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Out of Pod Experience

 
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A Crowdsourcing Goodbye, w/Stuff.

First post
Author
DaReaper
Net 7
Cannon.Fodder
#101 - 2014-06-18 04:46:27 UTC
Sugar Smacks wrote:
In all honesty EvE seems to be heading in a negative direction.

It is first unimaginable to me that the only method of anonymous feedback you can even give in EvE is when you cancel your account, as if when you have gotten to the point of cancelling you really care about feedback at that point.
All ideas put before the community who they will negatively be effected upon so they can either seek retribution to the person who posted said idea or zerg them with alts to make it appear their ideas were bad in the first place.

Next whoever thought having alliances with 1000s and 1000s of players was a good idea was not very bright. This just leads to our current state of NO PVP, now im sure we will get a million reasons other then this why there is no pvp, but lets face it, it comes down to everyones holding hands.
When there is no pvp in a game that says "this game is ALL pvp" people quit. I have direct examples of people I considered very accomplished pvprs in Eve who have come to call EvE pvp "boring" and "just a zerg". I personally believe players want to feel they can make a difference even if its just them and them alone, most games allow for that player to make some difference however small, but in EvE you could be one person driving a Titan and still not be able to make a difference.

Since day one I played EvE I have learned an important feature on the map, its called ships destroyed in the last hour. Yes I typically use it to find a place to go and try to take something, but more importantly it has shown a trend. Less fighting, EVERYWHERE. If you have chosen to ignore this fact then so be it, I would however not expect people to return. I myself will let my account expire with plex sitting at a station that I don't ever expect to use, because honestly I can be bored in any game.


Before i start, Ty op for the isk =)

Now to my reply... this char appears to be two years old, so unless your main is older i will address this one as if you are a noob, cause 2 vs 10 years makes you a baby.

Now then, a history lesson. When eve started, and when i joined in 04, there was no alliances, and no sov. Do you know what happened? Corp joined forces, used forums, mutual channels, and Vent/TS to create... alliances. they owned sections of space before there was a mechanic to claim them. They formed coalitions, before there was alliances. The reason alliances were added to the game, was because they were already in place. Groups like the XF, Stain Empire, Curse Alliance, Razor, IRON, Pheniox, Fountain, were in place before the alliance mechanism went into place. Hell ASCN was formed when XF had a civil war, and once the alliance mech came about CLS and Eye of God (i think) made it official.

Human nature is to band together to protect what is yours. If the alliance mechanic was gone, it would not end alliances. Its like idiots who think standings should be removed... there would STILL be standings. Just because its not 'official' doesn't mean its gone.

second: do you honestly read most of the 'brilliant' ideas that get trolled or beaten to the ground? 99.999999999% of them truly are horrible. Horrible, suck, are crap and deserve to be beaten to a bloody pulp. Most of the time, what happens is someone comes up with a 'brilliant' idea, like oh idk... 'lets remove alliances!' and once you get a few people pointing out that a) that won't fix anything and b) its a **** idea, the author tried to defend it, which then gets more people involved to bloody the idea up. Human nature again, is that because you have not thought your idea to the logical and correct conclusion, and other did, well then they must be wrong or trolling, there is no way my idea is horrible. But guess what... YOUR IDEA SUCKS!

No fighting? Are you insane? There are bigger fights going on. and lots of little ones all over all the time. WH space for example is not on the star map and there are constant battles all over. Low sec just saw an increase in pvp.

Is 0.0 stagnate? somewhat. is that being addressed? YES! when? who knows, but the time line shows that a fix for pos' allainces and sov is coming soon(tm).

Anyway, my point is... what the **** are you smoking and where can i get some? cause you are seriously high.


OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Sibyyl
Garoun Investment Bank
Gallente Federation
#102 - 2014-06-18 04:49:27 UTC  |  Edited by: Sibyyl
What about task specific UI setups? The current EVE UI is very general and serves every single game function there is. What if there could be an exploration UI that deemphasizes everything but scanning, defensive dscanning, and things like that? Combat UI, and so on and so forth. These would have some defined presets from CCP, but we would be free to customize them as needed.

For new players, it could start putting EVE in the context of "hats" that you wear at different times.. I'm a combat pilot, I'm an explorer, I run missions, and so on. It would highlight the functions that are most important to a task. Like.. hey, it seems like defensive dscanning is pretty important while I'm mining.

For older players, it would help them manage the multiple things they can do in EVE without keyboard shortcut carpal. I play on a pretty small screen so windows have to come and go.. and on top of that, sometimes I need specific settings in Overview, certain tabs in other windows, filters on some other windows, certain chat channels I need open for some things I do, etc. etc. Maybe the ship I'm in doesn't have a ton of modules but it does have drones.. so a smaller allocated area for the reticule with the drone window visible and larger.

I definitely think the per account (and sometimes per alt) specific UI settings and general inability to clone them, or clone specific aspects of them is a bit backward in EVE. Even the so-called Overview settings that can be saved don't save colortags, or background colors. What do people with multiple accounts and maybe 2 or 3 computers do besides manually clone these over? There are tools like Garpa of course, and copying stuff from user directories.. but I think an in-game solution would help "un-geekify" this process considerably.

Edit: Thanks OP, I noticed my wallet flashing when I logged in just now. I'll add this to my newbie secret santa fund, thank you!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Vyl Vit
#103 - 2014-06-18 04:54:52 UTC
A great improvement, which of course a handful will vociferously oppose (while pretending they're the majority) would be to secure high security space - make it that; high security. This would mean:

a.) Gank anyone in high sec, security status for the faction holding sovereignty over that system goes to -6 immediately. Player status becomes wanted - fugitive from justice [FFJ].

b.) Those with [FFJ] status cannot dock in stations under that faction's sovereignty, regardless of location.

c.) Those with [FFJ] status cannot use jump gates owned by that faction.

d.) There is no expiration date. [FFJ] status remains with that sovereignty until rectified judicially.

Rectification of [FFJ] status can only be done by payment of a fine equal to the total cost to reimburse victim player for all losses incurred by the gank, as well as twice that amount paid in a fine to the faction holding sovereignty where the crime occurred. This shall be termed "triple indemnity."

By enacting this, high security will be high security. The concept of "sovereignty" will no longer be a JOKE. Those who wish to play PvP will hence be required to play PvP - meaning fight someone who can fight back. PvP meaning Player VERSUS Player.

New players will then have a secure zone to develop the means to move into low or null sec. People playing in null or low sec will HAVE to play in null or low sec, and will be discouraged from alleviating their boredom on lesser developed players, or players who specialize in other EVE activities than FIGHTING.

Anyone who wishes to have a nice fat KILLBOARD will then have to fatten it by killing those who can KILL BACK. So, KBs will suddenly become USEFUL again. Anyone who wishes to grieve the community about "gee, there's no PvP" at this point will be free to find their ways BACK to World of Warcraft, where they never should have LEFT.

Good old fashioned null sec territory disputes, a migration of new players from high to null sec, and a healthy New Eden full of fun, frolic and fighting in the right areas, for the right reasons, against the appropriate players and vessels will be the result- that way when someone brags, they'll have something to BRAG ABOUT.

TYVM Have a nice day.



Paradise is like where you are right now, only much, much better.

Sibyyl
Garoun Investment Bank
Gallente Federation
#104 - 2014-06-18 05:08:24 UTC
^^ Vyl,

I think we could take a different tack.

Remove all minerals from hisec, except for missions which would be in their own deadspace pockets. Redistribute to lowsec.

I'd suggest moving L3-L4s to lowsec too, but maybe that's too much controversy for one post.

I'm not sure how "smarter freighting" could be motivated similarly. Any ideas?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Harrison Tato
Yamato Holdings
#105 - 2014-06-18 05:32:57 UTC
Thanks for the ISK amigo!
Dud1111111111
Science and Trade Institute
Caldari State
#106 - 2014-06-18 05:50:41 UTC
Sorry to see you leave.

After 3 years of playing the game it seems to me that most of the content PVE/PVP is aimed at sub BS size hulls.

Battleships have seen alot done to them recently to make them more useful so a while longer before having anything done to them
seems appropiate.

Now for Cap ships. it seems that once you get to carriers and higher all the "flavouring" disappears, There are large holes in variation etc.

I feel that we need a 'few' more variants mixed in with the current CAP's

I bellieve that we need something along the line of say pirate assault dreads which sit some where between a Titan and a Dread.

This could be achieved with a module similar to the siege module but with a different set of stats <-- been trying to work on a idea for F&I for a while.

or a different hull which has stats which are a mix of Carrier and Dread.

Having something meaningful for HIGH SP chars is always a challenge.

So if you say have a Mordus and SOE Assault Dead could help this.

But as always you have to try and fit new ships in while not making old hulls redundant.

Sturmwolke
#107 - 2014-06-18 05:57:49 UTC
Brooks Puuntai wrote:
What do you think could be changed/added to keep older players active, or bring them back?

More holistic game development. 0.0 isn't the endgame (it's one of the many experiences), neither is often bandied risk/reward measuring stick suitable for all situations.
Tunnel visioning, especially with the flagging subs often leads to a domino effect that could negatively affect this game's second decade.
Gameplay is too vast for specific examples, but let me say this, whilst conflict is normal in this game, people do get tired of 24x7 asshattery and move on. Food for thought for the devs.

Quote:
What do you think could be changed/added to keep more new players?

Corps like EVE Unis etc. carry the bulk of these if any newbies step out an reach. However, if they prefer to solo a while, they're pretty much SOL. Do not completely discount solo players or even semi-solo players.
This is where, imo, EVE development has gone wrong. Chanting group play like a fotm religion tend to blind perpectives to other opportunities.

If you want to rope in solo players, one of the best way is to appoint/cajole an NPC corp organizer for each NPC corps for activities. The SAK NPC fleet swarm used to be legendary back in circa 2007 as something fun to do. CCP should actively push for or encourage these with their community team. Infact, it wouldn't be a bad idea to appoint a full time CCP position as an ingame gameplay organizer. Think about it. It's a lot of work.

One more thing, as technology progresses, multiboxing is becoming the new normal, as are tools developed for them. Perhaps CCP doesn't see this as a problem, but I'd be interested to see the data on trending for number of accounts per player average. Ideally, you want REAL players, not alts. If that number is trending up, and CCP does nothing ......
Dex Lysia
Doomheim
#108 - 2014-06-18 06:41:32 UTC  |  Edited by: Dex Lysia
What I see from these comments repeatedly is a call for more "exploration" or uncontrolled space. Kinda like wormholes of old before they became a playground for a handful of political, vocal old men who just sit there rejecting change.

I, too, think that the current map, including wormholes, just gets too small too quickly. I know there is talk of building stargates and the like but any limitation on space size is just too restrictive to explorers, and I'm pretty sure there will only be a handful of new systems you can build stargates to. I believe this because I have seen calls for more space before and the old timers and "the game is about PvP only" people want to restrict the size of space to force easy fights.

Put me on the list of those who want to be able to fly way off the system map and find planets, moons etc. that are on no map. If someone eventually finds me and brings their friends they can of course shoot me up, but that's something that will take them a long time given the uncharted distances involved.

I don't want to remove the right to random PvP, but I also don't think the game should be so restricted as to force this way of life on everyone. The "sandbox" is highly restricted in this regard and more like a large alliance blob theme park.
Nami Kumamato
Perkone
Caldari State
#109 - 2014-06-18 06:47:03 UTC
Brooks Puuntai wrote:
In short after 7-8 years of on and off Eve, forum trolling, and bittervet syndrome, I've decided to clear shop and uninstall for the last time when my plex runs out in 11 days.

So instead of a whiny I quit thread and explaining why, I decided I wanted to see what things others would want done to make Eve a better, more fun, and immersive game. Or new ideas to make that possible.

What do you think could be changed/added to keep older players active, or bring them back?

What do you think could be changed/added to keep more new players?

These can be major things or minor things, your idea can focus on either new or old or possibly both it doesn't matter.

Well thought out ideas will receive ISK, trolls will receive nothing(unless you're clever).

Want my stuff? Post an idea.

o7

Brooks


Keep your money - you will most likely be back.
I'm a new player and already tried to quit 3 times... (would have worked smoother if I wouldn't have biomassed so many and kept my ISK...)

Fornicate The Constabulary !

Lisa Gentilette
The Scope
Gallente Federation
#110 - 2014-06-18 07:53:57 UTC
:) 6 years here, running on my last account till the time runs out because I cannot play "dreams" or "visions" and I have thrown more then enough money towards a company that roughly every 6 months manages to upset/anger its player base for whatever reason, usually lying or plain not listening.

What I expect from a gaming company like CCP is that they make a game that is fun to play. Lots and I mean lots of things in EVE are anything but fun and/or get beyond boring repetitive at some point, sooner rather then later. Or worse, they feel like a second job.

Why do I still play the original Starcraft Broodwar for example? Because no session is ever the same. Even as old as that game is, it still can surprise me and it's still fun (see EVE mission for not being fun).
Why do I hang on Fallout 3 as if its my gaming saviour, because the options to go through that game are near limitless (Exploration in EVE is basically every single time the same, no random events everything scripted and precise like an atomic clockwork).

I know those are not MMO's yet there is so much, actually way too much not geared to multiplayer play in EVE that you find yourself lots of time playing solo since there is not much or nothing to gain when playing together or even possible. Lets not forget that if you play together you can expect a knife in your back if you're not careful enough. At some point I realised that's not fun (for me).

I've played solo, joined other corporations, founded my own, got into an alliance, saw it grow, went into null, saw the alliance fall apart, got wardecced a few times, got brutally betrayed by a guy that I knew for 4 years and trusted with my life and saw all my in game friends log off one by one to find more fun in other games till it was just me and my alts.


Two years ago I realised that EVE is a trap, a beautiful carefully constructed trap. Even now that I have no desire what so ever to play, I still keep my skill queues going, fly a minute or 10 around, ponder & wonder then dock up and log off.

That's sad somehow when I still remember my first days in EVE and how blown away I was by its virtual magic.




Anywho, OP fly safe. Hope like me you'll log back in one day and find a whole different game that's much more fun to play. Smile
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#111 - 2014-06-18 08:20:12 UTC
Brooks Puuntai wrote:

What do you think could be changed/added to keep older players active, or bring them back?


Keep going with the exploration idea.
- Fix or replace those SMAs such that storing and fitting ships in a WH or the proposed new "build a star gate to X" works better
- Keep pushing that exploration idea; building star gates and exploring new areas is an interesting challenge imo

Brooks Puuntai wrote:

What do you think could be changed/added to keep more new players?


Honestly, player-run starter corps are the answer here I think. I understand why CCP are wary of doing this because of the potential for grief but a) I think there are ways to mitigate this and b) this is EVE after all and there's always going to be that fear and those conspiracies.

- Have a trusted corp/CEO model. Needs some kind of vetting system like for ISDs
- Put some limits in place that dissuade players from making this a permanent home
- Yes, it will take some time from CCP but in return we will hopefully see some of that 90% of new players that leave actually get involved in playing with other players.

IIRC from fanfest a large percentage of new players never get beyond solo-play and leave.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Qaping Pi
Doomheim
#112 - 2014-06-18 08:37:51 UTC
Thank you, sir. I'm glad someone else sees that purple is a needed addition to the corp logo color palette!
Spectral Tiger
#113 - 2014-06-18 08:56:40 UTC  |  Edited by: Spectral Tiger
Wacktopia wrote:


Honestly, player-run starter corps are the answer here I think. I understand why CCP are wary of doing this because of the potential for grief but a) I think there are ways to mitigate this and b) this is EVE after all and there's always going to be that fear and those conspiracies.

- Have a trusted corp/CEO model. Needs some kind of vetting system like for ISDs
- Put some limits in place that dissuade players from making this a permanent home
- Yes, it will take some time from CCP but in return we will hopefully see some of that 90% of new players that leave actually get involved in playing with other players.

IIRC from fanfest a large percentage of new players never get beyond solo-play and leave.




Player run starter corps will not work, there are new players that play this game and don't even like being in a corp. including the NPC ones. If you were to make starter corps player run you would have even less people playing this game. How would you choose who would run player starter corps?

Elder Scrolls Online chose to have no auction house instead it had player run trade guilds, 500 people in a trade guild maximum. The result was a lot of players had no way of selling anything other than to spam chat or sell cheap to NPCs because they wouldn't join player run trade guilds.

All what will happen if you make starter corps player run is there will be more single player corps and a worse retention rate than there already is.



Trusted CEO model in Eve, well can't see that happening as nobody is trustworthy in-game.

Limits to keep people from settling down? Well that's another good way to get rid of people. People like to be able to choose they don't like to be forced to do something.

Trying to force people to mix in a game via obvious game mechanics never works, people will mix with others when they're ready not before.



Something to keep in mind for those that gank in high sec. You might see yourselves as hunters and freighter pilots/miners as the prey. But over hunting leads to endangered species.
Arec Bardwin
#114 - 2014-06-18 09:06:06 UTC
Brooks Puuntai wrote:
Want my stuff? Post an idea.
Propose that CCP adopt a new motto:

If it isn't broken, improve it. If it is broken, fix it.
Vyl Vit
#115 - 2014-06-18 09:14:53 UTC
Sibyyl wrote:
^^ Vyl,

I think we could take a different tack.

Remove all minerals from hisec, except for missions which would be in their own deadspace pockets. Redistribute to lowsec.

I'd suggest moving L3-L4s to lowsec too, but maybe that's too much controversy for one post.

I'm not sure how "smarter freighting" could be motivated similarly. Any ideas?

It makes no sense to force people to do things by deprivation. If someone pays a sub and wants to career in high sec, it's their choice. Taking all the minerals out of high sec would be just to force people into other areas.

Secondly, removing minerals from high sec would remove the ability for new players to learn the gist of things, earn the means by which, and the possibility to transition.

Motivate people to freight safely? I don't care if they do that, or not. There's a way to do things well. There's a way to screw up most everything but GANKING MINERS AND LOWBIES. (Although, we have a few wizards that have screwed that up, too.)

Getting people to GO to null sec has never been a problem. Getting them to STAY always has. You invariably have to know someone. Straying out there on your own, but for luck, makes you a target. So, learning how to play the game properly has to be done somewhere safe, before it can be done somewhere risky.

Now, of course, a host of other wizards will wonder WHY about that. The WHY (to state the obvious to the obteuse) nobody in their right mind pays to be mugged. No one with any sense, and we do want players that aren't STUPID (hint hint), will pay to do something that is guaranteed to victimize them, to the benefit of those who were here "first." If EVE gets that as a solid reputation, which it hasn't yet, forget new players, except for the random idiots we're seeing now.

The idea isn't to force people into null sec. The nature of the deep end of the game is like the little dogs wanting to get off the porch and run with the big dogs. If null sec wants people out there, there has to be something out there to GO TO...something besides wanton destruction by simple-minded people with short attention spans.

Making ganking a crime like I outlined will delete the incentive for these drive-by temps. Somewhere someone has to make up their mind. Do you want a playerbase that's in for the long haul, and willing to pay for it, or one that's a fan of Short Attention Span Theater, who'd rather play for free...and is easily BORED? Pay for your crimes. That's all we need.

Paradise is like where you are right now, only much, much better.

Elmonky
Alternative Royal Dynamics
GameTheory
#116 - 2014-06-18 09:17:44 UTC
Fire improves 99% of all things

Also fixing Alliance interfaces, allow Alliance roles, the mailing system could do with an overhaul to allow easier communication.

Fleet screens need tidying up and making clearer.

Oh and a UI that doesn't take all of the real estate ever especially when you are scanning/living in dangerous space.


It would be nice if the D-Scan gave on sceen notification of incoming ships, with the distance detected being dependant on skills. Then when you D Scan you get a good idea which direction you are likely to get mobbed from and can make adjustments. it still won't stop probers landing on zero on you, but it will free up some real estate and allow more intuitive spaceship style controls. i find it hard to believe that near immortals are reduced to actually manually activating things within the bubble.
Spectral Tiger
#117 - 2014-06-18 09:20:13 UTC
Vyl Vit wrote:

It makes no sense to force people to do things by deprivation. If someone pays a sub and wants to career in high sec, it's their choice. Taking all the minerals out of high sec would be just to force people into other areas.



Yeah, and amongst those other areas would be other MMOs.
Chic Botany
Doomheim
#118 - 2014-06-18 09:43:51 UTC
Here's my thoughts

Complete re-write of PvE experience, why in the age of spaceships do I have to go begging for work? never heard of a phone call? "Hi John, you got anything for me to do today?"

Better (higher paying be that LP or ISK) missions for good agent standing, I could have worked my arse off for the agent and still he gives me a crappy mission What?

More variety of missions, seem to get the same old missions all the time, despite the number of missions available, I look at the list of missions and while I get some are 'faction based' there's loads I haven't done.

Scrap the bounty system, it doesn't work, it's just a badge of honor for scammers, griefers and pirates.

Limit the ability to biomass characters, if a char is only a week old, why are you biomassing them? have an timer related to the age of the char, the newer the char the longer the biomass timer is.

have a session timer for jita local chat, want to spam your isk doubling service every minute then it will cost you isk to do it.

Give the evemail system a good kicking, the ability to opt out of corp / alliance mails would be handy if you've got alts in the corp.

Web based skill change, I know they want you to log in and play the game, but if you're unable to log in to the game then it'd be nice to be able to sort skills.

while I'm on the skills thing, have an account skill queue rather than a character skill queue, so you can queue up another chars skill for when the current char skill finishes.

Morihei Akachi
Doomheim
#119 - 2014-06-18 09:51:27 UTC
Brooks Puuntai wrote:

What do you think could be changed/added to keep older players active, or bring them back?

More space for player creativity. Making things beyond mere manufacturing. Stuff that would be unique to me, something I might work on for months, or perhaps keep coming back to improve in small ways for years. Something that other players would admire, want to visit or experience for themselves. Something that, when I look at it, I think, "Hey, I built/designed/wrote that." Anything from a city (damned if I'm letting the planet on which I built the City of A Thousand Arches fall into the hands of goons …) to a picture on a wall (you know when you leave CQ on Amarr research stations, the picture on the wall to the left? I made that …).
At the moment, what we build are alliance, corps, history, but they leave no traces, don't change the physical universe at all. Why would I want to go revisit the staging system of my old alliance? But if the station there was something different, if there was still an element of it that, beyond the cookie-cutter station set-up, was really mine, then I might really care.
A bit utopian, I'll grant you that, but you did ask.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Dylan Doe
The Scope
Gallente Federation
#120 - 2014-06-18 10:03:47 UTC  |  Edited by: Dylan Doe
As a newbie, some feelings wich could help me a lot to convince my friends to come here.
Sorry for my english

1) A not so dynamic universe.

Is Eve a sandbox game with PvP inside and not a PvP game with sandbox elements ?
Some peoples like to be combatant, some peoples like to be farmer, but no combatant without farmer.
If it is a real sandbox game, then all kind of peoples should be able to find a way to play it, including "carebears" (as opposed to "psychopathic genocidal maniacs").

Eve Universe is about humans expanding in space.
If no alien invasion/full wars between majors factions, civilized areas (high-sec) should slowly expand and the "Borders" (low-sec) should move further and discover new territories, new resources, new dangers.

Civilization is about making money and they really dislike all money sink : disorders, pirates, terrorists.
Such peoples should not be allowed in civilized areas without very good false papers and if they make to much damages, they should be eliminated (and if eliminating them physically is not possible, go after their resources).
But security cost money, so civilized areas like taxes.

Security = Taxes.
Fredoom = Risk.

Yes, I like Mike Resnick a lot ... ie "Santiago".

2) To much external tools, to much paperwork.

If I want to fit a vessel, I want first to try different configurations and then have my skills list/buy list wich I can directly use in my skills list queue and market window. We are in the future and we can't use daemons ?
External tools exists, but why is this not integrated in the game (you know, while sitting on my couch in a station) ?

Same when I work with my map to prepare a trip and want to know what happen the last 24hours, where are hotspots, ...

I worked two days only to configure my overview windows (with the help of an other external source). Didn't played a lot in this time.

3) A hardcore interface

While flying, i have a drone window, an overview window, a chat window, a targeting window, a peoples & places window (try to find out how to put my places bookmarks in my overview window) and a scanning window.
Like the vessel interface, but all this windows don't allow me to enjoy the "spacecraft" sensation.
Perhaps letting stacks different windows as we stack different windows with a browser, using tabs and blinking tabs titles with alerts we could set ?
Perhaps let us compose the content of windows from different elements or allowing interfaces mods from players ?
Perhaps letting the option of a graphical view of a situation in opposition to full text ?

Most reading (ie EveUnivesity) give excellent advices on how to use interface, but it seems the game don't take them in account.

4) A bit more human.
CCP has stopped their Vampire project.
Would it be possible to use what was already done for this other project to finish Incarna without using to much internal ressources ?

I run, therefore I am; more correctly, I run, therefore with any luck I’ll still be.