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Defender Missiles

Author
Camper101
State War Academy
Caldari State
#1 - 2014-06-03 10:54:50 UTC  |  Edited by: Camper101
So with a huge part of balancing done, there is still this one thing that in the whole history of EvE barely got used.

Defenders.

The fact that they only target missiles directed at your ship renders them completely useless, you might as well shoot something that hurts at your enemy.

I am not quite sure how hard it would be - coding wise - to make them target ALL missiles within their range(edit: yes, out of balancing reasons I include friendly missiles with this with the exception of other Defenders ofc),
but this would make it possible to at least get some noobs into Coraxes to start firewalling if you are facing a missile based fleet and take away some of their DPS.

(with the Mordus ships coming today I assume there will be quite a lot more missiles)

The corax pilot could ofc do damage as well which might be the better choice most of the time but at least this would give Defenders some sort of meaning.

Discuss or bring up ideas of your own if there is a way to make them worth carrying in your hold.


P.S.: I am fairly sure this got suggested a couple of times, just wanted to raise awareness for a poor little "weapon"-system that could need a helping hand :P

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RcTamiya Leontis
Magister Mortalis.
#2 - 2014-06-03 10:57:26 UTC
100% agreeing :)
Swiftstrike1
Swiftstrike Incorporated
#3 - 2014-06-03 11:10:31 UTC
Defenders will be utterly powerless against new Mordu's Legion ships - those things have such insane missile velocity bonuses that a defender missile would never be able to catch a missile fired from one of those ships.

A very simple (far from perfect) implementation of how to only target hostile missiles is as follows: defender missiles would only go after missiles that are approaching your ship and would not target missiles that are moving away from you.

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wopolusa
Anti-Nub Incorporated
Centipede Caliphate.
#4 - 2014-06-03 12:17:30 UTC
Defenders should have to be shot at a specific enemy, killing any missiles launched back at you from that enemy, but if the enemy doesn't launch missiles before they reach him (i.e. in the case of a ship that doesn't have missile launchers) they will do mediocre extra damage, making them somewhat useful in more situations and a competitor for neuts and smartbombs as fillers for your spare high slots.
Camper101
State War Academy
Caldari State
#5 - 2014-06-03 12:37:28 UTC
As a reply to the 2 previous posts:

Well, against Mordus: Defenders are pretty darn fast as well, maybe too slow for the Mordu's 21km/s cruise missiles, but missiles are not limited to Mordu ships.

And since defenders deal a certain amount of damage (afaik) and missiles have a specific number of HP a defender will not always kill a missile anyways, so i think the general "fire-and-forget" thing would not be imbalanced. As it stands today people already do this with Firewalling-Battleships that take position between a e.g. Drakefleet and their own and literally kill 90% of the missiles. Even if defenders would just attack any missile in a certain range, they would not decimate them in the smartbomb way but still be at least an option.

As of now you might as well remove them (which would be a shame since the concept is cool :P)

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Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2014-06-03 12:59:59 UTC
The Defender mechanic is an odd one. It doesn't work the way similar systems work IRL, so they're not as intuitive to use as one would like.

I'd move Defenders to their own launchers and have that launcher (or possibly another module) scan specifically for missiles and automatically launch Defenders at them. Give it about a 5 to 10 second cycle between scans and launches and nothing bigger than heavy missiles for ammo but have this system only effective against cruise missiles and up. Missiles move too quickly in the game for players to manually target. I also do not think it would be OP if the system only targeted enemy missiles, the alternative would be an absolute comedy of errors.

I think the balance part would come from having to sacrifice a launcher slot for defense, not offense since it'd be a dedicated launcher and not just an ammo switch.

This would make them work much more lime today's Patriot systems and probably get them more use.

For attacking missiles thatare smaller than cruise missiles, CCP could introduce flak cannons and CWIS-type systems so that turret ships can have some active missile defense, too.

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PopeUrban
El Expedicion
Flames of Exile
#7 - 2014-06-03 22:40:02 UTC  |  Edited by: PopeUrban
What would fix defenders:

If they could somehow target and destroy bombs and hostile drones, and used their own dedicated highslot module with various ship class appropriate sizes.

Think of them like single target smartbombs. Where you generally use smartbombs to AOE these kinds of targets, you need an uncomfortable number of them to do the job, and that sort of fit prevents people from fitting options like using a utility smartbomb. These would have a lot more value as utility highs than smartbombs specifically because a single module is much more likely to have a meaningful effect when used properly, delivering a big alpha to a single drone or bomb with a long cooldown is much more likely to save you from some damage than cycling a smartbomb for small amounts of AoE DPS. The flip side of this is that it's a tighter fit than a smartbomb, and its utility drops sharply the more bombs/drones/missiles you need to defend against wheras the smartbomb remains constant.

You could of course build firewall blobs with them that would be less effective than smartbomb based ones, with the downfall of module reloading, ammo consumption, and probably tighter fitting costs, but they might have a niche in fleet screen ops due to their selective fire nature.

Allowing them to go on anything with a missile hardpoint allows for some really creative fits like screen destroyers or "counterbombers" capable of suprise-screening a bombing run by popping out of stealth due to their ability to fit torp-sized defenders on frig-sized frames. You could also fit up a drake with them and have a pretty burly drone-busting boat I guess.

Not only that, these seem like the perfect sort of niche that a cal/min pirate faction ship could fit, as they're missile weapons with a sort of low-tech utilitarian style system. Give them bonuses to defender missile scanning range and smartbomb cycle time would fill a new role that no current ships are really designed for.

While we're on the subject, what about an alternate ammo option that allowed them to vent chaff or flares to intercept a turret volley, say one type of ammo per turret type so you can selectively defend against missiles, projectiles, hybrids, or lasers depending on your ammo?
Bohneik Itohn
10.K
#8 - 2014-06-18 01:51:49 UTC
Bumping this just for the sake of keeping Defender missiles in discussion. They need to be fixed. There are a lot of ships out there with utility high slots and launcher hard points that're begging for these to be useful.

People want more utility high slot modules, if defender missiles were made useful I would consider this a very worthwhile addition to "utility" high slots. I may even make a special trip out to a fanfest to service dev team members in ways that can't be mentioned on the internet without breaking international laws...

Just sayin'... Defender missiles...

How about some defender lasers too since major global militaries are finding them useful in present-day warfare?

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Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-06-18 05:46:51 UTC
Just making Defenders work in RHML and RLML would be an improvement.
Carniflex
StarHunt
Mordus Angels
#10 - 2014-06-18 07:53:54 UTC
I believe defenders might be made slightly more useful with couple changes. One of them was already mentioned in OP - making it target any hostile missiles. The second one would be making them to also attack any hostile drones nearby.

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elitatwo
Zansha Expansion
#11 - 2014-06-18 08:07:47 UTC
Before we get to an anti-missile discussion, maybe we should have talk about making missiles powerful enough to be a threat in the first place instead.

After that we can discuss anti-missiles.

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Dig Mangeiri
#12 - 2014-06-18 08:42:40 UTC
I like this idea quite a bit.

Would there be a limit to how many defender missiles you could have shielding you? I would hate to have an impervious missile shield from a few frigates just spamming them away.

And as at least one commenter above noted- are missiles really a threat that need to be countered so effectively?

Nevertheless, they are an all too often unused item rendered nearly entirely useless.
Camper101
State War Academy
Caldari State
#13 - 2014-06-18 09:15:01 UTC  |  Edited by: Camper101
elitatwo wrote:
Before we get to an anti-missile discussion, maybe we should have talk about making missiles powerful enough to be a threat in the first place instead.

After that we can discuss anti-missiles.


I have no clue why everyone says missiles are the worst weapon system. I never had problems killing any turret-based ship with missiles. At the point where you speedtank them a turret won't hit you either. Travel time? Lel.

Light Missiles are excellent, Heavy Missiles still fly further than most turrets could shoot while always applying at least some damage (at the point where a ship speed tanks HMs a turret ship won't hit it either)

HAMs are short ranged, better application HMs, some ppl think they are bad, some don't, i think they have their uses (on the right hull they are pretty strong even).

Cruises are outright ridiculous if used on the right ship hull.

Torps are meh without Painters.

Rockets I never used, but see lots of frigs and dessies laying waste to each other with them in FW lowsec.


So overall, they are pretty decent imo. They are not broken either, but are one of the most flexible weapon systems.


In the end tho: This thread was never about: are missiles good or bad. It's about:

"Why are there Defenders in the game, considering that they probably get used by about 1 in 10000 pilots and how can you make them more viable"



Edit: btw, have you ever seen a brawling rocket condor kill a daredevil in scramrange? I did.

Edit2: I see your point with the impenetrable missile shield. That would be easy to avoid tho: They will target random missiles and IIRC missiles have hitpoints. So to build said firewall you need a couple of dedicated firewalling dessies or whatever.

Again: This is already in game in the form of smartbombs. Back when Drake and Tengu fleets where a thing you have seen lots of firewalling battleships between the fleets, basically killing not just some, but every missile in their proximity. So i still don't think it will be broken. (just an alternative, maybe for lower SP pilots that do not want to park a BS with 8 Large Smarties between 2 fleets :P)

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Bohneik Itohn
10.K
#14 - 2014-06-18 13:01:07 UTC
If the frigs are just spamming so many defender missiles you can't touch them, they won't be shooting you very much. There is a fairly easy trade-off to be made, damage or defense, and one very important factor that affects every missile boat: How much ammo do I want to/can I carry?

If Defender missiles accidentally get buffed into the realm of OP, a simple solution is to increase their volume. Increasing loading time can be sketchy as there are certain thresholds that just break combat effectiveness. Flight time is out of the question with ships like the Mordu's Legion line. Volume, however, can easily be used to balance the efficacy of defender missiles on any ship, even if it is a backwards way of doing it.

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Yazzinra
Scorpion Ventures
#15 - 2014-06-18 13:30:02 UTC
Just give them an AoE effect so they can blunt salvoes instead of just targeting individual incoming missiles. Problem solved.
elitatwo
Zansha Expansion
#16 - 2014-06-18 15:06:18 UTC
Camper101 wrote:

So overall, they are pretty decent imo. They are not broken either, but are one of the most flexible weapon systems.


Which we are not discussing right now but I said we should.

Back in the day missiles didn't have this nonsence tracking stuff added to them, they used to be powerful and thus needed a hard counter.

Now no small(er) boat does need to fear any larger missile at all, only turrets, thus those defender missiles are not needed anymore.

Let me be clear here, I am not against your idea or against defender missiles but missiles would have to be in a place where defender missiles would be a viable option.

And for the love of any deity you can think of do not take scaling into the discussion. Everything scales, ask Goonswarm.

If you take any boat, even those that are not considered very good, just take 1000 of them and now they are good.

Alpha Mealstroms or sentry Ishtars (though Ishtars are a little too good at the moment) everyone?

Are there still solo Drakes out in the world, conquering EVE?

info: Caldari Navy Scourge Heavy missile hits (insert smaller boat here) for 12 damage.. ( Shocked hmm where did the rest of the 1600 base volley damage go???) <- example values of the situation today

If that tracking stuff goes and a Drake fights a Rifter and the log show something like this,
info: Caldari Navy Scourge Heavy missile hits (the Rifter) for 600 damage (ouch), the Rifter pilot would be glad to have someone with defender missiles in his gang.

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