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lack of Gal Mil Civil War

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Author
X Gallentius
Black Eagle1
#221 - 2014-06-12 17:15:34 UTC
Veskrashen wrote:
Weird. Pretty much any GalMil FC worth his salt will fly T2 Logi at the drop of a hat under any other GalMil FC. Kinda hard for your line members to whine when FCs will step up like that when needed.

It's really because Yuri and Lex step up and fly logi all the time. When the No. 80something all time Battleclinic rated pvp monster and CCP Fozzie (I think Lex is CCP Fozzie because I've never actually heard her speak and she's really good) step up and fly logi, that means flying logi is the cool thing to do.
Thanatos Marathon
Moira.
#222 - 2014-06-12 17:19:18 UTC
Subsparx wrote:


I'm simply commenting on the fact my alliance isn't 6 months old yet, which is no time at all in the grand scheme of things. For the most part the alliance is made up of relatively new corporations and they all have different philosophies on how things should run. It's not the alliance icon specifically that's the issue, it's the fact we are new and are still getting our grounding.


Repeat 0ffenders is also less than six months old.
Subsparx
Crimson Serpent Syndicate
#223 - 2014-06-12 19:39:36 UTC
Thanatos Marathon wrote:
Subsparx wrote:


I'm simply commenting on the fact my alliance isn't 6 months old yet, which is no time at all in the grand scheme of things. For the most part the alliance is made up of relatively new corporations and they all have different philosophies on how things should run. It's not the alliance icon specifically that's the issue, it's the fact we are new and are still getting our grounding.


Repeat 0ffenders is also less than six months old.


True, but Repeat 0ffenders is made up of very well established corporations in Caldari. I don't claim my corp is well established, we've bounced around trying things like wormholes, hate large engagements and prefer small, don't run logi as a general rule, it's nothing compared to the big hitters in Gallente. The new corps that have joined me, while motivated, don't have the capital or the amount of numbers online around the clock that groups like BLFOX and QCATS do. BLFOX and QCATS grouping up would be something like SQUIDS. and NAERY making an alliance together. Very different scenario when you have two large groups that already have strong doctrines and high activity grouping together compared to an old but small corp making an alliance with a bunch of other smaller corporations, some being brand new.

One thing I've noticed, and correct me if I'm wrong. Caldari has many mid to large size corporations. I'll take CSSYN as an example here. We have 60 members, but typically, unless major ops are planned ahead of time do not have more than 12 on during peak hours, and have major lulls during off hour periods as we focus on a single time zone. Gallente corporations as a general rule seem to have higher activity than that around the clock. Granted, my corporation has a lot of people that have families to care for etc, but I see this as a bit of a trend. It feels like individual corporations in Gallente, despite being smaller than the larger groups in Caldari, can field more numbers in any given timezone with a faster response time.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Thanatos Marathon
Moira.
#224 - 2014-06-12 19:47:21 UTC
Subsparx wrote:
It feels like individual corporations in Gallente, despite being smaller than the larger groups in Caldari, can field more numbers in any given timezone with a faster response time.
.


I think it is more of a response time thing than a number of pilots online thing. Your alliance has three times as many chars as ours does. If you guys focused on Logi, Logistics, Forum-up times, and Scouting we might be in deep trouble.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#225 - 2014-06-12 20:16:17 UTC
I can count on one hand the amount of times we've had more than 20 people in corp in JustK.
I don't think I've ever seen us break 25.

Numbers aren't the issue.

It's what they can bring and how fast they can bring it.
Veskrashen
Deep Core Mining Inc.
Caldari State
#226 - 2014-06-12 20:28:51 UTC
Baron' Soontir Fel wrote:
I can count on one hand the amount of times we've had more than 20 people in corp in JustK.
I don't think I've ever seen us break 25.

Numbers aren't the issue.

It's what they can bring and how fast they can bring it.

And the call goes out.... VOLTRON VOLTRON VOLTRON!!!!

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Subsparx
Crimson Serpent Syndicate
#227 - 2014-06-12 22:37:25 UTC
I agree here. If you have 20 people online in JUSTK but you bring a Sentry Ishtar fleet with T2 logi and our alliance only responds with a bunch of short ranged Carcals with T1 logi it just doesn't work. That's our biggest thing right now. Aside from the fact that Gallente ship up faster and are highly capable pilots, they generally field much higher end ships. It's something I'm move towards right now but the number of pilots that can consistently do this is very low in comparison. Blobs of Kestrels and Corms are great and all, especially at first when we're fighting large T1 fleets on the Gallente side as well (I'm guessing while they scope out our doctrine etc). However, after the initial fights you guys upship and we can't compete anymore, and it'd be far more interesting if we could get people to spend the extra isk and bring the same numbers of Harpys, Heretics, etc.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Thanatos Marathon
Moira.
#228 - 2014-06-13 00:16:54 UTC
Subsparx wrote:
I agree here. If you have 20 people online in JUSTK but you bring a Sentry Ishtar fleet with T2 logi and our alliance only responds with a bunch of short ranged Carcals with T1 logi it just doesn't work. That's our biggest thing right now. Aside from the fact that Gallente ship up faster and are highly capable pilots, they generally field much higher end ships. It's something I'm move towards right now but the number of pilots that can consistently do this is very low in comparison. Blobs of Kestrels and Corms are great and all, especially at first when we're fighting large T1 fleets on the Gallente side as well (I'm guessing while they scope out our doctrine etc). However, after the initial fights you guys upship and we can't compete anymore, and it'd be far more interesting if we could get people to spend the extra isk and bring the same numbers of Harpys, Heretics, etc.


AF/EAF gangs are great for ganking stuff, rare to find a good fight with them though.
wilgotna
Perkone
Caldari State
#229 - 2014-06-13 02:00:52 UTC
Subsparx wrote:
i agree calmil is bad and galmil is not-that-bad


so you agree galmil needs a civil war?
Subsparx
Crimson Serpent Syndicate
#230 - 2014-06-13 02:31:51 UTC
Hahaha, sure Wilgotna, we'll go with that.

CEO of Crimson Serpent Syndicate - www.crimsonserpent.com

Chairman of Heiian Conglomerate - www.heiian.com

Owner of FWC - www.factionwarfare.com

Dread Operative
Lowlife.
Snuffed Out
#231 - 2014-06-13 02:32:40 UTC
wilgotna wrote:
Subsparx wrote:
i agree calmil is bad and galmil is not-that-bad


so you agree galmil needs a civil war?


Anyone else think this kid is Finnish?
Thanatos Marathon
Moira.
#232 - 2014-06-13 05:17:08 UTC
Subsparx wrote:
I agree here. If you have 20 people online in JUSTK but you bring a Sentry Ishtar fleet with T2 logi and our alliance only responds with a bunch of short ranged Carcals with T1 logi it just doesn't work. That's our biggest thing right now. Aside from the fact that Gallente ship up faster and are highly capable pilots, they generally field much higher end ships. It's something I'm move towards right now but the number of pilots that can consistently do this is very low in comparison. Blobs of Kestrels and Corms are great and all, especially at first when we're fighting large T1 fleets on the Gallente side as well (I'm guessing while they scope out our doctrine etc). However, after the initial fights you guys upship and we can't compete anymore, and it'd be far more interesting if we could get people to spend the extra isk and bring the same numbers of Harpys, Heretics, etc.


Good call on the comps:
https://zkillboard.com/related/30045352/201406130300/
Yuri Antollare
Moira.
#233 - 2014-06-13 10:17:44 UTC
Theres always lots of system level explanations with Calmill. This FC left, these corps don't work well together yet, doctrine changes! Pendulum.... etc etc.

Its all very top down no? What about looking at the individual level. If none of your dudes really know what they're doing on their own, you can only leave system with a fleet of 5 or 10 or whatever. How many systems/plexes can they exert control over in a blob like that versus 2-3 people running around that can handle 1 v 1-3?

Time and again I see Caldari putting ten men to the task of plexing just to effectively shut down 1-2 WT in system, its so inefficient and I'm not surprised that the isk is not exactly gushing in Calmill. Equally the ability to ship in to T2, do you want to give Joe Blow Caldari an Eagle, when he spent his whole week being the second griffin in a 12 man group blobbing the hell out of solo plexers?

Galmill in my experience tends to be much more bottom up. We join fleets with no FC, and roam around individually. If it gets to the level one of us can't handle it, we'll feed in people to match the task. We can cover more ground, and we make far more LP per person. People in general are either solo or in micro gangs, both kinds of flying day in day out that require pretty decent levels of readiness in terms of ships on station.

Overall to me our approach seems more holistic. People that in general actually know what they're doing and learn lessons from losses, high levels of readiness, more efficient for LP.
Crosi Wesdo
War and Order
#234 - 2014-06-13 11:09:23 UTC  |  Edited by: Crosi Wesdo
Thanatos Marathon wrote:


Saw the zealot loss and my first thought was 800 plate. sure enough.

also evekill is updating again so \o/ for battle reports you can actually read; http://eve-kill.net/?a=kill_related&kll_id=23960790

Also a word on logi, all this talk about us being able to get logi easily is exaggerated. Most people in gal mil are reluctant and some never do (some of those its probably for the best).

However, all logi should be available to be handed out on a corp level, i mean, im in a 1 man corp and have 4 guardians ready to go :p
wilgotna
Perkone
Caldari State
#235 - 2014-06-13 11:52:08 UTC
dudes seriously

we already know calmil is extremely bad... we dont need to keep explaining and restating it in 100 different ways

we need to start focusing on the SOLUTION: gal mil civil war
Crosi Wesdo
War and Order
#236 - 2014-06-13 12:01:29 UTC
wilgotna wrote:
dudes seriously

we already know calmil is extremely bad... we dont need to keep explaining and restating it in 100 different ways

we need to start focusing on the SOLUTION: gal mil civil war


Non-sequitur.
Veskrashen
Deep Core Mining Inc.
Caldari State
#237 - 2014-06-13 12:04:30 UTC
wilgotna wrote:
dudes seriously

we already know calmil is extremely bad... we dont need to keep explaining and restating it in 100 different ways

we need to start focusing on the SOLUTION: gal mil civil war

Let me see if I understand this correctly.

1. Caldari can't field comps to the same level as GalMil.
2. Therefore, Gallente should shoot each other.

Shouldn't the solution be for CalMil to step up and get better?

If all we wanted was to shoot people in shinier comps, we'd go after folks like Exodus / Snuffbox / Shadow Cartel / BALEX. That way we'd get to fly shinier comps and still fly with the folks we've grown close to.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

wilgotna
Perkone
Caldari State
#238 - 2014-06-13 12:24:27 UTC
Veskrashen wrote:
Shouldn't the solution be for CalMil to step up and get better?

ya and id like emma watson as my personal maid, and maybe some world peace on the side

how bout we focus on a realistic solution: an established galmil corp/alliance joins calmil and shows them how to not be terrible
wilgotna
Perkone
Caldari State
#239 - 2014-06-13 12:55:46 UTC  |  Edited by: wilgotna
Crosi Wesdo wrote:
Non-sequitur.


its not a non sequitur crosi

most of the recent posts have been excuses explaining why calmil is bad

or

explanations of why galmil consistently wins (just another way of saying why calmil is bad, except in reverse)

also, hilariously, battle reports of calmil getting obliterated

yuri has posted in this thread and other threads AT LEAST twice criticizing calmil players on an INDIVIDUAL level - as i have also done several times

but its not enough that calmil players are bad, galmil also has tons of great players to make this situation even more unbalanced: as xgal said - yuri and lexi, two of the best pilots in the game, consistently fly logi for galmil

to even back this up further: i literally offered vicktor hark an isk SALARY to fc calmil fleets just to create content for you people - he declined because fcing calmil pilots is actually PAINFUL - a sentiment which he expressed publicly and often

this thread is a big stinking galmil circlejerk and i just want to help this gallente vs caldari FW be interesting once again
Crosi Wesdo
War and Order
#240 - 2014-06-13 13:08:32 UTC  |  Edited by: Crosi Wesdo
Its a non sequitur to say that a gal mil civil war would make caldari better. Thanks for playing though.

To elaborate.

Problem = Caldari militia is bad.
Suggested solution = Gallente have a civil war.
???? = ????
Outcome = Caldari get better?

Logic doesnt follow.