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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Erutpar Ambient
The Scope
Gallente Federation
#941 - 2014-06-17 04:44:43 UTC
Smugest Sniper wrote:
Not in space, you can do this type of thing in a station, but you never pay for things in space unless you have no choice or will risk losing it.

Most corps have a mineral or Ore Buyback program, but transactions for mined ore while still in space tends to hold a lot of folly. Atleast until the POS modules come out for insta refine and compression at the POS.

Please explain how you'll risk losing it?

The idea is to have some mechanic devised to make this work.... What flaws would a mechanic have inherently that this would not be a viable change to make in the future....

And this post has gone way off topic.....

Don't forget we want barges to be more fleet synergistic to encourage the use of mining fleets!
Smugest Sniper
neko island
Deedspace Consortium
#942 - 2014-06-17 09:00:20 UTC
Erutpar Ambient wrote:
Smugest Sniper wrote:
Not in space, you can do this type of thing in a station, but you never pay for things in space unless you have no choice or will risk losing it.

Most corps have a mineral or Ore Buyback program, but transactions for mined ore while still in space tends to hold a lot of folly. Atleast until the POS modules come out for insta refine and compression at the POS.

Please explain how you'll risk losing it?

The idea is to have some mechanic devised to make this work.... What flaws would a mechanic have inherently that this would not be a viable change to make in the future....

And this post has gone way off topic.....

Don't forget we want barges to be more fleet synergistic to encourage the use of mining fleets!


All we need is a tracking metric, a simple system to count the units of ore mined by each member. Nothing more is needed.

This lets pay-out be calculated fairly and transparently, with no shady transactions or trust issues.

If your transporter or collector ship get's attacked in space, you lose your ore and no one will use the system as it will be a primed target for attack. That's bad for business and no one will use it for long.

If we could just track the ore throughput and collection data of fleet members it would be 10 times better than what we have.

Nothing else needs to be done to mining barges after this set of changes just yet save what's been hounded on over and over.

The Risk Reward on Hulk/Mack's are pitiful, save in high-sec, and there it's still bad because of the insecurity of high-sec.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#943 - 2014-06-18 00:30:35 UTC  |  Edited by: Aalysia Valkeiper
You have a big enough drone bay now to equip two different drone sets. that point is moot.

If you pay attention you'll know you are being scouted. You'll know if you are being scanned for your fit or not. this is again why it's also bad to be in high-sec as you get too comfortable with the illusion of safety and don't realize what people are doing around you.

The purpose of our advice is to make you not look like easy meat, which most players do in high-sec, if you become a hard target you survive better overall.

Proc-skiff's are hell DPS, but in high-sec when they can bring an Alpha nado etc fleet to bear on you, your only real protection is warning systems, watching local(and flagging ganking organizations with standings), and being ready to leave should a fleet big enough appear to smack you. This is not a problem with low or null as any big fleet like that usually gets the attention of bigger fish and dies or otherwise get's engaged.

The Aggressor in any engagement holds the advantage in that he decides when to strike, the defense while usually able to hold on for certain periods must be ready for when the attack comes. Surprise elements kill more people in high-sec than most activities, save perhaps retardation.[/quote]

Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.

I am NOT an AFK miner. I agree afk mining is stupid. I stay busy while mining by alternating my strip miners and thus have 90-seconds cycles (without boosts). Spotting a scout is not as easy as you let on. ANY ship can be a scout. Hell, a player can two-box and have a shuttle go thru your belt in 5 seconds or have another miner start mining. The ganker doesn't have to spring the trap immediately, either. I know of at least one incident when the ganker hit a miner 5 minutes after the scout left.

If the mining ship left a belt every time another ship showed, the miner would not be mining.

I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead.
So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.

Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.

I don't know how things are after Kronos because I started a new toon and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.

That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit for max yield and (hopefully) provide the profit that way as they did before Kronos.
Rowells
Blackwater USA Inc.
Pandemic Horde
#944 - 2014-06-18 00:58:12 UTC
Aalysia Valkeiper wrote:


Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.

I am NOT an AFK miner. I agree afk mining is stupid. I stay busy while mining by alternating my strip miners and thus have 90-seconds cycles (without boosts). Spotting a scout is not as easy as you let on. ANY ship can be a scout. Hell, a player can two-box and have a shuttle go thru your belt in 5 seconds or have another miner start mining. The ganker doesn't have to spring the trap immediately, either. I know of at least one incident when the ganker hit a miner 5 minutes after the scout left.

If the mining ship left a belt every time another ship showed, the miner would not be mining.

I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead.
So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.

Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.

I don't know how things are after Kronos because I started a new toon and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.

That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit for max yield and (hopefully) provide the profit that way as they did before Kronos.

You can stop at the first sentence. Because it seems as if you refuse to acknowledge the fact that there are other options for you to use. You seem to want you retriever/mackinaw to do the things the skiff/procurer specialize in. In fact the Skiff/Procurer perform with drones where you have pointed out that the mackinaw lacks in.

So it seems to me your problem isnt that there is no option to fight back, but the option you have chosen is the wrong one. And seeing as you use the MTU method for mining it is highly advisable you use a different ship, since all that extra cargo is wasted since you are just jetcanning it. You can even fit a flight of meds, smalls, and some mining drones to improve yield.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#945 - 2014-06-18 01:30:25 UTC  |  Edited by: Aalysia Valkeiper
Rowells wrote:
[
You can stop at the first sentence. Because it seems as if you refuse to acknowledge the fact that there are other options for you to use. You seem to want you retriever/mackinaw to do the things the skiff/procurer specialize in. In fact the Skiff/Procurer perform with drones where you have pointed out that the mackinaw lacks in.

So it seems to me your problem isnt that there is no option to fight back, but the option you have chosen is the wrong one. And seeing as you use the MTU method for mining it is highly advisable you use a different ship, since all that extra cargo is wasted since you are just jetcanning it. You can even fit a flight of meds, smalls, and some mining drones to improve yield.


I am aware there is a barge/exhumer combo that is super tank (it was designed for it). Unless the entire system has been drastically altered by Kronos, they can not 'max-tank' and 'max-mine' with the same fit.

They can not survive a gank unless they're 'max-tank' and they can not out-mine the retriever/mackinaw unless they're 'max-mining'.

I have a new toon training to mine after Kronos (this toon is retired to the forums), so it'll be a while before the skills are built up to using the mack or my orcas.

wrong option? maybe. but it's the option I will use because it has been working for me.

purposely losing yield to try to survive a fight I have no way of winning anyway is just not right. Instead, I fit for max yield with as little time lost to freighting ore as possible.

It works.
Smugest Sniper
neko island
Deedspace Consortium
#946 - 2014-06-18 01:37:33 UTC
I think she failed to type a reply, brain broken finally?

Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#947 - 2014-06-18 01:42:29 UTC  |  Edited by: Aalysia Valkeiper
Smugest Sniper wrote:
I think she failed to type a reply, brain broken finally?

Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish.


somehow, the reply didn't post. I had to edit.

hey, I have never been accused of being the smartest in the world. LOL

I enjoy the game, but I do not enjoy all aspects, especially PvP

I
am
patient.

You are not. I can mine for hours with no other ships on my screen without getting bored. can you?

If I find a system that works, I use it until it doesn't. As far as I see at the moment, it still works.

Another system may work better, but I have the patience to wait for mine. If you don't understand how somebody can relax and wait (instead of ALWAYS striving for the fastest way), that is your problem.

I held the super-stressful, super-boring job of pushing 40 tons 650 miles every day (7 days a week/50 weeks a year) for 19 years. I can wait. If you can't wait... Cool
Smugest Sniper
neko island
Deedspace Consortium
#948 - 2014-06-18 05:26:24 UTC
Aalysia Valkeiper wrote:
Smugest Sniper wrote:
I think she failed to type a reply, brain broken finally?

Anywho, Skiff/Procurer is the meta for mining right now, embrace it or be left to rot. Making a new character to do the same ******* thing you've been doing is foolish.


somehow, the reply didn't post. I had to edit.

hey, I have never been accused of being the smartest in the world. LOL

I enjoy the game, but I do not enjoy all aspects, especially PvP

I
am
patient.

You are not. I can mine for hours with no other ships on my screen without getting bored. can you?

If I find a system that works, I use it until it doesn't. As far as I see at the moment, it still works.

Another system may work better, but I have the patience to wait for mine. If you don't understand how somebody can relax and wait (instead of ALWAYS striving for the fastest way), that is your problem.

I held the super-stressful, super-boring job of pushing 40 tons 650 miles every day (7 days a week/50 weeks a year) for 19 years. I can wait. If you can't wait... Cool


I've sat in a system for 23 hours mining to solo drag indy levels to 3, I've hell camped systems just to **** one person who entered the wrong space.

Patience is one thing, but slow adaptation to changing trends is another. If I see a better way to do something, I give it a try and use it if it works.
Rowells
Blackwater USA Inc.
Pandemic Horde
#949 - 2014-06-18 05:34:15 UTC
Aalysia Valkeiper wrote:
I am aware there is a barge/exhumer combo that is super tank (it was designed for it). Unless the entire system has been drastically altered by Kronos, they can not 'max-tank' and 'max-mine' with the same fit.

They can not survive a gank unless they're 'max-tank' and they can not out-mine the retriever/mackinaw unless they're 'max-mining'.

I have a new toon training to mine after Kronos (this toon is retired to the forums), so it'll be a while before the skills are built up to using the mack or my orcas.

wrong option? maybe. but it's the option I will use because it has been working for me.

purposely losing yield to try to survive a fight I have no way of winning anyway is just not right. Instead, I fit for max yield with as little time lost to freighting ore as possible.

It works.

you are mistaken.

Technically speaking, no you can'y max yield/max tank in the same fit, however you dont need to.

With basic skills and no fittings the skiff can get about 23-26k ehp (min gets 25 with exhumer lvl 4). And with kronos my yield further increased with the option to use the extra lowslot for mining upgradeassuming you are mining in highsec, you wont need any specialized mining rigs (ice/mercoxit The ones I use often) and can fit for a very decent tank without any sacrifices to yield. Unless you have managed to make your existence the bane of someone elses, it is unlikely they will bring multiple tornados or catalysts to kill your skiff/proc. And if they happen to be in catalysts, in 0.5, you will still have the drone dps to knock off one or two before you go down (assuming they brought extra).

If you are honestly worried about tank and yield over cargo capacity I highly recomend you give those two ships a try. They are well worth the investment.
Intar Medris
KarmaFleet University
#950 - 2014-06-18 22:41:02 UTC
I have to say I am impressed. Great rebalancing and buff.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Arknos III
Doomheim
#951 - 2014-07-21 07:33:33 UTC
Monumental Inscriptionist
Hedion University
Amarr Empire
#952 - 2014-08-13 16:25:45 UTC  |  Edited by: Monumental Inscriptionist
ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads....
Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances

Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..

Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly...
Darkblad
Doomheim
#953 - 2014-08-13 16:36:44 UTC  |  Edited by: Darkblad
Monumental Inscriptionist wrote:
ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads....
Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances

Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..

Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly...
It's funny because even those Industrialists are split into several groups. Those who consider the PvP part of EVE and those who don't.

NPEISDRIP

Nikk Narrel
Moonlit Bonsai
#954 - 2014-08-13 17:32:56 UTC
I suspect you don't realize, but I believe you are shifting the perspective about what the intent of the game is, here.

Monumental Inscriptionist wrote:
ITs funny because you can tell who the industrialists are and who the weak minded griefing gankers are, posting in these threads....
Industrialists want to actually be able to deplete asteroids efficiently and with reasonable expectations of ship balances / rebalances

Griefers want every possible change made to bring the slow moving, cumbersome, defenseless boosters out of their skill trained and paid for shielded POS's to create more bully targets in systems..

Go to low sec and fight something that shoots back, whiners... without these industrialists.. you have no ship to fly...


This is not a space farming game.
Neither is it a MOBA.

It is in between.

The requirements to have a ship to fly and fight with, are arbitrary.
The devs could dump one of every ship type into every hangar of every player at every outpost. And like the much maligned noob ships, they could repop whenever you needed another.
This would be MOBA style, with only skill having any meaning.

It is an arbitrary set of defined actions to take a ship from asteroid to finished product, any one of which can be modified to balance with player interest and interesting gameplay.

Nothing says that the mining process cannot be more like herding cattle, with the player guarding the herd.
Cattle rustlers would be the threat, and both sides would be armed to fight against the other.

Noone's individual game is more important than another player's, but CCP would be best served to make the game as appealing to as many as possible, which DOES specify conditions and limits which need to be met.

So, the space farmer is probably not going to be happy, and neither is the MOBA PvP enthusiast.
But somewhere in between, we will probably find a balance enough can be happy with.
Sentamon
Imperial Academy
Amarr Empire
#955 - 2014-08-14 04:42:48 UTC
Giving the Skiff yield on par with the Mack was imo a mistake.

CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good.

As a quick and simple small adjustment, I would drop the yield for Skiffs back to there it was (the drone bonus was good enough), and increase the Hulks cargohold, speed and agility a small amount.

~ Professional Forum Alt  ~

Christopher Mabata
Northern Accounts and Systems
#956 - 2014-08-14 05:05:11 UTC
Why is a Kronos Change forum headlining F&I right before Hyperion?

Also i agree the skiff should lose some of its yield, keep the tank they still get ganked from time to time. But its seriously stepping on the toes of other mining Exhumers and barges pretty badly Orca or Not.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Darkblad
Doomheim
#957 - 2014-08-14 05:15:27 UTC
Christopher Mabata wrote:
Why is a Kronos Change forum headlining F&I right before Hyperion?
That's because this change happened with Kronos. People just continue to share their thoughts about it. Blink

NPEISDRIP

Darkblad
Doomheim
#958 - 2014-08-14 05:27:43 UTC  |  Edited by: Darkblad
Sentamon wrote:
CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good.
In Highsec, I still see Mackinaw/Retriever and Hulk/Covetor in the Belts and Ice Anomalies. Certainly way more Skiff/Procurer than before. But the whole point of this change was to raise the incentive for people to choose. It's not a bad idea to prefer the tanky version over the comfortable version, be it solo or with Orca/Hauler support, when highsec suicide ganking is a risk to be aware of. The gankers still find enough targets. (around 1200 victims a week is similar to weekly numbers pre Kronos, and it's summer)

NPEISDRIP

Pelorios
Absolute Order XVI
Absolute Honor
#959 - 2014-08-14 06:52:58 UTC  |  Edited by: Pelorios
Darkblad wrote:
Sentamon wrote:
CCP greatly overestimated the importance of cargo space when people can bring orcas, freighers, industrials, and mtus, to mining ops. I even see people solo with Skiff by running ore to stations, the tank is just that good.
In Highsec, I still see Mackinaw/Retriever and Hulk/Covetor in the Belts and Ice Anomalies. Certainly way more Skiff/Procurer than before. But the whole point of this change was to raise the incentive for people to choose. It's not a bad idea to prefer the tanky version over the comfortable version, be it solo or with Orca/Hauler support, when highsec suicide ganking is a risk to be aware of. The gankers still find enough targets. (around 1200 victims a week is similar to weekly numbers pre Kronos, and it's summer)




Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.

After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.

Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.

Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.

Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?

I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.

"The Retriever and Mackinaw keep the solo and low-attention mining crown..."
Yeah sure i get the least attention when mining in Ret or Mack..

Thank you though. If your facts are correct I am sure someone will benefit from this.
Darkblad
Doomheim
#960 - 2014-08-14 07:05:39 UTC
Pelorios wrote:
Suicide Ganking in an emergent activity in this game much like jet-can group mining was an emergent activity during the first years of EvE.

After 10 years do you really believe that it will ever go away? It would be a culture shock.It would irrevocably challenge the right of this MMO to call itself a PVP. That's what people believe it seems.

Sad or no, that was CCP's choice. There are a thousand ways they could have dealt with it. They choose not to.

Imagine this scenario: the temptation to use large-haul barges/exhumers is removed. But then, suicide gankers continue. They now hunt Procurer and Skiffs. Just for the thrill of it.

Maybe i am wrong, but in this thread, does it state anywhere that CCP's intention with the changes was to protect miners in high sec?

I believe no. The OP does speak in generalities which we could infer pretty much anything from, but there is one phrase that i would argue that if CCP was ever even secretly hoping to reduce suicide ganking they were rather naive, in this case.

"The Retriever and Mackinaw keep the solo and low-attention mining crown..."
Yeah sure i get the least attention when mining in Ret or Mack..

Thank you though. If your facts are correct I am sure someone will benefit from this.
I absolutely hope that CCP themselves will never apply anything that removes illegal aggression (with the chance an actual victim at the end, be it mining ship or any other target). That's what the criminal timer and the race against (CONCORD spawn) time should continue to handle. And that's also not what CCP Fozzie stated as intention of the change.
Players themselves should decide wether they are an easy target (Retriever) or challenging one (Skiff). And the Kronos Release changes here made it a bit more attractive to choose the Skiff over the Mackinaw.

Non consensual PvP is part of EVE, people should consider that or go here.

NPEISDRIP