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Fleet Formations

First post
Author
Rek Seven
University of Caille
Gallente Federation
#41 - 2014-06-12 20:51:10 UTC
Okay, opinion seem to be split as to whether fleet formation support would be useful and i think the relevant points have been made now. Thanks guys.

I really like the idea about fleets being able to exit warp in a preset formation. Fleet formation is already a big part of PVP but I feel without in-game support, the blob formation will always win.

If nothing else, i hope that we see fleets fighting in formation because it would look awesome!
Saisin
Chao3's Rogue Operatives Corp
#42 - 2014-06-12 23:19:51 UTC
One of the many things that drew me away from fleets fights is the discrepancy between the Eve trailers and the real fleet fight look where ships are are all over the place direction wise.

Fleet formation would be great for that immersion aspect.

In term of game effect, what about moving 10 or 20% of links effect for wings that are following formation set by the wing leader! with the type of bonus being given by the selected formation.
A simple UI for each ship would help ships fall into said formation, matching formation speed and position, and each ship would receive the formation link bonus if they are within their expected position.

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Ranger 1
Ranger Corp
Vae. Victis.
#43 - 2014-06-13 07:15:53 UTC
I've been preaching this for years now my friend.

Frankly the aesthetic advantages to having the ability to make formations is reason enough on it's own to justify implementing them, and that is the least compelling of the possible arguments to support them.

Fleet fights are one of the biggest remaining eye sores in EVE, and video's that consist of nothing more than a big ball of mess turn interested folk into amused folks that move onto something that fits their idea of what a high tech space battle should look like.

Options to include artificial advantages to being in formation have been discussed... personally I don't feel that is necessary at all.

There are many inherent advantages to having all of your ships in an optimal position to support their role in a battle, not only at warp in but while maneuvering the whole thing (or conveniently separated and place parts of the whole thing) into the optimal positions to be effective. Logistics being in the perfect placement to provide optimal support to the most ships (and each other) at all times, no bumping, no lost speed, simpler fleet alignment, able to break or rejoin the formation at will... or break off in equally well optimized subsets for specific purposes.

The list goes on an on.

I had a great deal of respect for Soundwave and I believe he did a lot of good for this game, but his stance on this I could never get behind. Especially with Tessellation on the horizon with all of the possibilities that it brings.

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Alavaria Fera
GoonWaffe
#44 - 2014-06-13 11:12:25 UTC  |  Edited by: Alavaria Fera
Saisin wrote:
A simple UI for each ship would help ships fall into said formation.

A "simple UI"

Ah, the inevitable result of these expectations is... not likely to be positive.
Saisin wrote:
In term of game effect, what about moving 10 or 20% of links effect for wings that are following formation set by the wing leader! with the type of bonus being given by the selected formation.

A good way to nerf links I suppose.

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Saisin
Chao3's Rogue Operatives Corp
#45 - 2014-06-14 03:16:14 UTC
Alavaria Fera wrote:
Saisin wrote:
A simple UI for each ship would help ships fall into said formation.

A "simple UI"

Ah, the inevitable result of these expectations is... not likely to be positive.

I truly see something as simple as the autopilot button. Something like engage formation, that lit up after the wing commander has selected the desired formation and the pilot is in a set range of the wing leader...
Then with this on, the ship will simply maneuver it's best course to reach it's designated position within the formation and keep it until the pilot decides to take control again...
Thismwould be only for movement, of course, all targeting, and other actions would be manually done by the player.

Saisin wrote:
In term of game effect, what about moving 10 or 20% of links effect for wings that are following formation set by the wing leader! with the type of bonus being given by the selected formation.

A good way to nerf links I suppose.[/quote]
Yes, indeed.
Formations would be just be esthetics if no links are used.

Vote Borat Guereen for CSM XII

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James Amril-Kesh
Viziam
Amarr Empire
#46 - 2014-06-14 03:34:47 UTC
I wonder how many of you who are advocating for this have ever actually been in a large fleet fight at all.
I would imagine very few.

Enjoying the rain today? ;)

ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#47 - 2014-06-14 09:22:02 UTC
What i see is the problem is that formations have a very real purpose in the way warfare implements it.

But in EVE, there is nothing that you can gain from forming an aesthetic line/box/circle. So it becomes pointless (although pretty).

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Maekchu
Doomheim
#48 - 2014-06-14 11:50:11 UTC
In regards to the notion of ships landing on grid in different ranges (for example, logi 50KM away from the main fleet), this can already be done within the game now. It might be something that they can implement, but really, how hard can it be to cancel fleet warp and warp at range?

In regards to flying in "pretty" formations like arrows etc etc. Then this also can be done in the game now, but you need to set it up manually. Besides that, this doesn't really bring any value to the current combat system. So I don't see a need to develop such a thing.
Ramona McCandless
Silent Vale
LinkNet
#49 - 2014-06-14 11:57:45 UTC  |  Edited by: Ramona McCandless
Maekchu wrote:
In regards to the notion of ships landing on grid in different ranges (for example, logi 50KM away from the main fleet), this can already be done within the game now. It might be something that they can implement, but really, how hard can it be to cancel fleet warp and warp at range?

In regards to flying in "pretty" formations like arrows etc etc. Then this also can be done in the game now, but you need to set it up manually. Besides that, this doesn't really bring any value to the current combat system. So I don't see a need to develop such a thing.


Agreed, and though I dont have a problem with things being pretty, I dont have a problem working to acheive it either

And in before "But you could change the system to make it have an effect"

Yeah, you could, but we all know thats not happening

"I know but its a shame"

No, it isnt. SOme formations already would have an advantage. The point is, train your guys to do them, dont ask the gods for a magic butan

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Abrazzar
Vardaugas Family
#50 - 2014-06-14 12:04:05 UTC
Maekchu wrote:
warp at range?

This will only create a linear formation while we are flying in three dimensional space. Warp-in formations would add the other two dimensions.
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