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For the love of god fix RR agression CCP!

Author
Tippia
Sunshine and Lollipops
#41 - 2011-12-05 22:54:32 UTC  |  Edited by: Tippia
Yes. Remote-supporting a ship in combat should transfer the timers of the supported ships to the supporter.

If you want to be a party in the fight, then be a party in the fight, with everything it entails. Support ships should have to de-aggress just like everyone else involved.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#42 - 2011-12-05 23:13:20 UTC  |  Edited by: Vimsy Vortis
Ranger 1 wrote:
The only change being discussed it whether an aggression timer should apply.

If providing fleet bonuses should count as remote assistance a fleet member stealing a cargo container or shooting someone will give the fleet booster (and probably all associated wing and squad commanders) an aggression countdown. I just want you to know what that means for people in highsec.

Also fights don't happen at planets because fleets don't sit at planets because there is no reason to be at a planet. If people sat their fleets at planets other people would drop their fleets on them. Fighting happens at gates and stations because people travel from stations to gates to other gates or stations and is only possible to fight people at the places that they are at.
Alara IonStorm
#43 - 2011-12-05 23:15:47 UTC
Vimsy Vortis wrote:

Also fights don't happen at planets because fleets don't sit at planets because there is no reason to be at a planet. If people sat their fleets at planets people would drop their fleets on them. Fighting happens at gates and stations because people travel from stations to gates to other stations and you can only fight people at the places that they are at.

Roll Starbases.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#44 - 2011-12-05 23:55:31 UTC
What about them?
Russell Casey
Doomheim
#45 - 2011-12-06 00:00:29 UTC  |  Edited by: Russell Casey
Vimsy Vortis wrote:


Also fights don't happen at planets because fleets don't sit at planets because there is no reason to be at a planet. If people sat their fleets at planets other people would drop their fleets on them. Fighting happens at gates and stations because people travel from stations to gates to other gates or stations and is only possible to fight people at the places that they are at.


Fights happen at stations so people can dock up when things aren't going their way. But if you shoot at someone, you have to wait a little bit before docking, which neutral support doesn't have to do. They can pop in and out as needed, that's the complaint, that there's no time to shoot the logi before it docks. And with docking timers removed the logi doesn't even have to stay docked for half a minute, they get the damage repaired and hop right back out to start all over.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#46 - 2011-12-06 00:03:51 UTC
Amazing, a lucid response from someone who understands what is actually going on.
DarkAegix
Center for Advanced Studies
Gallente Federation
#47 - 2011-12-06 00:04:28 UTC
I propose that all neutral reppers immediately self-destruct and subtract 100mil SP from the RR pilot.
Alara IonStorm
#48 - 2011-12-06 00:07:45 UTC
Vimsy Vortis wrote:
What about them?

Fights happen at them. Lots of fights. Lots of the biggest fights in EVE really. Ton of Logi too.

You left that part out of your Fights only happen at Gates and stations Speech.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#49 - 2011-12-06 00:20:54 UTC
You must live in a strange part of highsec where the POS towers aren't set up with literally dozens of ECM and neut batteries.
Alara IonStorm
#50 - 2011-12-06 00:27:31 UTC  |  Edited by: Alara IonStorm
Vimsy Vortis wrote:
You must live in a strange part of highsec where the POS towers aren't set up with literally dozens of ECM and neut batteries.

Who is talking High Sec POS's. The thread is about RR Mechanics.
NickyYo
modro
Northern Coalition.
#51 - 2011-12-06 00:29:24 UTC
Lori Dyth wrote:
I still dont get why this has not been fixed already?

If Mr A and Mr B are fighting at a gate/undock and Mr A is winning, If i come along and RR Mr B in my logi then i'm choosing sides.

Ergo, if im choosing to be Mr B's friend, it makes sense that i am now Mr A's enemy, yet i can insta dock/jump at the first sign of danger and be pretty much godly.

Same goes for neutral SB'ing Blackbirds camping on undock ( im looking at you Orphanage ), if **** gets real, off they fly wit not a care in the world.

Come on CCP, this fix is well overdue now, transfer agression timers to all RR/SB neuts please?.......


Your just upset that you can't use your logistic alts in fights? Try putting your *** logistic alts in same corp? problem solved.

..

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#52 - 2011-12-06 00:42:58 UTC
Alara IonStorm wrote:
Vimsy Vortis wrote:
You must live in a strange part of highsec where the POS towers aren't set up with literally dozens of ECM and neut batteries.

Who is talking High Sec POS's. The thread is about RR Mechanics.

I am talking about highsec because that is the type of space that is relevant to me and talking about mechanics changes without thinking about how they will affect different parts of space is cretinous.
Alara IonStorm
#53 - 2011-12-06 00:59:49 UTC
Vimsy Vortis wrote:

I am talking about highsec because that is the type of space that is relevant to me and talking about mechanics changes without thinking about how they will affect different parts of space is cretinous.

Yet you ignore other area's of space that would give you the answer to your question.

How Cretinous of you.
Ranger 1
Ranger Corp
Vae. Victis.
#54 - 2011-12-06 01:30:40 UTC
Quote:
If providing fleet bonuses should count as remote assistance a fleet member stealing a cargo container or shooting someone will give the fleet booster (and probably all associated wing and squad commanders) an aggression countdown. I just want you to know what that means for people in highsec.


Absolutely.

In fact, that's an excellent suggestion. If a fleet booster has his command link modules activated (thereby assisting his fleet during a situation where aggression is involved) I would have no problem with him getting an aggression timer. They would need to shut them down for the timer to start cycling down if his fleet members were still engaged.

The same would go for other forms of remote assistance such as remote sensor boosting, remote ECCM, remote tracking, remote repping, etc. If the module is activated and the recipient of it is involved in an act of aggression, you are culpable as well. If this happens "during" the period you are remotely assisting the modules deactivate and you get a pop up as you do now (although you need to be able to disable this precaution if you wish).

Also you really should be careful about distinguishing between an aggression timer and a GCC in your arguments.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#55 - 2011-12-06 01:53:54 UTC  |  Edited by: Vimsy Vortis
Ranger 1 wrote:
Quote:
If providing fleet bonuses should count as remote assistance a fleet member stealing a cargo container or shooting someone will give the fleet booster (and probably all associated wing and squad commanders) an aggression countdown. I just want you to know what that means for people in highsec.


Absolutely.

In fact, that's an excellent suggestion. If a fleet booster has his command link modules activated (thereby assisting his fleet during a situation where aggression is involved) I would have no problem with him getting an aggression timer. They would need to shut them down for the timer to start cycling down if his fleet members were still engaged.

The same would go for other forms of remote assistance such as remote sensor boosting, remote ECCM, remote tracking, remote repping, etc. If the module is activated and the recipient of it is involved in an act of aggression, you are culpable as well. If this happens "during" the period you are remotely assisting the modules deactivate and you get a pop up as you do now (although you need to be able to disable this precaution if you wish).

Also you really should be careful about distinguishing between an aggression timer and a GCC in your arguments.

At no point am I talking about GCC. I am mostly alking about the aggression countdowns that allow people in highsec who aren't at war with eachother to shoot eachother, the same type of countdown that makes it possible to shoot at people who steal from containers or remotely assist war targets.

I think that optimally anyone passively providing fleet bonuses through leadership skills should get one of these aggression countdowns and anyone actively providing bonuses via gang links should get one of these in addition to the docking/jumping timer like you said. The regular aggression timer for passive boosts might not affect nullsec or wormholes, but in highsec it allows you to at least force the person providing leadership bonuses off the field in the event that they are neutral and in lowsec it allows you to attack them without going GCC and being shot at by gate guns for 15 minutes.
Vyl Vit
#56 - 2011-12-06 04:04:47 UTC
Hear! Hear!

Paradise is like where you are right now, only much, much better.

Ranger 1
Ranger Corp
Vae. Victis.
#57 - 2011-12-06 07:44:30 UTC  |  Edited by: Ranger 1
Vimsy Vortis wrote:
Ranger 1 wrote:
Quote:
If providing fleet bonuses should count as remote assistance a fleet member stealing a cargo container or shooting someone will give the fleet booster (and probably all associated wing and squad commanders) an aggression countdown. I just want you to know what that means for people in highsec.


Absolutely.

In fact, that's an excellent suggestion. If a fleet booster has his command link modules activated (thereby assisting his fleet during a situation where aggression is involved) I would have no problem with him getting an aggression timer. They would need to shut them down for the timer to start cycling down if his fleet members were still engaged.

The same would go for other forms of remote assistance such as remote sensor boosting, remote ECCM, remote tracking, remote repping, etc. If the module is activated and the recipient of it is involved in an act of aggression, you are culpable as well. If this happens "during" the period you are remotely assisting the modules deactivate and you get a pop up as you do now (although you need to be able to disable this precaution if you wish).

Also you really should be careful about distinguishing between an aggression timer and a GCC in your arguments.

At no point am I talking about GCC. I am mostly alking about the aggression countdowns that allow people in highsec who aren't at war with eachother to shoot eachother, the same type of countdown that makes it possible to shoot at people who steal from containers or remotely assist war targets.

I think that optimally anyone passively providing fleet bonuses through leadership skills should get one of these aggression countdowns and anyone actively providing bonuses via gang links should get one of these in addition to the docking/jumping timer like you said. The regular aggression timer for passive boosts might not affect nullsec or wormholes, but in highsec it allows you to at least force the person providing leadership bonuses off the field in the event that they are neutral and in lowsec it allows you to attack them without going GCC and being shot at by gate guns for 15 minutes.


An Aggression Flag is active for 15 minutes, and currently affects targets that assist people that have aggression flags (allowing their opponents to fire on the "helper" as well in most cases). This is, for the most part, fine as it is.

An Aggression Timer lasts for roughly 60 seconds, it prevents you from docking or jumping through a gate during this time, and currently does NOT affect people assisting combatants. At the moment it only affects people using "offensive modules" (weapons, ECM, Scrams, Webs).

We are discussing the later, not the former (which for the most part is working fine). The terminology Aggression Flag and Aggression timer are frequently used interchangeably even in the Wiki (mostly because an Aggression Flag has the 15 minute timer component) and this understandably causes a great deal of confusion.

So again, just for clarity, the only point in the aggression system that is being discussed as needing a change is that the 60 second aggression timer, that currently keeps an active combatant from jumping or docking but does not have the same effect on someone assisting a combatant with a module like a remote repairer.

The main thrust of the argument is that although these "assisting" modules can have a huge impact on a fight (no matter where it takes place) they have the advantage of being able to disengage by docking or jumping through a gate instantly whenever they wish, with no 60 second timer to hinder them as it does all other participants in the battle.

Due to the nature of High Sec where there are large numbers of neutrals in the area of a combat most of the time, this becomes particularly powerful. The normal tactic for dealing with this ability in Null Sec, where you know any reds or neutrals in the area are likely to be combatants, you keep a portion of your forces from firing so that they can pursue and catch the remote reppers on the other side of a gate (although there still is no counter if the combat is at a station that will allow them to dock). However in High Sec, since you have no way of knowing if any neutrals in the area are going to be assisting your adversaries at some point in the fight, you have little to base this tactical decision on.

It boils down to whether a person using assisting modules to participate in a battle should be considered a combatant (or aggressor if you will) and have the 60 second aggression timer applied to them as well as the others involved. If it did apply to them as well, it would force them to make the same tactical decisions about when to deactivate their modules and withdraw as the other participants in the battle.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

flank steak
Deep Core Mining Inc.
Caldari State
#58 - 2011-12-06 07:55:04 UTC  |  Edited by: flank steak
Vimsy Vortis wrote:

Also fights don't happen at planets because fleets don't sit at planets because there is no reason to be at a planet. If people sat their fleets at planets other people would drop their fleets on them. Fighting happens at gates and stations because people travel from stations to gates to other gates or stations and is only possible to fight people at the places that they are at.


Are we playing the same EVE? Could you make it any more obvious that you probably have a gaurdian alt for each hair on your fat wrinkly neck?

Fleets wait at planets and belts to avoid these BROKEN mechanics you are so valiantly defending. Until this is fixed RR has absolutely 0 consequence for repairing someone who is engaged in a hostile act.

if a man robs a bank and as he is escaping with his getaway driver and they get arrested, how much sense does it make that the robber goes to jail but the driver is free to go home and rail his wife?

Maybe you should start investing your alts SP into falcons, because your argument is invalid.

EDIT: and for someone b!tching a whole lot about people being off topic, your argument about fleet boosts sure sound stupid, good luck finding them at their safes.
Ciar Meara
PIE Inc.
Khimi Harar
#59 - 2011-12-06 08:26:26 UTC
Smoking Blunts wrote:

as much as nuetral rr'ing is ******, there shouldnt be a timer for rr'ing anyone. you are not aggressing and shouldnt be aggressed


If somebody reps or assists (with tracking modules or cap for instance) another aggressed party, they should inherit the aggression. This should be obvious.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2011-12-06 08:43:05 UTC
Ciar Meara wrote:
Smoking Blunts wrote:

as much as nuetral rr'ing is ******, there shouldnt be a timer for rr'ing anyone. you are not aggressing and shouldnt be aggressed


If somebody reps or assists (with tracking modules or cap for instance) another aggressed party, they should inherit the aggression. This should be obvious.


Well, they DO become shootable, but the act of activating their assisting modules is not considered an aggressive act as far as the 60 second timer to dock/jump is concerned. This allows them to keep assisting right up until the last moment with no concern about needing to de-agress before docking/jumping like all the other participants in the battle do.

That is the issue.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.