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Gatecamps.

Author
Amernia Osbourne
Team Domino
#1 - 2014-06-13 13:28:10 UTC
Caldari fleet gate camp composition;

Naga(2x)- rearguard.

Drake(4x)- midguard
Osprey(2-3x)- midguard

Merlin/kestrel (4x)- vanguard


Ospreys would anchor on drake, 60-40km's off gate.

Merlin's orbiting gate at 20km

And naga's 120km of gate.

Would this work? And what would the flaws of it be.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2014-06-13 13:43:26 UTC
Amernia Osbourne wrote:
Caldari fleet gate camp composition;

Naga(2x)- rearguard.

Drake(4x)- midguard
Osprey(2-3x)- midguard

Merlin/kestrel (4x)- vanguard


Ospreys would anchor on drake, 60-40km's off gate.

Merlin's orbiting gate at 20km

And naga's 120km of gate.

Would this work? And what would the flaws of it be.



All you need to gatecamp is logi and dps.. Its not very complicated..

BYDI recruitment closed-ish

wilgotna
Perkone
Caldari State
#3 - 2014-06-13 13:49:01 UTC
to make your gatecamp slightly better than what garviel said...

logi
dps
fastlocker w/ point
scout(s) so u dont get ambushed
brain so u dont get blopsed
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-06-13 14:08:05 UTC
A Hyena also helps against well-tanked ships (bumping is effort).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-06-13 14:11:07 UTC  |  Edited by: Bronson Hughes
Amernia Osbourne wrote:
Caldari fleet gate camp composition;

Naga(2x)- rearguard.

Drake(4x)- midguard
Osprey(2-3x)- midguard

Merlin/kestrel (4x)- vanguard


Ospreys would anchor on drake, 60-40km's off gate.

Merlin's orbiting gate at 20km

And naga's 120km of gate.

Would this work? And what would the flaws of it be.


It's a great start, but I would tweak it some.

I'd swap out your frigates for Condors to serve as primary tackle, and have your Drakes hug the gate to serve as secondary tackle and DPS. In your setup, if your frigates die, the enemy gets away. Drakes are considerably harder to kill.

No Caldari gate camp is complete without some ECM. I'd consider adding a Blackbird or two, and grouping it/them together with the Ospreys and Nagas at about 60km off the gate. This keeps you in logi/ECM/rail range of pretty much anything on the gate, leaves you in HML range of your Drakes if they need backup, and cuts down on the number of distinct stations you have to maintain.

Always keep something watching the other side of the gate. A cloaky works best, but a fast frigate orbiting the gate at long range works too.

Make sure that your rearguard isn't on a straight line to any warpable object. If they are, any targets that warp off can just warp to the gate at roughly their range and pounce them.

Cheers!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Amernia Osbourne
Team Domino
#6 - 2014-06-13 14:12:10 UTC
Well, I'm looking for a composition that is good , if we get hot dropped or get into a fair fight.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#7 - 2014-06-13 19:48:26 UTC
Amernia Osbourne wrote:
Well, I'm looking for a composition that is good , if we get hot dropped or get into a fair fight.


Gate camping is just about the worst way to get a fair fight..

You will get ganks.. and blobbed. anything in between is HIGHLY unlikely seeing how static you will be. (Also gate camping is mind numbingly boring)

BYDI recruitment closed-ish

Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-06-13 20:06:37 UTC
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ShahFluffers
Ice Fire Warriors
#9 - 2014-06-13 20:45:33 UTC
Gully Alex Foyle wrote:
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).

Or everyone needs to be drinking.

Here's a game you can play; take a shot for every person your camp kills. If you die, take two shots and reship.
Yang Aurilen
State War Academy
Caldari State
#10 - 2014-06-14 04:59:11 UTC
ShahFluffers wrote:
Gully Alex Foyle wrote:
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).

Or everyone needs to be drinking.

Here's a game you can play; take a shot for every person your camp kills. If you die, take two shots and reship.

Last time that happened on my other alt the scout got primaried by his own fleet.

Post with your NPC alt main and not your main main alt!

Crosi Wesdo
War and Order
#11 - 2014-06-14 05:47:23 UTC
Garviel Tarrant wrote:
Amernia Osbourne wrote:
Well, I'm looking for a composition that is good , if we get hot dropped or get into a fair fight.


Gate camping is just about the worst way to get a fair fight..

You will get ganks.. and blobbed. anything in between is HIGHLY unlikely seeing how static you will be. (Also gate camping is mind numbingly boring)



I try telling people this as they invite me to their gate camp. Some people cant accept how easy and mundane gate camping really is.
Voyager Arran
Brutor Tribe
Minmatar Republic
#12 - 2014-06-14 17:28:19 UTC  |  Edited by: Voyager Arran
Gully Alex Foyle wrote:
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).


It's not that bad; you just need a scout autistic enough to pay attention to the whole time who can call out in comms when it's time to pause your movie and tab back in for a target.

(this is why I never take any position of responsibility in gatecamps).

Anyways, here are some things you want to run a good gatecamp:

1. Scouts. As mentioned above, people are not going to sit there staring at a gate intently waiting for stuff to come through. You need people in the systems around you monitoring traffic for targets and gangs large enough to ruin your day. Ideally, your scout should be unaffiliated from you.
2. An Interdictor. Bubbles are essential for catching covops ships and escape pods and can be very helpful against fast-warping ships in general. Note that Interdictors are expensive, fragile, and important to your ability to keep catching things, so if someone jumps a Brutix into your camp you probably just want to bubble and jump through the gate instead of diving into webs and blasters.
3. Anchorable Bubbles. Put these up in-line with any major lanes of traffic coming to the gate to catch people coming at your camp from the opposite direction. These should be far enough away from the gate that people who get caught won't be able to just crash the gate, but not so far away that they can just turn around and warp away before anyone comes to land tackle on them. These can also save your lives when a gang your scout missed because he was watching porn lands 40km away from you instead of in the middle of your camp.
4. A very fast-locking Interceptor (lock time on a frigate <2 seconds). If this player has fast hands, this will allow you to point anything but a purely travel-fit Interceptor coming through your gate.
5. Fast locking Webs and Scrams. You can lose a lot of kills to nimble targets crashing back to the gate they came through or just overheated their MWDs and walking away from your tackle before they can react. A ship that can lock them quickly and kill their mobility before they get a good head of steam going or cover much ground (bonuses to range or web strength are very helpful) makes it much, much harder for them to get away. A Daredevil receiving remote sensor boosting with skirmish links is not something that most ships can get away from.
6. ECM. Yes, ECM is a ****** mechanic, but you play the game you're given and gatecamps are about murdering idiots. A truly dangerous gatecamp relies on ships that are expensive and fragile, and the best way to keep them alive is to make sure the enemy doesn't get to shoot at them. You are going to feel like idiots when someone jumps through in a T1 fit Caracal worth 10mil and blaps your Daredevil before going down.

The rest of your camp can be whatever your pilots have around and feel like flying (don't limit yourself by racial composition). It helps if your ships complement each other in general (same tanks, similar fighting styles, etc) and having a competent gang (with logistics) put together for your camp with let you take fights that come your way instead of having to warp off over a couple of T1 cruisers, but don't go into this expecting some sort of tightly disciplined doctrine. Just be wary of people bringing obviously expensive ships to the camps, because someone parking a Pirate Battleship or a T3 off a well-traveled gate is going to attract the wrong kind of attention.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2014-06-14 17:37:33 UTC
Voyager Arran wrote:
Gully Alex Foyle wrote:
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).


It's not that bad; you just need a scout autistic enough to pay attention to the whole time who can call out in comms when it's time to pause your movie and tab back in for a target.

(this is why I never take any position of responsibility in gatecamps)


I just don't gatecamp, problem solved!

BYDI recruitment closed-ish

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2014-06-15 11:12:10 UTC  |  Edited by: Bronson Hughes
Yang Aurilen wrote:
ShahFluffers wrote:
Gully Alex Foyle wrote:
Garviel Tarrant wrote:
(Also gate camping is mind numbingly boring)
Yeah, we forgot the most important part: you need EXTREMELY entertaining people on comms, or as we say in Italy, 'your balls will fall off' (from boredom).

Or everyone needs to be drinking.

Here's a game you can play; take a shot for every person your camp kills. If you die, take two shots and reship.

Last time that happened on my other alt the scout got primaried by his own fleet.


Gate Camping: You're doing it right.

As much as I like a well-planned camp for the off chance that a decent fight pops up or good loot gets dropped, drunken comedy fratricide ranks high on my list of success criteria as well.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Liam Inkuras
Furnace
Meta Reloaded
#15 - 2014-06-18 04:26:37 UTC
Have fun getting separated and dunk zoned real quick.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Omega Crendraven
The Scope
Gallente Federation
#16 - 2014-06-20 17:30:03 UTC
1 Large Rep exequeror with quad resebo
1 Daredevil with fed navy web and max tank
X Cloaky ishtar 100km away with tracking scripted bouncers
Siekman Beldrulf
Gingerbread Spacemen
Intaki-Business Logistics Union
#17 - 2014-06-21 08:46:10 UTC
Well, in my (albeit, limited) experience, low sec gate camping can be very effective if done with a single logi or the x2 ospreys are good too. We used an instalocking legion who blapped targets as they came through. However, with two legions on gate (which weren't even blinged) as well as 3 frigs and a single scythe logi, we got titan bridged by a nullsec alliance. Effectively, in lowsec, bring absolutely nothing blingy and no battleships, or prepare for it to be hotdrop-o-clock the entire time.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2014-06-21 10:02:17 UTC
Siekman Beldrulf wrote:
Well, in my (albeit, limited) experience, low sec gate camping can be very effective if done with a single logi or the x2 ospreys are good too. We used an instalocking legion who blapped targets as they came through. However, with two legions on gate (which weren't even blinged) as well as 3 frigs and a single scythe logi, we got titan bridged by a nullsec alliance. Effectively, in lowsec, bring absolutely nothing blingy and no battleships, or prepare for it to be hotdrop-o-clock the entire time.


Corps also sometimes hotdrop things that are irritating them. If you instalock gatecamps in legions someone is liable to go "You know what.. **** those guys, lets kill them"

BYDI recruitment closed-ish

Serendipity Lost
Repo Industries
#19 - 2014-06-21 11:18:41 UTC
OMG.... everyone forgot OGB.

How can this be?

Liam Inkuras
Furnace
Meta Reloaded
#20 - 2014-06-21 17:34:48 UTC
Serendipity Lost wrote:
OMG.... everyone forgot OGB.

How can this be?


99% of gatecamps are blissfully unaware of the existence of links. As such, they are always surprised when a solo battleship noscopes their camp.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

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