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Warfare & Tactics

 
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Total war?

Author
Niden
Imperial Academy
Amarr Empire
#41 - 2014-06-13 10:31:54 UTC
So the consensus can be boiled down to:

1. Start with de-coupling the war zones.

2. Consider the 4-way war- and pirate faction -options.

Right?

/N
Major Trant
Brutor Tribe
Minmatar Republic
#42 - 2014-06-13 11:42:06 UTC
Cearain wrote:
...However I would not want them to just end cross plexing. That would reduce the complications and intrigue not create more. One warzone can get dull.

This ^

If the actual proposal on the table is just to get rid of cross militia AWOXing. No thanks, leave it as it is.
Veskrashen
Deep Core Mining Inc.
Caldari State
#43 - 2014-06-13 11:44:28 UTC
Major Trant wrote:
Cearain wrote:
...However I would not want them to just end cross plexing. That would reduce the complications and intrigue not create more. One warzone can get dull.

This ^

If the actual proposal on the table is just to get rid of cross militia AWOXing. No thanks, leave it as it is.

Yeah, I know. It'd force you to actually switch militias to AWOX and put your standings at risk, rather than rely on a shared "alliance" tag and inexperience. Would be such a shame.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Major Trant
Brutor Tribe
Minmatar Republic
#44 - 2014-06-13 11:49:06 UTC  |  Edited by: Major Trant
Veskrashen wrote:
Major Trant wrote:
Cearain wrote:
...However I would not want them to just end cross plexing. That would reduce the complications and intrigue not create more. One warzone can get dull.

This ^

If the actual proposal on the table is just to get rid of cross militia AWOXing. No thanks, leave it as it is.

Yeah, I know. It'd force you to actually switch militias to AWOX and put your standings at risk, rather than rely on a shared "alliance" tag and inexperience. Would be such a shame.

I have never AWOXed in my career other then when the other party fires first.

I do not consider AWOXing a big problem, irritating when it happens, but not a reason to throw the baby out with the bath water.


Edit: Actually that was a lie, I've AWOXed a couple of arseholes, but never done a cross militia AWOX
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#45 - 2014-06-13 14:22:32 UTC
Meh, I do it pretty frequently. The first few seconds of an engagement can make or break a frigate battle so I always shoot Minmatar on sight (if they're not blue)

Even when I go on roams in Min/Amarr space, there's no second guessing, everybody there is a valid target.

They really need to just get rid of the allied tags between the militias. We're not allied as a whole in the slightest.
Cearain
Plus 10 NV
#46 - 2014-06-13 16:45:39 UTC
Niden wrote:
So the consensus can be boiled down to:

1. Start with de-coupling the war zones.

2. Consider the 4-way war- and pirate faction -options.

Right?

/N


If by "decoupling the war zones" you mean eliminating cross plexing so each militia is stuck in their own region and can't do fw plexing anywhere else, then I don't think there is consensus.

But there does seem to be substantial interest in decoupling the warzone if it means we can have a potential 4 way war, or 3 versus 1 war or amarr and minmatar versus caldari and gallente etc whatever players decide. Where we could plex for our faction in any faction war space.

Plus I think there is interest in pirate factions. But we really haven't thought that through very much. Should there be anything unique to be in a pirate faction (e.g., negative sec status as well as high standing with npc corp? ) or anything else unique about them generally?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#47 - 2014-06-13 18:55:25 UTC
TBH, I think pirates would get spanked in FW. They just don't have the manpower to compete against militias for station systems. For example, think what would happen if Snigg was in FW and tried to keep Kinakka against either CalMil or GalMil? Either one of us would just grind them into oblivion and kick them out of their low-sec station. Probably force them to leave FW just to stay docked.

Sure pirates can and do fight us once a while and usually win through superior teamwork and ships, but fighting in plexes for 6 hours straight? Fighting in novice plexes? Fighting in smalls with AFs vs a 20man dessie fleet? They wouldn't stand a chance.

It's probably for the best that pirates are just left out of the loop.
Niden
Imperial Academy
Amarr Empire
#48 - 2014-06-16 10:53:33 UTC
For me the ultimate goal would be 4-way war, with any of the factions able to capture territory anywhere in FW. I would also make territory itself more valuable, the current buffs for owning and upgrading a system are a joke (tiers aside and LP payouts aside). On to that I would add that controlling territory has effects on the world outside FW, i.e. the highsec space of the faction would have some kind of bonus - lending FW more impact on the world at large, driving content and attracting players.

/N

Vyktor Abyss
Abyss Research
#49 - 2014-06-16 11:02:13 UTC
I'd be fine with shooting Minmatar too, so long as there was a more swift way to correct ruined standings.

Like has been mentioned earlier though, I'd expect it to be a division of the old faction alliances to stop plex farming for the allied faction, rather than them going to all out war.

I'd much rather see FW extended to include pirate factions first.
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