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"Stealth" Nerf To Site Running Via On Grid Boosting

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Author
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#21 - 2014-06-13 01:18:23 UTC
The Feuror wrote:
There is a thing called skill, train it to 5 and stop bitching about stupid ****.

Use a 4 link command ship problem solved. You dont need 7 links and if you do your doing it wrong. Warp 5 dreads in and use dps to tank.


This man is going places.

We'll just run our sites like we normally do. Balls to the wall.
Serendipity Lost
Repo Industries
#22 - 2014-06-13 10:29:54 UTC
I welcome this new on grid feature. I'm already feeling the benefits. This is awesome.

Back to the pve shield tank booster being at a disadvantage.... would you guys mind putting an actual number on the number of links you're running? I think I may have been doing it wrong all along. I mean sure, more is more bettererer and all, but how many links do you use and after some thought on your part, how many links do you actually need.

I think this is heading for understanding the difference between a want and a need. Do we want a full spread of links boosting our fleet - sure, but do we really need them all - probably not.




As far as something we need in the game. We need capital class recons. Capital class neuts. Capital class ECM that can jam a mom/titan. Capital class damps. Capital class tracking disruption. And no, no capital class webs that stick any ship in place. Webbing doesn't need to be performed on a capital scale. They are slow to begin with, so capital webs would just be used to abuse subcaps. Capital class painters are not needed following the same logic (replace slow with really big').
Lloyd Roses
Artificial Memories
#23 - 2014-06-13 10:48:05 UTC
I can confirm there is nothing to worry about. When I actually warped my 6link-eos with dcu tank into 4 escalation waves for no reason but being confused, it didn't even drop below 40% structure. Even made tanking the site easy for caps, since sleepers hate links even more than they hate triage.
Also mouth hugs to ricehouse, who has been the first to notice that my nag is exceptionally small and green this time.

Ongrid boosts themselves won't happen with the current ship selection. It's been hinted on numerous occasions that CBCs, strats and CS are a poor basis to implement aoe-links since none goes by the tag of small or fast. Should be more clear post T3-revamp, when there actually are 'fast' linkships for a start. Or after the introduction of link destroyers.

So yeah, throw the 4 links you really need on a vulture/sleipnit/eos and just take it into the site. A CS got a tank atleast on par with a Loki, nothing to fear.
Serendipity Lost
Repo Industries
#24 - 2014-06-13 10:51:42 UTC  |  Edited by: Serendipity Lost
I'm just not getting how moving boosters on grid will fortify those that won't leave their castles. It won't fortify them, it will lock them in their castles and they will either get bored and come out or move on. I'll take a 'no fight' over a crappy off grid boosted fight any day.

The pvp aspect has been argued for quite some time in other forum sections. The people have spoken and the change is coming. We all need to accept it and deal with it. This thread I think is more about a stealth nerf to site running and not opening the off grid booster pvp arguement in the wh forums. The pro off grid booster Marys (backwoods slang for sissy) lost that battle after years of debate. That fight is over. Accept, adapt and move on - that is where we are at now.

If anyone wants to argue the merits of off grid boosting - warfare and tactics has covered it in greater detail than miner/freighter bumping - go there and speak your mind.
Angsty Teenager
Broski North
#25 - 2014-06-13 11:28:11 UTC
Serendipity Lost wrote:
I'll take a 'no fight' over a crappy off grid boosted fight any day.


Here is where I disagree frankly.

I'd rather get any fight than no fight at all.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#26 - 2014-06-13 11:36:27 UTC
Serendipity Lost wrote:
I'm just not getting how moving boosters on grid will fortify those that won't leave their castles. It won't fortify them, it will lock them in their castles and they will either get bored and come out or move on. I'll take a 'no fight' over a crappy off grid boosted fight any day.

The pvp aspect has been argued for quite some time in other forum sections. The people have spoken and the change is coming. We all need to accept it and deal with it. This thread I think is more about a stealth nerf to site running and not opening the off grid booster pvp arguement in the wh forums. The pro off grid booster Marys (backwoods slang for sissy) lost that battle after years of debate. That fight is over. Accept, adapt and move on - that is where we are at now.

If anyone wants to argue the merits of off grid boosting - warfare and tactics has covered it in greater detail than miner/freighter bumping - go there and speak your mind.

sorry but your kb says opposite
Serendipity Lost
Repo Industries
#27 - 2014-06-13 12:22:37 UTC
I'm not sure what you are saying my kb is saying.
Meytal
Doomheim
#28 - 2014-06-13 12:40:00 UTC
That's inconceivable!
Serendipity Lost
Repo Industries
#29 - 2014-06-13 12:52:59 UTC  |  Edited by: Serendipity Lost
Angsty Teenager wrote:
Serendipity Lost wrote:
I'll take a 'no fight' over a crappy off grid boosted fight any day.


Here is where I disagree frankly.

I'd rather get any fight than no fight at all.



There is nothing to agree with or disagree with. I'm just pointing out that I prefer one over the other.

I would rather play eve than do dishes - I still do dishes.
I would rather make sweet sweet love to my beautiful wife than mow the grass - I still mow the grass.
I would rather devour a pair or sirloin tips than have a burger and fries - I still like burgers and fries very much.

Not all things in life are black and white or 100% inclusive/exclusive. Go with the flow man - do what feels right for you.
Korvus Falek
Depraved Corruption
Lux Inter Astra
#30 - 2014-06-13 13:40:29 UTC
I didnt read the replies, but...

Learn to use gridfu and you will have minimal issues. They will need to limit the range of the links to counter that, but meh.
Lloyd Roses
Artificial Memories
#31 - 2014-06-13 13:46:30 UTC  |  Edited by: Lloyd Roses
Korvus Falek wrote:
I didnt read the replies, but...

Learn to use gridfu and you will have minimal issues. They will need to limit the range of the links to counter that, but meh.


Pve = ISK / time. Doing all that gridfu at 600m/s is effing expensive.
Using the bounce with something like two ceptors is also nothing I'd want to do for 10 anoms...
Nero Pantera
ATRAX.
Pandemic Horde
#32 - 2014-06-13 16:27:37 UTC  |  Edited by: ISD Ezwal
I'm not trying to sound like an elitist prick or anything but I spent a lot of time training an account to have max boosts in all categories. I've already had to adapt to the lame changes and I really would dislike boosts being forced on grid.
When you are forced to fight in the static most times we have a booster come with us. Especially if we crash the wh. Nullified t3 boosts are there for when you want to boost off grid and you pay the toll by having sh*t boosts.
In your home system if you have a damnation circling a death star that's fine. That's apart of the home field advantage. Just like in sports.
Yes pve would be harder to. It's going to be to the point where it's annoying.
*Snip* Please refrain from personal attacks. ISD Ezwal.
If this change does happen i'll either sell or not use that character. Not raging or threatening but my active accounts will go from 4 to 3, realistically.

Also that comment about warping to 300...they will either still target you and go for you...or grid fu will happen. Grid fu has been happening a lot more lately. Stealth nerf from ccp I'm sure
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#33 - 2014-06-13 19:27:29 UTC
You guys realize that having a ongrid booster makes running sites EASIER right? as long as its on grid boosting its the only ship you even need to rep.

I have seen plenty of roaming fleets have a ongrid booster with them, or even a couple, you cane asily tank a booster for brawling combat. Its the people that sit in their castles that are getting hurt, not the roamers. Theyre now forced to bring their boosts to the fight.

Event Organizer of EVE North East

Alundil
Rolled Out
#34 - 2014-06-13 20:00:13 UTC  |  Edited by: Alundil
My suggestion would be two-fold:

Add a Signature Resolution penalty to gang link modules (**edit - this would be just enough to prevent unscannable boost T3s)
Add a Role Bonus to Command Ships reducing the above penalty by 99%

This would have the following effects:
Command Ships could employ these modules anywhere they choose without penalty. Either on grid or off.
T3 Boosting setups would not be able to run links while being unscannable. They could still run boosts anywhere they chose. They could still have setups rendering them virtually unscannable. But not both at the same time.

This change would serve the purpose of making boosting setups remain relatively catchable/killable without negatively effecting other emergent uses (e.g. "slippery petes"). This might also further drive the boosting meta towards on grid command ships since that appears the goal CCP is striving for either way.

I'm right behind you

Rroff
Antagonistic Tendencies
#35 - 2014-06-13 20:11:24 UTC  |  Edited by: Rroff
^^ That would be sig blooming battlecruisers running links though which they really don't need.



The area that mostly needs attention due to off grid links is 1v1 and small roving gangs, most WH fights people bring their damnation on grid anyhow unless your fighting in someones home system and then on/off grid links is the least of your worries, likewise big null fights as often as not will have on grid commandships anyhow - none the least it gives FCs something uber tanked to sit in.

The real issue is when for instance your roaming in a solo frig and see another frig but theres not even a way to know if hes truly solo or has a link ship sitting somewhere in system or not until you've commited and found hes got an 18km scram or something which takes away some of the decision making before going into a fight and while ultimately eve isn't a fair game or about fair fights and if thats your thing you in the wrong game really I can see how they are broken in those kind of contexts - I don't see that as justification for wholesale forcing them on grid though. A good start to fixing that would be to have some way to see if someone had links in effect or not before commiting so as to be able to make an informed decision about a fight.

There are other areas this will impact quite badly i.e. I know people who like to have mining + tank + web range links running while some people are doing a bit of mining, others sucking up gas and others clearing some sites and similiar kind of situations and its not really practical to have a boosting ship on grid with every single different group of people - and that is just one example of some of the other ways people use links outside of the straight up PVP/PVE contexts which would be impacted by such a change.
Nero Pantera
ATRAX.
Pandemic Horde
#36 - 2014-06-13 20:12:45 UTC  |  Edited by: ISD Ezwal
ExookiZ wrote:
You guys realize that having a ongrid booster makes running sites EASIER right? as long as its on grid boosting its the only ship you even need to rep.

I have seen plenty of roaming fleets have a ongrid booster with them, or even a couple, you cane asily tank a booster for brawling combat. Its the people that sit in their castles that are getting hurt, not the roamers. Theyre now forced to bring their boosts to the fight.


*Snip* Please refrain from personal attacks. ISD Ezwal.
first off if its on grid...I CAN'T REP IT WITH A MOROS.
second...if i run sites the conventional way then it's not the only ship on grid. meaning the triage carrier will have to rep him, the rapier and maintain self reps. plus both the rapier and damnation will be neuted out....SOUNDS AWESOME I KNOW. Also if you run sites with a loki instead of a rapier....shame on you. That being said, lost a few rapiers in my day.
Quote from Nutmeg, "Why didn't you tell me you landed?" Me, "I told you I was in warp"

Suppose i'll be the first to raise my hand. yes sometimes I run sites solo. "Not actually solo because people help escalate"
I know people frawn upon it but we all do it and we all know how to do it. Beats people watching tv and making things painful for people like me who are actively engaged. Also doing it "Solo" makes things more intense. This also doesn't mean I'm super rich either. I don't have a super. I can't afford to officer fit my stuff. Just enough to fuel towers and fly caps. Heck I still pay for my accounts with USD

As for your roaming part. False. My corporation use to go roaming alot more frequently in nullsec when we had those boss t3 boosts. We still do. Just not as often.

Not that my personal opinion matters, but most people that are whining about boosts are people that don't have them and don't want to invest so they moan about it. It's another way of investing in a better performance. only it's not all about how much isk you spent on your ship.....it involves time, effort and using multiple screens =D.

ALL HAIL NUTMEGPAINTER OUR FEARLESS LEADER
Alundil
Rolled Out
#37 - 2014-06-13 21:15:56 UTC  |  Edited by: Alundil
Rroff wrote:
^^ That would be sig blooming battlecruisers running links though which they really don't need.

Would that not be an acceptable T1 vs T2 (specialization) trade-off though? In my suggestion there is literally nothing stopping that T1 BC running links from circling a deathstar pos and providing boosts. I specifically didn't enter a percentage penalty on to the Sig Res for the command links simply because I don't know (haven't done the math yet) what would be just enough to keep boosting T3s from being unscannable (as this was really what I was trying to address). It wouldn't take much to alter the formula enough to render them scannable therefore wouldn't have too noticeable an effect on the T1 Battlecruisers running boosts.

I'm right behind you

Angsty Teenager
Broski North
#38 - 2014-06-14 00:36:59 UTC  |  Edited by: ISD Ezwal
Nero Pantera wrote:

stuff


Man please just think about this for like one second. Just read the thread. I have linked both armor and shield setups that have 200k ehp +, run 5 links, and tank upwards of 15k dps off of one triage rep.

Furthermore, multiple people in this thread have talked about how the link ship will be the one getting shot and nothing else. You do not need to rep it and the rapier at the same time. Even if you do, triage carriers can easily run two reps and one energy transfer at the same time.

And FINALLY, because you clearly don't know, beyond ~250 km, sleepers will not aggro. If links are forced on grid and you really decide that having them on field under reps of the carrier is such a hassle, you can just warp in your links at 300 km and sit them there. They'll be on grid, but will never be shot.


*Snip* Please refrain from personal attacks. ISD Ezwal.
Nero Pantera
ATRAX.
Pandemic Horde
#39 - 2014-06-14 01:20:50 UTC  |  Edited by: ISD Ezwal
Obviously you don't wormhole and or know what you're talking about because in fact sleepers will aggro you if you're on grid. Multiple times they've micro'd to me more than 250 away. Not to mention lately warping more than 250 away gives you a chance to screw up the grid. Some tom foolery by ccp I know it.
If you have a rapier and a damnation in site. They will get caped out. so you'll have to send cap to both, keep a rep on the rapier because it will pop if you don't have one on it permanently while repping for yourself as the carrier.
Clearly you didn't read I do sites with out a weber or carrier in the site.


*Snip* Please refrain from personal attacks. ISD Ezwal.
Rroff
Antagonistic Tendencies
#40 - 2014-06-14 01:42:57 UTC
Angsty Teenager wrote:

And FINALLY, because you clearly don't know, beyond ~250 km, sleepers will not aggro. If links are forced on grid and you really decide that having them on field under reps of the carrier is such a hassle, you can just warp in your links at 300 km and sit them there. They'll be on grid, but will never be shot.


CCP took steps to prevent what was known as "leashing" that means its not quite as simple as that.
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