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Player Features and Ideas Discussion

 
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A small boost to the Syndicate LP store

Author
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#41 - 2014-06-14 21:56:07 UTC
Its a good idea in any case. +1
Iain Cariaba
#42 - 2014-06-14 22:07:04 UTC
Very rarely are there actual good ideas posted in F&I, mostly just rehashes of the same old 'make highsec safer' threads. This is one of the good ideas for the simple fact that this will help lure people out of highsec.

Please look into this Devs.

+1
Viceorvirtue
The Hatchery
RAZOR Alliance
#43 - 2014-06-15 00:42:04 UTC
So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.

This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.

Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood.
X ATM092
The Hatchery
RAZOR Alliance
#44 - 2014-06-15 04:44:47 UTC
Viceorvirtue wrote:
So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.

This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.

Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood.

This is a fantastic idea.
Elmnt80
Life. Universe. Everything.
#45 - 2014-06-15 08:37:17 UTC  |  Edited by: Elmnt80
Sadly, they would still be inferior to normal sets. Edge still only works when you are chugging boosters, snakes/slaves/nomads/etc will always provide their bonuses and without the constant cost of operating you'd get from constantly chugging boosters.

Edit: Edge implants would also wind up only being useful in low and null, and then really only desireable in a few select applications like a triage archon popping mindflood and exile. The only way it could truely beat any current set is combining blue pill with those modified edge implants on a shield boosting capital.
Viceorvirtue
The Hatchery
RAZOR Alliance
#46 - 2014-06-15 12:42:51 UTC
And having crystals in is only useful if you are in an active shield boosting ship. Something like a buffer tanked devoter doesn't actually get any use out of them. Equally a sieged dreadnought or triaged carrier generally doesn't get anything from having snakes in.

Edge implants already are only currently effective to any extent if you take drugs and this wouldn't change that at all. I am also pretty sure that people use drugs on subcapitals as well. It becomes better than slaves on a ship like a myrmidon since you end up with an extra ~10% net effect of strong exile (up from 30% reps to 40%). Strong frentix would only go from 20% to 26% which does not seem like a large amount but we only have mid grade implants for Edge so I would expect a ~30% bonus total to drug effect similar to the other mid grade sets.

I do not want to change the implants drastically, I just want them to be in a state where it is desirable to use them instead of being somewhat pointless as they are now. I also do not want to see them in a potentially overpowered state and while they wouldn't be as widely used as other types of implants, they would still have definite benefit.
Syrias Bizniz
some random local shitlords
#47 - 2014-06-15 18:19:47 UTC
Viceorvirtue wrote:
So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.

This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.

Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood.




That would certainly be a nice change!
Thelonious Blake
Miles Research and Development
#48 - 2014-06-16 09:26:15 UTC
Check this out, devs.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#49 - 2014-06-17 10:55:16 UTC
This should be on the front page.

The Coreli Corporation is recruiting.

Amarisen Gream
The.Kin.of.Jupiter
#50 - 2014-06-17 13:26:15 UTC
i have the feeling that all the LP stores need a good over haul. some more than others. SOE, has way to many grand things in theirs right now compared to the others

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#51 - 2014-06-17 19:04:12 UTC
Amarisen Gream wrote:
i have the feeling that all the LP stores need a good over haul. some more than others. SOE, has way to many grand things in theirs right now compared to the others

This is true.

The Coreli Corporation is recruiting.

Venkata Chandrasekhara Raman
Republic Military School
Minmatar Republic
#52 - 2014-06-18 09:06:09 UTC
I too would like to have some profitable PVE content in Syndicate. +1
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#53 - 2014-06-18 11:38:33 UTC
+ 1

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Hulemand
Coreli Corporation
Pandemic Legion
#54 - 2014-06-18 23:17:03 UTC
+1, hell yeah

Admiral Hulemand Core Operations Overseer

Mariner6
The Scope
Gallente Federation
#55 - 2014-06-18 23:46:23 UTC
As a denizen of syndicate I support this proposal!
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#56 - 2014-06-19 11:10:25 UTC
Office hours \o/

Please help us poor people in syndicate devs.

The Coreli Corporation is recruiting.

Thelonious Blake
Miles Research and Development
#57 - 2014-06-22 15:21:27 UTC
Buuuuuuuuuuuuuuump!
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#58 - 2014-06-23 10:57:37 UTC
Syndicate residents financial status: Still poor.

The Coreli Corporation is recruiting.

Sunai Karvinoinas
#59 - 2014-06-23 12:59:19 UTC
This might be not the topic I want talk about exactly. But I want to support the ideas in general.

I'd like to call it "The New Conspiracy". It contains a set of new items and the whole new profession... the smuggling.
Why conspiracy?
A set of factions and groups have come together in order to undermine the empire. The best characteristics of all factions and groups come together, in order to form professional equipment.
- Intaki Syndicate
- Interbus
- Thukker Tribe
- ORE Corporation

The EvE lore allows a cooperation of all them to create something new. Maybe an interchange of LP between them could become possible.

- Smugglers have not to be Pirates. They won't have bad standings with empire factions automatically.
- Smugglers are outlaws, if they got catched. Suspicious flagged but not criminal.
- Smugglers are sneaky guys. It's better not to be seen, than to be armed hard. Ships should be light weighted, extremely fast and nearly invisible.

What smugglers need:
- small, fast faction ships (up to cruiser size or small industrial) - bonus for Gallente/Minmatar skills (Gallente and/or Minmatar ship models could be used with new paint)
°Slotdesign could be close to industrial type ships. Less high slots and Gallentean ships with a lot of med slots and some low, Minmatar with a huge amount of low and some med slots for instance.
Ships become more defensive than offensive. Offensive ships are available enough in my mind.

- fasten up common ships using a new set of implants and a new set of modules.
- i.e. light jump bridge generator, can jump into highsec using fuel, modules for sig-reduction, stealth armor modules, faction cloak device without sub-warp speed penalty, factional expanded cargohold (meta 6), cargohold scan hardener, factional warp stab, scan resistant cargo containers
- Factional ORE gas-harvester modules for barges (incl. gas harvesting upgrades and rigs)

- black market in high and low sec (POS equipment?) - ability to "hide" POSes
- options for SOV to declare legal or illegal stuff (if not already in place)
- ship to ship trade at celestial beacons (beacon creation by players) -> create a temporary places to be
- Barely legal distribution Agents :)
°Smuggling Agents provide distribution missions from 0-/low-sec to high sec. They give a very good reward in LP and payout compared to common high- or lowsec distribution agents. They ask not for illegal stuff always.
Agents for exploring (rare stuff acquisition), salvaging, hacking, etc. with no time limits for fullfillment.
More missions for exploring career agents, which prepare for lowsec better (including tutorials).

- courier contracts with a signalling of illegal stuff

Sunai Karvinoinas
#60 - 2014-06-23 13:17:05 UTC
Counter smuggling modules (i.e. improved scanners, long range harder warp scramblers, ...) might become available in other faction stores.