These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skill acquisition. Time for change?

First post
Author
Fer'isam K'ahn
SAS Veterinarians
#81 - 2014-06-13 18:22:41 UTC  |  Edited by: Fer'isam K'ahn
Antillie Sa'Kan wrote:

The idea behind the randomness was that, unlike community events that are planned and announced before hand, you can't make an EVEMon plan around it. So you make your EVEMon plan around the one year cycle and then at some point in the year you get a bonus remap that makes you go back and make more choices.

Continue with the thread hijacking. The OPs topic has been discussed to death in this and many other threads like it anyway.


Agreed, but still, each event doesnt need to have a fix timetable and its not guaranteed that you will get it on the try you'd like to succeed on, so I think it will still be random enough and you have to work for it. And there is competition too, if you and your friends decide the mai event (early mai announcment) might be good point and others look for one in early autumn, none might get it, since its a combined effort that would be necessary to succeed. Or at least a 3/5th majority of active players or 4/10th or whatever a good breaking point would be. ... Isn't there a statistics devision in CCP ?
Frostys Virpio
State War Academy
Caldari State
#82 - 2014-06-13 18:37:57 UTC
Gully Alex Foyle wrote:
ShahFluffers wrote:
- you DO NOT NEED to have level 5 in any specific skill to be competitive. Having level 5 in a skill is simply an edge (exception: when it is required for something else).
Lvl 5 prereqs is the only thing CCP could tweak, imo.

As the already did, for example, with Thermodynamics and Carrier prereqs.

For example, PVP could maybe be more entertaining for everyone (including vets) if it were faster to get into T2/T3 cruisers with T2 tank and weaponry.

Looking at it from the vets' perspective: they wouldn't have to wait for an year to fly their advanced cruisers alongside - or against - promising and enthusiastic PVP newbros.


This is something I think need to be completed when possible. When I started wanting to do group stuff some time ago, I was interested in Logi work but upon researching on the matter, I realized there was nothing built for it at a rookie level. Mining had frigs and cruiser, PvE and the shooting side of PvP had all progressive ship class in term of SP requirement but logi only seemed to be worth with the T2 ships. Before they changed the mining cruiser/frigs to logi, all you could do is pretend to try by slapping remote reps on a non bonused ship and pretend you could do it because you would cap out after 3 cycles and never have the rage to pull it in a decent way.

Making sure every path has a "beginner" path to it so people can wet their feet into it before committing months of training is good for the game. Training to Logistic IV and then realizing it's not for you would be a waste of your own time. Yes the SP is still there to use later but you learned too late it was not something you enjoy.
Daichi Yamato
Jabbersnarks and Wonderglass
#83 - 2014-06-13 18:40:06 UTC
Ved Riru wrote:

Too bad the average thinking does not have the reach to see the current time requirements of skill acquisition the way I do.


'Im not wrong its the worlds that wrong'

ha ha ha

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Fer'isam K'ahn
SAS Veterinarians
#84 - 2014-06-13 18:48:04 UTC
Daichi Yamato wrote:


'Im not wrong its the worlds that wrong'

ha ha ha


Well, on this comment I have to defend the accused from the argument from popularity, just because everyone else thinks its right, doesn't make it so, but it doesnt excuse the lone indivuduum from doing proper research and applying some braingoo before complaining to the world.

ARRRRRRRRRRRRRRR Pirate Fallacy pirate at work.

SurrenderMonkey
State Protectorate
Caldari State
#85 - 2014-06-13 18:57:32 UTC  |  Edited by: SurrenderMonkey
Fer'isam K'ahn wrote:
Daichi Yamato wrote:


'Im not wrong its the worlds that wrong'

ha ha ha


Well, on this comment I have to defend the accused from the argument from popularity, just because everyone else thinks its right, doesn't make it so, but it doesnt excuse the lone indivuduum from doing proper research and applying some braingoo before complaining to the world.

ARRRRRRRRRRRRRRR Pirate Fallacy pirate at work.



Given that the OP's entire position reduces to, "Grrr, I don't like it!" there actually isn't any need to refute it; merely mocking it is entirely adequate. They have mistaken their complaint for an argument.

In another thread on the same topic, the OP (and **** her for making a brand new thread about the same thing, btw) was complaining about the length of time to train for Gallente Battleships, wherein they included skills like Large Railgun Specialization 5, but skipped over, literally, the entire drone skillset.

It's not just that her position isn't popular, but that she quite demonstrably lacks an informed opinion.

"Hello, I quite provably know abso-*******-lutely nothing about this, but here's what I think should be changed because reasons and my feelings," is not something that deserves any actual consideration.

OP also reeks of entitlement, having quite literally complained that there's no practical way she can ever train a character to do everything in the game, while wholly failing to realize that that's an actual, intentional, vital aspect of the game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Daichi Yamato
Jabbersnarks and Wonderglass
#86 - 2014-06-13 19:08:47 UTC
When the purpose of the proposal is to make things better for the majority then the opinion of the majority counts. Plus, this is just so pathetic it would be criminal to not mock.

Ved Riru wrote:
Too bad the average thinking does not have the reach to see the current time requirements of skill acquisition the way I do.


several arguments have been put forward for keeping it as is. The OP's response to these arguments is to say 'well i dnt like it', stomp his feet, huff and puff and even insult his peers.

The OP's entire argument for the proposed change has been rejected by all but one person. That one person was then challenged by two players to back up their claims and that was the last we read of that.

OP does not have a leg to stand on and has thrown a wobbler.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mag's
Azn Empire
#87 - 2014-06-13 19:20:21 UTC  |  Edited by: Mag's
Ved Riru wrote:
If you are a pirate and generally not a nice person.........
From my experience, people who play pirates are some of the nicest people in this game. But then I can differentiate a play style from the actual person, because I know it's a game. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#88 - 2014-06-13 19:20:54 UTC
SurrenderMonkey wrote:

It's not just that her position isn't popular, but that she quite demonstrably lacks an informed opinion.

"Hello, I quite provably know abso-*******-lutely nothing about this, but here's what I think should be changed because reasons and my feelings," is not something that deserves any actual consideration.

OP also reeks of entitlement, having quite literally complained that there's no practical way she can ever train a character to do everything in the game, while wholly failing to realize that that's an actual, intentional, vital aspect of the game.


Hear hear,

or read readBear

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakaari Inkuran
State War Academy
Caldari State
#89 - 2014-06-13 19:32:35 UTC
Ved Riru wrote:

Too bad the average thinking does not have the reach to see the current time requirements of skill acquisition the way I do.

Please tell me how to hone my perception of reality to the level you've achieved.
Hakaari Inkuran
State War Academy
Caldari State
#90 - 2014-06-13 19:41:19 UTC
Ved Riru wrote:

Then I don’t like that I have to wait for days or weeks to get some skills. It is too long.

And I didn't like in other MMOs where I had to grind the same stupid content over and over for hours and hours to get my one weekly cookie.

The fact that I can log in every week here and find a new cookie just sitting there waiting for me is one of the reasons I like this game so much. A minor reason but still a valid one.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#91 - 2014-06-13 19:44:01 UTC
Fer'isam K'ahn wrote:
Agreed, but still, each event doesnt need to have a fix timetable and its not guaranteed that you will get it on the try you'd like to succeed on, so I think it will still be random enough and you have to work for it. And there is competition too, if you and your friends decide the mai event (early mai announcment) might be good point and others look for one in early autumn, none might get it, since its a combined effort that would be necessary to succeed. Or at least a 3/5th majority of active players or 4/10th or whatever a good breaking point would be. ... Isn't there a statistics devision in CCP ?

Good points all. Now if only there was some way to know if CCP is reading this thread.
SurrenderMonkey
State Protectorate
Caldari State
#92 - 2014-06-13 19:57:34 UTC
Antillie Sa'Kan wrote:
More frequent random bonus remaps from CCP would go a long way to easing things a bit. Since bonus remaps can't be predicted or planned for you still have to plan around the one year cycle but when you do get one you get to make new choices about what you want to do.




Please dear lord, no. Giving out bonus remaps as gifts is one of the worst decisions they have ever made, and this is precisely why. Now everyone thinks they deserve a bonus remap for every damn thing. Every holiday season we get long, douchey, "Grrr, they better give us bonus remaps this year! Anything less is junk!" Same thing for just about every game anniversary, too.

And god forbid there should be any sort of technical problem or unexpected downtime.

I sincerely hope they never give out a bonus remap ever again.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Hakaari Inkuran
State War Academy
Caldari State
#93 - 2014-06-13 20:06:14 UTC
Same story with Genolutions. Dear god. Keep it to fireworks, silly limited edition frigates, snowballs, etc. No more powerful implants or remaps.
Iain Cariaba
#94 - 2014-06-13 20:19:14 UTC
Ved Riru wrote:
I am satisfied with how this thread has turned out.

So you admit to starting this thread in order to start a flame war?

Ved Riru wrote:
As expected, the diehard fans say that skills are not important, that real mastery, which is not measured in skill points, is what the game is all about yet they deny me the ability to get those “skills that don’t matter that much” in any way sooner than it is now. “We’ve spent years learning them, you must do the same and you will like it!”

Skills give you options, and the time spent training new options allows you to learn how to use the options you currently have. Allowing you to use a billion isk battleship before you have the knowledge to use it properly will just cause you to cry to forums just like you are now, only because someone ganked your billion isk battleship cause you didn't know how to use it.

Ved Riru wrote:
And yet I’ve heard several voices in favor of changing the system albeit not on the scale I propose.

Did you bother to notice that those in favor of your changes are also those who, like you, don't really know how the system works? This has little or nothing to do with bittervet vs. noob. Its more along the lines of learn how the system works before trying to make suggestions about core game mechanics, specifically when your reason behind the suggestion is cause you 'don't like it.' You are one of thousands, and the vast majority of those thousands like the system.

Ved Riru wrote:
Too bad the average thinking does not have the reach to see the current time requirements of skill acquisition the way I do.

That's cause the 'average thinking' here knows how the system works and why its designed the way it is.

Ved Riru wrote:
You’ve had your fun. And I’ve had mine. I thank you for your attention! It’s been a pleasure getting to know those of you who can think out of the box and phrase it nicely.

Simply because we don't agree with an idea that has been rehashed over and over for 11 years we cannot think outside the box? This is just further proff of your inability to make an educated suggestion regarding Eve. Eve is a game that not only encourages, but rewards thinking outside the box, something anyone who has spent the time to learn the system realizes.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#95 - 2014-06-13 22:05:19 UTC
On second thought, thread locked.

The rules:
16. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Ezwal Community Communication Liaisons (CCLs)