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Player Features and Ideas Discussion

 
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FW suspect timer for everyone who enter a plex!

First post
Author
Val'Dore
PlanetCorp InterStellar
#21 - 2014-06-17 22:45:45 UTC
If you keep shooting first, they will never become outlaws.

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Iudicium Vastus
Doomheim
#22 - 2014-06-17 23:16:50 UTC
Subsparx wrote:
I'd have to heavily disagree with this. It's a slippery slope to people going suspect for locking or going to orbital strike areas and ihubs. If you don't want to fight pirates and lose sec status, align out when something shows up on the gate and leave when they come in. Otherwise, shoot first ask questions later and take the sec hit, or pay for tags like the pirates do. We're in FW, running around in high-sec isn't even that important, in fact I'd say you benefit from living in low-sec and avoiding high. I haven't gone to high-sec in over a couple months with this character. Tags are cheap compared to the LP we earn.

You shouldn't ever go suspect simply for going somewhere, the beacons are advertised on the overview and anyone should be able to go to them. By this same logic you should go suspect for entering an occupied mission plex, or a DED site. You shouldn't go suspect until you shoot at somebody you aren't at war with period in my opinion.


Mission plex and DEDs however have something of value that a neutral can take and argue for. Whether it's the loot in the MTU in a big mission site, or the large volume of salvage, or in DED site the end rat can be blitzed and deadspace loot taken, etc. In a FW plex however, there is nothing of value to a non-FW member. Are they going in for the non-bounty rat? Are they desperate for the handful of frig or dessie wrecks to salvage?

It is an Official Empire Militarized zone. There's nothing to be arguably gained to a neutral in a FW Plex. Civilians do not belong in militarized zones.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Maekchu
Doomheim
#23 - 2014-06-17 23:19:36 UTC
Since you want to make it harder for these so called "pirates". Can CCP also make it easier for us real pirates?

Sure, I'll take your suspect timer. But in return CCP needs to make it easier to find fights in plexes for aggressors. The defender just have too many benefits, the biggest one being, always to be able to decide whether or not to take the engagement.

As if it's not hard enough already, being a pirate without a hotdrop on the batphone or gate camping all day.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#24 - 2014-06-17 23:27:13 UTC
Rowells wrote:
don't shoot first?

Sowek Kazakov wrote:
don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead.

then shoot first. and lose sec status.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#25 - 2014-06-17 23:32:13 UTC
Sowek Kazakov wrote:
Losing security status makes me be almost unable to fly to high-sec. Biggest market for FW is at Ichorya, which is high sec. I'm pretty annoyed by station-camps there.

if it's so inconvenient having such a poor reputation, perhaps you shouldn't launch unprovoked attacks upon poor unsuspecting neutral parties inside factional warfare plexes, you nasty pirate
Simyaldee
Caldari Provisions
Caldari State
#26 - 2014-06-17 23:55:42 UTC  |  Edited by: ISD Ezwal
I am going to take the time to try and defend my corp mate here, so take my Bias and my view with a grain of salt.

I wholly support the development of the feature where entrance into a plex gives people an automatic suspect timer, or some other feature that ensures no sec status is damaged by people inside.

Couple things here that people seem to misunderstand.

"Why do you care about losing Sec Status"

Losing sec status is annoying for everyone, infinitely moreso for the casual/new player. They don't have/can't afford a neutral freighter alt to move their ships. They don't want to spend a couple hundred million ISK for tags everytime they hit -5, and they don't want to spend 10 hours or more, roaming through Null, or 50% longer roaming through Low, looking for BS rats to kill.

There is a significant amount of annoyance for Low Security Status, which increases to a decent inconvenience for casual/newer players.

*snip* Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Ezwal.

"Don't Aggress First"
The amount of disadvantage you put yourself at by holding aggression, when you don't have to, can be the difference between winning and losing. There are a couple situations that I can think of off the top of my head where you basically consign yourself to death by holding your aggression. You need to aggress everyone, equally, as quickly as possible, otherwise you are halving the amount of people you can fight effectively.

"Its not your Plex"
What?

"About the actual Idea"
Sowek is not the first to raise this Idea. Many people have reiterated this over time. A few EVE personalities and bloggers have expressed their support for the Idea. I can't remember if the FW Rep FunkyBacon has supported, but I think he might have.

FW Plexes are meant to be beacons for PvP. I can make a fairly correct assumption that a large majority of actual Solo PvP in EVE takes place in these plexes.

Lowering the amount of ISK and Time it takes to solo PvP can only be a good thing.
*Snip* Please refrain from personal attacks. ISD Ezwal.

P.S Welcome to the Forums Sowek. *Snip* Please refrain from personal attacks. ISD Ezwal.

Member, Fighter and FC for The Great Harmon Institute of Technology 

Jonah Gravenstein
Machiavellian Space Bastards
#27 - 2014-06-18 00:13:03 UTC
Simyaldee wrote:
"Its not your Plex"
What?
I presume you're referring to
Jonah Gravenstein wrote:
Sowek Kazakov wrote:
who jump to my plex, and want to kill me.
It's not your plex, it never was.
I've highlighted the relevant part of your corpmates post that I replied to.

It's not his plex, the same as a mission space isn't the mission runners. That would be instancing, which is something that doesn't exist in Eve, and hopefully never will.

In the beginning there was nothing, which exploded.

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Simyaldee
Caldari Provisions
Caldari State
#28 - 2014-06-18 00:27:53 UTC
Jonah Gravenstein wrote:
Simyaldee wrote:
"Its not your Plex"
What?
I presume you're referring to
Jonah Gravenstein wrote:
Sowek Kazakov wrote:
who jump to my plex, and want to kill me.
It's not your plex, it never was.
I've highlighted the relevant part of your corpmates post that I replied to.

It's not his plex, the same as a mission space isn't the mission runners. That would be instancing, which is something that doesn't exist in Eve, and hopefully never will.


Just because he does not necessarily "own" the plex himself isn't the point of the argument. Technically speaking, CCP owns everything in EVE, not the players themselves. You pay to use and change their internet pixels.

By saying "Mine" he means that he is currently the only one in the plex, not that he is entitled to hold it. Which is not the point of his post.

Neutrals warp into the plex, because they are undoubtedly looking to kill the OP. It is essentially the same thing as entering into a duel. He is then punished for this mutually agreed PvP by losing sec status for engaging someone, that person also loses sec status for engaging him, if he is neutral. A lot of people think this is screwy.

Member, Fighter and FC for The Great Harmon Institute of Technology 

CompleteFailure
DAWGS Corp.
Negative Feedback
#29 - 2014-06-18 00:52:11 UTC
Sowek Kazakov wrote:
don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead.


Or, you know...fly something that doesn't force you to act first. You're asking for a mechanics change because you don't want to adapt, not because the mechanics are bad.
Douglas Nolm
Tribal Liberation Force
Minmatar Republic
#30 - 2014-06-18 06:22:52 UTC
I really don't give a damn about my sec status, I just raise it with tags when I can no longer go into hubs without the station camps attacking me, however, I can understand and sympathise with the OP.

The issue, that many people don't seem to be grasping, is simple. There is NOTHING in an FW plex for someone who isn't part of one of the militias. THE ONLY REASON FOR A NON FW PILOT TO ENTER THESE PLEXES IS TO FIGHT SOMEONE ALREADY THERE, OR ACT AS BAIT TO GET SOMEONE TO COME IN TO FIGHT.

As such, there should be no issue with neutrals that enter FW plexes being suspect flagged. Why should a loyal militia pilot be taking sec hits to defend his empire's complexes, or to attack his enemy's ones?

If these neutrals are really pirates, they won't care about the suspect flag (which the FW PILOT gets too if he attacks first, which is always the best way in a Plex) and the loyal pilot doesn't get problems replenishing his losses in trade hubs, especially trade hubs in spa e controlled by the empire he is fighting for.

The OP is not asking for immunity from sec status loss for attacking neutrals anywhere else, he isn't asking for instances, or even arenas. I'd even be happy if everyone entering a Plex got suspect, after all, the only reason to be there is to fight, unless you're a stabby farmer. For those that have said "use an alt" why the hell should anyone be forced to use an alt? And before someone counters with "why should someone be forced to be suspect?" They're there planning to attack a loyal militia pilot who is doing his duty. There's no difference between that and ganking miners or freighters.

TL,DR the OP is just asking that he can defend his empire's space without that leading to him eventually having to have an alt to relace all his losses from trade hubs. He isn't trying to avoid PvP, or hide in plexes, and I see no problem with his suggestion.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2014-06-18 06:31:58 UTC  |  Edited by: Scipio Artelius
Douglas Nolm wrote:
The issue, that many people don't seem to be grasping, is simple. There is NOTHING in an FW plex for someone who isn't part of one of the militias. THE ONLY REASON FOR A NON FW PILOT TO ENTER THESE PLEXES IS TO FIGHT SOMEONE ALREADY THERE, OR ACT AS BAIT TO GET SOMEONE TO COME IN TO FIGHT.


Wrong on the first part as explained by the second part.

The exact reason to enter plexes as a neutral is because they are great places to find pvp opportunities, both against other neutrals and against militia.

Quote:
As such, there should be no issue with neutrals that enter FW plexes being suspect flagged. Why should a loyal militia pilot be taking sec hits to defend his empire's complexes, or to attack his enemy's ones?


Loyal militia? Come off it. No one is fighting for the empires. They are in FW for the pvp or for LP.

The crime watch mechanics are the same for everyone and the solution wouldn't solve his issue.

There are 2 easy ways around it:

1. don't enter a plex and engage opponents on the outside; and

2. enter plex, move 31km away and cloak until the suspect timer expires. Reapproach the button and engage anyone that enters.

Just giving everyone a suspect timer would solve nothing.

FW is not exclusively for militia. Like all space, it's fair pvp space for everyone. The FW systems just allow militia members to gain access to additional PvE and to non sec status affecting pvp against other militia.

I wouldn't personally care one bit if I was flagged for entering a plex, but choices and consequences should exist for everyone.

If a FW pilot choses to engage another player that is not a wartarget, they should be subject to the same crime watch mechanics as everyone else.
Domanique Altares
Rifterlings
#32 - 2014-06-18 07:23:05 UTC
Douglas Nolm wrote:
Why should a loyal militia pilot be taking sec hits to defend his empire's complexes, or to attack his enemy's ones?


He won't. A neutral can by definition do nothing to capture that plex. So a militia member can never be defending a plex from a neutral.
CompleteFailure
DAWGS Corp.
Negative Feedback
#33 - 2014-06-18 07:48:21 UTC
Honestly, if it weren't for the fact that no one has suggested that this will help newer players (yet), this thread would be a textbook application of Malcanis' Law. The OP and those supporting the idea aren't considering at all the wider implications this change would have for the game as a whole, but merely how they would benefit from it.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#34 - 2014-06-18 08:22:42 UTC  |  Edited by: Wacktopia
Akirei Scytale wrote:
Sowek Kazakov wrote:
don't shoot first? Are you kidding? Most of the fights in plex are about who catch who first. If he's MWD and im AB, i need to scram him first. Otherwise, I'm dead.


Well, in real PvP, if he's MWD and you're AB, you're already dead.


Not necessarily true. You have the option of being close to the warp in point to set a trap.

Also, 'real pvp'?

.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lady Areola Fappington
#35 - 2014-06-18 08:33:42 UTC
I'd totally agree with tossing a suspect timer on entering a fw plex, but with one caveat. During the time the button is ticking down, a grid-wide infini-point is active, on every ship there.

Just for the sake of PVP and good fites, you know.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Yarda Black
The Black Redemption
#36 - 2014-06-18 08:36:08 UTC
Sowek Kazakov wrote:
There is bunch of pirates, that keep their Security Status over -5.


You're being out-adapted here. Which is a shame since your attitude appeals to me. If you google sec-status you can find some tricks to build it back up yourself. An alternative would be to find space that better suits your playstyle.
Zappity
New Eden Tank Testing Services
#37 - 2014-06-18 09:48:12 UTC  |  Edited by: Zappity
Sowek Kazakov wrote:
I love fighting them. I do it often and even more often i win.

You, um, win more often than you fight?

Edit: and I have no problem being set suspect.

Zappity's Adventures for a taste of lowsec and nullsec.

Anize Oramara
WarpTooZero
#38 - 2014-06-18 09:57:05 UTC  |  Edited by: Anize Oramara
what about a limited engagement timer between everyone that enters a plex that isnt in the same fleet or effect militia (perhaps even of either side)? this way it will not effect anyone alse anywhere else and will only effect the people going into a plex.

the chances of this change then having unintentional effects outside of its intended objective is slim to none as no one alse can take advantage of it outside of the plex except for the players that have entered the plex.

this could in fact increase the willingness of militia to fight rather than just run away. pvp players should be supporting this.

ps. this is not my fw alt, obviously.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Grunanca
Brutor Tribe
Minmatar Republic
#39 - 2014-06-18 09:59:33 UTC
Sowek Kazakov wrote:
I'm tired of it.

I love fighting them. I do it often and even more often i win.
Sowek.


How can you win more often than you fight them? In best case you would win as often as you fight them?
Val'Dore
PlanetCorp InterStellar
#40 - 2014-06-18 10:33:05 UTC
CompleteFailure wrote:
Honestly, if it weren't for the fact that no one has suggested that this will help newer players (yet), this thread would be a textbook application of Malcanis' Law. The OP and those supporting the idea aren't considering at all the wider implications this change would have for the game as a whole, but merely how they would benefit from it.


What would be the wider implications? The entire point of FW is to get people who wouldn't otherwise be in low sec, to be in low sec.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide