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Warfare & Tactics

 
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AB Brawlers, whats your contingency plan when a kiting ship shows up?

Author
Wu Jiaqiu
#1 - 2014-06-15 02:58:49 UTC
I spread my cheeks when I am in a ship with an AB + Turrets / Rockets that do not hit far enough.
Yang Aurilen
State War Academy
Caldari State
#2 - 2014-06-15 03:05:03 UTC
If in plex: approach with overheated web, scram and AB.
If not in plex: call for friends and hope for the best.

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Bienator II
madmen of the skies
#3 - 2014-06-15 03:35:42 UTC
if you can't fight it for whatever reason and it points you you can drop a mobile MJD or depot/starbs refit combo.

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Shelom Severasse
The Disney World Federation
Fraternity.
#4 - 2014-06-15 03:41:00 UTC
dscan. if something shows up and you dont think can kill it before it kills you for whatever reason, gtfo
Wu Jiaqiu
#5 - 2014-06-15 03:54:29 UTC
Bienator II wrote:
if you can't fight it for whatever reason and it points you you can drop a mobile MJD or depot/starbs refit combo.


This is genius. I did not know this even existed.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#6 - 2014-06-15 10:16:21 UTC
Try to slingshot to get them away, most people just keep at range/ or orbit, if your ship can pull around 1.5 km/s getting away is quite doable.

Align to your escape point, then burn in the opposite direction, when the kiter's moving roughly in the same direction as yours, align again to your escape point and overheat, often you'll get past the 24 Km mark and slip away, if they didn't OH their point in time.


You can try the opposite manouver as well and try getting them web, altough it's much harder
Ohm's Law's
University of Caille
Gallente Federation
#7 - 2014-06-15 12:14:45 UTC
With the prevalence of kiting ships these days, especially a few months ago or so and all the kiting condors and **** running around, i basically gave up on close range brawlers. I love brawling however, so i evolved my tactics more towards scram kiting/brawling, usually with a rail Comet or Incursus. Bonus with these is that u can load Spike or Fed navy lead and at least have a decent chance of driving off a kiter like a slicer and condor.
Ofc sometimes wen caught in an ab ship by a kiter u are boned no matter how much slingshotting etc u do, but thts the risk u take wen u decide to take ur brawling ship out.
Other tactics u can try aswell are try and get them to hang up on structures ie if in an asteroid belt fly thru the belt and if they bounce off a roid or some **** u can sometimes get away or kill them.
Remember aswell that the kiter has his own set of problems, kiting is a skill intensive style to do well, and he is prob battling cap issues on top of making sure he stays in the sweet spot for damage application and range control, if he has links tho his job is far easier.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2014-06-15 12:39:46 UTC
150mm rails are great for that..

Even if you can't kill something you can very often pressure kiters enough to make them skittish and make them leave point range of you.

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Zarnak Wulf
Task Force 641
Empyrean Edict
#9 - 2014-06-15 14:08:34 UTC
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#10 - 2014-06-15 15:31:21 UTC
OH AB and hope he's bad.

Pretty much it.
Loraine Gess
Confedeferate Union of Tax Legalists
#11 - 2014-06-15 15:33:13 UTC
Deaggress and abuse my local gate/station/POS terrain
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2014-06-16 12:59:13 UTC
Zarnak Wulf wrote:


That exact scene popped into my head.

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STSxLight
Blue Republic
RvB - BLUE Republic
#13 - 2014-06-16 15:16:09 UTC
Go inside the plex, stay at 0 with ab runing, scram web heat, when they land spawm aproach and lock.

If they are already in ,go to another plex and wait for them there.

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STSxLight
Blue Republic
RvB - BLUE Republic
#14 - 2014-06-16 15:20:53 UTC
PS. If you warp to a acc gate of a plex, and the kiter is waiting for you there at range, spawm activate on the gate, you will slide inside no matter how low his locking range is.

Ex you are in a atron in warp to a plex gate, a Crow with a 1 second lock time is waiting at range, if you spawm activate on the gate dosent matter what lock time he has, you will always go in 100% without being locked. (dosent matter if it takes 4 5 seconds to automaticaly alig.warp as long as you spawm activate )

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

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elitatwo
Zansha Expansion
#15 - 2014-06-16 15:43:01 UTC
Fly a Succubus and scare them with pulse lazors Twisted

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Gully Alex Foyle
The Scope
Gallente Federation
#16 - 2014-06-16 16:05:45 UTC
STSxLight wrote:
Go inside the plex, stay at 0 with ab runing, scram web heat, when they land spawm aproach and lock.

If they are already in ,go to another plex and wait for them there.
Small tweak: overheat ab too, but leave it off (else it will burn out); activate it immediately after hitting approach.

Also: the faster lock times of the 'attack' frigates (atron/condor/executioneer/slasher) increase chances of success. On the contrary, it will hardly ever work (against a frig) with the lowish scan res of AFs, dessies and above (unless you rock a sebo of course).

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