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Total war?

Author
DrysonBennington
Eagle's Talon's
#21 - 2014-06-11 22:14:41 UTC
Why is low sector and null sector always trying to bring their trashy way of life into high sector? We didn't want you in high sector to begin with that's why you went into low and null.

High Sector is clean we don't want your junk littering our spacelanes.
Major Trant
Brutor Tribe
Minmatar Republic
#22 - 2014-06-12 11:16:47 UTC
Gully Alex Foyle wrote:
Andre Vauban wrote:
Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).
I'd do total war like this:

- Every other militia is a legal target

- Each militia can only d-plex systems it currently owns

- Each militia can o-plex any system belonging to any of the other three militias

- When a system is vulnerable, if the ihub is destroyed the militia that did more damage gets the system

Would be a great shake-up and would make ihub bashes slightly less boring. Pirate


EDIT: additionally, make most (or even all) faction gear available from all 4 LP stores. for example, introduce imperial navy omnidirectional tracking links. this could encourage an economic war among factions, making it worthwhile for Gallente to, say, reduce Minmatar LP suppy. to make it really effective, this should probably include navy ships. I agree a fed navy comet sold by SPROT would be very strange indeed, but it would sure make things interesting

How I would do it.

There would be 3 system contestation bars in each system, one for each of the non owning militias. Let's say Minmatar currently held the system. There would be bars for the Amarr, Caldari and Gallente.

Any of the offensive militias could run a plex and it would affect only their bar, adding 0.7% (or whatever) to the contestation level on that bar.

The defending Militia (Minmatar) could run a defensive plex and it would reduce all three bars by 0.7% (no effect if a bar was already at zero)

Thus normal farming activity would be distributed about the extended warzone and could be much more effectively countered by the defenders. But when a proper push of the system did occur, the offensive militia would not be penalised or have to undo the work of other offensive militias. They would of course have to keep the other offensive militias out, so as to maximise the number of plexes available, just as they would have to keep the defenders out of the plexes.

Two offensive militias would not be able to push the same system at the same time - well they could but it would be counter productive, although could lead to some great fights. Thus a player driven alliance between two or more militia to gang up on another would have to agree to let one militia capture all the plexes and then flip the system, rather than just bring numbers and share the plexing rewards. That would be tricky to broker which is good, cause we don't want to encourage permanent NIPs and NAPs in FW.

How would an individual plex be captured? I suggest keep the single plex capture bar, with all 3 offensive militia pilots able to pull it one way, but while two different militias are on the button, the timer is halted as per having both a defender and attacker on the button at the same time. When the plex is captured, ownership goes to the militia which had pilots on the button at capture time, same as the LP. eg An Amarr pilot could do 9 minutes of the work of capturing a Minmatar novice plex but then is driven out by a Gallente pilot who then spends one minute to capture the plex and gets all the LP, while the plex capture is credited on the Gallente system contestation bar. This again would drive conflict and discourage NIPs and NAPs

But as I said earlier, we would still need some guaranteed safe bases spread around the warzone, outside of the current station lockout mechanic.
Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2014-06-12 11:28:59 UTC
Could work too, maybe a bit more complicated.

What seemed interesting to me in my version was the ability to 'gang up' 3 Militas v 1 to get a system to vulnerable, then fight over the ihub.

Or let another milita do all the work, then go snipe the ihub like pro wh*res.

Also, the possibility to greatly increase offensive capability by coordinating 2 or 3 militias would shake things up more. Maybe slightly increase total needed VPs to flip a system to compensate for the defender's disadvantage.

Would also make inter-militia diplomacy a game of its own.

Possibilities... Pirate

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Zarnak Wulf
Task Force 641
Empyrean Edict
#24 - 2014-06-12 11:43:27 UTC
Major Trant wrote:
Ideas


Some new connections between the warzones would have to be made for this to be appealing.
Major Trant
Brutor Tribe
Minmatar Republic
#25 - 2014-06-12 12:09:35 UTC
Zarnak Wulf wrote:
Major Trant wrote:
Ideas


Some new connections between the warzones would have to be made for this to be appealing.

Yes agreed, I did start to write the same thing, but I didn't want to flood my post with a huge number of suggestions and have people go off at tangents.
Major Trant
Brutor Tribe
Minmatar Republic
#26 - 2014-06-12 12:27:08 UTC  |  Edited by: Major Trant
Gully Alex Foyle wrote:
What seemed interesting to me in my version was the ability to 'gang up' 3 Militias v 1 to get a system to vulnerable, then fight over the ihub.

Or let another militia do all the work, then go snipe the ihub like pro wh*res.

This would be open to abuse. An entity like PL could join one of the militia and would just drop on every vulnerable system I-Hub, without ever doing any of the contesting.

This would make dedicated plexing pushes almost irrelevant. Everything would depend on who could mobilize the I-Hub bash first and with the need to get there first, it would become predicable to all the hot dropping entities, their cyno alts would be circling like sharks.

You can't expect dedicated system pushes which can take weeks if defended, to end in such fiasco's. That would just kill FW.
TuxedoMask
Void Covenant
The Initiative.
#27 - 2014-06-12 13:52:45 UTC
I'm not a "lore" guy, but I'm not sure it'd work on that end.

As for gameplay, whenever I see a Minmatar militia person in local I expect a few things;

He will come into my plex and
1. Start shooting at me
2. Leech LP

Happened a few times, really upsetting. More-so #1
Desiderya
Blue Canary
Watch This
#28 - 2014-06-12 14:18:00 UTC
Decoupling the alliances seems a good idea for the next change.
No forced alliance, no forced war dec outside each of the two warring factions.


Total war sounds intrigueing, but I doubt it's a realistic possibility, given how the current mechanics work (and a complete rework is a bit much to ask). If that's ever going to be a thing, please include pirate factions, TYVM.

Ruthlessness is the kindness of the wise.

Bienator II
madmen of the skies
#29 - 2014-06-12 16:16:47 UTC  |  Edited by: Bienator II
the thing is you can't really include pirate factions unless you give them a reason to be the anti-fw party.

They are already neutrals to the system. They can dock everywhere. Why would they go through the trouble and take a system if it doesn't give any advantages?

Or do you have to join a fifth faction, "the pirate faction" and get lp shop and everything....? It would be the same thing just not balanced since everybody would be in this faction after a short while.

i don't see this happen tbh.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#30 - 2014-06-12 16:41:07 UTC
rp is already barely hanging on with a thread.

No

Amarr Militia Representative - A jar of nitro

Cyniac
Federal Navy Academy
Gallente Federation
#31 - 2014-06-12 16:53:53 UTC
Leave the current factions as they are.

Add Serpentis, Blood Raider, Angels and Guristas who are at war with everyone...

(except maybe not enough pilots to populate eight factions... *sigh*)
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#32 - 2014-06-12 17:16:07 UTC  |  Edited by: Flyinghotpocket
Major Trant wrote:


I assume this means that both warzones would be combined into one big warzone with any of the factions able to flip any system. That does hold some appeal to me, but I think it needs some radical changes to FW for it to work. Most notable on Station Lockouts. This mechanic has become quite hated by most militia pilots and has led to the current Fortress system situation, where everyone balls up in just a couple of systems and leave the rest to the whims of the farmers. Secondary bases have become a thing of the past and most fights now occur within a couple of jumps of the fortress systems.

No. only people who are to lazy to plex hate the station lock out system. couple years ago. i run plexs in arzad 'hey annah come get me im plexing your system!' 'no thanks ill just have sasawong dplex it when your offline because we can dock here no matter the occupancy'

you guys did that do yourselves, balling up in 1 system and not having secondary bases. or wait maybe that was amarr taking all the home systems. idk cant remember.
Major Trant wrote:


The problem with regard to this proposal is that if most of the Minmatar militia are currently balled up in the Fortress system of Huola, it is going to be very difficult and an unwelcome chore to flip systems 30 or 40 jumps away. To be possible, station lockout has to be removed, so that people can set up secondary bases around the extended warzone, without risk that they are going to lose access to those assets when they need them.


In the old system there was no secondary bases. at all. nobody cared about basing 40 jumps away, you based in auga or huola thats it. station locks out stay.

Major Trant wrote:

I haven't really got a concrete proposal as to how that should be done. I wouldn't like to see a return to the old system where anyone could just dock in any station. But possibly a situation where the NPC militia stations eg TLF, 24th Imperial Crusade etc. would always lock out enemy Militias, while always allowing their own Militia pilots to dock (allow neutrals cause neutral JF and hauler pilots need access). Meanwhile, only regular NPC corp stations would be the ones affected by station lock out. This of course would require the seeding of more Militia stations across other regions of the warzone, so that there was always a friendly (permanent) militia station within 5 or so jumps of any part of the warzone. I say this with gritted teeth as my own corp is based in a 24th Imperial Crusade station and will be forced out by this proposal.

No, setup a pos every 5 jumps and do it the man way. stop crying over every little isk you have to spend on to do cool things.

If this goes up next you will all be whining about how terrible the dock range TLF stations are and how they need a BUFF.

Amarr Militia Representative - A jar of nitro

Estella Osoka
Cranky Bitches Who PMS
#33 - 2014-06-12 18:07:57 UTC
DrysonBennington wrote:
Why is low sector and null sector always trying to bring their trashy way of life into high sector? We didn't want you in high sector to begin with that's why you went into low and null.

High Sector is clean we don't want your junk littering our spacelanes.


Go away. Go play your terribad hisec games elsewhere.
Eran Mintor
Metropolis Commercial Consortium
#34 - 2014-06-12 18:40:22 UTC
+1

Do this, and also add pirate factions to FW. Thanks.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#35 - 2014-06-12 20:49:00 UTC
I made a post about this in F&I some time ago, it was shot down by people there because "RP" and "too complicated"

I really really love this idea.

1) Unally all of the militias. Each militia is at "war" with the opposing three militias. Same rules apply in hi-sec as they do now when traveling to opposing militia hi-secs. Different overview colors for each militia would be ideal.

2) I would like enabling pirate factions in FW, but I don't see how they could recieve LP payouts without it crashing their respective markets. Also, militias operate on a conglomerate of alliances and corps while pirate corps are individualistic. How do you differentiate between the different pirate organizations? Do pirates just choose between Mordus, Sansha, Guristas, and (last one?). So it would become a 8 militia FFA in low sec? I really don't see current pirates doing this as they want to stay as individual corps/alliances rather than a milita.

3) When offensive plexing, each militia oplex counts toward a system's vulnerability status. When a system is vulnerable, the IHUB can be bashed by anybody, but whoever has done the most offensive plexes out of the three militias (the highest percentage between the three) will gain control of the system. For example, Gallente takes 30% of the plxes, Amarr takes 20%, and MInmatar takes 50%. Minmatar would gain control of the system.

4) Bump up the vulnerability level by 25-50% to give more buffer to systems to allow defenders more time to respond to concentrated attacks.

5) FW'ize the systems + add in more systems in between the two warfare zones to make it one continuous warzone from Amarr low-sec to Minmatar low-sec to Gallente low-sec to Caldari low-sec. (FW space only)

6) Somehow allow allies to use friendly corp (but "enemy" militia) stations that have a office thingi. So if an Amarr corp wanted to help us out taking Innia, they could ally JustK, and base out of Eha because of our office located there.
Gully Alex Foyle
The Scope
Gallente Federation
#36 - 2014-06-12 21:02:38 UTC
Sounds good!

In point 3) how would you count it? Since the last time the system was flipped? Or only, say, the last week before the ihub bash?

Point 4) buys time indeed. I'd also consider giving the defender a further advantage by making d-plexing lower the contested % more than o-plexing raises it. Since anyone could oplex, but just one militia could dplex.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Julius Foederatus
Federal Navy Academy
Gallente Federation
#37 - 2014-06-12 21:29:59 UTC
I'm pretty sure we in SPDR would not like to suddenly be at war with corps we've been blue with for years simply because some dev said "lol this will be fun."
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#38 - 2014-06-12 21:33:08 UTC
That's why I want an ally system in place from the get-go, but I certainly don't think the majority of the militias will be allied with each other in the long term.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#39 - 2014-06-13 01:41:09 UTC
this is what will happen. minmatar tier 4. caldari tier 4

1 system.

plex plex plex plex never gets vuln. infinite isk.

Amarr Militia Representative - A jar of nitro

Cearain
Plus 10 NV
#40 - 2014-06-13 02:55:58 UTC
I really like this idea as well. It leaves the actual diplomacy to the players in the militias not a static game mechanic.

They would need to think through how it would work a bit its true but I think there are some good suggestions so far.

I was thinking along the lines of major trent where each militia could have the system be contested for their faction and there would be a seperate bar that shows how far each contested it.

If more than one miltia had it vulnerable they could either let the system fall to the offensive miltia that

1) At one point since the last flip made the system vulnerable
and
2)delivered the final to the bunker. (or at least the last blow of a militia that made it vulnerable.)

So no a defensive side couldn't win the system by giving the final blow to the bunker. Nor could a side that never brought that system vulnerable since the last flip. So there would be some sniping - I think it would be kinda funny- but maybe its not a good idea.


Anyway yeah I would love to see the total war idea implemented.

However I would not want them to just end cross plexing. That would reduce the complications and intrigue not create more. One warzone can get dull.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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