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Should I be planning to use alts?

Author
Helc Turidas
School of Applied Knowledge
Caldari State
#1 - 2014-06-16 16:51:47 UTC
Hello!

I just started EVE yesterday. I am not new to MMOs, played a lot of UO, Horizon, and LOTRO.

When I made my character, I didn't really think too hard in my race/bloodline choices, but now I see they directly affect how fast you learn certain skills ( http://wiki.eveuniversity.org/Willpower#Attributes ). Obviously I should reroll.

My question is, with the ability one character to learn EVERYTHING, is having multiple characters on your account something people really do here?

I love the whole mining > refining > selling process; always love making things for other players, I could see myself getting into the exploration role as well. I don't really have much interest in combat, aside from keeping pirates at bay.

Thanks in advance!

-Helc
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#2 - 2014-06-16 16:55:25 UTC
Helc Turidas wrote:
Hello!

I just started EVE yesterday. I am not new to MMOs, played a lot of UO, Horizon, and LOTRO.

When I made my character, I didn't really think too hard in my race/bloodline choices, but now I see they directly affect how fast you learn certain skills ( http://wiki.eveuniversity.org/Willpower#Attributes ). Obviously I should reroll.

My question is, with the ability one character to learn EVERYTHING, is having multiple characters on your account something people really do here?

I love the whole mining > refining > selling process; always love making things for other players, I could see myself getting into the exploration role as well. I don't really have much interest in combat, aside from keeping pirates at bay.

Thanks in advance!

-Helc


You are mistaken. Race and bloodline are completely irrelevant. The only advantage any race has over any other is that Amarr characters get to wear hoods.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2014-06-16 16:56:14 UTC
if you have a definite need for alts, then yes
I manage just fine without any at all

in eve a lot of things are skill locked, training those skills takes time
that's really the only barrier to any activity in eve

Cara Forelli
State War Academy
Caldari State
#4 - 2014-06-16 16:56:48 UTC
Helc Turidas wrote:
When I made my character, I didn't really think too hard in my race/bloodline choices, but now I see they directly affect how fast you learn certain skills ( http://wiki.eveuniversity.org/Willpower#Attributes ). Obviously I should reroll.


All characters start with the same attributes. These can be modified with a neural remap, or implants, but they are NOT affected by your race/bloodline. In the past they were, but that has been changed.

The only thing your race/bloodline affects are your looks, type of rookie ship you receive, a few starting skills worth a couple hours of training, and location of medical facilities. None of these things are worth rerolling for (unless you don't like your looks).

Alts are a big part of EVE and spring up from the necessity to specialize to be competitive. When you find yourself wanting to train in two different directions at once, it's time for an alt. I'd wait until you have a specific goal in mind to start one, unless you just really like the game and are 100% sure you will want multiple characters, and are willing to pay for them. (Alts are free, but you can only train one character per account at a time without paying additional PLEX).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Helc Turidas
School of Applied Knowledge
Caldari State
#5 - 2014-06-16 17:19:59 UTC
Everyone, thank you for the help! I must have found old information RE: races effecting attributes.
ShahFluffers
Ice Fire Warriors
#6 - 2014-06-16 17:39:10 UTC
Do you NEED to have an alt? No.
Would it make your life a little easier? Yes.

I play primarily with Fluffers here. However, I have an alt character that I trained up some time ago (on the other character slot)... I use him as industry, trade, and hauling support for my first character (because Fluffers here is a dirty, outlaw pirate and is not welcome in high-security space anymore).
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-06-16 18:20:14 UTC  |  Edited by: Ralph King-Griffin
You might find one useful, you might not.
Don't worry about it till you have a use for one.
I have a couple but I have yet to do anything productive or fun with them yet aside from quote William Shatner spoken word performances post constructively and on topicon the forums Big smile.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-06-16 20:00:13 UTC
Haedonism Bot wrote:
You are mistaken. Race and bloodline are completely irrelevant. The only advantage any race has over any other is that Amarr characters get to wear hoods.

Minmatar have the most facial tatoos (compared to UPC codes for Caldari).
Webvan
All Kill No Skill
#9 - 2014-06-16 22:07:58 UTC  |  Edited by: Webvan
Helc Turidas wrote:
Hello!

I just started EVE yesterday. I am not new to MMOs, played a lot of UO, Horizon, and LOTRO.

When I made my character, I didn't really think too hard in my race/bloodline choices, but now I see they directly affect how fast you learn certain skills ( http://wiki.eveuniversity.org/Willpower#Attributes ). Obviously I should reroll.

My question is, with the ability one character to learn EVERYTHING, is having multiple characters on your account something people really do here?

I love the whole mining > refining > selling process; always love making things for other players, I could see myself getting into the exploration role as well. I don't really have much interest in combat, aside from keeping pirates at bay.

Thanks in advance!

-Helc

Nothing to do with race, never has as far as I know of. Attributes are adjustable, that link is speaking of attributes alone. So you adjust/map your attributes to best fit your skill training plan. All skills are attribute based, so certain skills will train faster if you have more points in the attribute that that skill is dependent on. All skills will list the primary and secondary attributes that they are dependent on. I consider less important to have a "skill plan" for the first few month that arranges skills to your attributes as skills early on have training time modifiers that make skills quick to train. Later those modifiers slow training based on the skill (e.g x2, x4 etc.)

Good to have a general plan though, in the right direction for your needs. When you get into making six month or one year plans, you would arrange the skills in an order that best fits you attributes. e.g. primary attribute often for combat pilots is perception, secondary willpower, so you would mostly train perception skills for months with your attributes set to train those skills more quickly - for a combat pilot. But early on you have a wide variety of skills to train, so best to leave attributes generally balanced in most cases' don't waste those attribute remaps, they are not unlimited.

Mining and exploration, you will see combat, or more like player ganking. Wasn't always so for exploration, but since a recent change to exploration, explorers have become highly sought after for their now defenseless and overpriced ships and what they drop after being easily ganked (think hunting treasure hunters in UO, but on steroids here). Mining has always been so, just like mining in early UO or later in fel. Highsec isn't tram, there is no real 100% safe place outside of the few starting newbie areas and the sisters of eve epic arc areas (a lvl1 epic arc starting in Amarr). If anyone ganks you there you just report them etc. Outside of there for mining anyway, you'll be extorted and/or ganked. For serious miners, I usually advise moving to Nulsec and joining a controlling corp that you may mine in their area without the shakedowns etc.

Making things for other players, that is more manufacturing and Planetary Interaction (PI). It's far more competitive than UO was, so if you are an early UO vet as myself, you won't be say like standing outside the forge in Brittan repairing gear for players being very sociable. You won't be stocking a house out in Yew as your shop and meeting customers. Here, it's almost a form of pvp, highly competitive, all about the bottom line. Mostly will have no interaction with your customers, apart from if you belong to a corp and build things for corpmates. But even then, most manufacturers often go it alone or in very small corps to avoid taxation etc. because of the competitive nature of the profession so to keep sales pricing low enough to make a profit. But some do, so to have access to player owned stations (POS) for various reasons.

Lots of reasons to make alts, especially low-SP alts. Nothing to really worry about today though, especially since you have no interest in combat. If you were trying to do both, combat pilot and industrialist on the same starting character, splitting into alts could be better, but really depending on what you would want to do as there are many things to do in EVE.

edit: As for rolling a Caldari, the up side is mostly that you are near Jita 4-4 the biggest trade hub in the game. Downside is that you are near Jita 4-4 the biggest trade hub in the game ShockedLol
And no, they don't really double Roll

I'm in it for the money

Ctrl+Alt+Shift+F12

Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-06-16 23:55:03 UTC
As pointed out above, race has very little to do with gameplay. Attributes are independent of your character choice.

I recommend filling one or both of your extra slots with some source of passive income. I use mine for PI and rake in a billion or so ISK a month (with 3 characters) without much effort. Otherwise, you might create a trader alt to stay in a market hub and manage your ore sales, etc. so you don't have to keep returning with your main toon to check up on orders. You could try your hand at station trading as well, if that interests you.
Sabriz Adoudel
Move along there is nothing here
#11 - 2014-06-17 00:12:08 UTC
Don't make an alt until either you need to control two characters at once, or you want to train highly speciailised skills but do not want them on your main, or you want to do things that cannot be (easily) traced to your main.

You will know when the time is right for an alt.

I support the New Order and CODE. alliance. www.minerbumping.com

Webvan
All Kill No Skill
#12 - 2014-06-17 01:15:08 UTC
Jur Tissant wrote:
As pointed out above, race has very little to do with gameplay. Attributes are independent of your character choice.

I recommend filling one or both of your extra slots with some source of passive income. I use mine for PI and rake in a billion or so ISK a month (with 3 characters) without much effort. Otherwise, you might create a trader alt to stay in a market hub and manage your ore sales, etc. so you don't have to keep returning with your main toon to check up on orders. You could try your hand at station trading as well, if that interests you.

Well yeah, for industry, beyond just making extra ISK from rolling another alt (to sell resources), there would be PI so to have more materials/components for your industry/manufacturing main. A miner alt if you want to save on clone costs every time it's ganked. There was a specific reason to have another manufacturing alt, I think with manufacturing slots or research... but that all may change next month with the industry revamp. Then I guess exploration alt for getting data cores etc. All speaking of alts on the same account. Multi-account alts, hauling ore from your mining ship, and even a serious combat pilot alt to protect you while mining and/or help you gain standings quickly from combat missions.

But yeah, better for later, no real need for it the first few months really.

I'm in it for the money

Ctrl+Alt+Shift+F12

Ireland VonVicious
Vicious Trading Company
#13 - 2014-06-17 02:13:54 UTC
Plan on 2-3 months on the same account as alts.

Hauling alt is huge help during war time.

PI alts can help if you do that kind of thing.

Cyno lighting alts to help people in your corp/alliance.

Science alts for more research slots.

Plan on getting atleast 1 alt that can do some basic hauling on your main account. (( One Plex ))
Everything else is as needed.


2nd account alts are another can of worms all together.
Schmata Bastanold
In Boobiez We Trust
#14 - 2014-06-17 14:44:12 UTC
Alts are like tattoos: get your first and next will follow.
Sadly I must admit I have more alts than tattoos now.

Invalid signature format

Inxentas Ultramar
Ultramar Independent Contracting
#15 - 2014-06-18 18:19:01 UTC
You only would ever need to remake your character if you absolutely hate how it looks visually. There is little point otherwise, unless you care for the color of your noob ships. While alts can be extremely usefull I have been playing the game for about 3 years, run a small corporation, and do not have any alts. Only a peasant lights his own cynos we sometimes say. Lol

Alts are still extremely usefull, but what I do with my character does not require one. This is basicly an all-round PVP character with some tweaks to make PVE and very specific Indy stuff viable as an income source, basicly a mirror of what you want to do with yours. I'd say play for a couple of months, then see if the extra character would be usefull.

"Alts" on another account can log in simultaniously, while characters on the same account cannot. Hence a lot of people find that they are better off supporting a second account, but if you extra character just does station stuff or PI that's fine, and can be paid for with ISK instead of PLEX / $$$.
Greeneggs N'Ham
Doomheim
#16 - 2014-06-18 18:48:05 UTC
I think the primary newbie's alt - the hauler alt - is a waste of isk in most cases. I've found courier contracts, especially utilizing PUSH or Red Frog Freight, to be more economical in the vast majority of cases. Case in point: My newbcorp was war dec'd last month. I just used courier contracts to keep my industry business moving stuff to market and jump-cloned to the station there later to set up orders. Easy peasy, cost me a lot less than a PLEX and I didn't even have to log off my main.
Vol Arm'OOO
Central Co-Prosperity Union
#17 - 2014-06-18 19:18:26 UTC  |  Edited by: Vol Arm'OOO
As someone pointed out - alts come in different flavors. You get up to three toons per account. Having alts on the same account obviously allows you to do things that can be advantageous to you as a player - for instance, lets say you in Null and find that nothing is going on, you can log that toon out and log in your rvb toon and go for some quick low lvl pvp. Having multiple accounts is a different animal altogether. With multiple accounts you can log them in at the same time and multibox which allows you to do all sorts of things such as have a cyno alt, scout for your main, boost, hauling, logi, etc. . . . While you can get by without having alts/multiboxing, you are generally at a disadvantage to folk who do.

I don't play, I just fourm warrior.

Dally Lama
Doomheim
#18 - 2014-06-18 23:09:23 UTC
Based on your prospective career choices I would recommend a forum alt at the very least P
Alaric Faelen
Republic Military School
Minmatar Republic
#19 - 2014-06-19 05:18:27 UTC
I played Eve for over a year before even rolling a second character. I only did that because this toon was a low sec pirate and I wanted to try the new orbital bombardment mechanic at the time- no FW faction would have me.

After four years of playing Eve, I have virtually no need for alts. Certainly never needed more than one account.

Alts are commonly used to avoid the most interesting game mechanics. Having outlaw status and no alts to easily resupply is how Eve was meant to be played, and made being a 'pirate' actually have some meaning for me.
Call it an RP choice of sorts- but actually playing a game as it's intended is too often lost on gamers who just reduce games to calculators. I'd rather find a friend to partner with than just roll an alt for more slots/cynos/scouts.

Now I rarely if ever dust off my one decent alt.

Sabriz Adoudel
Move along there is nothing here
#20 - 2014-06-19 06:18:54 UTC
Greeneggs N'Ham wrote:
I think the primary newbie's alt - the hauler alt - is a waste of isk in most cases. I've found courier contracts, especially utilizing PUSH or Red Frog Freight, to be more economical in the vast majority of cases. Case in point: My newbcorp was war dec'd last month. I just used courier contracts to keep my industry business moving stuff to market and jump-cloned to the station there later to set up orders. Easy peasy, cost me a lot less than a PLEX and I didn't even have to log off my main.



This is very true. The time you do want a hauler alt is if you want things moved into lowsec frequently, particularly fairly rare items.

Let's say your corp pretends to be a lowsec PVE corp, but the Marauders are a trap - you are only running sites in Marauders in order to bait people into attacking you with capitals and supercapitals. When one of you is attacked, your corpmates log on in Heavy Interdictors, cyno ships, and ambush your attacker.

In this case, you will need replacement Heavy Interdictor hulls and cyno equipment in specific areas of lowsec. In this situation, yes, your corp *does* need a hauler alt that is not a corporation member.


That is a very different situation to a highsec trader, who does not need a hauling alt as they can just get a public contractor to do the work for them.


If you want to experiment with alts, I highly recommend an off-account suicide ganking alt. It's fun, sociable (as it's often a fleet activity), and while initially you will lose ISK out of the endeavour, longer term you can steal more ISK than you feed to CONCORD. Plus you can do it without dirtying the hands of your main, who might even be offering fake sympathy in local to the person that was just ganked, then selling the gankee a replacement ship at a profit.

I support the New Order and CODE. alliance. www.minerbumping.com

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