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A way to move miners to null?

Author
Xe'Cara'eos
A Big Enough Lever
#1 - 2014-06-16 19:54:19 UTC
Crazy idea, only part formed, does it have any potential or am I just being stupid? please keep all comments either impersonal or constructive.

so - favourite activities in low/nullsec include ratting/plexing - I don't know why beyond the ridiculous amount of isk made, and the fact that you can probably fly a ship that has some tank......
miners don't go because they fly paper tanked ships which are generally slow.... and end up making half the isk.....

so - what if belts - as they got full, started spawning more harvester rats - which instead of having high bounties and good loot - pop really easily, have a low respawn rate, low bounties and loot, but as the belts are mined the pirates (seeing targets of opportunity) start spawning worthwhile rats again

(the more empty the belt - the better rats appear, the fuller the belt - the worse rats appear)

this will send everyone to plexes, but reduce the respawn rate of those too, and people have to start looking further afield, start changing the respawn mechanics so that the system respawns "anomaly" or "cosmic signature" instead of "combat site" "gas" "ore" etc. (we'll leve ice and WH's in seperate classes for now)...

Sooner or latercombat runners will have used up all their profitable combat sites, then they'll use all the rubbishy combat sites, then they'll what? start running missions - which I gather don't work out nearly as well as ratting and you might as well be mining.......

will this push people to get miners in nullsec? or will it push people out of nullsec?

feel free to tell me I'm being stupid, please try to limit insults to 1 line, and please be constructive if you are able to.
that said even a "you mad bro?" is better than nothing

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Alavaria Fera
GoonWaffe
#2 - 2014-06-16 20:26:14 UTC  |  Edited by: Alavaria Fera
Xe'Cara'eos wrote:
miners don't go because they fly paper tanked ships

Hmm, if only miners had some options, things would turn around...
Xe'Cara'eos wrote:
so - what if belts - as they got full, started spawning more harvester rats - which instead of having high bounties and good loot - pop really easily, have a low respawn rate, low bounties and loot, but as the belts are mined the pirates (seeing targets of opportunity) start spawning worthwhile rats again

(the more empty the belt - the better rats appear, the fuller the belt - the worse rats appear)

this will send everyone to plexes, but reduce the respawn rate of those too, and people have to start looking further afield, start changing the respawn mechanics so that the system respawns "anomaly" or "cosmic signature" instead of "combat site" "gas" "ore" etc. (we'll leve ice and WH's in seperate classes for now)...

Sooner or latercombat runners will have used up all their profitable combat sites, then they'll use all the rubbishy combat sites, then they'll what? start running missions - which I gather don't work out nearly as well as ratting and you might as well be mining.......

will this push people to get miners in nullsec? or will it push people out of nullsec?

Either back to highsec with endless missions, or nullsec sov space (renting) with endless combat sit respawns, I would imagine.

The idea amuses me, but suspect it would rather rapidly lead to a new, much lower, equilibrium of PVEers in lowsec, which is ... well already rather low.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-06-16 20:28:09 UTC
You'd push people out of nullsec by making it more profitable to just go mission in highsec. Systems already can't support more than a handful of ratters, if you reduce the number of anomalies then we're still not going to belt rat.

Also, mining ships are not generally paper tanked outside of highsec. And nullsec mining and industry is heading for some serious buffs in the next two patches, so this really isn't needed.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2014-06-16 20:32:47 UTC
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.
Kasife Vynneve
Aliastra
Gallente Federation
#5 - 2014-06-16 21:51:09 UTC
Make Ore sites require scanning down again.
Bohneik Itohn
10.K
#6 - 2014-06-16 22:07:31 UTC
Danika Princip wrote:
You'd push people out of nullsec by making it more profitable to just go mission in highsec. Systems already can't support more than a handful of ratters, if you reduce the number of anomalies then we're still not going to belt rat.


When I can't jump around in Null all day long and find less than half a dozen systems that don't have enough combat anomalies to make those high sec mission runners' eyes bug and a moist spot appear in their pants, I'll find this more applicable.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-06-17 03:16:12 UTC
Antillie Sa'Kan wrote:
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.

I want to move out to null to mine and start industry, its next on my todo list of things I havent done a whole lot in EVE (industry that is), figured itd be interesting to spend 6 months or so doing it before going back to pvp. Problem is, Id rather go with like BRAVE or N3, but brave so far doesnt seem to have any real dedicated indy groups that ive found, and N3 is so Euro heavy with their indy groups i cant participate (except of course Tangra or associates, but i dont do renters :/)
Xe'Cara'eos
A Big Enough Lever
#8 - 2014-06-17 06:47:53 UTC
hmmm, thanks guys

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2014-06-17 11:20:47 UTC
Antillie Sa'Kan wrote:
Miners are a risk averse group in general. The only way to force them out to null would be to move most of the ore from hisec to null. Even then they would probably just run missions instead.


Moving ore from Hisec to null would most likely result in a cripple effect to the EVE market.
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#10 - 2014-06-17 11:56:10 UTC  |  Edited by: Systemlord Rah
many miners dont like pvp or even hate it
since most 0.0 factions have pvp as requirement
you wont see many miners out there
and the reward isnt worth to play style you hate
Smugest Sniper
neko island
Deedspace Consortium
#11 - 2014-06-17 12:27:47 UTC
As an Indy corp member in Catch, I can tell you three things of key importance.

1. mining in null is going to be atleast 30% or more profitable than before with the changes coming July 22nd.

2. I kill people with my battle procurer, and fight under the philosophy that Home Defense is the real powering force of truly having Sovereignty.

3. Importing from high-sec just got 50% more expensive and many more times dangerous than having a local industrial market.

There is incentive now to bring indy people into null-sec, you have to be hardy, and fearless. You need to know how to properly fit for where you are, and understand the rules of null-sec.

Don't fly what you can't afford, Always watch local, if there's a neut, don't get pointed, D-scan is your friend, intel channels are your friend, and use scouts for big moves.

Anyway this post, too long.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2014-06-17 12:33:48 UTC  |  Edited by: Hakan MacTrew
Xe'Cara'eos wrote:
miners don't go because they fly paper tanked ships which are generally slow.... and end up making half the isk.....

I mine in Null, and I do it solo. I can tank multiple battleships and kill them, thanks to the Skiff's buff during Kronos. I can put out a decent tank with only a T2 Small shield booster and a couple of hardeners and I can also put out solid dps with Hammerheads.

All of this and I still get a similar yield to a tanked Mack fit used in High.

The real issue is that ratting in null is easily 4 or 5 times as profitable than mining there with roughly equal risk.

So why mine with Strip Miners when you can mine with Missiles?
Smugest Sniper
neko island
Deedspace Consortium
#13 - 2014-06-17 12:41:07 UTC
Hakan MacTrew wrote:
Xe'Cara'eos wrote:
miners don't go because they fly paper tanked ships which are generally slow.... and end up making half the isk.....

I mine in Null, and I do it solo. I can tank multiple battleships and kill them, thanks to the Skiff's buff during Kronos. I can put out a decent tank with only a T2 Small shield booster and a couple of hardeners and I can also put out solid dps with Hammerheads.

All of this and I still get a similar yield to a tanked Mack fit used in High.

The real issue is that ratting in null is easily 4 or 5 times as profitable than mining there with roughly equal risk.

So why mine with Strip Miners when you can mine with Missiles?


ABC ore changes are helping with that as is the 31% yeild boost, but yes in general you are right, though any truly isk effecient asshat knows you use lazors or Drones not missiles.
afkalt
Republic Military School
Minmatar Republic
#14 - 2014-06-17 12:42:55 UTC
Why do you want miners in null?
Bohneik Itohn
10.K
#15 - 2014-06-17 12:48:20 UTC
afkalt wrote:
Why do you want miners in null?


Why wouldn't you? I see no problem with everyone having more stuff to shoot in null, be it miners or the products they produce.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Smugest Sniper
neko island
Deedspace Consortium
#16 - 2014-06-17 12:49:56 UTC
afkalt wrote:
Why do you want miners in null?


Well nameless forum alt, there's a few reasons to try this insane concept.

1. local production can be done effectively cheaper than high-sec with a strong enough indy backbone

2. Shipping costs are annoying especially with Jump Freighter attacks.

3. utilizes and increases revenue generation from taxes

4. Let's you build **** like Cap ships

5. Let's you build **** like T2 with your own goo

6. Did I mention Titans?

Six good reasons, now three bad

1. Conflict of interest issues

2. Building Cap's gets you watched

3. Most pvp based alliances despise rock touching filth wizards known as Miners.
afkalt
Republic Military School
Minmatar Republic
#17 - 2014-06-17 13:02:14 UTC
It was an honest question - I was curious.

The reason for asking it was to see if the motivations behind wanting more miners down there are currently not really supported by existing desires/mechanics.

Without knowing why people want miners out there, we can't answer the problem.

Doesn't matter how good an answer you get if you're asking the wrong question Smile



So - in the spirit of contributing and attempting to address the risk/reward WITHOUT making high sec mining better: In low/No security systems, a roid popping (or being mined of Xm3, whatever strikes the corect frequency) will result in a (worthwhile) rat spawn trigger. This can't really be easily exploited by non miners with correct thresholds and the value of the rats could be tuned to be a nice income supplement to miners to get the levels required where risk approximately equated to reward. I'd also not be adverse to giving mining ships bubble immunity (with approximately their current agility)
Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2014-06-17 13:06:52 UTC
Bohneik Itohn wrote:
afkalt wrote:
Why do you want miners in null?


Why wouldn't you? I see no problem with everyone having more stuff to shoot in null, be it miners or the products they produce.


Would you also protect them from people like you? Keep mining constellations clear from interfering people? Would you sit in another system on a Blops/Titan, while they mine the minerals for your toys to destroy under the eyes of cloaked pilots in space, ready to bridge in when the cloaky lights his cyno? Would you buy items they produce for reasonable prices and don't expect them to undercut High sec prices by magnitudes or pay otherwise set reasonable prices by them? Would you also support them by keeping rats off their belts or guarding transports of sov/station upgrades or mineral transports/item transports from station to station?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tchulen
Trumpets and Bookmarks
#19 - 2014-06-17 13:14:41 UTC
Xe'Cara'eos wrote:
Crazy idea, only part formed, does it have any potential or am I just being stupid? please keep all comments either impersonal or constructive.

so - favourite activities in low/nullsec include ratting/plexing - I don't know why beyond the ridiculous amount of isk made, and the fact that you can probably fly a ship that has some tank......
miners don't go because they fly paper tanked ships which are generally slow.... and end up making half the isk.....

Ok, got to stop you there. I think you'll find that miners do go to nullsec and make quite a lot of isk out there. In fact, they make a lot more in nullsec in a procurer than they do in high sec in a coveter. The reasons for this are twofold: 1) Rorqual boosts & 2) Better ore

So.... to get more miners to move to nullsec all that's needed is for them to have it explained to them that it's more fun and actually at least as profitable to move to nullsec.

On top of this, have you any idea how amusing it is to be in a fleet of procurers (which are worth very little) which gets jumped by a couple of chancers only for them to discover that the mining ships have either a point or a web and they all field 5 small drones which, when all set to attack the primary, do a rather tasty amount of dps. It's oh so very satisfying to see a couple of pirates explode because they misjudged the defensive capabilities of a fleet of procurers.

Mining is kinda ok at the moment as far as chosing which ship to fly. If people insist on flying untanked mining ships in nullsec they're going to explode. That's just how it is. Those of us that mine in nullsec accept that compromises need to be made on yield/tank/dps in order to work effectively and that mining solo in nullsec is asking for trouble. Use a cheap, tanked mining ship with some dps, fit a point or web and be in a fleet of at least 10 other people with a Rorqual in a POS shield and you're laughing.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#20 - 2014-06-17 15:24:02 UTC
Systemlord Rah wrote:
many miners dont like pvp or even hate it
since most 0.0 factions have pvp as requirement
you wont see many miners out there
and the reward isnt worth to play style you hate


There are allegedly an absolute shitload of players that want to mine applying for 0.0, They want in on that mythical big blue donut theory they've heard whispered about in the hallowed halls of NPC corp chat and now that they can fly their perfectly fit mackinaw they're finally ready to participate in making huge bikkies in nullsec mining differently coloured rocks to the ones they see today.

And then they get ganked by a player with 2 years less game time and only a half-formed understanding of how the economics of EVE works. The fall out of which we see on the forums time and again.

No I call for the most extreme solution of all.

Dynamic load. As rocks in highsec are mined they eventually deplete in quality and quantity until they're practically worthless to run. As these rocks deplete they respawn (or empower) rocks in other parts of the region specifically those in other security bands.

It's an idea I posed before but that particular method of attack is best left unremembered.
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