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Why does the expanded probe launcher need so much CPU?

First post
Author
Mayhaw Morgan
State War Academy
Caldari State
#21 - 2014-06-14 22:51:18 UTC
Solecist Project wrote:
Because [an expanded probe launcher] would be seriously OP if it was easily fittable to any ship out there.


+1
Finding people is definitely an overpowering ability for just any ship to have. In addition, CCP should nerf approaching other ships on grid, locking other ships, and possibly seeing them at all, as all these things make interacting with them so much more possible . . . and interaction is bad.

I, for one, support removing combat probing from the game entirely. In fact, there should be an exclusion zone of maybe 100,000 km around any ship in space not at a celestial. No warping directly to anyone!
Ramona McCandless
Silent Vale
LinkNet
#22 - 2014-06-14 22:56:34 UTC
Mayhaw Morgan wrote:
Solecist Project wrote:
Because [an expanded probe launcher] would be seriously OP if it was easily fittable to any ship out there.


+1
Finding people is definitely an overpowering ability for just any ship to have. In addition, CCP should nerf approaching other ships on grid, locking other ships, and possibly seeing them at all, as all these things make interacting with them so much more possible . . . and interaction is bad.

I, for one, support removing combat probing from the game entirely. In fact, there should be an exclusion zone of maybe 100,000 km around any ship in space not at a celestial. No warping directly to anyone!


The word easily clearly means something different in Morganite

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Barton Breau
University of Caille
Gallente Federation
#23 - 2014-06-14 23:11:31 UTC
Ralph King-Griffin wrote:

Somewhat relevant shameless plug for a mate of mine.


That was like watching paint dry.
Ralph King-Griffin
New Eden Tech Support
#24 - 2014-06-15 00:21:10 UTC
Barton Breau wrote:
Ralph King-Griffin wrote:

Somewhat relevant shameless plug for a mate of mine.


That was like watching paint dry.

never said you'd enjoy it did iBlink
Xercodo
Cruor Angelicus
#25 - 2014-06-15 01:10:26 UTC  |  Edited by: Xercodo
Expanded Launcher Heron, complete with a grav cap, T2 improved cloak, data and relic analyzers, some scan upgrades and a 1MN MWD

But yeah, the expanded launcher has stupid amounts of CPU because it;s made specifically to fit to ONLY the ships that are made for it. But if you're willing to gimp the hell out of a combat ship you're more than welcome to....

The Drake is a Lie

Brian Harrelstein
Science and Trade Institute
Caldari State
#26 - 2014-06-15 04:33:20 UTC
Belt Scout wrote:
EDIT; Op, train everything in engineering to lvl5 and watch how easy it gets to fit ships.


Already at 4's, CPU management 5.

Xercodo wrote:
Expanded Launcher Heron, complete with a grav cap, T2 improved cloak, data and relic analyzers, some scan upgrades and a 1MN MWD

But yeah, the expanded launcher has stupid amounts of CPU because it;s made specifically to fit to ONLY the ships that are made for it. But if you're willing to gimp the hell out of a combat ship you're more than welcome to....


I guess I'm doing it wrong. (TM)Lol

Ammzi wrote:
******* biomass yourself.


Yes, mommy. I'll get right on that. Let me just flush 10M SP and 6 months down the toilet. Roll
Erufen Rito
Republic Military School
Minmatar Republic
#27 - 2014-06-15 04:38:56 UTC
Brian Harrelstein wrote:
Ramona McCandless wrote:
The single most useful scanning item in the game should be easier to use and the fact that all ships with scanning bonuses give it bonuses isnt enough?


You mean frigates? It ain't fitting on a Heron, that's for sure.

Pssst, less **** skills would be a good start. My heron can fit it just fine.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tetsuo Tsukaya
Perkone
Caldari State
#28 - 2014-06-15 05:43:41 UTC
Mayhaw Morgan wrote:
Solecist Project wrote:
Because [an expanded probe launcher] would be seriously OP if it was easily fittable to any ship out there.


+1
Finding people is definitely an overpowering ability for just any ship to have. In addition, CCP should nerf approaching other ships on grid, locking other ships, and possibly seeing them at all, as all these things make interacting with them so much more possible . . . and interaction is bad.

I, for one, support removing combat probing from the game entirely. In fact, there should be an exclusion zone of maybe 100,000 km around any ship in space not at a celestial. No warping directly to anyone!


Try leaving high sec, scrub.

Combat probing is one of the single most powerful roles in the game. If you can't see how it would be unbalanced to give every ship that ability, you need to venture out of the starter systems and take a trip to low/null/wormholes for a little perspective

Nevyn Auscent
Broke Sauce
#29 - 2014-06-15 07:13:26 UTC
Xercodo wrote:
Expanded Launcher Heron, complete with a grav cap, T2 improved cloak, data and relic analyzers, some scan upgrades and a 1MN MWD

But yeah, the expanded launcher has stupid amounts of CPU because it;s made specifically to fit to ONLY the ships that are made for it. But if you're willing to gimp the hell out of a combat ship you're more than welcome to....

Congratulations, you have made a crappy heron that can probe down ships.... and run sites with no NPC's, and dies if anything sneezes in it's direction.

The CPU requirement is so high to stop any ship fitting it without sacrifice. That doesn't mean that there shouldn't be some decent non T3's able to fit it without sacrificing literally all combat ability. A T2 cruiser perhaps (Like those 'Recons, lets actually allow them to recon, especially those combat recons who totally should have combat probes). Which has a role bonus to bring the CPU cost down to sensible levels without making it 0.

It's a poor mans hack fix atm to a problem and could certainly be improved.
Grimpak
Aliastra
Gallente Federation
#30 - 2014-06-15 07:49:54 UTC
honestly, the only problem I have with the expanded probe launchers isn't the launchers themselves, but the fact that the SOE ships don't have any fitting bonuses for those thingsSad




besides that... they're okay, I guess?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Mayhaw Morgan
State War Academy
Caldari State
#31 - 2014-06-15 08:15:50 UTC
Tetsuo Tsukaya wrote:
Combat probing is one of the single most powerful roles in the game . . . it would be unbalanced to give every ship that ability


I can combat probe someone all day. If I don't have the ability to blow them up or otherwise interrupt them, what does it matter? And, if I do have the ability to interrupt them, then why should they be safe just by being out in the middle of nowhere?

Essentially, you are arguing that people need to be protected from other people, but, let's look at the protections that are already in place. There are warp-in beacons that suck you to them when you warp into some sites, mobile scan inhibitors, ECCM modules and other measures to make yourself harder to scan down, cloaking devices, warp gates that force you to go through a second warp cycle, force you to decloak, and prevent you from warping directly into contact, targeting delays after decloaking, no manual warp control, deadspace restrictions to on-grid warping within pockets, dscan, etc. And, after all that, you still have to gimp the bejeezus out of your battlecruiser to fit an expanded probe launcher in that utility high slot just to launch unbonused probes and scan half as efficiently as some noob-alt in a Heron who is going to squad warp his main to the same place in a fully-enabled combat ship.

I am far less concerned about a Hurricane or a Rokh scanning me down than a Helios or a scanning, cloaky Proteus. Tell me again about this "balance" that is achieved by preventing Ibises from warping in on me. I'm not seeing it.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#32 - 2014-06-15 15:22:48 UTC
Removed a post with a personal attack.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ramona McCandless
Silent Vale
LinkNet
#33 - 2014-06-15 15:25:30 UTC
Brian Harrelstein wrote:
Belt Scout wrote:
EDIT; Op, train everything in engineering to lvl5 and watch how easy it gets to fit ships.


Already at 4's, CPU management 5.


Am I missing something here?

VI = V now?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#34 - 2014-06-15 16:47:02 UTC
Ramona McCandless wrote:
Brian Harrelstein wrote:
Belt Scout wrote:
EDIT; Op, train everything in engineering to lvl5 and watch how easy it gets to fit ships.


Already at 4's, CPU management 5.


Am I missing something here?

VI = V now?

IV = IV
VI = IV+II

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#35 - 2014-06-15 16:50:15 UTC
To be quite freaking honest ...

It's really easy to fit a combat probe launcher on a tornado for sniping targets.

Did so in lowsec, was quite nice... sentry turrets are a bugger though.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#36 - 2014-06-15 20:33:54 UTC
Brian Harrelstein wrote:
It's nuts. On some ships you have to sacrifice a high slot or two, even though you have a utility high free. I really wish they would lower its requirements or give a ship a role bonus to use the damned thing. What?


What next? You want it to be a built-in module so you don't even have to sacrifice a high slot?

No. Go sit in the corner, and think about how terrible your idea is.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
GreenSeed
#37 - 2014-06-15 21:02:20 UTC
Nevyn Auscent wrote:
Xercodo wrote:
Expanded Launcher Heron, complete with a grav cap, T2 improved cloak, data and relic analyzers, some scan upgrades and a 1MN MWD

But yeah, the expanded launcher has stupid amounts of CPU because it;s made specifically to fit to ONLY the ships that are made for it. But if you're willing to gimp the hell out of a combat ship you're more than welcome to....

Congratulations, you have made a crappy heron that can probe down ships.... and run sites with no NPC's, and dies if anything sneezes in it's direction.

The CPU requirement is so high to stop any ship fitting it without sacrifice. That doesn't mean that there shouldn't be some decent non T3's able to fit it without sacrificing literally all combat ability. A T2 cruiser perhaps (Like those 'Recons, lets actually allow them to recon, especially those combat recons who totally should have combat probes). Which has a role bonus to bring the CPU cost down to sensible levels without making it 0.

It's a poor mans hack fix atm to a problem and could certainly be improved.


what are you talking about? why would you even try to fit a tank on a heron? why would you do anything but a NPC less site on a heron? why would you want to carry around combat probes if you are doing sites?

the only situation where you would do sites with NPCs is if you were doing pve, and in that case a probe lancher is enough, and you will find the site in seconds thanks to the midslots/rigs filled with scan bonus stuff, then come back in a proper combat ship and do it. and the combat ship doesn't need an exp probe launcher for def, all it needs is Dscan.

honestly any scenario where the high CPU cost of an exp probe launcher would have any effect on the viability of the ship fitting it, is just made up.
Solecist Project
#38 - 2014-06-15 21:14:01 UTC  |  Edited by: ISD Ezwal
This whole discussion is completely pointless since the introduction of mobile depots.

And besides that ... I managed to fit a combat probe launcher
onto a fully functional high speed tackling interceptor ...

... so it's not half as bad as OP makes it out to be.


*Snip* Please refrain from personal attacks. ISD Ezwal.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Mayhaw Morgan
State War Academy
Caldari State
#39 - 2014-06-16 02:35:02 UTC
GreenSeed wrote:
what are you talking about? why would you even try to fit a tank on a heron? why would you do anything but a NPC less site on a heron? why would you want to carry around combat probes if you are doing sites?

the only situation where you would do sites with NPCs is if you were doing pve, and in that case a probe lancher is enough, and you will find the site in seconds thanks to the midslots/rigs filled with scan bonus stuff, then come back in a proper combat ship and do it. and the combat ship doesn't need an exp probe launcher for def, all it needs is Dscan.

honestly any scenario where the high CPU cost of an exp probe launcher would have any effect on the viability of the ship fitting it, is just made up.

You'd try to fit a tank on a Heron so that it doesn't die easily. You'd warp into something other than an NPC-less site if you had just combat probed someone down and didn't know what you were warping into but needed to get there quickly to land point, maybe. I'll leave it to your imagination why you'd want to have the ability to use combat probes in your PVE Heron, but rest assured that there are plenty of good reasons if you think about it.

You're really just begging the question. Nobody is talking about a theoretical PVE Heron needing combat probes, except maybe you. Heron is a Tech I scanning frigate, like a Condor is a Tech I tackling frigate, so, let me ask this: Should a Condor have to massively gimp it's fitting in order to fit a warp disruptor?

I've had plenty of scenarios where the high CPU cost of an expanded probe launcher significantly reduced my ship's tank, DPS, speed, etc. I made them up in my fitting window in the EVE client, so I guess they were technically "made up".

Solecist Project wrote:
This whole discussion is completely pointless since the introduction of mobile depots.

And besides that ... I managed to fit a combat probe launcher
onto a fully functional high speed tackling interceptor ...

... so it's not half as bad as OP makes it out to be.


I've also managed to fit an expanded launcher onto quite a few ships that are not typically thought of as scanning ships, but I wouldn't claim that means it's not a problem. Without seeing your "fully functional" interceptor, I'm going to guess it has about it's entire low and rigging slots dedicated to CPU.

As for mobile depots, you could also say that stations make this discussion moot, or Orcas make this conversation moot, or carriers and titans make this conversation moot . . . but they don't. Scanning is an attention-intensive activity. Fiddling with a mobile depot and your fittings while you scan with unbonused combat probes is going to degrade the efficiency of the process and give you a larger blindspot in your awareness than you should find acceptable.

We all understand that fitting an expanded launcher onto most ships in EVE CAN be done, but there is a glaring reason NOT to do it, most of the time. That reason is that your ship will be dead on contact with any reasonably prepared opponent. That's why CCP literally has to gimp an opponent's ability to even see your scanning ship or it will have that little viability in a fight. It's also just one more advantage that is afforded to the larger force in the effort "to LOCATE, close with, and destroy the enemy." since the larger a force is, the more likely that it can spare a ship to dedicate to scanning.

. . .

Ya know; God forbid some elite solo player have the ability to use a competent combat ship to find you in space before your blob had properly formed up and and received its marching orders. He might kill half of you before you even knew he was there . . . and then he might kill the other half of you after you'd figured it out.
Felicity Love
Doomheim
#40 - 2014-06-16 03:17:39 UTC
Brian Harrelstein wrote:
... or give a ship a role bonus to use the damned thing. What?


Well spotted, sir.

I look forward to your next great moment in EVE.

Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

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