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the future of eve

First post First post
Author
Nevyn Auscent
Broke Sauce
#61 - 2014-06-12 11:12:24 UTC
Matilda Cecilia Fock wrote:

PvE content is not dynamic, as it's driven by pieces of code.
Players generate PvP content, and that content is unpredictable and challenging.

Unpredictable PvE can be created that can at times be challenging. Players don't like that though. They want to be able to take their Ishtar to an anom and know it will take about 10 minutes to complete and they will get about x isk normally, y loot and a z chance at a big drop.
The system to do it isn't even particularly demanding in terms of code layout. It's just a matter of them deciding to do it and making the huge database backing it, and smoothing out the bumps. Then working how to present it to players in such a way that players have some information rather than total randomness, but can't look it up on a website how to do the site.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#62 - 2014-06-12 11:13:09 UTC
Michael Ruckert wrote:
The only thing stagnating here is the quality of postings about EVE stagnating.

There was quality to the posting here to begin with? It's either been people sympathizing with the OP or people simplying exercising a Neanderthal mindset and insisting that EVE is fine the way it is while making fun of his less than concise thought processes, "everyone +1 my comment because I'm like so super edgy and hardcore and you're so super stupid lol."

While how the OP presented his point left me cringing for a while, I think what he is trying to highlight is that some aspects in the game need some more depth and immersion. Mining is the best example because its as simple as targetting a rock and then pewing it for hours on end for a meager payout that doesn't justify the time wasted. In my mind at least, mining could benefit from a minigame like hacking in data and relic sites has (or something like how you mine in Galaxy on Fire 2 for mobile OS). Some people like that minigame, some don't, but at least it gives you something to do where currently besides hoping you can run away from Catalysts (who are taking advantage of a long broken system) there is absolutely no reason to stay at the keyboard.

Other game aspects that could use some love are missions and wormhole Sleeper content. Missions have been gamed out for years and are rather shallow when it comes to immersion in the storyline. Sleeper content has been that stinger at the end of the movie credits that hasn't been played out, and I would sorely like to see more about the legacy of those who made the Sleepers as aell as the Talocan. Sansha's Incursions? I love the concept and it seems the difficulty of the AI is there, but I wish they had a discernable game-wide effect. Maybe you could fight Sansha's True Slaves in Legion? Just a few thoughts.

CCP ignore me please, I make too much sense.

Solecist Project
#63 - 2014-06-12 11:17:14 UTC
Debora Tsung wrote:
kirean3464 wrote:
Inserted some punctuation to enhance readability. ISD Ezwal.

That one is new. Shocked
I was baffled when I saw this.

Instead of dismissing people who have not even the slightest standards,
he instead makes it worse for himself and everybody else.

Imagine if he kept doing it ... people will start demanding that the ISDs can correct their posts for them.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#64 - 2014-06-12 11:22:26 UTC
Ahost Gceo wrote:
In my mind at least, mining could benefit from a minigame like hacking in data and relic sites has.

The whole point of mining is to give people an activity they can do,
while not actually having to be there.

If you weed through a history of changes,
CCP only changed those afk-able activities, (e.g. afk drone dominix)
that made no sense to be afk-able in the first place.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#65 - 2014-06-12 11:27:38 UTC
Ahost Gceo wrote:

Other game aspects that could use some love are missions and wormhole Sleeper content. Missions have been gamed out for years and are rather shallow when it comes to immersion in the storyline.


If they wasted a few months dev time to "improve" missions, this game's community would have them gamed out again in about two weeks.

And that's the problem with talking about "improving" PvE content. You don't really mean improving, you mean rotate it a little bit because you're bored. And after you get bored with this new one, you will demand it be redone over again. Ad nauseum.

Well, the truth is that shooting red crosses is never going to be anything but shooting red crosses.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Solecist Project
#66 - 2014-06-12 11:32:39 UTC
Kaarous Aldurald wrote:
Ahost Gceo wrote:

Other game aspects that could use some love are missions and wormhole Sleeper content. Missions have been gamed out for years and are rather shallow when it comes to immersion in the storyline.


If they wasted a few months dev time to "improve" missions, this game's community would have them gamed out again in about two weeks.

And that's the problem with talking about "improving" PvE content. You don't really mean improving, you mean rotate it a little bit because you're bored. And after you get bored with this new one, you will demand it be redone over again. Ad nauseum.

Well, the truth is that shooting red crosses is never going to be anything but shooting red crosses.
There is actually a way to improve PvE, but they wouldn't like it.

One just has to look at the general PvE masses to fix the whole issue.


- Procedurally generated missions with unpredictable triggers and damage types.
- Inability to blitz missions. Instead, all rats always need to be destroyed.
- Add random elements to missions, like for example a 20% chance of a surprise npc fleet entering the mission,
whipping the floor with the mission runners ass if he's not smart enough to deal with it.


The whole issue with PvE has nothing to do with CCP,
but with people who want it too easy. And it IS too easy.

The PvE playerbase would be cut in HALF at LEAST
if it wasn't this damn easy for these people to get their fake satisfaction to inflate their worthless egos.

And then, hopefully, proper players join who don't mind actually having to put effort into things.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

flakeys
Doomheim
#67 - 2014-06-12 11:33:09 UTC
kirean3464 wrote:
i guess to sum this up i wish more content would start getting delivered into the game with more options for pilots i mean if i do anything outside incursions right now in eve im doing it for the joy of it not the money and that's kind of sad which is why im pretty much not playing right now apart from plexing and keeping my skill queue going.




What the actuall **** ???????

We are all born ignorant, but one must work hard to remain stupid.

Abrazzar
Vardaugas Family
#68 - 2014-06-12 11:35:34 UTC
Kaarous Aldurald wrote:
Ahost Gceo wrote:

Other game aspects that could use some love are missions and wormhole Sleeper content. Missions have been gamed out for years and are rather shallow when it comes to immersion in the storyline.


If they wasted a few months dev time to "improve" missions, this game's community would have them gamed out again in about two weeks.

And that's the problem with talking about "improving" PvE content. You don't really mean improving, you mean rotate it a little bit because you're bored. And after you get bored with this new one, you will demand it be redone over again. Ad nauseum.

Well, the truth is that shooting red crosses is never going to be anything but shooting red crosses.

They could spend a few months to design a procedural system for missions, like a random dungeon generator. So you will only get a general gist and maybe a threat level estimation from the mission description while the exact configuration is unknown and prone to offer a surprise or two.

And while they're at it, they could condense mission rats to be more in line with the ships players are using, albeit at a lowish skill level. And adapt them to the changes of pirate factions. And have them spawn drones when in aggression range. Make it less predictable and imitate player behaviour more.
Remiel Pollard
Aliastra
Gallente Federation
#69 - 2014-06-12 11:41:58 UTC  |  Edited by: Remiel Pollard
Quinn Corvez wrote:
Remiel Pollard wrote:
Quinn Corvez wrote:


All of our subscription money shouldn't be going towards fixing broken stuff, as that is what CCP should be doing as part of their quality control system.


It's the same with you. You're leaving out the massive backlash over Incarna, followed by the massive player return that occurred when CCP started fixing stuff. You're also leaving out the small, annoying little factoid that subs are still rising. They could be new players, or they could be old ones creating alts - either way, someone likes the game enough to throw more money at it. When you've explained that little anomalous gap in your research, then maybe you'll be on to something.


go and do your own reaserch


Spell research properly before attempting to come across as intellectually superior. If you'd read what I wrote, like, actually read it, I said, in no uncertain terms, what you said - the outrage was about the addition of a new but unfinished feature at the expense of fixes to existing broken or unfinished features. Don't tell me to do my own "reaserch" [sic] if you can't even read.

As an addendum, doing your own research is pointless without proper analysis. Your vexatious delivery of this 'instruction' parallels similar deliveries by various deniers across the face of the planet - vaccine deniers, heliocentricity deniers, old earth deniers, and science deniers in general - complete with flying spittle and all.

In my experience, telling people to "do their own research" amounts to "don't make me do stuff" - you either don't have, or are too lazy to find, the 'research' that you're telling me to do. Every time someone says it to me, I know I'm talking to someone who wouldn't qualify as a halfwit with twice the brainpower they have, let alone someone who even knows what research actually is.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#70 - 2014-06-12 11:42:33 UTC  |  Edited by: Kaarous Aldurald
Abrazzar wrote:
Kaarous Aldurald wrote:
Ahost Gceo wrote:

Other game aspects that could use some love are missions and wormhole Sleeper content. Missions have been gamed out for years and are rather shallow when it comes to immersion in the storyline.


If they wasted a few months dev time to "improve" missions, this game's community would have them gamed out again in about two weeks.

And that's the problem with talking about "improving" PvE content. You don't really mean improving, you mean rotate it a little bit because you're bored. And after you get bored with this new one, you will demand it be redone over again. Ad nauseum.

Well, the truth is that shooting red crosses is never going to be anything but shooting red crosses.

They could spend a few months to design a procedural system for missions, like a random dungeon generator. So you will only get a general gist and maybe a threat level estimation from the mission description while the exact configuration is unknown and prone to offer a surprise or two.

And while they're at it, they could condense mission rats to be more in line with the ships players are using, albeit at a lowish skill level. And adapt them to the changes of pirate factions. And have them spawn drones when in aggression range. Make it less predictable and imitate player behaviour more.


If they made PvE gameplay something people actually have to think about, the howling from the PvE players would throw the earth off it's axis.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#71 - 2014-06-12 11:59:42 UTC
Kaarous Aldurald wrote:
If they made PvE gameplay something people actually have to think about, the howling from the PvE players would throw the earth off it's axis.
Their tears would raise sea levels more than climate change is supposed to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ramona McCandless
Silent Vale
LinkNet
#72 - 2014-06-12 12:15:18 UTC
Ahost Gceo wrote:

There was quality to the posting here to begin with? It's either been people sympathizing with the OP or people simplying exercising a Neanderthal mindset and insisting that EVE is fine the way it is while making fun of his less than concise thought processes, "everyone +1 my comment because I'm like so super edgy and hardcore and you're so super stupid lol."


Don't hold back, man, tell us how you feel

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

CCP Falcon
#73 - 2014-06-12 12:31:19 UTC
kirean3464 wrote:
the future of eve


Take a look here.

Blink

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Spectral Tiger
#74 - 2014-06-12 12:36:39 UTC  |  Edited by: Spectral Tiger
Well EVE is a niche game and the future of EVE is to remain a niche game. The question being is how many leave compared with how many start and stay.

There was another thread about player retention suggesting the majority of new players leave within the first 2 months. How true that is I can't say as I've not seen any figures for it. But I can understand why that maybe the case, essentially they get bored due to being limited to what they can actually do in-game with the limited trained skills they have. Of course there are people that like the long skill tree and the fact it takes months/years to actually be able to do something that you want to do. Although I think that would be a minority of MMO players.

EVE is a sandbox and being a sandbox you have to set your own goals, if you don't then you have no real direction leading to boredom, ship spinning, logging in to change skills and ultimately leaving the game. Throwing new content into the mix will not change that, well at least not for long.

Not everyone wants to play alts and how often do we hear people saying they need alts to raise the capital in order for them to be able to PvP. Now there's a good reason for some players to not want to PvP because quite frankly they perceive it as something that they can't afford to do. If you want more people to PvP then it needs to be affordable without the need for alts.

New content or bug fixing/balancing? I'd say both are equally important, although with new content it needs to be well thought out and not just something to try and keep people. Content like new ships are good especially as some of the old ones were not great designs, but a lot of those will be unplayable to new people for sometime to come. Personally I actually like some of the newer designs. As for bugs and rebalances (if game breaking) that's something that should be done as the corrective action is developed and not leave it to add as part of an expansion.

I could go on but I'll just finish pretty much as I started.

EVE is a niche game and unless the game design is going to change drastically and upset the niche market it has then it'll always be a niche game. So the future is probably a slightly lower population as more MMOs are released, but I don't think there's any easy answer and probably why CCP doesn't want to rock the boat too much.




Edit: Hmm, a dev post has been added, I better take a look.
Jenn aSide
Worthless Carebears
The Initiative.
#75 - 2014-06-12 12:59:08 UTC  |  Edited by: Jenn aSide
kirean3464 wrote:


Anyone mining has to choices either hope the nice low or null sec guys wont charge you to much or shoot you or keep hoping 6 dudes in catalysts dont show up to show you why carebearing is bad. Miners need some serious buffing


I haven't read most of this thread or the OP for that matter , mainly because the above quoted nonsense stopped me cold lol.

Back when CCP buffed mining ships i told them what I thought would happen and that it would mirror getting a pay raise in real life.

Years ago, my job paid the worst wages of any other organization of it's kind in you county. My co-workers (and to be honest , I was right there with them) agitated for a long overdue pay increase. It finally happened and everyone was happy.

One co-worker who'd been with us less than a year told me that he thought the raise would lead to less bitching and moaning and more professionalism. it was so naive it was sweet lol.

So i told him what will really happen: We'll get a raise, but the people who are always unhappy will return to being unhappy in a month or two. Mainly because they are unhappy people to begin with, but also because it's not INCOME lvl that causes financial unhappiness, it's spending habits. In 2 months the unhappy people who are happy at the raise will find that their bad spending habits have caught up to them, will feel like nothing has changed for them, and go right back to bitching.

Meanwhile the people who could already manage their money (you know, the guys who don't even realize it's payday) won't even notice a change other than their monthly bank statement showing more money going into savings.


As IRL, so it is in game. The miners were happy for a quick second because they let themselves believe that CCP cared about them and wanted to protect them from the gankers lol. They thought the exhumer buffs would stop ganking. What really happened is that the miners who were flying and fitting smart to begin with (and never got ganked to begin with) continued to not get ganked (and thus didn't complain) while the greedy and lazy 'max yeild crowd' kept flying stupid (or afk), and still got ganked like before only by a few more catalysts.

It didn't take long for the bad miners to go right back to asking for more buffs/more nerfs to gankers just like they always had. people are people, in game or out.
Rek Seven
University of Caille
Gallente Federation
#76 - 2014-06-12 13:05:50 UTC  |  Edited by: Rek Seven
Remiel Pollard wrote:
Quinn Corvez wrote:
Remiel Pollard wrote:
Quinn Corvez wrote:


All of our subscription money shouldn't be going towards fixing broken stuff, as that is what CCP should be doing as part of their quality control system.


It's the same with you. You're leaving out the massive backlash over Incarna, followed by the massive player return that occurred when CCP started fixing stuff. You're also leaving out the small, annoying little factoid that subs are still rising. They could be new players, or they could be old ones creating alts - either way, someone likes the game enough to throw more money at it. When you've explained that little anomalous gap in your research, then maybe you'll be on to something.


go and do your own reaserch


Spell research properly before attempting to come across as intellectually superior. If you'd read what I wrote, like, actually read it, I said, in no uncertain terms, what you said - the outrage was about the addition of a new but unfinished feature at the expense of fixes to existing broken or unfinished features. Don't tell me to do my own "reaserch" [sic] if you can't even read.

As an addendum, doing your own research is pointless without proper analysis. Your vexatious delivery of this 'instruction' parallels similar deliveries by various deniers across the face of the planet - vaccine deniers, heliocentricity deniers, old earth deniers, and science deniers in general - complete with flying spittle and all.

In my experience, telling people to "do their own research" amounts to "don't make me do stuff" - you either don't have, or are too lazy to find, the 'research' that you're telling me to do. Every time someone says it to me, I know I'm talking to someone who wouldn't qualify as a halfwit with twice the brainpower they have, let alone someone who even knows what research actually is.


I see a lot of words here but fail to see your point. You disregarded the entire sentiment of quinns post and instead criticized his spelling... Do you really think that helps your argument?

Nobody is saying that fixes do don't improve the game but some people feel fixes without any real content makes for a boring game. I you feet otherwise, please explain your views more clearly instead of talking nonsense and insulting people.
Harvey James
The Sengoku Legacy
#77 - 2014-06-12 13:07:02 UTC
incursions need removing really... besides the ridicilous storyline .. they have been getting slaughtered for years now....
but the easy money part . .. the exploitation by alts from nullsec .... it detracts from having too work for your isk..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ramona McCandless
Silent Vale
LinkNet
#78 - 2014-06-12 13:09:53 UTC
Given how I have personally introduced five new players (and more than that in accounts) in the last 9 months and none have left,
I don't know what the OP is doing wrong if he's seeing people leave

Oh wait I do

Its the defeatest attitude of people who are never satisfied

Mining ships are the buffed they've ever been and indy is getting a massive buff soon

Tech 1 ships as a whole (you know, apparently for "new players") got a huge boost recently to keep them competitive against highly specialised T2 variants

What more do you want?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Remiel Pollard
Aliastra
Gallente Federation
#79 - 2014-06-12 13:10:59 UTC
Rek Seven wrote:
Remiel Pollard wrote:
Quinn Corvez wrote:
Remiel Pollard wrote:
Quinn Corvez wrote:


All of our subscription money shouldn't be going towards fixing broken stuff, as that is what CCP should be doing as part of their quality control system.


It's the same with you. You're leaving out the massive backlash over Incarna, followed by the massive player return that occurred when CCP started fixing stuff. You're also leaving out the small, annoying little factoid that subs are still rising. They could be new players, or they could be old ones creating alts - either way, someone likes the game enough to throw more money at it. When you've explained that little anomalous gap in your research, then maybe you'll be on to something.


go and do your own reaserch


Spell research properly before attempting to come across as intellectually superior. If you'd read what I wrote, like, actually read it, I said, in no uncertain terms, what you said - the outrage was about the addition of a new but unfinished feature at the expense of fixes to existing broken or unfinished features. Don't tell me to do my own "reaserch" [sic] if you can't even read.

As an addendum, doing your own research is pointless without proper analysis. Your vexatious delivery of this 'instruction' parallels similar deliveries by various deniers across the face of the planet - vaccine deniers, heliocentricity deniers, old earth deniers, and science deniers in general - complete with flying spittle and all.

In my experience, telling people to "do their own research" amounts to "don't make me do stuff" - you either don't have, or are too lazy to find, the 'research' that you're telling me to do. Every time someone says it to me, I know I'm talking to someone who wouldn't qualify as a halfwit with twice the brainpower they have, let alone someone who even knows what research actually is.


I see a lot of words here but fail to see your point. You disregarded the entire sentiment of quinns post and instead criticized his spelling... Do you really think that helps your argument?

Nobody is saying that fixes do don't improve the game but some people feel fixes without any real content makes for a boring game. I you feet otherwise, please explain your views more clearly instead of talking nonsense and insulting people.


Are you on crack? I didn't disregard any 'sentiment', I told him to try reading before telling me to 'do my research'. He just tried to lecture me on stuff I'd ALREADY SAID in the very post he was responding to.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Prince Kobol
#80 - 2014-06-12 13:14:19 UTC
CCP Falcon wrote:
kirean3464 wrote:
the future of eve


Take a look here.

Blink




Yeah..

Future of Eve

Oops My Bad

Big smileBig smile