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Player Features and Ideas Discussion

 
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Fast topic about the RECONNECT TO LOST FIGHTER ?!? problem.

Author
ProtectorBR
The Scope
Gallente Federation
#1 - 2014-06-16 03:42:37 UTC
with the new fighter mechanics alot of people like me are using them to suport ther firends on the system, but i have a not so good connection and i receive alot of DC (disconects) so when i reconect or i use cloak all my fighters are lost.X

so, here some fair idea to in the carrier class the option of ''reconnect to lost drones'' the function NEED to be different, it need to affect the entirely system it is VERY reasonable because with the carrier already have signal to delegate every where in the damnn system, so it have NO REASON not have that option to reconnect also in the entirely system.X

sry for the english.
i love ccp.
Bernardo.
Arya Regnar
Darwins Right Hand
#2 - 2014-06-16 07:52:24 UTC
Do you love them enough?

EvE-Mail me if you need anything.

Tchulen
Trumpets and Bookmarks
#3 - 2014-06-16 09:55:56 UTC
Whilst I've never come across this problem I can see it being a pain. +1 to reconnecting to fighters anywhere in system.
Lloyd Roses
Artificial Memories
#4 - 2014-06-16 10:20:50 UTC
That could be so easily abused. When on grid, you can reconnect to any drone on your frequency.

If it were systemwide, you could just make a tour around safespots and drop a full load of fighters in any imaginable spot. Once your fighters are getting popped, you could just reconnect to those stored on safespots... Yielding infinite fighters in your supposed to be limited drone bay.

No, sounds bad.
Tchulen
Trumpets and Bookmarks
#5 - 2014-06-16 10:41:13 UTC
Lloyd Roses wrote:
That could be so easily abused. When on grid, you can reconnect to any drone on your frequency.

If it were systemwide, you could just make a tour around safespots and drop a full load of fighters in any imaginable spot. Once your fighters are getting popped, you could just reconnect to those stored on safespots... Yielding infinite fighters in your supposed to be limited drone bay.

No, sounds bad.


So, you're saying that you could, prior to a fight in a known system, load your carrier up with fighters warp around the system dropping fighters off at safe spots at what, 180mill per safe spot, having to dock each time to reload your bay with new fighters? Yes, I suppose you could but only in the same way that a Domi that's fighting in a known system can do that around the gates and stations.

Have a guess why people don't already do this? It's not as game breaking as you might think and with fighters it gets very expensive.

A potential counter to this is to make fighters scan-able if they aren't already. Then they could be stolen/destroyed which would make another use for scouts.
Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-06-16 11:29:16 UTC
Tchulen wrote:

So, you're saying that you could, prior to a fight in a known system, load your carrier up with fighters warp around the system dropping fighters off at safe spots at what, 180mill per safe spot, having to dock each time to reload your bay with new fighters? Yes, I suppose you could but only in the same way that a Domi that's fighting in a known system can do that around the gates and stations.

Have a guess why people don't already do this? It's not as game breaking as you might think and with fighters it gets very expensive.

A potential counter to this is to make fighters scan-able if they aren't already. Then they could be stolen/destroyed which would make another use for scouts.


Agreed, though it never hurts to come up with possible exploits and put them under scrutiny.

Though I can understand the issues, as with all disconnect related things, one has to explore the advantages/disadvantages for the suggester as well as all affected including scout, explorer and drone slavager professions.

Maybe the connect can be limited to full grids in a certain AU range. That way you still have some assistance getting them back but won't have to haggle ofer a few meters/km of range. Fighters far out are still viable to explorers or the effort to go and search form them ... as mentioned "If you love them enough!"

FT Diomedes
The Graduates
#7 - 2014-06-16 12:44:12 UTC
You can scan them down.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tchulen
Trumpets and Bookmarks
#8 - 2014-06-16 13:11:01 UTC  |  Edited by: Tchulen
FT Diomedes wrote:
You can scan them down.

Thanks. In which case I don't see a problem, really. The situation would be self policing. If people started hiding caches of fighters over systems there would end up being people searching for them and stealing or killing them.
Fer'isam K'ahn
SAS Veterinarians
#9 - 2014-06-16 13:30:47 UTC
Tchulen wrote:
FT Diomedes wrote:
You can scan them down.

Thanks. In which case I don't see a problem, really. The situation would be self policing. If people started hiding caches of fighters over systems there would end up being people searching for them and stealing or killing them.


Well, I already see the conficts popping up, cloaked scan freighters stealing them, sneaky palyers swapping them out, owners patroling their caches. And there is no guarantee for the owner to know by scanning down his cache bookmarks to check, if his fighters are still there, if they are still his to command or will aid his enemies now.

And who knows, maybe big blob fights get delayed or even cancled due to the new cat and mouse game of owners, swappers, thiefs and watchers... with mini battles and miro fleets...

More meta game, loving it - supported.
Syd Unknown
#10 - 2014-06-16 13:56:13 UTC  |  Edited by: Syd Unknown
NO, not a good idea.

Assigning Fighters from just outside your POS or at undock of station is risk-free pvp for the ship.
Now you want the drones to have no risk either??

I say NO to risk-free assigning Fighters.

I say MAN UP and either get your own ship on field or stop crying about the risk losing your fighters.
Bohneik Itohn
10.K
#11 - 2014-06-16 13:57:26 UTC
Biggest danger of all about leaving cache's behind for someone to find is that you never know if someone is waiting cloaked to point you when you go to collect. Losing fighter drones to savvy players is annoying, but losing your carrier is going to scare a lot of pilots away from doing the classic ammo dump method with fighters.

+1, there are enough mechanics in place already to keep this from being abused.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Tchulen
Trumpets and Bookmarks
#12 - 2014-06-16 14:09:06 UTC  |  Edited by: Tchulen
Syd Unknown wrote:
NO, not a good idea.

Assigning Fighters from just outside your POS or at undock of station is risk-free pvp for the ship.
Now you want the drones to have no risk either??

I say NO to risk-free assigning Fighters.

I say MAN UP and either get your own ship on field or stop crying about the risk losing your fighters.

Hmm... You might well be wrong about that. As I've never used fighters assigned to someone else for PvP I'm not certain of this but I'm fairly sure that if they shoot someone in pvp the carrier pilot gets an aggression timer that stops him from docking so pretty much not risk free. Outside POS, potentially less risky but being outside of the POS shield it's still at risk. Neither of those are actually risk free, just less risky that being in pvp on grid.

Your comment about changing the mechanics to remove fighter assigning has nothing to do with this thread and if you feel that strongly you should start another thread about that. Just a heads up though, you probably won't get much support for it.

And just to finish, I haven't read anyone in this thread cying about losing fighters. The way your post reads, you should probably breathe into a paper bag for a while and watch some youtube vids of cute kittens or something. Sounds like you need to calm down Blink

EDIT - Oh, you mean the OP. I don't think he's crying about losing fighters in general, per se. He's complaining about losing them through disconnecting, not gameplay. That's pretty much a legitimate complaint considering the game mechanics allow them to be assigned to something that isn't on grid.
ProtectorBR
The Scope
Gallente Federation
#13 - 2014-06-16 22:06:52 UTC
Lloyd Roses wrote:
That could be so easily abused. When on grid, you can reconnect to any drone on your frequency.

If it were systemwide, you could just make a tour around safespots and drop a full load of fighters in any imaginable spot. Once your fighters are getting popped, you could just reconnect to those stored on safespots... Yielding infinite fighters in your supposed to be limited drone bay.

No, sounds bad.


already have mechanics in game to avoid heavy abuse, but if get to the point , well ,put some of a timer to you reconnect, like in minutes or something... there problem solved.
ProtectorBR
The Scope
Gallente Federation
#14 - 2014-06-16 22:28:41 UTC  |  Edited by: ProtectorBR
Syd Unknown wrote:
NO, not a good idea.

Assigning Fighters from just outside your POS or at undock of station is risk-free pvp for the ship.
Now you want the drones to have no risk either??

I say NO to risk-free assigning Fighters.

I say MAN UP and either get your own ship on field or stop crying about the risk losing your fighters.


A titan cost thousands of dolares to make, and many of them are used just for bridging and it is risk free, but not us, this is NOT RISK FREE, do you know how much a fighter cost ? , it cost like almost 3x times the cost of a cruiser and drop 3000000x faster so yea... nice try...
Sradoc
Sradoc Corporation
#15 - 2014-08-24 12:25:37 UTC
ProtectorBR wrote:
with the new fighter mechanics alot of people like me are using them to suport ther firends on the system, but i have a not so good connection and i receive alot of DC (disconects) so when i reconect or i use cloak all my fighters are lost.X

so, here some fair idea to in the carrier class the option of ''reconnect to lost drones'' the function NEED to be different, it need to affect the entirely system it is VERY reasonable because with the carrier already have signal to delegate every where in the damnn system, so it have NO REASON not have that option to reconnect also in the entirely system.X

sry for the english.
i love ccp.
Bernardo.


This is probably a good idea, seeing as how Fighters actually have living pilots (look closely! you can see their little bodies in the cockpit) you should be able to just ... pick up the phone and call them. Simple enough. They can chase after hostiles around a system with all day... they should be able to find their carrier!

+1
Christopher Mabata
Northern Accounts and Systems
#16 - 2014-08-26 18:20:40 UTC
This is a pain in the ass no doubt there, if i have fighters chasing a target about and suddenly have to go triage and dont have time for them to come back 300 km/s they Disconnect and i cant reconnect after triage because theyre "too far away" yet for some reason i can remain connected bashing a POS from station with an MWD tristan as drone bunny.

After the fight i then have to scan them down, scoop them, and bring them back, or risk the carrier by warping in on them, reconnecting and recalling and hopefully warping off again in one piece. While theyre should be some risk the entire idea of the "Cannot reconnect because range issues" bit is certainly more than frustrating and a bit quirky.

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