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Allow building Outposts in NPC sov and multiple Outposts in sov.

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Author
Makari Aeron
Imperial Shipment
Amarr Empire
#41 - 2014-06-16 15:19:23 UTC
Rittel wrote:
Pros to destruction of stations:
--More PvP opportunities - well not exactly, more structure grinding and blob warfare
--More dynamic sov - doubtful, sov was more dynamic years ago and the mechanics have barely changed
--More risk - in the grand scheme of things its a minor increase in risk, randomly spawning concord into one system a week would have more effect.
--more assets being risked - not really, most people will only move the essentials everything else will stay in empire

the whole of Null sec needs to be revamped - Id rather see the pirate factions take over all of current null sec and then a load of new regions open up beyond that to replace current Null. But either way the entire Sov mechanic needs to be completely changed to make holding huge chunks of space hugely painful on your wallet - well into the 100s of billions of isk a month for the monster alliances we have today.


Then they would just have multiple smaller alliances hold the sov instead.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#42 - 2014-06-16 15:28:58 UTC
Makari Aeron wrote:
Rittel wrote:
Pros to destruction of stations:
--More PvP opportunities - well not exactly, more structure grinding and blob warfare
--More dynamic sov - doubtful, sov was more dynamic years ago and the mechanics have barely changed
--More risk - in the grand scheme of things its a minor increase in risk, randomly spawning concord into one system a week would have more effect.
--more assets being risked - not really, most people will only move the essentials everything else will stay in empire

the whole of Null sec needs to be revamped - Id rather see the pirate factions take over all of current null sec and then a load of new regions open up beyond that to replace current Null. But either way the entire Sov mechanic needs to be completely changed to make holding huge chunks of space hugely painful on your wallet - well into the 100s of billions of isk a month for the monster alliances we have today.


Then they would just have multiple smaller alliances hold the sov instead.

If you also limited JBs to alliance members only then it would be bit more painful.
Rittel
Band of Valence
#43 - 2014-06-16 15:31:42 UTC  |  Edited by: Rittel
Makari Aeron wrote:
Rittel wrote:
Pros to destruction of stations:
--More PvP opportunities - well not exactly, more structure grinding and blob warfare
--More dynamic sov - doubtful, sov was more dynamic years ago and the mechanics have barely changed
--More risk - in the grand scheme of things its a minor increase in risk, randomly spawning concord into one system a week would have more effect.
--more assets being risked - not really, most people will only move the essentials everything else will stay in empire

the whole of Null sec needs to be revamped - Id rather see the pirate factions take over all of current null sec and then a load of new regions open up beyond that to replace current Null. But either way the entire Sov mechanic needs to be completely changed to make holding huge chunks of space hugely painful on your wallet - well into the 100s of billions of isk a month for the monster alliances we have today.


Then they would just have multiple smaller alliances hold the sov instead.


Its harder to co-ordinate a bunch of smaller alliances and it makes fracturing coalitions a bit easer. It also means there are things you could do to to make things harder - for example a 90% reduction in ratting bounties if you are in an alliance and the sov isn't yours. Discourages alliances getting too big but doesn't prevent it

Like I say, all of Null needs a revamp - poking a stick at little bits here and there isnt going to fix things.
Carniflex
StarHunt
Mordus Angels
#44 - 2014-06-16 15:47:11 UTC
Both the idea to move assets to the closest NPC sov station or the one with putting it all into the redeem system seem quite reasonable, given that up until now you can go on break in your null sec station in full knowledge that when you come back it is all there - might be stuck 45 ly deep in middle of nowehere but it is still there - and unless the station has been deadzoned it is trivial to get it out with little effort if you think it's worth it (given the huge amount of blues everyone has, just join their renter with alt/jumpfreighter and back to freedom your stuff goes).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Swiftstrike1
Swiftstrike Incorporated
#45 - 2014-06-16 16:06:05 UTC
Rivr Luzade wrote:
Swiftstrike1 wrote:
The issue of "being fair" to players who have items in 0.0 player outposts when they become destructible is an easy one to resolve.

Closer to the time, plastic wrap all assets in these soon-to-be-destructible outposts and transfer them to their owners redeeming system and give them the option to redeem them wherever they like.

They can move them to a non-destructible station or they can just redeem them in the same place or in a different 0.0 outpost, etc...


I might be wrong, but to me it sounded for a second as if you suggested safe transfer of assets out of dangerous territory, because you cannot cope with the impending doom. Must be a mistake on my end.

I think you are trying to say that this would be an unfair get out of jail free card in some situations. My counter argument is that it is much more unfair to suddenly change the stakes in a war, making the cost of defeat staggeringly high all of a sudden.

Either way, someone is going to benefit from the change and I for one would prefer to minimise that benefit.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#46 - 2014-06-16 16:06:05 UTC
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#47 - 2014-06-16 16:09:56 UTC  |  Edited by: Rivr Luzade
Swiftstrike1 wrote:
Rivr Luzade wrote:
Swiftstrike1 wrote:
The issue of "being fair" to players who have items in 0.0 player outposts when they become destructible is an easy one to resolve.

Closer to the time, plastic wrap all assets in these soon-to-be-destructible outposts and transfer them to their owners redeeming system and give them the option to redeem them wherever they like.

They can move them to a non-destructible station or they can just redeem them in the same place or in a different 0.0 outpost, etc...


I might be wrong, but to me it sounded for a second as if you suggested safe transfer of assets out of dangerous territory, because you cannot cope with the impending doom. Must be a mistake on my end.

I think you are trying to say that this would be an unfair get out of jail free card in some situations. My counter argument is that it is much more unfair to suddenly change the stakes in a war, making the cost of defeat staggeringly high all of a sudden.

Either way, someone is going to benefit from the change and I for one would prefer to minimise that benefit.


Oh, pardon me, but did you just say that it is "unfair to change the stakes in a war"? What about industrialists who are encouraged (my bad) into POS or going to 00 sec after Crius? About the partially massively increased cost and risk for diminished returns in the industry field? About haulers and their easier to gank ships? If we can cope with that, I am pretty sure that true 00 sec dwellers can cope with such a change as well. If not then ... you get the picture. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#48 - 2014-06-16 16:32:17 UTC
I have removed a rule breaking post.

The Rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

Circumstantial Evidence
#49 - 2014-06-16 16:38:22 UTC
If your SOV bill was paid at the time of outpost destruction, wouldn't CONCORD have some responsibility to move your stuff? Due to the difficulties of doing so, only 50% of your stuff (standard drop mechanics) might make it to your NPC home station, the rest would drop at the site. CONCORD's magic moving company won't have much time to be picky about what gets onto the magic freighter.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#50 - 2014-06-16 16:43:15 UTC
Circumstantial Evidence wrote:
If your SOV bill was paid at the time of outpost destruction, wouldn't CONCORD have some responsibility to move your stuff? Due to the difficulties of doing so, only 50% of your stuff (standard drop mechanics) might make it to your NPC home station, the rest would drop at the site. CONCORD's magic moving company won't have much time to be picky about what gets onto the magic freighter.


Capitals in High sec? Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Danika Princip
GoonWaffe
Goonswarm Federation
#51 - 2014-06-16 17:11:15 UTC
Rivr Luzade wrote:
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.



And everyone who is unsubbed between the change and the destruction of the station containing their stuff is just going to have to deal with it, right?

I know if I came back to find all my stuff gone, I wouldn't bother staying long...
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#52 - 2014-06-16 18:12:00 UTC
I have removed a rule breaking post.
People, discussing the merits of this idea can be done without personal attacks. So please keep in civil!

The Rules:
30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

Mag's
Azn Empire
#53 - 2014-06-16 18:31:49 UTC  |  Edited by: Mag's
Danika Princip wrote:
Rivr Luzade wrote:
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.



And everyone who is unsubbed between the change and the destruction of the station containing their stuff is just going to have to deal with it, right?

I know if I came back to find all my stuff gone, I wouldn't bother staying long...
Exactly.

But hey, they should have moved that stuff right? Because they should have known. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#54 - 2014-06-16 19:17:16 UTC
Danika Princip wrote:
Rivr Luzade wrote:
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.



And everyone who is unsubbed between the change and the destruction of the station containing their stuff is just going to have to deal with it, right?

I know if I came back to find all my stuff gone, I wouldn't bother staying long...


There could be exceptions for people being unsubbed for longer than 6 months (as it is already the case with this kind of players logged off in space). You could also follow the news around a game that you've played for that much time and get your stuff into safety in time. And if you lost your stuff, a fresh start with only your skill points isn't that bad of a thing either as you keep the "fresh and fancy" experience alive longer.

Moreover, and that comes from CCP itself, many people turn their garbage into PLEX anyways to keep the value of their stuff, and these are unlikely to be stored in Sov 00 stations. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Devils Fighter
Paradox Collective
#55 - 2014-06-16 19:54:50 UTC
Rivr Luzade wrote:
Danika Princip wrote:
Rivr Luzade wrote:
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.



And everyone who is unsubbed between the change and the destruction of the station containing their stuff is just going to have to deal with it, right?

I know if I came back to find all my stuff gone, I wouldn't bother staying long...


There could be exceptions for people being unsubbed for longer than 6 months (as it is already the case with this kind of players logged off in space). You could also follow the news around a game that you've played for that much time and get your stuff into safety in time. And if you lost your stuff, a fresh start with only your skill points isn't that bad of a thing either as you keep the "fresh and fancy" experience alive longer.

Moreover, and that comes from CCP itself, many people turn their garbage into PLEX anyways to keep the value of their stuff, and these are unlikely to be stored in Sov 00 stations. Blink


There don't need to be any exceptions. If you put your stuff in a player owned (currently non-destructible) outpost you accept that ALL of that stuff could potentially be lost to you at any time should the station come under attack. I get that you may have the opportunity to firesale etc and destroying the outpost and everything in it is more permanent, but I think that's how nullsec should be. It should be more risky and more rewarding than it currently is. That being said, before they make player outposts destructible CCP really need to address the supercap power blocks.

I'd love to see sov mechanics completely overturned and made dynamic and occupancy based. I think it was you Rivr Luzade (sorry if it's not) who said small alliances don't belong in 0.0 because they don't provide the content EVE needs? I think it's the completely opposite situation. So much of 0.0 is unoccupied with a superblock holding sov, purely for moon mining purposes. Occupancy based sov would allow smaller alliances in and provide way more opportunities for PvP, PvE and Industry.
mynnna
State War Academy
Caldari State
#56 - 2014-06-16 20:25:17 UTC
Rittel wrote:
Makari Aeron wrote:
Rittel wrote:
Pros to destruction of stations:
--More PvP opportunities - well not exactly, more structure grinding and blob warfare
--More dynamic sov - doubtful, sov was more dynamic years ago and the mechanics have barely changed
--More risk - in the grand scheme of things its a minor increase in risk, randomly spawning concord into one system a week would have more effect.
--more assets being risked - not really, most people will only move the essentials everything else will stay in empire

the whole of Null sec needs to be revamped - Id rather see the pirate factions take over all of current null sec and then a load of new regions open up beyond that to replace current Null. But either way the entire Sov mechanic needs to be completely changed to make holding huge chunks of space hugely painful on your wallet - well into the 100s of billions of isk a month for the monster alliances we have today.


Then they would just have multiple smaller alliances hold the sov instead.


Its harder to co-ordinate a bunch of smaller alliances and it makes fracturing coalitions a bit easer. It also means there are things you could do to to make things harder - for example a 90% reduction in ratting bounties if you are in an alliance and the sov isn't yours. Discourages alliances getting too big but doesn't prevent it

Like I say, all of Null needs a revamp - poking a stick at little bits here and there isnt going to fix things.


I, too, think the best way to change something is to punch people in the **** repeatedly.

Never post again, kthx.

Member of the Goonswarm Economic Warfare Cabal

Dr Cedric
Science and Trade Institute
Caldari State
#57 - 2014-06-16 20:40:53 UTC
Im thinking that making station services fully destructible would be a better solution. You blow up the repair service, and randomly selected ships fall out, blow up some other service and cans of randomly selected items drops out. Blow up another and some poor corp's hangar gets emptied. Blow up cloning service and your 2B ISK HG pirate implate clone gets vacuumed!

I don't think blowing up the whole station is a good idea, but making it a relitively less safe place to store your goods is a good idea. Also gives the sov/station holder a reason to drop buy and make sure you haven't jacked some of their stuff!

Cedric

Nariya Kentaya
Ministry of War
Amarr Empire
#58 - 2014-06-16 21:01:39 UTC
Dr Cedric wrote:
Im thinking that making station services fully destructible would be a better solution. You blow up the repair service, and randomly selected ships fall out, blow up some other service and cans of randomly selected items drops out. Blow up another and some poor corp's hangar gets emptied. Blow up cloning service and your 2B ISK HG pirate implate clone gets vacuumed!

I don't think blowing up the whole station is a good idea, but making it a relitively less safe place to store your goods is a good idea. Also gives the sov/station holder a reason to drop buy and make sure you haven't jacked some of their stuff!

If its blowing up the station, at least they can justify it with timers and massive amount of HP, like commited titan fight levels of HP.

And what would eb the difference? if theyt ake your station obviously they are taking SOV, if they completely destroy the station, then it just hurts them more because THEY have to rebuild it, if its just taking out services, not only woudl they have much less HP, so destroyed more often, it woudl also be cheap as dirt to replace them, (not to mention it doesnt solve the "too-many-invincible stations in null" issue)

What I would like is if the only way to capture a station WITHOUT completely destroyign it, woudl be to have LEGION troops in your alliance (or contracted by your alliance) take it over. from the surface of the outpost to the inside in long drawn out boarding party fights.
Danika Princip
GoonWaffe
Goonswarm Federation
#59 - 2014-06-16 21:05:08 UTC
Devils Fighter wrote:
Rivr Luzade wrote:
Danika Princip wrote:
Rivr Luzade wrote:
And after such a change, you move all your stuff to Low sec or NPC 00 sec before you go on a leave, and it will be all there when you come back - easy to access and without the need for any shenanigans or tainting your char with unfavorable corp/alliance membership.

No need for Magic Postal Service.



And everyone who is unsubbed between the change and the destruction of the station containing their stuff is just going to have to deal with it, right?

I know if I came back to find all my stuff gone, I wouldn't bother staying long...


There could be exceptions for people being unsubbed for longer than 6 months (as it is already the case with this kind of players logged off in space). You could also follow the news around a game that you've played for that much time and get your stuff into safety in time. And if you lost your stuff, a fresh start with only your skill points isn't that bad of a thing either as you keep the "fresh and fancy" experience alive longer.

Moreover, and that comes from CCP itself, many people turn their garbage into PLEX anyways to keep the value of their stuff, and these are unlikely to be stored in Sov 00 stations. Blink


There don't need to be any exceptions. If you put your stuff in a player owned (currently non-destructible) outpost you accept that ALL of that stuff could potentially be lost to you at any time should the station come under attack. I get that you may have the opportunity to firesale etc and destroying the outpost and everything in it is more permanent, but I think that's how nullsec should be. It should be more risky and more rewarding than it currently is. That being said, before they make player outposts destructible CCP really need to address the supercap power blocks.

I'd love to see sov mechanics completely overturned and made dynamic and occupancy based. I think it was you Rivr Luzade (sorry if it's not) who said small alliances don't belong in 0.0 because they don't provide the content EVE needs? I think it's the completely opposite situation. So much of 0.0 is unoccupied with a superblock holding sov, purely for moon mining purposes. Occupancy based sov would allow smaller alliances in and provide way more opportunities for PvP, PvE and Industry.



Currently, if your stuff gets locked in, there are several different methods you can use to get it out. If it's destroyed, however, then that's potentially billions of ISK gone with no warning, no way of recovering it, and absolutely nothing you can do about it (assuming you're unsubbed. if you're subbed, there is merely nothing you can do about it.)

All it would do is encourage people to either keep their stuff in conquerable stations instead of outposts, or, more likely, not have their gear in nullsec at all. You keep harping on about wanting more people in nullsec, can you explain how making living in nullsec full time into an awful idea helps with this goal? Or how unsubbing leading to the loss of the entirety of one's assets helps the game in any way?
Silenar
Floating-Point Operations
appetite of nothing
#60 - 2014-06-16 21:56:22 UTC
CCP Ytterbium wrote:
You are right, null-sec is a bit static, but adding more outposts on its own won't solve the issue. If anything null-security space is already over-saturated with them right now.

What needs to be done first is to make Outposts destructible. Destroy one and all the stuff inside goes kaboom, and is dropped with regular loot mechanics. When that is in place and running, then we can think about ways to have more than one outpost per system.


Well I guess I'll get a head start moving ALL of my stuff to low sec instead of just most of it. I doubt Provi will last 2 weeks after these changes before every outpost burns.

The funny thing is I don't see this having any appreciable effect on most of null gameplay... people already fight hardest to hold outposts in sov warfare, so I don't see them fighting even harder... coalitions will just no longer use outposts as staging systems at all anymore, instead of just USUALLY using npc null/low sec staging systems. With stations being the sitting ducks they are against a larger foe, and providing fewer benefits (crius changes already means a pos can do 95% of what a station can do for 1/100th the cost), sov owners will mostly just stop building outposts, and people will go back to hiding in POS's instead of stations when they don't want to fight.

Would be nice if CCP applied the same amount of effort to something more useful, such as server multi-threading or other measures to reduce TIDI.