These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Best race for transport ships?

Author
Inir Ishtori
Perkone
Caldari State
#1 - 2014-06-15 22:01:47 UTC
Assuming you would use your BR in low/null and the DST in high sec only, what would be your race of choice to train into transport ships after Kronos release?
Dato Koppla
Kiwis In Space
Shadow Cartel
#2 - 2014-06-15 23:40:47 UTC
Inir Ishtori wrote:
Assuming you would use your BR in low/null and the DST in high sec only, what would be your race of choice to train into transport ships after Kronos release?


Amarr cause Prorator has the most cargo of the BRs and you'll be using those alot more than DSTs.
Atomeon
Federal Navy Academy
Gallente Federation
#3 - 2014-06-15 23:50:31 UTC
well they said whats best for cargo.
Mastodon is best for tanking, nice base resists +5 mid slots :)
Iyokus Patrouette
Noir.
The Network.
#4 - 2014-06-16 01:13:50 UTC
Gallente. . because it's green.

---- Advocate for the initiation of purple coloured wormholes----

GordonO
BURN EDEN
#5 - 2014-06-16 01:18:41 UTC
depends on the cargo you carrying, but whatever gives the most lows for either cargo expander or warp core stabs. Fit just enough expanders to take the cargo and the rest stabs. Once you caught.. you dead.. so try not to get caught.

... What next ??

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-06-16 02:38:24 UTC
amarr, because low slots
Ireland VonVicious
Vicious Trading Company
#7 - 2014-06-16 03:46:19 UTC
Amarr.
Claud Tiberius
#8 - 2014-06-16 04:22:34 UTC
All the races are good ... in their own way.

Personally I use the Badger for low sec (and because Caldari is the race I've trained).

In the future I may decided to use the Crane, but it is expensive.

May I suggest for trips through low sec you need to:
Add a buffer to your hp (i.e a shield extender or armour plating) to prevent you from insta-popping. Shield/armour resistances and Ancilarry boosters are a favorite, because they do not add weight to the ship or add to your signature radius (enemy locking time).
Add as many warp stabs as possible (in my experience, 4 is enough).
Fit all the rigs with agility modifiers to, reduce your align time.
Add an improved cloaking device. You never know when it may come in handy because not all gate camps are 2/3 people. Sometimes there are 10 or 20 people, and you need to hide until the area is safe to warp away from.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Taegessia
Doomheim
#9 - 2014-06-16 04:55:22 UTC  |  Edited by: Taegessia
Minmatar for the better stats at speed,agility,signature radius & high base em resist, with adequate cargo for most jobs.

I really like the more balanced mix of lows & meds of the Minmatar. While cargo is the primary function of these hulls, there is the factor of safety to consider, when it arises. More meds provide role versatility and a better shield tank.

"Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".

The Djego
Hellequin Inc.
Mean Coalition
#10 - 2014-06-17 02:10:03 UTC  |  Edited by: The Djego
Minmatar, since speed and agility is king and the Mastodon can fit up the best tank for high sec in a practical fitting(yes this means you have to skip the mjd).

If you want to use the DST for low sec/0.0 to, currently gallente and amarr are far cheaper options to combine a high sec alpha prove tank, mwd+cloak, and mjd in one fitting(and by cheap I mean 600M+ compared to hitting 1.5B+ for practical fittings) because the ridiculous fitting restrictions on the mini and caldari hauler(where you are 1-2 pg or cpu short for the interesting fitting options, even with expensive mods to save every bit of cpu and pg and all 5, including shield upgrades and astronautic rigging for warp speed rigs etc.). However this is the point of view of a person that hauls a lot of stuff from A to B nearly every day, I would have no issues spending over a billion on a mastodon if it produces similar good results or even a bit better ones in my case(since I rate speed and agility very high on my haulers), but currently mini and caldari DSTs are just to fitting starved for the interesting fittings, if you are not willing to sacrifice the warp speed to fix it(I am not, and I guess people that use them a lot are in the boat).

Edit: I currently settled on amarr and training amarr Indu up to 5 as we speak, since the Impel produces fairly good results in low sec with as flexible DST on one of my other chars and I couldn't find something comparable in performance for the mastodon. This is with a quite bit of agility and speed imps for the mwd + cloak movement, without that you probably need a interia stabilizer instead of the thermic plating(I even switch it out for low sec for easier mwd+cloak bouncing after a mjd jump, what works very well given that the char got a specific implant set to move a mwd+claok orca to). Overall I am still looking for a bit more pg and cpu on the mastodon to come up with something similar that is not so depended on a specific imp set(and I am willing to pay a quite a bit more for that comfort).

[Impel, Move Me!]
Federation Navy 800mm Reinforced Steel Plates
True Sansha Reactor Control Unit
True Sansha Reactor Control Unit
Centii A-Type Thermic Plating
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
Damage Control II

Medium Micro Jump Drive
Experimental 10MN Microwarpdrive I

Caldari Navy Cloaking Device
Sisters Core Probe Launcher, Sisters Core Scanner Probe /OFFLINE

Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-06-17 10:16:41 UTC
Ralph King-Griffin wrote:
amarr, because low slots
^^ this. Gallente works, too.

You will often be doing 'asymmetrical' trips, for example hauling lots of stuff in one direction and going back almost empty, or vice versa. Also, though your OP was clear, you may find yourself using your transports in different sec status regions.

Moar low slots give you the flexibility to change your mods and adapt your fits to whatever is more useful for that specific trip, among tank, warp stabs, agility mods or cargo space.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Val'Dore
PlanetCorp InterStellar
#12 - 2014-06-17 12:19:16 UTC
Minmatar, because all of the reasons to use Transport Ships have nothing to do with cargo capacity. Especially now with the Fleet Hangar.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Odithia
Ministry of War
Amarr Empire
#13 - 2014-06-17 14:05:32 UTC
Are you sure that the Mastodon field a better tank than the Bustard?

Also Wtf is that Impel fit, looks like it makes you a loot piñata worth ganking even without Cargo.
Val'Dore
PlanetCorp InterStellar
#14 - 2014-06-17 22:28:40 UTC
Mastodon has better native resists.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Cyniac
Federal Navy Academy
Gallente Federation
#15 - 2014-06-17 22:42:25 UTC
Gallente... because I trained up nine alts to fly the occator and I'm not going to change now :p
Marc Durant
#16 - 2014-06-18 00:51:16 UTC
Shield fits rely on invuls which means you have to enable them every time, armour fits work fine with EANM. Also, you really want 2-3 midslots for other modules so shield doesn't make much sense to begin with. They CAN get way more EHP if you focus on it so for high sec afk hauling they work fine but as a whole package not so much.

Impel only has 2 mid slots, Occator has 3. So that's MWD (for MWD/cloak from the gate), MJD to get out of bubbles/trouble and an ECM burst for anyone getting within scram range when you're trying to MJD. Impel and Occator get similar EHP with similar fittings, Occator is faster and it even gets slightly more cargo room.

Occator wins imo.

Yes, yes I am. Thanks for noticing.

The Djego
Hellequin Inc.
Mean Coalition
#17 - 2014-06-18 09:06:43 UTC
Odithia wrote:
Also Wtf is that Impel fit, looks like it makes you a loot piñata worth ganking even without Cargo.


It is how you fit a DST when you expect to get shoot anyway(by the value of the cargo itself or because you use it in low sec/0.0 to) and want to maximize the survivability, mobility and utility on a hull you use for 500+ jumps some days.

It probably looks as funny to you as the general advise about hauler fittings from other people looks to me. Stabs that will do nothing against alpha, HICs or bumping, hulls full of cargo extenders with zero tank, slow ass warp fittings that would cost you hours on a busy day, burst ECM that prevents you from using gate and is highly ineffective in practice, considering one shield extender as enough instead of calculating the tank with a set goal of tornado volleys in mind, fittings without mwd that are dead in the water and can't move, and people that not realizing that without the mjd survivability is pretty poor, because of the lack of speed and agility for proper mwd manoeuvring like on the tier 1 haulers or blockade runners.

A 650M DST is absolutely ok for a ship I utilize a lot, to protect the cargo, the pilot and to save me time, because losing a hauler if you actually need that stuff moved from point A to point B is a major issues of getting a new hauler, replacing the cargo(like ships), and doing the trip all over again. The reason for that is that you can't simply buy the stuff at location B, because that is far away from any kind of trade hub or developed market. At least in the eyes of somebody that did alliance levels of logistics and even nowadays does a lot of hauling nearly every day and knows that there is a major difference between afk piloting a freighter in high sec and moving a certain amount of ships, mods and other stuff to location X, disregarding of the sec status in a short amount of time without relaying on a pos or jump bridge network.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Carniflex
StarHunt
Mordus Angels
#18 - 2014-06-18 09:11:11 UTC
Occator.

The thermal/kin resists go directly against catalysts/vextors damage types and has enough lows for 5x inertial stabs plus a damage control.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Odithia
Ministry of War
Amarr Empire
#19 - 2014-06-18 11:49:19 UTC
The Djego wrote:
Odithia wrote:
Also Wtf is that Impel fit, looks like it makes you a loot piñata worth ganking even without Cargo.


It is how you fit a DST when you expect to get shoot anyway(by the value of the cargo itself or because you use it in low sec/0.0 to) and want to maximize the survivability, mobility and utility on a hull you use for 500+ jumps some days.

It probably looks as funny to you as the general advise about hauler fittings from other people looks to me. Stabs that will do nothing against alpha, HICs or bumping, hulls full of cargo extenders with zero tank, slow ass warp fittings that would cost you hours on a busy day, burst ECM that prevents you from using gate and is highly ineffective in practice, considering one shield extender as enough instead of calculating the tank with a set goal of tornado volleys in mind, fittings without mwd that are dead in the water and can't move, and people that not realizing that without the mjd survivability is pretty poor, because of the lack of speed and agility for proper mwd manoeuvring like on the tier 1 haulers or blockade runners.

A 650M DST is absolutely ok for a ship I utilize a lot, to protect the cargo, the pilot and to save me time, because losing a hauler if you actually need that stuff moved from point A to point B is a major issues of getting a new hauler, replacing the cargo(like ships), and doing the trip all over again. The reason for that is that you can't simply buy the stuff at location B, because that is far away from any kind of trade hub or developed market. At least in the eyes of somebody that did alliance levels of logistics and even nowadays does a lot of hauling nearly every day and knows that there is a major difference between afk piloting a freighter in high sec and moving a certain amount of ships, mods and other stuff to location X, disregarding of the sec status in a short amount of time without relaying on a pos or jump bridge network.

If you get properly tackled (by a triple point or buble+scramble) you will die anyway, MJD, MWD or not, the MJD is only useful against bump, and both get cancelled by a scramble.
The tank is only useful to survive some burst damage, and for this reason, in all your ~elite hauling~ you will want to use active hardeners that you can overheat on demand to get some ludicrous EHP.
The Djego
Hellequin Inc.
Mean Coalition
#20 - 2014-06-18 12:40:16 UTC  |  Edited by: The Djego
Odithia wrote:

If you get properly tackled (by a triple point or buble+scramble) you will die anyway, MJD, MWD or not, the MJD is only useful against bump, and both get cancelled by a scramble.
The tank is only useful to survive some burst damage, and for this reason, in all your ~elite hauling~ you will want to use active hardeners that you can overheat on demand to get some ludicrous EHP.


You will die in any of your fittings(that you posted in another thread) as well, so will any hauler in a situation where it doesn't get out any more outside of empire. The reason why it is fitted the way it is, is that it does relay on 3 defence layers instead of just one(and the raw EHP is by far the weakest one since it only allows you to survive in bad situation, not in actively preventing them). The first layer is mwd + cloak, as it is for any hauler that transports stuff of value in empire or low/0.0/WH space. In empire it never got penetrated(even on my Orcas that are far more clumsy) and only failed me twice in low sec(with the with the wreathe that is also using a proper fitting since I used it over the prowler by the ability to move BCs with it), once by spawning to close to a camp and the 2. time by having a thrasher with assisted drones de cloaking me. In both cases your 2. line of defence(speed in that case, mjd for a DST) gives you a good chance to get out of it, or back to the gate. The 3. line is pure EHP that lets you survive a few hits during the mjd spool up or getting out of point range/back to the gate with a mwd. Pure EHP will not save you in any situation outside of empire and travelling empire in my fittings is even saver for me as flying a, for me completely impractical, EHP brick(for the simile reason that you avoid scanning at gates as well). The simple reason why I don't need a massive EHP number is that chances are very low that I will have to relay on the EHP defence layer at all, since I have lots of options to prevent this in the first place. However I have no problems adding quite a bit on it at the cost of 2 A type ANPs, because when I really need it, I rather have as much there as I can get without changing the overall fitting concept of mine.

MJD is very useful in decloak situations or when you spawn to close to relay on mwd on cloak to escape. Another use case is to disengage at undocks with limited hard tackle.

Besides you should double check the CPU on the DSTs, especially with warp speed rigs and mwd, cloak, mjd fittings hardeners are out of the question for any of them. A lot of people think they could overheat and activate the hardeners very fast against a insta lock alpha fitting, from my personal experience, most of the time this is not the case because of server lag, even if you have the modules and the overheating on the key bind and fully in the muscle memory that it is only a reflex to you, rather than a thought process.

Hauling on a more proficient level is not about to resist as much damage as possible when you get shoot, is combining as much efficiency(speed and cargo) while being able to avoiding to get shoot and tackled in the first place, because sufficient effort on the other side it is very easy to lose the ship in that situation, disregarding of the fitted tank.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

12Next page