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Warfare & Tactics

 
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New FW system and 1v1 - a call to soloers.

First post
Author
Zappity
New Eden Tank Testing Services
#41 - 2014-06-17 21:28:29 UTC
X Gallentius wrote:
Zappity wrote:
To all those complaining about us evil pirates the solution is obvious: let pirates also plex. We could get pirate faction LP! Makes perfect sense.
As long as we can lock you out of your stations, I'm all for it!

Hmm. Didn't think about that did I!

Zappity's Adventures for a taste of lowsec and nullsec.

Artuard Envien
Space-Brewery-Association
#42 - 2014-06-18 12:30:44 UTC
Doc,

Visit Aset for some solo pvp shenanigans brother. You know I will deliver :-P
Major Trant
Brutor Tribe
Minmatar Republic
#43 - 2014-06-18 13:41:33 UTC
The evidence that I'm seeing appears to agrees with the OP, take my own stats. For the first 5 months of this year I averaged 397 kills with 39 solo, per month not counting pods. A significant amount of my pre patch PvP occurred in defensive plexes and I missed a lot of solo kills because they were contaminated by the single weak rat. This month I'm on schedule to manage 197 kills with 13 solo. There is just not the need to defensive plex to the same degree and when I do get a fight it is almost always with a neutral.

However, I would point out that summer is here and the world cup has started. Traditionally, I would expect activity to tail off under such conditions and of course a lot of people tend to be cautious after a major patch and wait for the new cookie cutter plexing fits and tactics to become established (and copy). So, I'm concerned but not convinced that things are as bad as they first appear.

Couple of comments on things people have said in this thread:

I'm not seeing more solo cruisers out there, not in the Minmatar/Amarr warzone at least.

Timer rollback - once again it rears it's ugly head. Please stop with the anti-farmer bollocks. Timer rollback will be awful for proper plexing fleets. To take a system on a proper push requires a fleet to be spread out among all available plexes. What happens then? A couple of WTs turn up at one gate and everyone abandons their plex. Timer rollback kicks in and it would just be a nightmare to take a system. It would be a millstone around our necks having to virtually tie one player into every plex and then decide whether we can afford to do without 4 or 5 players when a real fight kicks off. Please stop with the constant half thought out anti-farming ideas.

It is a fallacy to think there there are only two types of player in FW, the handsome, leet, honorable PvPer, like everyone posting here and then the scummy, backstabbing, cowardly farmer in a stabbed cloaky fit.

There is every shade in-between and even the most leet PvPer farms at some stage even if only by accident. Reducing farming, reduces income for all, reduces motivation to plex / deplex and reduces PvP, simply! Just live with them.
X Gallentius
Black Eagle1
#44 - 2014-06-18 13:55:38 UTC
fyi, kills are down everywhere, solo and gang. Not as great of a need to actively defend your home system as much means less pew.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#45 - 2014-06-18 14:31:40 UTC
Artuard Envien wrote:
Doc,

Visit Aset for some solo pvp shenanigans brother. You know I will deliver :-P



Shush and come back man xD

Then we'll go there togheter braving gatecamps and such
Cearain
Plus 10 NV
#46 - 2014-06-18 14:44:31 UTC  |  Edited by: Cearain
Major Trant wrote:


Timer rollback - once again it rears it's ugly head. Please stop with the anti-farmer bollocks. Timer rollback will be awful for proper plexing fleets. To take a system on a proper push requires a fleet to be spread out among all available plexes. What happens then? A couple of WTs turn up at one gate and everyone abandons their plex. Timer rollback kicks in and it would just be a nightmare to take a system. It would be a millstone around our necks having to virtually tie one player into every plex and then decide whether we can afford to do without 4 or 5 players when a real fight kicks off. Please stop with the constant half thought out anti-farming ideas.
.



Why would everyone abandon their plex just because a couple of wts turn up?


Wouldn't you want to fight them with the least amount of ships needed to drive them off? Lets say you have 4 cruisers and 5 frig destroyers plexing in an area and 2 cruisers come into a plex. Now all the 9 ships come to fight the 2 cruisers and no fight likely happens. But maybe with timer rollbacks fewer ships will come. Maybe just 3 cruisers and a dessie. If the other ships are a jump or 2 out they may not want their timer to rollback. (I'm not saying that is likely but at least there is some downside)

I mean sure if all 9 pilots go to try to gank the 2 cruisers they will lose time. But they should.

That said if there is a problem there can be some fine tuning. For example the rollback might only happen if an enemy/neutral is on grid or on grid with your gate. That way if you are just going to fight another plexer you won't get the rollback.

There are plenty of options for fine tuning. The problem hasn't even gotten the ball rolling.

X Gallentius wrote:
fyi, kills are down everywhere, solo and gang. Not as great of a need to actively defend your home system as much means less pew.




I thought you said farmers don't effect home systems. Why don't you need to defend your home systems as much?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#47 - 2014-06-18 15:11:13 UTC
Cearain wrote:
I thought you said farmers don't effect home systems. Why don't you need to defend your home systems as much?
VP totals are down for everybody, including farmers.
Cearain
Plus 10 NV
#48 - 2014-06-18 15:41:41 UTC
X Gallentius wrote:
Cearain wrote:
I thought you said farmers don't effect home systems. Why don't you need to defend your home systems as much?
VP totals are down for everybody, including farmers.



So do you think these changes substantially decreased the amount plexing of non-farming pilots as well?

If so, why do you think that would happen?

IMO I think the changes mainly effected farming alts and it did not have a substantial impact on non-alt, non-farming plexers other than the kiting pvpers like condors and breachers.

As for the reasons for the decrease in pvp it could be several things. But I doubt the fact that you don't need to put as many alts in empty frigates to defensive plex your home system is one of them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#49 - 2014-06-18 15:46:12 UTC
Cearain wrote:


So do you think these changes substantially decreased the amount plexing of non-farming pilots as well?

If so, why do you think that would happen?

IMO I think the changes mainly effected farming alts and it did not have a substantial impact on non-alt, non-farming plexers other than the kiting pvpers like condors and breachers.

As for the reasons for the decrease in pvp it could be several things. But I doubt the fact that you don't need to put as many alts in empty frigates to defensive plex your home system is one of them.


Do you even play in FW?

"it did not have a substantial impact on non-alt, non-farming plexers" <- untrue. In fact I've only run a couple of offensive plexes since kronos hit and I don't plan on running many more unless it is to take a specific system, or as a change of pace from hunting barghest BPCs.
X Gallentius
Black Eagle1
#50 - 2014-06-18 15:46:40 UTC
Cearain wrote:
X Gallentius wrote:
Cearain wrote:
I thought you said farmers don't effect home systems. Why don't you need to defend your home systems as much?
VP totals are down for everybody, including farmers.



So do you think these changes substantially decreased the amount plexing of non-farming pilots as well?

If so, why do you think that would happen?

IMO I think the changes mainly effected farming alts and it did not have a substantial impact on non-alt, non-farming plexers other than the kiting pvpers like condors and breachers.

As for the reasons for the decrease in pvp it could be several things. But I doubt the fact that you don't need to put as many alts in empty frigates to defensive plex your home system is one of them.

My hypothesis:
1. You could be semi-afk in an offensive plex while waiting for a fight. Now you can't.
2. Not as much of a chance at getting a fight, so not as much reason to stay around and finish a plex.
3. Without the afk plexing alt "push", there is less of a chance that your side can flip a system - since you don't think you have a chance, you don't try.


Anne Dieu-leveut
Tribal Liberation Force
Minmatar Republic
#51 - 2014-06-18 17:46:58 UTC
Signed
Cearain
Plus 10 NV
#52 - 2014-06-18 18:22:37 UTC
Thanatos Marathon wrote:
Cearain wrote:


So do you think these changes substantially decreased the amount plexing of non-farming pilots as well?

If so, why do you think that would happen?

IMO I think the changes mainly effected farming alts and it did not have a substantial impact on non-alt, non-farming plexers other than the kiting pvpers like condors and breachers.

As for the reasons for the decrease in pvp it could be several things. But I doubt the fact that you don't need to put as many alts in empty frigates to defensive plex your home system is one of them.


Do you even play in FW?

"it did not have a substantial impact on non-alt, non-farming plexers" <- untrue. In fact I've only run a couple of offensive plexes since kronos hit and I don't plan on running many more unless it is to take a specific system, or as a change of pace from hunting barghest BPCs.



Yeah I do play fw. I started again after this patch. I run just as many now in a pvp fit as I did before. The rat damage is a bit annoying and I don't fight up in plexes as much as I used to. I might want to fight a cruiser with a frigate but will I have to suffer through rat damage the whole time? I think if anything the rats that can't be killed are preventing me from going to fight a larger ship in a plex larger than the smallest plex I can fit in.

So I agree with the op and would actually prefer no rats. But I am not sure its that big of difference for my pvp character.

Did you run many offensive plexes before kronos, unles it was to take a specific system? If you are in a decent pvp fit why not run them now?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#53 - 2014-06-18 18:29:49 UTC
X Gallentius wrote:
Cearain wrote:
X Gallentius wrote:
Cearain wrote:
I thought you said farmers don't effect home systems. Why don't you need to defend your home systems as much?
VP totals are down for everybody, including farmers.



So do you think these changes substantially decreased the amount plexing of non-farming pilots as well?

If so, why do you think that would happen?

IMO I think the changes mainly effected farming alts and it did not have a substantial impact on non-alt, non-farming plexers other than the kiting pvpers like condors and breachers.

As for the reasons for the decrease in pvp it could be several things. But I doubt the fact that you don't need to put as many alts in empty frigates to defensive plex your home system is one of them.

My hypothesis:
1. You could be semi-afk in an offensive plex while waiting for a fight. Now you can't.
2. Not as much of a chance at getting a fight, so not as much reason to stay around and finish a plex.
3. Without the afk plexing alt "push", there is less of a chance that your side can flip a system - since you don't think you have a chance, you don't try.




This makes sense. Sort of a snowball effect.

But wouldn't it seem that more people who want a fight will warp into a plex that is being run? I mean if you now think there is less chance that it is just a farmer there is more chance you won't be wasting your time warping there.

With respect to number 3. I wonder if ccp will nerf defensive plexing. That way people can hope to win systems without the afk plexing alts.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#54 - 2014-06-18 18:30:33 UTC
Cearain wrote:


Yeah I do play fw. I started again after this patch. I run just as many now in a pvp fit as I did before. The rat damage is a bit annoying and I don't fight up in plexes as much as I used to. I might want to fight a cruiser with a frigate but will I have to suffer through rat damage the whole time? I think if anything the rats that can't be killed are preventing me from going to fight a larger ship in a plex larger than the smallest plex I can fit in.

So I agree with the op and would actually prefer no rats. But I am not sure its that big of difference for my pvp character.

Did you run many offensive plexes before kronos, unles it was to take a specific system? If you are in a decent pvp fit why not run them now?




I used to get the vast majority of my income from offensive plexing (90%+). Killing 7 NPC rats in a small before it completes in a PVP ship isn't hard, it is just annoying, and if I'm going to shoot that many NPCs there are other activities I prefer.

TL:DR: I don't mind the DPS check, but the spawn rate can get so high I would rather not bother. If/When I do go oplexing for personal LP gains/PVP I'll just start flying drone boats and leaving my drones out.
Plato Forko
123 Fake Street
#55 - 2014-06-18 23:32:47 UTC  |  Edited by: Plato Forko
Zenoidan wrote:
The change is ridiculous. They need to tone down the spawn rate big time. I have no problem with the difficulty of the rats, lets make that clear.

Its the spawn rate that is the problem. I actually feel like I am running a mission now i kill so many NPC's while sitting in a plex waiting for a fight. I can tell its wearing thin on solo pvp'ers, because there are so few people sitting in plexes waiting on fights compared to before the patch. Its a huge deterrent for pvp right now.

When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.
When you turn pvp into pve you have done something wrong imo.

That is what CCP has done to FW currently.

Again, the only thing causing this problem is the spawn rate.

I have literally killed 3 destroyers in a small outpost typing this. Thats how frequent they spawn. It seems to be every 1-2 minutes you get a new rat. Oh look the 4th just popped...brb...


quoted and emphasized for the truth. the added rats is likely the final nail in the coffin for me, if changes aren't made then I'm just going to desub (no drama just straight talk)
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#56 - 2014-06-19 00:22:20 UTC
X Gallentius wrote:
fyi, kills are down everywhere, solo and gang. Not as great of a need to actively defend your home system as much means less pew.


the middle of summer for this game is either a hit or a miss. looks like this time everybody is enjoying summer .

Amarr Militia Representative - A jar of nitro

Zarnak Wulf
Task Force 641
Empyrean Edict
#57 - 2014-06-19 02:04:58 UTC  |  Edited by: Zarnak Wulf
Plato Forko wrote:


quoted and emphasized for the truth. the added rats is likely the final nail in the coffin for me, if changes aren't made then I'm just going to desub (no drama just straight talk)


Honestly if you're that close to quitting, the added rats are really not the issue. Please see sentence using 'final nail.' Lots of people have quit. Some were tired of logging on to hours of deplexing the home system. For us these changes are a huge boon. I can go on roams. If another corp/ alliance asks for help I can eagerly go without fretting about my home system being farmed. My alliance can make long term plans. I no longer make excuses not to log in to only have to dplex. I hope that some of those people who cared about FW return.

When you clear away the farmers the Amarr militia is pretty bare bones. It will take a while for groups to rebuild to pre-Inferno levels. But what's going to grow back will be so much better then the pale PvP of tricking farmers. I will gladly accept the short term 'we need more peeps!' to get there.
Madrax Muvila
Doomheim
#58 - 2014-06-19 06:34:26 UTC
I'm back in FW with my new toon 1.3mil SP and counting \o/ and will probably be solo most of the time as my TZ (AU) is the quietest but I can kill the novice rats and still get fights. But then again I never really paid much attention to the actualy 'number' of kills I got as long as I was having fun.

The new plex mechanics are fine imo and help alot with 1 day old alt farming that was just nuts.

Who needs SP!

http://killingitineve.wordpress.com/

Major Trant
Brutor Tribe
Minmatar Republic
#59 - 2014-06-20 10:20:01 UTC  |  Edited by: Major Trant
Cearain wrote:
Major Trant wrote:


Timer rollback - once again it rears it's ugly head. Please stop with the anti-farmer bollocks. Timer rollback will be awful for proper plexing fleets. To take a system on a proper push requires a fleet to be spread out among all available plexes. What happens then? A couple of WTs turn up at one gate and everyone abandons their plex. Timer rollback kicks in and it would just be a nightmare to take a system. It would be a millstone around our necks having to virtually tie one player into every plex and then decide whether we can afford to do without 4 or 5 players when a real fight kicks off. Please stop with the constant half thought out anti-farming ideas.
.



Why would everyone abandon their plex just because a couple of wts turn up?


Wouldn't you want to fight them with the least amount of ships needed to drive them off? Lets say you have 4 cruisers and 5 frig destroyers plexing in an area and 2 cruisers come into a plex. Now all the 9 ships come to fight the 2 cruisers and no fight likely happens. But maybe with timer rollbacks fewer ships will come. Maybe just 3 cruisers and a dessie. If the other ships are a jump or 2 out they may not want their timer to rollback. (I'm not saying that is likely but at least there is some downside)

All PvP situations are different, you can't just invent one scenario and say that's how it is or should be.

When I'm running a small plexing or deplexing fleet (usually with everyone in novice capable frigates unless a specific target has been identified), it is like herding cats. Most regular FW guys don't want to sit in a plex on their own, while at the same time would choose to wh*re on a kill, any kill, rather than finish a plex.

If there are a dozen plexes available and a dozen in fleet, trying to get one man into each and keep them there, is a nightmare. Some will do it diligently, others will sneak off at any excuse and the moment someone pipes up on comms with "Scythe Fleet Issue on short scan to the Medium Outpost", everyone bales from their plex to try and wh*re on, even before it has been identified as a valid target.

And if your next sentence begins: "In that scenario..." don't bother, there are a bazillion different combinations as to what could actually appear on short scan. What if it is a couple of Comets and a Griffin? 6 Thrashers? 2 SFIs? What if a known baiting entity comes into local? The choices aren't simply one solo pilot or the perfect sized gang appropriate for your whole fleet.

Then you have the actual skills and habit of your own pilots to consider. Some people won't say anything until the target is in their plex. Others are screaming for help the moment something appears on short scan, even if it can't fit into the plex and all you might hear is:

"Need help! Small Outpost." Then silence.

Timer rollback would make FCing a plexing fleet an even bigger nightmare, no 2 ways about it.
Plato Forko
123 Fake Street
#60 - 2014-06-22 22:10:59 UTC
Zarnak Wulf wrote:
Plato Forko wrote:


quoted and emphasized for the truth. the added rats is likely the final nail in the coffin for me, if changes aren't made then I'm just going to desub (no drama just straight talk)


Honestly if you're that close to quitting, the added rats are really not the issue. Please see sentence using 'final nail.' Lots of people have quit. Some were tired of logging on to hours of deplexing the home system. For us these changes are a huge boon. I can go on roams. If another corp/ alliance asks for help I can eagerly go without fretting about my home system being farmed. My alliance can make long term plans. I no longer make excuses not to log in to only have to dplex. I hope that some of those people who cared about FW return.

When you clear away the farmers the Amarr militia is pretty bare bones. It will take a while for groups to rebuild to pre-Inferno levels. But what's going to grow back will be so much better then the pale PvP of tricking farmers. I will gladly accept the short term 'we need more peeps!' to get there.


I did already quit, wasn't planning to ever return but the FW changes in uhh Retribution (?) made things fun. Plex warfare is kind of a slough to start with, it was tolerable to earn LP in downtime between fights but to have that changed into some PvE BS is a horrible change.

So now it's either sit there in a Tristan letting the drones auto-kill the rats for me, or fly a ship of my choosing, but then I have no option to settle down in a plex if the hunting is going slowly because it will take an infuriating amount of effort to deal with the rats for half a faction frig worth of LP.

I don't see why farmers would even bother leaving when they can just use Tristans to get the job done, and frankly, farming was an insane pastime even before the changes, so really who are the changes ruining? Just the people who want to have some fun in FW.