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EVE New Citizens Q&A

 
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New corp and profits

Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2014-06-12 11:54:25 UTC
The main risk of running a corp is being wardecced out of existence, followed closely by running out of money to pay the monthly corp fees to CONCORD.

After that, you have recruitment (either into the corp or into your activities and social channels), churn, awoxing, corp theft and then all the stuff that goes along with managing a group of people.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#22 - 2014-06-12 15:56:57 UTC
Quant Predictorian wrote:
Solai wrote:
Why did you choose to create a corporation in the first place, given the mountain of data indicating you should not? Particularly since you do not yet have a clear indication of how a corp functions, in practice.

What's wrong to create a new corporation, everyone starts somewhere no matter how you're experienced or not. Experience is an empty word, there will be always more experienced CEO's than the less experienced ones. My main motivation to create a new corp was profits and profit sharing to other members. I know corp is a lot more than that: networking, social interaction, and so on. So, the corporation I currently lead mostly focus on shareholders and profits. In this perspective, it looks more like an investment fund or something. I'll try to improve my corporation vision by mostly libertarian philosophies (futarchy principles, etc.) This is a long story and it is waiting at the future.

Again I apologize for a pointed approach. I was motivated by concern.

I would advise against using the shares system, as it tends to be well-known for it's ability to be abused, in order to usurp control, and steal corp & member assets. Many stories about this sort of use are documented and circulated. In fact, now that you have shared your intention of using the shares mechanic, you will be at very high risk of being specifically targeted. For that reason I highly suggest you keep all shares personally, and never, under any circumstance, give them away, unless you're stepping down from leadership.

Alternately, an investment-like scheme would be an excellent guise for you to initiate scams on others. Wary corp-joiners would be right in holding suspicious toward your system, as it requires trust and puts them at risk, moreso than other corp setups.

Little factoids like this are the reason I suggested in your prior thread to join an established corp to learn the ropes first. Then come back after some training time to form your own. You would find yourself much better able to avoid these sorts of hidden landmines.

Regarding your comment: "Experience is an empty word, there will be always more experienced CEO's than the less experienced ones."
You seem to be proposing that since predecessors have the experience edge, that it's therefore it's an un-bridgable gap that's not worth worrying about. This is very flawed logic, and wrong. But more importantly, your casual treatment of risks(as they are related to inexperience) does an extreme disservice to your potential corp-mates, who will rely on you, and will feel the impact when your mistakes are made. This does not need to happen.

By contrast, if you joined a pre-existing corp prior to starting your own, you could learn much about managing a corp, over a short period of time, and without exposing others to the risk of your inexperience. You would also be able to gain the benefit of analyzing other corps' iterative improvements to their systems, and copy them without the need of taking the time and risk of the iteration process yourself.

Finally, what you state is your main motivation to create a new corp is generally understood to be non-practical. Many have tried to buck that conclusion, but few find success. When you say a corp is "more than that," those following qualities are in fact typically the only reliable functionality of a corp, and it's primary purpose, rather than side-benefits.

It is possible that you might be the exception - You could devise and arrange a way to make it all come together and work in a new, useful fashion. Perhaps you might get very lucky in avoiding predators and other landmines. But I posit that you should seek to understand the ecosystem before diving in with such a lofty goal. Preferably in a way that is less likely potentially ruin other peoples' Eve experience.
J'Poll
School of Applied Knowledge
Caldari State
#23 - 2014-06-12 17:02:15 UTC
Hmz. Shareholders. Not knowing the horror stories from the past regarding how shares ACTUALLY work in EVE.

In before theft or worse loss of corp.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Quant Predictorian
Center for Advanced Studies
Gallente Federation
#24 - 2014-06-12 18:56:51 UTC
Solai wrote:

I would advise against using the shares system, as it tends to be well-known for it's ability to be abused, in order to usurp control, and steal corp & member assets. Many stories about this sort of use are documented and circulated. In fact, now that you have shared your intention of using the shares mechanic, you will be at very high risk of being specifically targeted. For that reason I highly suggest you keep all shares personally, and never, under any circumstance, give them away, unless you're stepping down from leadership.


How would a thief steal corp assets while non-director of that corp? If shares system is broken, why it is still running on the system? More concrete examples would be better.

Lets assume: CEO owns 50million shares of a corp. Lets say another 1million shares holding by directors or non-directors, even non-member of that corp. Where is the risk? I really can't see there. Of course stock dilution and voting system pose a risk for controlling the corp. This is why CEO's should be very careful to select corp's directors.

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

NightCrawler 85
Phoibe Enterprises
#25 - 2014-06-12 19:31:29 UTC  |  Edited by: NightCrawler 85
Not going to try to change your mind, but I wanted to point you towards this thread.

I would also like to ask that if you do this, and it falls apart make sure your current members know that not all corporations are the same. It sounds rude of me to say but the truth it that new players who joins badly run corporations frequently leads to the new players that joins them to leave the game all together.
Join one bad corporation, and they assume all corporations are bad.

That's one of the reasons that most will advice you against running a Corp until you have some experience.
Quant Predictorian
Center for Advanced Studies
Gallente Federation
#26 - 2014-06-12 20:08:14 UTC  |  Edited by: Quant Predictorian
NightCrawler 85 wrote:

Join one bad corporation, and they assume all corporations are bad.

That's one of the reasons that most will advice you against running a Corp until you have some experience.


Now I understand this flame on me. The community not only protect me and my corp, it also protects the new players. The community wants to be sure if CEO's are very well equipped with the knowledge of the core mechanics of the game including much much more experience on combat and any other game mechanics. This is all understandable and I already aware that danger and I have an idea to solve these problems by hiring tutors for the corp first. Yes this is the most important part of my corp's plan. Futarchist Singularitists (FS) will hire one or two expert on every field we've planned to be active. Honestly, FS will be only active on one or two field. This is important. Because I see many corps active on almost every field which is almost impossible to succeed.

Anyway, I know my road contains many obstacles at first. But I trust my instincts which is clonned from my RL experiences will help me to overcome these problems hopefully. First things first: I need to hire a tutor for new members of the corp. What incentives can be given to the experts to work for the corp except ISK?

Investor, ancap, correspondence chess player, Fischer random fan (http://www.chess959.com)

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#27 - 2014-06-12 21:07:27 UTC
Unfortunately, practically none. Eve's SP system and industry in general is in most cases not very supportive of team efforts and synergy. In cases where separate steps, added value, and added efficiency can be found, it's generally easy for one player to perform all roles and stages themselves. SP barriers in most cases are quite low, and when they're not, second accounts are very popular and ubiquitous. This leads most industry players to be a one-man operation. It also explains why 'do it all' corps are rather common - because they are not particularly penalized for a lack of specialization.

A recurring pattern you'll see is that if someone else can do something, then there's not often a large reason why you wouldn't do it yourself. Arranged outsourcing and market/industry specialization, and coordination isn't that common, at present.

Meanwhile, the market fills in the occasional hole on things that aren't within personal reach. The market also applies it's own pressure: The competition between players in high-population areas and common markets tend to make purchasing goods the cheaper option, compared to personal manufacture or mining. If Eve teaches one thing well, it's opportunity cost. And the incentive of spreadsheets.

All in all, multi-player operations and teamwork, sadly, is quite rare.

Regarding tutors, I can think of one way to gain access to expertise without paying ISK but... well, I think you know where I'm going with this.

Actually two. Asking questions in these boards does a pretty decent job, if you're interested in the answers you receive.

If you do look for hired-out tutors in-game, be wary of scammers and misanthropes, as this would be another high-risk proposition.
Inxentas Ultramar
Ultramar Independent Contracting
#28 - 2014-06-12 22:23:12 UTC  |  Edited by: Inxentas Ultramar
Quant Predictorian wrote:
What incentives can be given to the experts to work for the corp except ISK?


Empowerment is one of the things I deem absolutely necessary, and perhaps it's the most important incentive. When speaking in terms of multiplayer, industry might not be the best topic to look at. PVP and combat-oriented PVE (ratting, missions) are more suitable as a group activity. If you want to think multiplayer, think 'fleet' and not so much 'business'. Example: our Executive Directors get paid a monthly stipend of corp ISK to set up doctrine fleets for ops. Sorry, it is about ISK... not about sharing it per se, but deciding how it gets spent that is an incentive for people to stick around. See the good ideas pan out. That could work with more resources then just ISK but ISK is capacity for anything in raw form.

The latter is, as Solai points out, more or less a personal matter in which you actually will compete versus your corpmates in the same branch of industry. So think of PVE and industry as friendly competition and personal ISK sources. Empowering people to tap into those ISK faucets and enabling them to make use of corporate infrastructure without causing massive security holes: that is the incentive a corp has to offer it's members. Convienience. A feeling of safetly among blues. Implied stuff, not so much concrete profit like a job salary.

Apart from that there's camaraderie, which develops over time as people fleet up together and start trusting one another with more resposibilities, and be more giving with assets and ISK for causes that benefit your friends. Corps in eve are not like companies in the real world, so don't try to RP one and cut the Feng Shue managementspeak, people get enough of that at work. Lol

Other incentives largely depend on the players you want to attract. For example, my corp doesn't do SRP but supplies doctrine ships for ops instead, and our FC's pay out ISK when teamwork nets us a shiny kill. If you want to 'share profits' why don't you make a corp folder and bookmark every Cosmic Signature? I bet you can scan out more then you can run yourself. In that regard everyone can contribute with effort and not so much raw ISK, which corps generate via other means that involve teamwork in a defensive or scouting manner, and off course taxed activities such as ratting. Set up the proper conditions to make ISK personally, instead of sharing stuff from a pool of generated effort. Profits the corp makes can be returned to players via ship replacement, infrastructure, and so on.

EDIT: Just for clarity, I'm CEO of a lowsec corp, we exist for almost 2 years. I have been through times when I wanted to give up, wondering if it's all worth it. Seeing other people succeed in favour of yourself has to be your main goal. It's a fine line between total dictatorship and friendly guidance. You will need patience, persistance, and most of all, friends.
J'Poll
School of Applied Knowledge
Caldari State
#29 - 2014-06-13 00:13:49 UTC  |  Edited by: J'Poll
Quant Predictorian wrote:

Lets assume: CEO owns 50million shares of a corp. Lets say another 1million shares holding by directors or non-directors, even non-member of that corp. Where is the risk? I really can't see there. Of course stock dilution and voting system pose a risk for controlling the corp. This is why CEO's should be very careful to select corp's directors.


Until a thief figures out when you can't be online.

Initiate a run for CEO vote, and wins because you did not vote.

Once CEO, steals everything but not after he first kicks your from your own corp.



Fun fact: As soon as someone starts a run for CEO vote, you temporarely lose all CEO rights (so you can't kick the guy voting against you).



But just by asking for more examples shows 1 thing:

You are not ready and have no idea how to run a corp as there are PLENTY of stories found on the interwebs and Google is a great assistant.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-06-13 00:17:38 UTC  |  Edited by: J'Poll
Quant Predictorian wrote:
NightCrawler 85 wrote:

Join one bad corporation, and they assume all corporations are bad.

That's one of the reasons that most will advice you against running a Corp until you have some experience.


Now I understand this flame on me. The community not only protect me and my corp, it also protects the new players. The community wants to be sure if CEO's are very well equipped with the knowledge of the core mechanics of the game including much much more experience on combat and any other game mechanics. This is all understandable and I already aware that danger and I have an idea to solve these problems by hiring tutors for the corp first.


Really, you have understanding how stuff works.

Okay, give me a proper shield based doctrine to fight someone with a fleet of 6 people.

You are in the game for less then 2 months, this means your knowledge about the game is south of 0.01%.
Do not lie about that, your members will just leave because they are lied to.



P.S. why would anybody want to join you as a tutor when they can do that without joining your corp, or by joining a corp that has much more too offer.


Quote:
What incentives can be given to the experts to work for the corp except ISK?


Really, you think that someone with the knowledge and ability (and is willing to be a) tutor is doing that for the ISK.
Most likely, they have enough already or a very very stable source of income that they don't need extra money.

Thus you have no incentives to have someone wanting to join you.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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