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Band-aid for the "40% just levels his raven": highsec issue supers

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#221 - 2014-06-12 13:46:52 UTC
Ray Kyonhe wrote:
Kaarous Aldurald wrote:

Ok, so are said benefits available solely while in the CQ, or are they available from the hangar too?

Thats depends on what to consider as "being in hangar" taking into account that you are able to get remotely from any place in the region here. Well, we could allow anyone to "go" there by means of holographic image even from hangar if it what concerns you. I haven't gave too much thought to it as its somehow pointelss atm, as CCP claimed it's not their priority for years to come.

If you are against any form of "walking capsuleer" experience, than how, from your point of view, "Walking in station" could be implemented?

If you are concerned of will it be mandatory to participate or not, then no, most of the times. Aside from the aforementioned special cases, at least.


I'll make it simple.

If it's not a requirement to actually be disembarked from your pod to do it, then it's just fluff. People will hate on it.

If it IS a requirement to be disembarked from your pod to do it, then it forces people to use it to get whatever benefit. And given that it is both clunky, awkward, and fairly annoying compared to how fast and smooth the hangar is, people will hate on being forced to do it.

There is no good way to get this done anymore. They blew the chance they had, and they blew it spectacularly. And the subject is so touchy that you will irrevocably **** off a huge section of the playerbase if they do it, no matter which of the two routes they choose.

Thus, it will not come back, it will not be further implemented. The best you WiS crowd are going to get is Legion. And given what a nosedive DUST has taken, getting Legion at all would be a lucky outcome if you ask me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#222 - 2014-06-12 14:12:44 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

If it's not a requirement to actually be disembarked from your pod to do it, then it's just fluff. People will hate on it.

Make it even more simple for me. What are you see as "disembarkment"? Is going there from asteroid belt where you are ratting is disembarkation for you? Have you any solid proof that they will be angry, if, unlike that time, it would arrive with meaningfull and fun enough content? Or it (as always with your anti-WiS folk) is a simply wishfull speculations and all this hypothetical "angry playerbase" of yours represented mainly by some small but pretty vocal group of spaceship lovers on forums? Well, I've seen many ppl speaking contrary to them here, so this will hardly do as a proof. Do you have some surveys at your disposal which would back up your claims? It's a rethorical question, isn't it? You claim that you and all you know will be angry, I claim that I and anyone I know will be happy to spend time here (and it's a truth btw) - this discussion is pointless with such approach.
Kaarous Aldurald wrote:

If it IS a requirement to be disembarked from your pod to do it, then it forces people to use it to get whatever benefit.

What if it will tempt them to? It won't give you ability to farm or train skills faster, it will just give you access to some unique, fun and either unaccessible content while doing so. You can go on and play the 10 years old "spacehsips in space" game if you want, your presense isn't needed so much.
Kaarous Aldurald wrote:

And given that it is both clunky, awkward, and fairly annoying compared to how fast and smooth the hangar is, people will hate on being forced to do it.

And now it's just you opinion, you know. It can be easly done less clunky and anoying, if you remember it's all about a hologram now, anyway.
Kaarous Aldurald wrote:

There is no good way to get this done anymore.

There are always plenty of ways, but being an orthodox (even just a spaceships orthodox) never helps to see others.

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Kaarous Aldurald
Black Hydra Consortium.
#223 - 2014-06-12 14:40:21 UTC
Ray Kyonhe wrote:

And now it's just you opinion, you know. It can be easly done less clunky and anoying, if you remember it's all about a hologram now, anyway.


Uh, no, it can't. It took them years and several abandoned builds before they scraped up the CQ. Hardly an achievement.

You do realize that code doesn't just spring up if you plant magic beans in the ground, right? They are a small company (smaller now), and effort dedicated to that means that other things will suffer by necessity.

And there are still plenty of things that need fixed first. Things that languished while development resources were wasted on Incarna. Things that have been a back burner for far too long.

Quote:

Kaarous Aldurald wrote:

There is no good way to get this done anymore.

There is always a plenty of ways, but being an orthodox (even just a spaceships orthodox) never helps to see others.


That, or I am smart enough to see past my own nose and my own little desires for the game. The reality of the situation is that WiS is a pipe dream. Pursuing it almost killed the company, and they have been wise to reverse direction since then.

Quote:
Or it (as always with your anti-WiS folk) is a simply wishfull speculations and all this hypothetical "angry playerbase" of yours represented mainly by some small but pretty vocal group of spaceship lovers on forums?


Ask CCP a few weeks after Incarna how many of us there are.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#224 - 2014-06-12 14:55:04 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

Uh, no, it can't.

Welp, if you say so..Cry
Kaarous Aldurald wrote:

You do realize that code doesn't just spring up if you plant magic beans in the ground, right? They are a small company (smaller now), and effort dedicated to that means that other things will suffer by necessity.

I do realize though that neither I, nor you can make a competent and argumented guess on what they can and can't pull, now or past 2 years.
Kaarous Aldurald wrote:

And there are still plenty of things that need fixed first. Things that languished while development resources were wasted on Incarna. Things that have been a back burner for far too long.

Did I say somewhere it needn't? I called all WiS related stuff "complimentary", you know.
Kaarous Aldurald wrote:

That, or I am smart enough to see past my own nose

We probably won't know in foreseeable future. You should bear with that.
Kaarous Aldurald wrote:

Ask CCP a few weeks after Incarna how many of us there are.

I've alredy tired to remind again and again that WiS itself wasn't even a significant part of what instilled that unrest. But anyway, remember me, how much was jita's local that day?

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#225 - 2014-06-12 15:05:02 UTC
Ray Kyonhe wrote:

I do realize though that neither I, nor you can make a competent and argumented gues on what they can and can't pull, now or past 2 years.


Yeah, you can. It's really easy when you look at what they have actually accomplished. You can't just say "well they haven't proven they would fail, so they have to try", because that's just asinine.


Quote:

Kaarous Aldurald wrote:

And there are still plenty of things that need fixed first. Things that languished while development resources were wasted on Incarna. Things that have been a back burner for far too long.

Did I say somewhere it needn't? I called all WiS related stuff "complimentary", you know.


Actually, you did. When you suggest in any way that WiS should be worked on, you are saying that things like drone interface, POS mechanics, Sov, and other such things should not be worked on. If it were up to you lot, the Crius Industry revamp would not have happened, as they would still be wasting their time trying to figure out how to code us changing the channel in the CQ.


Kaarous Aldurald wrote:

I've alredy tired to remember again and again that WiS itself wasn't even a significant part of what instilled that unrest. But anyway, remember me, how much was jita's local that day?


Yeah, bullshit. My melted Ratheon graphics card stands as a testament to why people shot the statue.

They fired more people after Incarna than even these last two rounds. They lost nearly a quarter of their subs within two weeks if I recall correctly.

And you want to try it again?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velicitia
XS Tech
#226 - 2014-06-12 15:26:43 UTC  |  Edited by: Velicitia
Ray Kyonhe wrote:

Kaarous Aldurald wrote:

Ask CCP a few weeks after Incarna how many of us there are.

I've alredy tired to remind again and again that WiS itself wasn't even a significant part of what instilled that unrest. But anyway, remember me, how much was jita's local that day?


To be fair, you're partially right.

Incarna was the culmination of "just bear with us for 18 months ... we know spaceships stuff is stagnating and bad ... but what comes at the end of it will be awesome!"

it resulted with
- one (1) CQ.
- $80 Monocle
- Greed is Good
- $1000 pants devblog
- Melted GFX cards
- Very upset customers

CCP did a full 180, and literally threw together Crucible in half an expansion cycle. It's regarded by the playerbase as one of the better expansions that CCP has put out.


With that said -- the revamped NEX NES is pretty good ... and the stuff in it is cheap enough to actually garner some mild attention (although, as I cannot wear a dress without also wearing pants right now ... )

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#227 - 2014-06-12 15:47:27 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

Yeah, you can. It's really easy when you look at what they have actually accomplished. You can't just say "well they haven't proven they would fail, so they have to try", because that's just asinine.

No, you can't. You can't possibly know how much effort was really put into it and which difficulties they stumbled upon while implementing this for the first time. They have some experience now.
Kaarous Aldurald wrote:

Actually, you did. When you suggest in any way that WiS should be worked on, you are saying that things like drone interface, POS mechanics, Sov, and other such things should not be worked on. If it were up to you lot, the Crius Industry revamp would not have happened, as they would still be wasting their time trying to figure out how to code us changing the channel in the CQ.

And if I would have born in Germany at 1889 I could probably became some well known german dictator, what a horrible me! Please stop putting words in my mouth, people will start to talk.. things. You probably won't deny that any development company capable of creating teams, delegate them tasks and designate some people/hours according to set priorities. Because the next thing you can deny is existence of real world itself, then. We'll probably freeze in awe after that and reach enlightment.
Kaarous Aldurald wrote:

Yeah, bullshit. My melted Ratheon graphics card stands as a testament to why people shot the statue.

And yet again, a problem of optimization.
Kaarous Aldurald wrote:

They fired more people after Incarna than even these last two rounds. They lost nearly a quarter of their subs within two weeks if I recall correctly.

And this is a problem of project and community management. If they wasn't so deaf for unceasing whinings all those years before Incarna, if there wasn't this microtransactions bulls**t, it wouldn't created so much fuss and they would be able to complete it eventually.
Kaarous Aldurald wrote:

And you want to try it again?

No, I want to try WiS again, all past errors accounted for.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#228 - 2014-06-12 16:33:13 UTC
Ray Kyonhe wrote:

No, I want to try WiS again, all past errors accounted for.


So, you want them to do something over again that almost killed the game. Just wanted to make sure I understood you.

If they actually bother to account for past errors, by the way, they won't touch it in the first place. Which, since that's what they're doing right now, I guess shows that they have learned something.

So, I have a question for you. It's not really disputable that the playerbase wants POS mechanics fixed, it's been an outcry since before Incarna was a glimmer in Hilmar's $400 pants.

Which should be worked on with higher priority? And then, the same question for drone mechanics, sovereignty, and server performance.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#229 - 2014-06-12 17:08:05 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

So, you want them to do something over again that almost killed the game. Just wanted to make sure I understood you.

I've asked to stop it. Please, they're already looking at us.
Kaarous Aldurald wrote:

If they actually bother to account for past errors, by the way, they won't touch it in the first place

And if you would never tried and tried again to learn how to read, may be you wouldn't master it at the end. Well, may be you didn't.
Kaarous Aldurald wrote:

Which should be worked on with higher priority? And then, the same question for drone mechanics, sovereignty, and server performance.

I said it already twice. Did you really not master it? Those features you mentioned should.

You know what the funniest thing of all that? Perhaps while we are arguing furiously here at forums, in some dark basement office at CCP's HQ some small Team Obscure in fact secretly polishing and tuning this content. Well, that I would did if I was in their shoes, at least, and wanted this in my game - I would reset my priorities but continued working on that under the table, waited until the dust settles and made another attempt.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#230 - 2014-06-12 17:26:48 UTC
Ray Kyonhe wrote:

You know what the funniest thing of all that? Perhaps while we are arguing furiously here at forums, in some dark basement office at CCP's HQ some small Team Obscure in fact secretly polishing and tuning this content. Well, that I would did if I was in their shoes, at least, and wanted this in my game - I would reset my priorities but continued working on that under the table, waited until the dust settles and made another attempt.


They've outright stated that the team working on it was disbanded.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#231 - 2014-06-12 18:26:49 UTC
Kaarous Aldurald wrote:


They've outright stated that the team working on it was disbanded.

I would have stated that too if I wished to make my customers believe so.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Cassandra Aurilien
Imperial Academy
Amarr Empire
#232 - 2014-06-12 20:35:21 UTC
Ray Kyonhe wrote:
Kaarous Aldurald wrote:


They've outright stated that the team working on it was disbanded.

I would have stated that too if I wished to make my customers believe so.



My view on WIS is fairly simple. It might have been a good thing, if the game was designed around it from the beginning, or if it was implemented in such as way as to add gameplay.

I've played games which have WIS features. They are annoying after the first time or two. A feature is not worth adding, unless it actually accomplishes something. Most of the suggestions for WIS at the moment, don't. (Gambling aside.) Forcing people to take several extra minutes to accomplish simple tasks, that's not adding to gameplay, it's bloat.

The overall history of space games with meaningful WIS features... Well, it isn't good. I think they're better off trying to create separate games, which is what they appear to be doing.
Kaarous Aldurald
Black Hydra Consortium.
#233 - 2014-06-12 20:43:18 UTC
Ray Kyonhe wrote:
Kaarous Aldurald wrote:


They've outright stated that the team working on it was disbanded.

I would have stated that too if I wished to make my customers believe so.


The only reason they would want their customers to believe so, is if they had good reason to believe that such a thing would not be well received.

Which pretty well proves my case.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#234 - 2014-06-12 20:55:11 UTC  |  Edited by: Ray Kyonhe
Cassandra Aurilien wrote:

I've played games which have WIS features. They are annoying after the first time or two. A feature is not worth adding, unless it actually accomplishes something. Most of the suggestions for WIS at the moment, don't. (Gambling aside.) Forcing people to take several extra minutes to accomplish simple tasks, that's not adding to gameplay, it's bloat.

Thats why forcing part of it should be minimized close to nill. And gambling alone already awesome enough, from my opinion, to give it a chance. You also forget about social meaning of the content. Many people can't wait to leave their ships and gather together not at boring gate camp, but at some cosy lobby with bunch of funny minigames, for a change. They could do this somewhere else, not in Eve, but that somewhat ruins ambient and breaks submergence to the game world. And others can't wait to buy some neat clothes/get some rare accessories and show it off. Those little things what make ties between people stronger, give them even more incentive to compete (like, unique accessries granted for specific achievements) in addition to figthing battles together.
Cassandra Aurilien wrote:

I think they're better off trying to create separate games, which is what they appear to be doing.

The problem with separate games is they are not Eve. I personally hate mmo shooters which built around strafe battles and bunny hopping. Dust and (perhaps) Legion are probably the worst addition to the universe CCP could choose. Some ARMA-like shooter with strong empasis on planning, tactics, cover and position choosing/capturing would be much more logical addition, as it what Eve is all about - hard and quick choices, planning and accepting dire consequencies of not doing so well enough. Not about mindlessly dashing ahead striking LMB fiercely.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Ray Kyonhe
Aliastra
Gallente Federation
#235 - 2014-06-12 21:01:57 UTC
Kaarous Aldurald wrote:

The only reason they would want their customers to believe so, is if they had good reason to believe that such a thing would not be well received.

Which pretty well proves my case.

Thats simple politics, or as it called in game industry, "community management". They needed to let steam off a bit, then please their playerbase, give them what they want, then after some time approach silently and from other angle (it's a mere speculation, of course; mere speculations is what our both parties are armed with). You can watch such maneuvers on TV regularly. I don't deny that some very vocal and organised part of playerbase can rise another uproar. But I highly doubt that they are majority. And I doubt that CCP will be stoped by their threats forever, if they still have some plans about WiS.

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Solitaire Project
Science and Trade Institute
Caldari State
#236 - 2014-06-12 21:06:43 UTC
This issue is actually easily solvable, but tied to a generation change.

White light, shining bright!

Cassandra Aurilien
Imperial Academy
Amarr Empire
#237 - 2014-06-12 21:20:05 UTC  |  Edited by: Cassandra Aurilien
Ray Kyonhe wrote:

Thats why forcing part of it should be minimized close to nill. And gambling alone already awesome enough, from my opinion, to give it a chance. You also forget about social meaning of the content. Many people can't wait to leave their ships and gather together not at boring gate camp, but at some cosy lobby with bunch of funny minigames, for a change. They could do this somewhere else, not in Eve, but that somewhat ruins ambient and breaks submergence to the game world. And others can't wait to buy some neat clothes/get some rare accessories and show it off. Those little things what make ties between people stronger, give them even more incentive to compete (like, unique accessries granted for specific achievements) in addition to figthing battles together.



Nah. What you'll end up with is a bunch of people running around ignoring each other as they go to whatever they are trying to do. The first few times people use it, they'll be all excited, after a few days, not so much. Played games like that, it doesn't have any long term socialization benefits.


Ray Kyonhe wrote:


The problem with separate games is they are not Eve. I personally hate mmo shooters which built around strafe battles and bunny hopping. Dust and (perhaps) Legion are probably the worst addition to the universe CCP could choose. Some ARMA-like shooter with strong empasis on planning, tactics, cover and position choosing/capturing would be much more logical addition, as it what Eve is all about - hard and quick choices, planning and accepting dire consequencies of not doing so well enough. Not about mindlessly dashing ahead striking LMB fiercely.


That's a choice of style, I'd take ARMA like shooters as well, but that's their decision on which way to go, trying to build it directly into EVE wouldn't change that. The all games in one thing as been tried, as far back as the 90's. It's always resulted in a mess, with horrible game play on all levels. Someone will probably get it right someday, but I'm not holding my breath.

Edit: Fixed quotes.
Ray Kyonhe
Aliastra
Gallente Federation
#238 - 2014-06-12 21:38:53 UTC
Cassandra Aurilien wrote:


Nah. What you'll end up with is a bunch of people running around ignoring each other as they go to whatever they are trying to do. The first few times people use it, they'll be all excited, after a few days, not so much. Played games like that, it doesn't have any long term socialization benefits.

I still believe it's a matter of good content it should come with. It could made so they wouldn't need to go too far to get what they want and agreagate them all in several adjacent rooms. And moving from spot to spot, taking into account "holohrapich approach" won't be inconvinient and will happend in a blink of an eye. Some neat features like interactive tables you can gather around or join some company here, which are mechanically a separate voice chat room you enter upon "taking a seat"; those tables can provide any possible minigame the station has, so people won't get dispersed around too much, until someone really want to be alone. Some [virtual] arena(s) at the middle of a room where anyone can duel some AI foe or another player (taking advantage of enchanicg bidding options, so duels for corporate position with loser losing some significant number of sp or even life of a character are possible and no third party needed), for others to watch and bid. Such little tweaks could make it lively place, at least in some closed communities of nulls and lows.

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