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Lazors!

Author
Remiel Pollard
Aliastra
Gallente Federation
#1 - 2014-06-12 01:24:10 UTC
I don't use them very much myself, and my inexperience with lasers and their balancing has led me to wondering... everything in the game, when damaged, can be repaired. Why not laser crystals? Before I suggest they should be repairable, I'd like to know if there's a reason they are not.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Solecist Project
#2 - 2014-06-12 01:25:30 UTC
SMARTBOMBS!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dominus Tempus
Federal Navy Academy
Gallente Federation
#3 - 2014-06-12 01:28:23 UTC
Because the damage taken is effectively their 'ammo.'

Mining crystals can't be repaired either, last I checked.
Solecist Project
#4 - 2014-06-12 01:31:12 UTC
Dominus Tempus wrote:
SMARTBOMBS!
SMARTBOMBS !!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#5 - 2014-06-12 01:33:19 UTC  |  Edited by: Remiel Pollard
Dominus Tempus wrote:
Because the damage taken is effectively their 'ammo.'

Mining crystals can't be repaired either, last I checked.


That's true, and I discussed this with an alliance mate who uses lasers. One one hand, it means people are forced to restock their ammo, keeping it; 1) balanced in such a way that isk is spent to restore ammo reserves and, 2) it keeps the market for laser crystals alive. However, on the other hand, while I agree that repairable laser (and mining) crystals would reduce the market for them, it wouldn't die. People would still need them when replacing ship losses, and when building new ships. Additionally, repairs for crystals would still cost isk.

What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dominus Tempus
Federal Navy Academy
Gallente Federation
#6 - 2014-06-12 01:35:58 UTC
I agree that there should be some balanced way to repair them, as long as it's done in a way that doesn't murder the value of faction crystals.

I'm far too OCD to use T2/faction crystals because I just cannot stand damage that can't be repaired. This is also why I quit mining a couple days after using my first mining crystals. (Regretted hulk training ever since)
Solecist Project
#7 - 2014-06-12 01:37:14 UTC
Remiel Pollard wrote:

Smartbombs!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#8 - 2014-06-12 01:45:35 UTC
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight
Amenity Project
Imperial Shipment
Amarr Empire
#9 - 2014-06-12 01:49:04 UTC
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight
Why would anyone shoot guns with ammo?

And ... how does that work?
Remiel Pollard
Aliastra
Gallente Federation
#10 - 2014-06-12 01:51:09 UTC
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight


I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Subject 4927
Unsteady
Triumvirate.
#11 - 2014-06-12 01:53:35 UTC
Solecist Project wrote:
Remiel Pollard wrote:

Smartbombs!



*sigh*

http://subjectandfriends.wordpress.com

Solecist Project
#12 - 2014-06-12 01:54:43 UTC
Remiel Pollard wrote:
I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.
Tbqfh I don't really see the point of your idea.


It is different, because you don't buy 500 from the market.

When nobody does that anymore, what happens to prices?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#13 - 2014-06-12 01:55:19 UTC
Subject 4927 wrote:
Solecist Project wrote:
Remiel Pollard wrote:

Smartbombs!



*sigh*
Hey, another awoxer! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#14 - 2014-06-12 01:56:58 UTC
Amenity Project wrote:
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight
Why would anyone shoot guns with ammo?

And ... how does that work?

I'm not a native English speaker and although my English is pretty good, I sometimes use grammar and sentence forming rules from my own language when in hurry or not paying enough attentionBlink But I think the most of the readers understood what I meant to say P
Remiel Pollard
Aliastra
Gallente Federation
#15 - 2014-06-12 01:57:54 UTC  |  Edited by: Remiel Pollard
Solecist Project wrote:
Remiel Pollard wrote:
I never said anything about them not being depletable. Check this out, if I have 500 shots left on a crystal, and I repair it so it has 1000 shots left, how is that different from having 500 rounds of antimatter and buying 500 more, apart from the fact that I'm not spending money on the market? This is why I brought up player-driven station repair services.
Tbqfh I don't really see the point of your idea.


It is different, because you don't buy 500 from the market.

When nobody does that anymore, what happens to prices?


But that won't stop people from buying 500 from the market. As long as people are still buying new ships, they are buying new crystals for them as well. I did cover this above, already, and I even covered the part where I already know that such a thing would reduce the laser crystal market, hence the suggestion of player-driven station repair services to offset it. It would also have the bonus of introducing more "player-driven" aspects to a player-driven economy.

I've been over this, why am I repeating myself?

At the end of the day, I don't care either way, I'm just querying those with more experience with laser crystals. I barely use the things.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Amenity Project
Imperial Shipment
Amarr Empire
#16 - 2014-06-12 02:02:31 UTC
Antihrist Pripravnik wrote:
Okay. :D
Nariya Kentaya
Ministry of War
Amarr Empire
#17 - 2014-06-12 02:03:53 UTC
Antihrist Pripravnik wrote:
Amenity Project wrote:
Antihrist Pripravnik wrote:
Remiel Pollard wrote:


What we thought of was player-driven repair. No, not logi, but similar - corporations and/or players that can offer a repair service, rather than having NPC station services handling it, with maybe a skill and/or special office that corporation hires that can handle the process. That way, everything could be repairable, and it would add more "player driven" to a player-driven economy.


Why?

What's wrong with them being depletable?

Why add another layer of complexity to a thing as simple as ammo?

It's ammo - you use it to shoot guns and it depletes over time. There shouldn't be much philosophy involved in the process. Straight
Why would anyone shoot guns with ammo?

And ... how does that work?

I'm not a native English speaker and although my English is pretty good, I sometimes use grammar and sentence forming rules from my own language when in hurry or not paying enough attentionBlink But I think the most of the readers understood what I meant to say P

I just thought you were speaking American.
Amenity Project
Imperial Shipment
Amarr Empire
#18 - 2014-06-12 02:04:49 UTC
Remiel Pollard wrote:

Why would they buy new ones,
when they can simply repair the old ones at less cost than buying new ones?


Your whole argument works only because you believe people will repair old ones.
Amenity Project
Imperial Shipment
Amarr Empire
#19 - 2014-06-12 02:06:03 UTC
Nariya Kentaya wrote:
I just thought you were speaking American.
George Carlin.
Remiel Pollard
Aliastra
Gallente Federation
#20 - 2014-06-12 02:08:29 UTC
Amenity Project wrote:
Remiel Pollard wrote:

Why would they buy new ones,
when they can simply repair the old ones at less cost than buying new ones?


Your whole argument works only because you believe people will repair old ones.


Except I'm not making an argument, I'm thinking out loud. Allow me to repeat myself again - I like blasters, and don't care one way or the other. We call it curiosity.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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