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Player Features and Ideas Discussion

 
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Wormhole-generating technology

Author
Morgan North
Dark-Rising
Wrecking Machine.
#1 - 2011-12-05 14:48:59 UTC  |  Edited by: Morgan North
Give it to us.

Make it work by forcing people to go to a random wormhole system, and then being able to generate an exit workmhole to k-space.

Basically:

Step 1: Ship in k-space, dedicated to creating wormholes, with a very powered up module, engages module. Needs to be at least 1 AU from a celestial body.

Step 2: Ships in k-space, including the generating worm-hole ship, jump in.

Step 3: Wormhole in k-space leads to random system in w-space. Entire fleet jumps in and is there.

Step 4: Ships in w-space, dedicated to creating wormholes, creates exit wormwhole to to a constelation in k-space.

Step 5: Fleet jumps in.

Steps 1 and 4 can be prevented by any system owner via the deployment of a Spatial stabilizer. This module should be a large structure that prevents the creation of wormholes, including natural ones. Also don't make it able to pinpoint a specific system, make is constelation-dependent.

Profit.

While you're at it, consider the creation of ships designed for travelling in wormholes. Essentially, have these ships not account their mass when transversing wormholes. Use the unused ship hulls for that.

Fun!
Ingvar Angst
Nasty Pope Holding Corp
#2 - 2011-12-05 17:18:36 UTC
Some ideas are bad... then someone comes along and redefines bad setting the bar to it's lowest level yet.

Six months in the hole... it changes a man.

Mag's
Azn Empire
#3 - 2011-12-05 17:26:45 UTC
Cloaks are fine, it's local that's the issu..... oh wait. Sorry my bad. When ever I see a bad thread here, I tend to automatically think it's an AFK cloak whine/nerf. Oops

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2011-12-05 17:38:53 UTC
We have this as a sov upgrade already,but considering it's powered by mining ore and not something probing related, it's useless.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2011-12-05 17:51:05 UTC

This is what I think you are proposing, please correct me!!!!!!!!!!!!!11111!!one!!!!

A ship that's function is to bridge a fleet from known space, into a random W-space. The bridger is forced to travel with the fleet.

When in W-space, the bridger can then bridge the ship to any constellation of its choosing???

Problems with this idea:

1.) Path's through W-Space are unpredictable on purpose. The ability to set a destination system, constellation, or even region is far too powerful. Leave WH travel random!!!!

2.) There is no limits proposed. I could bridge 50 supercaps and 100 BS's with this.... This would pretty much eliminate much of the protections WH dwellers have, and setup open season on WH dwellers by bored SC pilots. Why is this a good thing?

3.) There is no mention of risk or cost: What is the cost of bridging? Should it require fuel?? Only Cap?? What are the risks of bridging?? After the ship bridges, is the ship immobile? Can it cloak? Can it immediately bridge again?

4.) How might this be abused??
--- Alliance in outermost nullsec regions can suddenly bridge their freighters to W-space, and then to hi-sec.... and return the same way, thereby essentially providing risk free logistics to anywhere in the galaxy!
--- Deep WH residents now have a very easy risk-free method for getting their goods back to hi-sec.

I'm sure there are other problems, but this is what I came up with off the cuff.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#6 - 2011-12-05 18:39:39 UTC
This is a bad idea and you should feel stupid for not realizing how easily abused it would be.
Ingvar Angst
Nasty Pope Holding Corp
#7 - 2011-12-05 18:43:39 UTC
Emperor Salazar wrote:
This is a bad idea and you should feel stupid for not realizing how easily abused it would be.


Of course, abusing it may very well have been the intent.

Six months in the hole... it changes a man.

Morgan North
Dark-Rising
Wrecking Machine.
#8 - 2011-12-05 20:15:43 UTC
Possibly. It wasn't a troll attempt, and it was just the very basic concept. Sansha can seem to do this "already" (we know its the GM's but...) and could eventually be a good way of moving stuff around. As for the restrictions and all, I didn't really wanted to come here with a complete, and utterly formed idea onlyto have it shot down.

Sure it might be horrible now, but lets say the ship needs to be parked for like an hour in order to activate the wormhole. Lets say it also needs stupid amounts of fuel. Lets say its limited to what it can transport, much like natural wormholes are mass-limited.

It was more food for thought rather than a full fledged, considered idea. Nice to see it got some comments.
Pou Tau
Republic University
Minmatar Republic
#9 - 2011-12-05 20:19:33 UTC
So you want to instantly move an entire fleet across the universe?

Projection of force issue here.
Ingvar Angst
Nasty Pope Holding Corp
#10 - 2011-12-05 20:26:50 UTC
Morgan North wrote:
Possibly. It wasn't a troll attempt, and it was just the very basic concept. Sansha can seem to do this "already" (we know its the GM's but...) and could eventually be a good way of moving stuff around. As for the restrictions and all, I didn't really wanted to come here with a complete, and utterly formed idea onlyto have it shot down.

Sure it might be horrible now, but lets say the ship needs to be parked for like an hour in order to activate the wormhole. Lets say it also needs stupid amounts of fuel. Lets say its limited to what it can transport, much like natural wormholes are mass-limited.

It was more food for thought rather than a full fledged, considered idea. Nice to see it got some comments.


Let's just make it easy on everyone and leave it at no. Noone should be able to control wormholes in any way, shape or form. You break the entire mechanics of wormhole living by doing so.

First of all... everyone that lives in a wormhole will need one of these things logged off in there. If they ever get invaded, this is an instant doorway to empire to bring in reinforcements or, as the invader, it's an instant doorway to bring in more invaders. You completely **** on the idea of being able to control the holes as part of the op.

Now be a good man and put a bullet in Old Yeller's brain for us, will ya?

Six months in the hole... it changes a man.

Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2011-12-05 20:31:41 UTC
You can already use whs to move stuff around.

probe a wh to hisec from low or null, move cargo there, go to your dest with a covops, probe a wh there to hisec, then haul the cargo across hisec into the dest wh.

It just involves work, risk and is somewhat balanced.
Alx Warlord
The Scope
Gallente Federation
#12 - 2011-12-06 04:18:32 UTC
If you know how to navigate on WH-Space you can cross the universe in a few jumps... just need luck and patience...