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A little detail that bothers me about Pirate ships

Author
Bohneik Itohn
10.K
#1 - 2014-06-18 15:11:37 UTC  |  Edited by: Bohneik Itohn
There is no question that the overwhelming majority of pirate ships are flown in high sec, and it just digs at the back of my brain as I fly around..... Why would concord and the big 4 be okay with a bunch of pirate ships all over the place? There is the caveat that so long as you have a non-hostile security status they don't care what you fly because you're probably shooting someone that is not them, and not their concern. But wouldn't they want to control the appearance of them merely for the sake of propaganda and public appearances? Doing anything outright punitive to the capsuleers is out of the question, but they could always institute some bureaucratic BS to make flying pirate ships in high sec less convenient.

So what about a tax? Give it an 8 week or 80 day period like insurance and if you pay the tax you can fly that pirate ship in high sec. Undock or jump into high sec in a ship that hasn't had the tax paid on it and you get a pop-up demanding the payment immediately. Refusal to pay the tax gets your ship impounded until you pay it plus the impounding fee.

This doesn't have to necessarily make pirate ships too expensive to fly in high sec, and in relation you can lower the LP cost of the ships, making them more affordable to use in low sec and null sec, so that we see a shift of where the ships are used as they become slightly less popular in high sec and slightly more popular in low and null, where you would expect to see them more frequently.


Yes, I am proposing a change to the gameplay simply to appeal to my sense of the cultural aesthetic of New Eden. Deal with it. P

Edit: Upon further mental gestation I've come to the conclusion that changing the cost of the ships in the LP store would be ineffective. As demand rose for the ships due to PvP use the LP value of some stores would increase, while other stores that do not use ship sales as a base for LP values would remain the same, and in combination with the desirability of the different ships for different styles of PvP and the popularity of those styles it would just make a clusterf*ck of the pirate ship market without any discernible improvement for the number of ships used in PvP.

So I screwed that up. Any better ideas than shifting costs onto the risk-averse players?

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Velicitia
XS Tech
#2 - 2014-06-18 15:15:29 UTC
They can't even control the pirates themselves outside of 0.9 sec systems... what makes you think they have any hope of controlling capsuleers?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bohneik Itohn
10.K
#3 - 2014-06-18 15:17:48 UTC
Velicitia wrote:
They can't even control the pirates themselves outside of 0.9 sec systems... what makes you think they have any hope of controlling capsuleers?



Who said they were trying to control them?

Bureaucratic BS was the exact term I used, and it's exactly what I meant. They know they can't control the capsuleers, so they just irritate the **** out of them for arbitrary reasons in order to maintain public appearances.

This is exactly the kind of political bullcrap I'd expect from the New Eden empires.

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Daoden
The Scope
Gallente Federation
#4 - 2014-06-18 15:18:29 UTC
So what about me flying around caldari space in a gallente ship? That and pirate faction ships are expensive enough and don't need added cost to them.
Bohneik Itohn
10.K
#5 - 2014-06-18 15:25:00 UTC
Daoden wrote:
So what about me flying around caldari space in a gallente ship? That and pirate faction ships are expensive enough and don't need added cost to them.


Restricting all opposing faction ships would also stifle trade, so they have no interest in that. Pirate ships are definitely not used for trade though. Simple yet important distinction

You could say that that just excuses everything that isn't a military oriented ship and the rest from the opposing faction should still be taxed, but there is also the argument that so long as capsuleers are being used as a pseudo-militia to fight the other side (FW is more than pseudo, even, they're an outright militia) then that major faction has no problem with capsuleers acquiring resources from the enemy and subsequently using them to shoot the enemy with.

Pretty simple. So long as you think you can control where the gun is aimed, it doesn't matter who made it or who is holding it.

Major faction ships make up the vast majority of vessels in the space lanes, so targeting them for embargos or taxes is impractical. Pirate ships however make up a small minority from a political and financial perspective, but can be used to control a huge portion of public opinion.

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Bal'Ayle
Steel Battalion
Fraternity.
#6 - 2014-06-18 15:27:34 UTC
"bullets don't kill people, people kill people."

Frankly put it is not the tool that kills people, most capsuleers kill pirates, the idea of restricting their use of certain ships which give them an advantage and reduce the workload on the navy's or police seems counter productive.

While I understand your angle, a Pirate designed ship is no more criminal then a maniac designed tractor beam. the reasons behind the development do not outweigh the usefulness of the design.

Frostys Virpio
State War Academy
Caldari State
#7 - 2014-06-18 15:33:35 UTC
Bohneik Itohn wrote:
Daoden wrote:
So what about me flying around caldari space in a gallente ship? That and pirate faction ships are expensive enough and don't need added cost to them.


Restricting all opposing faction ships would also stifle trade, so they have no interest in that. Pirate ships are definitely not used for trade though. Simple yet important distinction

You could say that that just excuses everything that isn't a military oriented ship and the rest from the opposing faction should still be taxed, but there is also the argument that so long as capsuleers are being used as a pseudo-militia to fight the other side (FW is more than pseudo, even, they're an outright militia) then that major faction has no problem with capsuleers acquiring resources from the enemy and subsequently using them to shoot the enemy with.

Pretty simple. So long as you think you can control where the gun is aimed, it doesn't matter who made it or who is holding it.

Major faction ships make up the vast majority of vessels in the space lanes, so targeting them for embargos or taxes is impractical. Pirate ships however make up a small minority from a political and financial perspective, but can be used to control a huge portion of public opinion.


The pirate ships are also used to work for each factions. They are also used to counter Sansha invasion during incursion. They are also used to fight opposing militia in FW.

We are also allowed to fly close to anything because we have the pilot liscence.

As long as you, the pilot of the ship, don't **** them off, they don't care what you are flying.
De'Veldrin
Republic University
Minmatar Republic
#8 - 2014-06-18 15:33:36 UTC
Bohneik Itohn wrote:
There is no question that the overwhelming majority of pirate ships are flown in high sec, and it just digs at the back of my brain as I fly around..... Why would concord and the big 4 be okay with a bunch of pirate ships all over the place? There is the caveat that so long as you have a non-hostile security status they don't care what you fly because you're probably shooting someone that is not them, and not their concern. But wouldn't they want to control the appearance of them merely for the sake of propaganda and public appearances? Doing anything outright punitive to the capsuleers is out of the question, but they could always institute some bureaucratic BS to make flying pirate ships in high sec less convenient.

So what about a tax? Give it an 8 week or 80 day period like insurance and if you pay the tax you can fly that pirate ship in high sec. Undock or jump into high sec in a ship that hasn't had the tax paid on it and you get a pop-up demanding the payment immediately. Refusal to pay the tax gets your ship impounded until you pay it plus the impounding fee.

This doesn't have to necessarily make pirate ships too expensive to fly in high sec, and in relation you can lower the LP cost of the ships, making them more affordable to use in low sec and null sec, so that we see a shift of where the ships are used as they become slightly less popular in high sec and slightly more popular in low and null, where you would expect to see them more frequently.

Yes, I am proposing a change to the gameplay simply to appeal to my sense of the cultural aesthetic of New Eden. Deal with it. P


Um. How about no. Is no good for you?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Bohneik Itohn
10.K
#9 - 2014-06-18 15:36:43 UTC
Bal'Ayle wrote:
"bullets don't kill people, people kill people."

Frankly put it is not the tool that kills people, most capsuleers kill pirates, the idea of restricting their use of certain ships which give them an advantage and reduce the workload on the navy's or police seems counter productive.

While I understand your angle, a Pirate designed ship is no more criminal then a maniac designed tractor beam. the reasons behind the development do not outweigh the usefulness of the design.



If you understood my angle your post was written in such a way to obscure that entirely. I said something much to the same effect as what you just stated in my second post.

Empire factions don't care what ship you shoot the other empires with. They do, however, care about keeping up appearances with the billions of people on the surface of the planets who vote the politicians into office, who would find it advantageous to use a small portion of the capsuleer community to gain a significant amount of popularity with the general populace.

There is a perfectly sound background to support this, and if used correctly it could help put more pirate faction ships in low and null sec where we'd all like to have the opportunity to shoot them, while simultaneously adding more depth and flavor to the New Eden universe.

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Hakaari Inkuran
State War Academy
Caldari State
#10 - 2014-06-18 16:06:53 UTC
You're going to explain what this has to do with gameplay.
Frostys Virpio
State War Academy
Caldari State
#11 - 2014-06-18 16:11:13 UTC
Bohneik Itohn wrote:
Bal'Ayle wrote:
"bullets don't kill people, people kill people."

Frankly put it is not the tool that kills people, most capsuleers kill pirates, the idea of restricting their use of certain ships which give them an advantage and reduce the workload on the navy's or police seems counter productive.

While I understand your angle, a Pirate designed ship is no more criminal then a maniac designed tractor beam. the reasons behind the development do not outweigh the usefulness of the design.



If you understood my angle your post was written in such a way to obscure that entirely. I said something much to the same effect as what you just stated in my second post.

Empire factions don't care what ship you shoot the other empires with. They do, however, care about keeping up appearances with the billions of people on the surface of the planets who vote the politicians into office, who would find it advantageous to use a small portion of the capsuleer community to gain a significant amount of popularity with the general populace.

There is a perfectly sound background to support this, and if used correctly it could help put more pirate faction ships in low and null sec where we'd all like to have the opportunity to shoot them, while simultaneously adding more depth and flavor to the New Eden universe.


So we implement it only for gallente since the others dont vote anyway?
Bohneik Itohn
10.K
#12 - 2014-06-18 16:11:39 UTC
OP amended to take into account further thought on the suggested changes.

Effect on gameplay was intended to be more pirate ships in PvP without unbalancing the cost to power ratio for everyone. I didn't think it through thoroughly on my initial post though. Open to suggestions.

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Bohneik Itohn
10.K
#13 - 2014-06-18 16:14:25 UTC
Frostys Virpio wrote:

So we implement it only for gallente since the others dont vote anyway?


Popularity is popularity, it doesn't matter how people express that. Either it keeps the slave revolts manageable because the Sansha aren't going to steal their babies, gives you more influence for financial manipulation of the markets or just makes you a swell guy, either way savvy politicians will find a use for it.

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Frostys Virpio
State War Academy
Caldari State
#14 - 2014-06-18 16:16:47 UTC
Bohneik Itohn wrote:
OP amended to take into account further thought on the suggested changes.

Effect on gameplay was intended to be more pirate ships in PvP without unbalancing the cost to power ratio for everyone. I didn't think it through thoroughly on my initial post though. Open to suggestions.


The reason why people use pirate ship less in pvp is because of cost and nothing else. While limiting their use in High migt drop their price a bit, it would still cost much more than regular ship of the same class so only pretty much the current user would still use them in PVP. If you want more pirate ships to shoot at, farm more BPC and sell them by constantly flooding the market so their prce tag gets lower around the price of non rare ships.
Bohneik Itohn
10.K
#15 - 2014-06-18 16:25:47 UTC
Frostys Virpio wrote:
Bohneik Itohn wrote:
OP amended to take into account further thought on the suggested changes.

Effect on gameplay was intended to be more pirate ships in PvP without unbalancing the cost to power ratio for everyone. I didn't think it through thoroughly on my initial post though. Open to suggestions.


The reason why people use pirate ship less in pvp is because of cost and nothing else. While limiting their use in High migt drop their price a bit, it would still cost much more than regular ship of the same class so only pretty much the current user would still use them in PVP. If you want more pirate ships to shoot at, farm more BPC and sell them by constantly flooding the market so their prce tag gets lower around the price of non rare ships.


Sure. Sounds pretty impossible but it's a legitimate suggestion so sure.

But that also doesn't take into account that we will see just as proportionately more pirate ships in high sec where the risk/reward ratio is severely out of balance when compared to using the ships for PvP, with the exception of frigates. And that's what bothers me. The pirate ships get good PvP bonuses but are more popular for mission running, and from my perspective it's like dressing a pack of wolves in frilly dresses and playing tea with them.

I don't see any reason why the justaposition should be so severe between their intended purpose and their actual use, and again this is almost purely a complaint about aesthetics. I want to find a way to motivate more people to fly pirate ships in PvP and less in PvE simply to put things in their intended place.

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Frostys Virpio
State War Academy
Caldari State
#16 - 2014-06-18 16:35:55 UTC  |  Edited by: Frostys Virpio
Bohneik Itohn wrote:
Frostys Virpio wrote:
Bohneik Itohn wrote:
OP amended to take into account further thought on the suggested changes.

Effect on gameplay was intended to be more pirate ships in PvP without unbalancing the cost to power ratio for everyone. I didn't think it through thoroughly on my initial post though. Open to suggestions.


The reason why people use pirate ship less in pvp is because of cost and nothing else. While limiting their use in High migt drop their price a bit, it would still cost much more than regular ship of the same class so only pretty much the current user would still use them in PVP. If you want more pirate ships to shoot at, farm more BPC and sell them by constantly flooding the market so their prce tag gets lower around the price of non rare ships.


Sure. Sounds pretty impossible but it's a legitimate suggestion so sure.

But that also doesn't take into account that we will see just as proportionately more pirate ships in high sec where the risk/reward ratio is severely out of balance when compared to using the ships for PvP, with the exception of frigates. And that's what bothers me. The pirate ships get good PvP bonuses but are more popular for mission running, and from my perspective it's like dressing a pack of wolves in frilly dresses and playing tea with them.

I don't see any reason why the justaposition should be so severe between their intended purpose and their actual use, and again this is almost purely a complaint about aesthetics. I want to find a way to motivate more people to fly pirate ships in PvP and less in PvE simply to put things in their intended place.


Only one of the pirate faction has a bonus really geared toward PvP and it's the Mordus ships. The rest are just as much PvE bonus as they are PvP. That's why they see so much use in PvE.

Please link me something from CCP telling the pirate ships were intended for PvP and not for PvE. If you can't, then your whole argument of them not being used for their intended role is complete BS.

I will also restate my point, people don't use pirate ships in PvP because of the cost. You cannot replace them as easyly as regular ships so you don't always use them unless you have relatively deep pockets. Banning them completely from High sec would most likely only provide a temporary cost reduction as demand would lower a bit compared to current but not that many pirate ships die in high-sec anyway so the demand is probably already from low/null/WH. That demand would not change much as the people not using them now would not instaltly become deep pocketed instantly because those ships got banned from HS so they would ahve the same userbase.

Either people farm them more to lower the prices or they keep the relatively low utilization because people don't really create ISK out of thin air.

EDIT : Derp, 2 lines have dedicated PvP bonus. Blood raiders get neuts/vamp which is really not all that usefull in PvE.
Bohneik Itohn
10.K
#17 - 2014-06-18 16:51:37 UTC
How often are Neuts used in PvE?

Are 90% strength webs any more useful in PvE than 60% webs? Not really, rats are slow in general.

Fewer drones that have a higher survivability benefits PvP much more than it does PvE. People have done nothing but complain about the Gurista changes for PvE.

The rest of the ships have bonuses that are just as well suited to PvE as PvP but there is one more thing to mention.

It's a PvP game, and all ships are intended to be used in PvP, but some are more strongly oriented in that direction for a majority of the PvP activity that Eve players engage in.

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SurrenderMonkey
State Protectorate
Caldari State
#18 - 2014-06-18 17:08:14 UTC
"Grrr, other people are doing things I don't like, what kind of idiotic RP-centric horseshit could I come up with as a reason to punish them for this?"

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ShahFluffers
Ice Fire Warriors
#19 - 2014-06-18 17:11:36 UTC  |  Edited by: ShahFluffers
I do not see any mechanical or gameplay reason to ban penalize pirate ships from high-sec (lore or "personal aesthetic" is not reason enough).


And besides... if this idea ever saw the light of day you would find yourself despised by every single carebear and industry baron in the game followed by tearful shrieks of nerfed playstyles and ragequitting.
I do not think the DEVs want to endure all that just to satisfy your personal taste on how things should be.
Frostys Virpio
State War Academy
Caldari State
#20 - 2014-06-18 17:13:05 UTC
Bohneik Itohn wrote:
How often are Neuts used in PvE?

Are 90% strength webs any more useful in PvE than 60% webs? Not really, rats are slow in general.

Fewer drones that have a higher survivability benefits PvP much more than it does PvE. People have done nothing but complain about the Gurista changes for PvE.

The rest of the ships have bonuses that are just as well suited to PvE as PvP but there is one more thing to mention.

It's a PvP game, and all ships are intended to be used in PvP, but some are more strongly oriented in that direction for a majority of the PvP activity that Eve players engage in.


Neuts are mentionned in my previous' post edit. I'm not 100% sure but I think you can use NOS on rats to regenerate some cap so it's a nich use.

90% webs are really usefull in Incursion for example. Guess in what PvE Vindi are mostly used?

Fewer drones is less management for everybody, no matter what content you deal with. The higher HP is useful in PvE to help against aggro switch too. The people bitching about the Guristas ship are only people who can't adapt to the new way the ship is to be used. They wanted to keep their long range sentry boat and it's not the most effective way to use it anymore.

The fact that EVE is a PvP game does not mean ships should be only used for PvP.

What is funny is you probably want to see them more in PvP because of the nice KM they generate. What you don't seem to understand is they will not be used for PvP too much as long as they provide KM like that because for every million ISK that goes poof in a KM, the victim has to get 1 million ISK back in some way to buy a new ship. If you don't have the mean to pay for it now, it won't change unless the price drop to a much lower level. It's the same for everybody. I mostly lose frigs, (logi one at that) because that's what I can roll with. Others people can welp caps. Different makes for different ship usage.
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