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Ships & Modules

 
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Feisty Venture ship for rat patrols

Author
Mobius Snowpaw Infinity
Red Dog Mine
#1 - 2014-06-05 19:10:56 UTC
having fun using the venture ship for ratting but it seems there is nothing on battle clinic for loadouts on it.
QUESTION: whats the biggest or best guns i can slap on this buggy?
Paranoid Loyd
#2 - 2014-06-05 20:00:30 UTC
Ratting in a venture sounds about as fun as mining in one. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#3 - 2014-06-05 20:41:17 UTC
Nobody expects to get hot dropped by a gang of AC fit ventures. Nobody.

At least you will make the other guys laugh along with you.
Mobius Snowpaw Infinity
Red Dog Mine
#4 - 2014-06-07 07:31:53 UTC
Antillie Sa'Kan wrote:
Nobody expects to get hot dropped by a gang of AC fit ventures. Nobody.

At least you will make the other guys laugh along with you.



word specific: --> ship for ratting AKA -- PVE not PVP.

goal.. faster kill rate or better kill rate,

anyways, its a fun nitch i fullfill to make easy pocket change to support my supplies and ect.

any suggestions?

Theres oodles of guns out there and from my *greenstick exsperience its mostly hit or miss in the dark .

Mobius Snowpaw Infinity
Red Dog Mine
#5 - 2014-06-13 22:57:24 UTC
maybe is there a chart showing what guns can fit on what ships?
IE frigate small to medium? // *chart shows range of weapons usable?

does such a chart exists?
Hiyora Akachi
Blood Alcohol Content
Blood Alcohol Content.
#6 - 2014-06-13 22:58:49 UTC
I'd imagine small weps.
Mobius Snowpaw Infinity
Red Dog Mine
#7 - 2014-06-13 23:07:37 UTC  |  Edited by: Mobius Snowpaw Infinity
Hiyora Akachi wrote:
I'd imagine small weps.


thanks for the tip , did a serch and found a page devoted to the topic:

QUOTE:

Turret weapons are traditional gun-type mounted weapons. There are three main categories of turret weapons: Energy (Laser), Hybrid, and Projectile. Energy turrets use focusing crystals to fire a laser beam at the target. Hybrid weapons use advanced magnetism techniques to launch a solid projectiles at high speeds (railguns) or balls of plasma (blasters). Projectile weapons are classic chemically-propelled weapons that use solid projectiles to do their damage. Turrets are further categorized into two sub-categories, one long range type and one short range type, for each main category. Energy weapons can either be pulse lasers (short range) or beam lasers (long range). Hybrid turrets can either be blasters (short range) or railguns (long range). Projectile turrets can either be autocannons (short range) or artillery (long range). Turrets are also categorized by size of the turret:

>> Description is HERE:
Small (frigate, destroyer size), Medium (cruiser, battlecruiser size), Large (battleship size), and Extra Large (capital size). Turret damage is calculated using tracking speed and signature radius. Each ammunition type used can affect damage via a modifier as well. Turret ammunition can also affect the range of the weapon, tracking speed, and damage type.

More details on the mechanism of dealing damage with gun turrets can be found on the turret damage page.

Anyone else intrasted in reading further , webpage is HERE:
https://wiki.eveonline.com/en/wiki/Weapons_guide