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Get Rid of Tiers (Tiericide Thread)

Author
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#1 - 2011-12-05 06:06:32 UTC  |  Edited by: Ines Tegator
Crosslinking to the Ships/Modules thread so that there is a record here, in the actual suggestions area. By tiers, I mean the deliberate nerfing of certain ships (in their fitting space, usually) simply because of their supposed place in the tier system. This eliminates hulls which provide viable combat roles from serious consideration. Balance of those hulls (bonuses, etc) is not the same issue, although it may be related.

Also, highlighting some of the key discussion points.

Erim Solfara wrote:

The starting point for balancing ships should be that all ships in a class are equally potent, albeit with their own specialities in that class. For instance, the Omen and Maller should be similarly useful, with the use of either depending on choice of gank or tank.

Secondly, once a class has approximately 3 ships in it, it should then be considered that a stepping stone into that class is required, and a low tier option or two should be added. So using Amarr cruisers as the example, once the Maller, Omen, and Abitrator are balanced against each other, the Augoror would remain low-tier and low-cost.

Liang Nuren wrote:

I remember talking to someone at CCP about this exact sentiment. I disagreed with it then, and I disagree with it now. The simple fact of the matter is that the ship tier system means that certain ships will have less HP, less slots, less fittings, less [i]everything
. This means that races which have multiple paths to work through are in fact gimped at specific points in the tree.


And the most succint description of the issue...

mkjkgkvk Melkan wrote:
Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...

More variety more tactics more fun dont even need to spend the time designing new ships. Balancing might not go off perfect first time but who cares really. Worthy worthy thread
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#2 - 2011-12-05 22:12:00 UTC
Daily bump.
Aphoxema G
Khushakor Clan
#3 - 2011-12-05 22:21:43 UTC
What seems to happen is favorite ships eventually "graduate" to tech II and all the races from the same hull tier get it at the same time, and then they are given specialization. This isn't proven to make them useful (Electronic Attack Ships) but it's a sort of intuitive way to take something of uncertain value and make it meaningful (even if it's a dud like Electronic Attack Ships).

It would probably be easier to sell to the population to instead create a Tech II variant for every hull, which makes the tiers less significant, pushes people to train more specific skills and possibly makes balancing easier... like at least pre-nerfing like they did for Destroyers.
Aphoxema G
Khushakor Clan
#4 - 2011-12-05 22:36:22 UTC
You know, the Burst, Navitas, Bantam and Tormentor still need T2 versions. I wonder what not-game-breaking but wholly useful or at least interesting role they could play. Maybe, tractor beams that can be used on other ships?
mxzf
Shovel Bros
#5 - 2011-12-05 22:42:06 UTC
Aphoxema G wrote:
You know, the Burst, Navitas, Bantam and Tormentor still need T2 versions. I wonder what not-game-breaking but wholly useful or at least interesting role they could play. Maybe, tractor beams that can be used on other ships?


https://forums.eveonline.com/default.aspx?g=posts&t=42499
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#6 - 2011-12-05 22:57:29 UTC
The main issue to me relates directly to t1 ships. There's a lot of discussion going on about how to get people into low/nullsec, how to encourage more pvp, that sort of thing. Making more t1 hulls viable would give a low-cost access point to lots of people, and would go a long way to helping those issues. It would help EVE at all levels of play, by making new characters (and thus players) more competitive, letting them participate more often, reducing cost a barrier to lowsec play, and bringing more targets to a Hive of Scum and Villany near you. Obviously only one part of a larger solution, but IMO one of the most important parts.

Also, having more toys means having more fun. Right?

Note, this isn't asking for a buff to t1 power. It's just asking for all t1 hulls to be brought up to the level of their final tier (giving the Inquisitor more PG so it can fly as a gank alternative to the Punisher's tank, for example), so that fleets can be composed entirely from low-cost ships and thus give more access to low-budget/low SP PVP'ers, and more all around pew pew going on.
Aglais
Ice-Storm
#7 - 2011-12-06 00:28:36 UTC
I support tiericide.

To me, EVE is almost too rigid in some aspects (mostly ships) to be a sandbox. It's good for ships to specialize, but in alot of cases (like the Caldari HACs), they are OVERspecialized, and fit in niche roles that hardly ever come up, whereas there are other ships like Muninn and Vagabond that can be adapted to significantly more situations. Or Ishtar, even.

Un-gimping the cruisers currently being weakened for the sake of tiers would also mean that Caldari pilots wouldn't necessarily have to train hybrids to access their top-tier ships, which has caused LOADS of bawling recently. I don't understand why it should be easy to fit a Moa that can wreck someone's stuff with over 500 DPS after heat, while still having tank and a MWD, but if a Caracal wants to surpass 200 DPS it has to completely scrap tank, and TRY to speed tank while being far too slow to do it, and lacking the low slots for nanos or anything, and thus get stuck at 100km or die.

I also don't get why the Caracal has a fifth med slot that the Moa doesn't have. Inverse tiers?
Migeta
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-06 00:34:54 UTC
Aglais wrote:
I support tiericide.

To me, EVE is almost too rigid in some aspects (mostly ships) to be a sandbox. It's good for ships to specialize, but in alot of cases (like the Caldari HACs), they are OVERspecialized, and fit in niche roles that hardly ever come up, whereas there are other ships like Muninn and Vagabond that can be adapted to significantly more situations. Or Ishtar, even.

Un-gimping the cruisers currently being weakened for the sake of tiers would also mean that Caldari pilots wouldn't necessarily have to train hybrids to access their top-tier ships, which has caused LOADS of bawling recently. I don't understand why it should be easy to fit a Moa that can wreck someone's stuff with over 500 DPS after heat, while still having tank and a MWD, but if a Caracal wants to surpass 200 DPS it has to completely scrap tank, and TRY to speed tank while being far too slow to do it, and lacking the low slots for nanos or anything, and thus get stuck at 100km or die.

I also don't get why the Caracal has a fifth med slot that the Moa doesn't have. Inverse tiers?




thats called unbalanced
Aglais
Ice-Storm
#9 - 2011-12-06 00:37:53 UTC
Migeta wrote:




thats called unbalanced


Can you please be more specific as to where the 'imbalance' lies? The Caracal's fifth med?
Migeta
Sebiestor Tribe
Minmatar Republic
#10 - 2011-12-06 00:45:18 UTC
Aglais wrote:
Migeta wrote:




thats called unbalanced


Can you please be more specific as to where the 'imbalance' lies? The Caracal's fifth med?




ok

its not about caracal .... its again about vaga zeal and isha....


my point is :
carc can do nice dps on 100 kms ? how can the carc web or point u on 100kms? so the role comes out a bit stupid...?? is it ment only for pve??? why are his brothers from difrent races beter?

example vagabond (super speed, nice dps, ok tank, very usefull pvp boat)

mybe this is the reason ...
Aglais
Ice-Storm
#11 - 2011-12-06 01:05:11 UTC
Thats exactly the point, the Caracal is physically unable to be used in closer range scenarios, and it more or less has to be used at 100km. The Moa has a choice. You can make it a rail ship for long range or a blaster ship that still outranges the Thorax at reduced DPS.

You cannot fit a HAM Caracal.
Migeta
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-06 09:11:12 UTC
Aglais wrote:
Thats exactly the point, the Caracal is physically unable to be used in closer range scenarios, and it more or less has to be used at 100km. The Moa has a choice. You can make it a rail ship for long range or a blaster ship that still outranges the Thorax at reduced DPS.

You cannot fit a HAM Caracal.



well in my viev they ruined this balance becuse people complain about balance....
they shoud leave it in the way like this
race 1 best ship x
race 2 best ship y and ship x sucks

but people wanted that all ships are balanced... but thats inposible...
they shoud just make example ok mybe mimitar cruser woud own but bc woud totaly suck comparing to caldari...
example amar bs superior while frigs sucks vs outher races....

giving each race an unque bild...not to much balance...


look at amar race and lasers only em dmg... this limits amar players in pve and also in pvp...
Valei Khurelem
#13 - 2011-12-06 09:26:37 UTC
This system can never be balanced and never will, honestly, I found the perfect picture to describe the way EVE is 'balanced'.

http://umop.com/images/rps15.jpg

This is pretty much what EVE is, if you take that and copy it twice, you have your tech 2 and tech 3 ships, I'm not saying simplify it because the amount of ships is what makes EVE so interesting, but you're going to have to decide which ship types will beat what and stick with that.

So have frigates beating battleships and destroyers beating frigates and so on.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Hirana Yoshida
Behavioral Affront
#14 - 2011-12-06 11:10:40 UTC
Valei Khurelem wrote:
This system can never be balanced and never will, honestly, I found the perfect picture to describe the way EVE is 'balanced'.....

If only that were true .. reality is that projectile platforms with neuts trump all .. especially since regular gang sizes have reached a level where anything can be volleyed Big smile

Tiers add nothing to Eve, least of all the complexity/diversity of Eve. Apart from the few lower tier ships with unique and useful bonuses (Crucifier with its TD for instance) why would anyone ever use the lower tier ships .. the top tiers cost a fraction more (ISK is infinite and easy to earn) and provide more of everything (fitting, slots, EHP, dps, etc.)

Each ship needs to be looked at and a specific role assigned to it (while still allowing off-the-reservation uses), then basic stats (slots, fittings etc.) should be brought towards the centre and Bob's your uncle. Variation will come from differences in stats and purposes of the ships .. there can still be ships with slightly less of certain characteristics to create the price brackets but it shouldn't be to the extent we have now where you have 90% fluff and 10% worthwhile.

Will be time consuming in the extreme but doesn't have to be done all at once; Take one frigate per race every few months, then cruisers and so on. If they really have retasked most of the Devs to focus on FiS again then there should be a team or two available .. hell, rotate it among the teams to keep tedium/burnout at bay if needed.


Spugg Galdon
Federal Navy Academy
Gallente Federation
#15 - 2011-12-06 11:27:03 UTC  |  Edited by: Spugg Galdon
Agreed.

Remove the tier system.

Add the ROLE system.

This can be achieved easily and gradually by simply adding a pg/cpu/slot/weapon hardpoint here or there. Maybe change a couple of ship bonuses. Increase material costs to make lower tier more expensive to build.

Start with Battlecruisers and work down towards frigates.

Battleships may already be fairly balanced in the tier system and kind of already have a role system to them.

Example of removing tier system from Caldari BC's:

Ferox:
+1 turret hardpoint.
(Maybe) +1 low/mid slot.
Increase base cost.
Job done!

That wasn't hard was it?
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#16 - 2011-12-06 11:55:43 UTC
Spugg Galdon wrote:
Agreed.


Ferox:
+1 turret hardpoint.
Increase base cost.
Job done!

That wasn't hard was it?


I'd say give it a 5th lowslot as well, give it the ablity to get some more damage or range while keeping it's tank as it is.
and while we're at it.

Prophecy:
+1 low
+6-7 missile hardpoints
replace laser cap bonus with HML/HAM RoF bonus.

Extra low since its role is to be a brick and missile bonuses so ACs isn't the only option.

Brutix:
+1 low

6th low should give it a tank similar to the myrm without becoming to similar, should also encourage armor tanks over shield tanks, unless people just use it for more gank or speed on their shield fits.

Cyclone:
+1 mid or +1 low.

Either need more tank or gank, can't deice which but either one should work.


Atron:
+1 mid

Slasher:
+1 mid
+1 low
-1 high
-1 missile hardpoint

Executioner:
+1 low

Condor
+2 mids
-1 high
-1 turret hardpoint

Replace one of the bonuses on each of these with either an MWD signature bonus or an MWD cap use/penalty bonus.
This could make them a bit too similar but should at least give each race a useful T1 tackle frigate.


Give all ships more pg and cpu to help fill the new slots.

Will continue later with more frigates and cruisers.







Spugg Galdon
Federal Navy Academy
Gallente Federation
#17 - 2011-12-06 12:08:56 UTC
Max Von Sydow wrote:
Spugg Galdon wrote:
Agreed.


Ferox:
+1 turret hardpoint.
Increase base cost.
Job done!

That wasn't hard was it?


I'd say give it a 5th lowslot as well, give it the ablity to get some more damage or range while keeping it's tank as it is.
and while we're at it.

Prophecy:
+1 low
+6-7 missile hardpoints
replace laser cap bonus with HML/HAM RoF bonus.

Extra low since its role is to be a brick and missile bonuses so ACs isn't the only option.

Brutix:
+1 low

6th low should give it a tank similar to the myrm without becoming to similar, should also encourage armor tanks over shield tanks, unless people just use it for more gank or speed on their shield fits.

Cyclone:
+1 mid or +1 low.

Either need more tank or gank, can't deice which but either one should work.



Prophecy: Agree with you there but limit the bonus to HAMs. Sticks to Amarr ideology and makes this ship a fantastic close range brawler.

Brutix: Agree but I would also like its bonuses changing to 5% Hybrid RoF and 10% Hybrid falloff.

Cyclone: I think that the only thing a Cyclone needs is more CPU. At a push +1 mid.

I don't understand why it takes CCP so long to balance ships
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#18 - 2011-12-06 20:36:19 UTC
Let's continue with T1 frigs and cruisers.

Tristan and Merlin

+1 turret hardpoint

should put them in line with the rifter with 3 bonused guns instead of 2 bonused guns and 2 unbonused launchers.

Breacher:
+1 missile hardpoint
-1 turret hardpoint
+1 mid

Inqusitor:
+1 missile hardpoint
-1 turret hardpoint

Should put them in line with the kestrel with 4 bonused launchers instead of 3 bonused launchers and 1 unbonused gun.

Vexor:
+1 mid

Caracal:
+1 low
much more pg

More pg should help it fit both tanks and weapons + another low for damage/tank.


Omen:
+1 low
much more pg

Same reasoning as caracal.
might make it too similar to the current maller but if the maller is turned into a HAM boat this shouldn't be a problem.

Stabber:
maaaaybe +1 mid.
the stabber is generally considered a good cruiser for PvP so giving it another mid might make it too powerful.


Celestis:
Increase damp bonus to 10% per level.


Bellicose.
replace TP bonus with a web range bonus, although lower than the one on T2 ships.


and ofc more PG and CPU for all ships that got more slots.

the T1 logistic cruisers need to be looked at so that they can be viable as poor mans logi ships.



Anyhow, that's all I could think of atm.

Will probably come back with more ideas on rebalancing stuff.


Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#19 - 2011-12-08 02:25:45 UTC  |  Edited by: Ines Tegator
If we're into the specific changes realm now, I'll just drop my thoughts here. I'll talk Amarr cause that's what I'm most familiar with.

Frigates:

Excecutioner: +1 midslot, +1 lowslot, +base EHP, +pg/CPU as appropriate. Since the frigate class is well populated, this ship can stay in the extremely low cost bracket. It's survivability needs to go up to match other frigates or it'll never be used, but it can safely be left as low DPS. This also gives the Amarr a racial t1 tackle with 3 mids. A similar approach can be given to other races fast tackle frig, like the Atron.

Inquisitor: +1 low slot, + PG/CPU to tier3 level. Merge the 10% EM dmg boost down into 5% everything else boost, and replace the second bonus with an explosion velocity to rockets boost. the This ship is already high DPS (for Amarr) after the rocket change, and runs well with a rockets/neut fit. It is hampered only by fitting space and survivability. Should be balanced as a gank alternative to the Punisher's tank.

Crucifier: +1 mid, +1 low, +PG/CPU as appropriate. +10m^3 of drones (for a total of 2 light drones and 2 unbonused turrets). This should let it serve as EWAR and still carry a long point, and buff it's combat ability along the same paradigm as the Arbitrator and Sentinel without making it into a combat frigate. PG should be balanced in such a way that shield tanking with the extra mid is discouraged, because it's Amarr after all Cool

Punisher: Unchanged. It's my opinion that the problem with this hull -that autocannons are more effective then the racial lasers- is due to the balance of lasers vs AC and not the hull itself. In particular, the obscenely low fitting cost of ACs. Discussion needed here.

Cruisers:

Arbitrator: -1 launcher, +1 turret. Increase PG by about 10%, allowing medium weapons to be fitted. This is already the best cruiser in the Amarr lineup, little change is needed.

Omen: Increase PG enough to allow high caliber lasers and a moderate tank. It's role is currently as a gunboat, but it suffers from not being able to fit a full set of guns and still be able to fit tank/prop to actually fight with.

Maller: +15m^3 of drones. Reduce cost. This is already a powerful ship with flexible fitting space. Alternately, rebalance in Khanid style with HAM bonus to give Amarr a damage type selection option.

Prophecy: A rebuild to a HAM focus is optimal, since options for adding larger turrets also allows for an increase in tank, which is already very strong. Should be balanced as a tanky alternative to the harbinger's gank.
GeneralKool
State War Academy
Caldari State
#20 - 2011-12-08 02:38:25 UTC
I can agree with the OP here.

For instance, there is No point to buying a Cyclone these days, every newbie just skips over it and seasoned players wont think twice about it when the hurricane is better in every aspect. There needs to be a reason to want to buy these T1 ships which seem to just get overlooked.

Eve online has a tremendous amount of ships, but its starting to feel like some of them don't count Sad
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