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AFK cloaked camper

First post
Author
ahllamaar
#1 - 2014-06-11 10:08:54 UTC  |  Edited by: ahllamaar
Hi,
I know this is a subject that periodically comes around, but trying to bumo it again as it seems a glitch in the game mechanic.

You know the issue.... alt chars that stay days and days in a system cloaked avoiding any other activities by lots of active players.

With no way of getting the AFK guy it is unfair to a lot of people. The point is not to make cloaking modules easy to intercept, but to avoid AFK char that block activities.

What about introducing something to prevent AFKing while cloaked? for example, after a certain reasonable amount of time with no mouse activity (1 hour?), there is chance for the module to deactivate. This could be reasonable, in my opinion, and would not impact other aspect of the game that could need of cloaking for a long time.

====================

Big smile It seems most people here need something strong to relax their nerves LolLolLolLol
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-06-11 11:05:39 UTC
What about introducing something to prevent posting the same ides five hundred times? Perhaps a forum ban for someone who cannot be bothered to use the 'search' feature?
Mag's
Azn Empire
#3 - 2014-06-11 11:16:26 UTC
Reported as redundant and/or reopened post.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Owen Levanth
Sagittarius Unlimited Exploration
#4 - 2014-06-11 11:16:43 UTC
Danika Princip wrote:
What about introducing something to prevent posting the same ides five hundred times? Perhaps a forum ban for someone who cannot be bothered to use the 'search' feature?


At this point I've seen this tired argument often enough I can only assume people like the OP are lazy or dumb. I'm nice here and say he is lazy.

So yeah, a forum ban may be a bit harsh, but people like the OP should at least get a warning and then a ban only if they keep up with reposting their stupid ideas.
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-06-11 11:21:18 UTC
Well, haven't dug this up in a while ... guess its time again Attention

Please post here:

https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread

Cheers
Tchulen
Trumpets and Bookmarks
#6 - 2014-06-11 11:22:57 UTC
This is a thorny issue.

As I've explained in other threads on the same thing I can and have proved that with only some household items I can make my mouse spoof slight and random movement. This would utterly negate the AFK by lack of mouse movement idea, unfortunately. There's no point in the devs implementing something which can easily be avoided to perpetuate the situation which the dev's are trying to avoid.

This is a thorny subject. Whilst I have sympathy for those affected there are ways around the issue with current game mechanics as discussed in pretty much every other thread about AFK cloaky campers. Pretty much every possible counter CCP could implement has also been discussed but concerns about abuse and potential workarounds have dogged any attempt by the community to resolve what is a very contentious part of the game.

The best thing you can do is make your enemy waste their money by carrying on with your activities but in groups of pvp fit ships instead of solo. Your isk making ability drops a bit but you can defend yourself. Or you do it solo in non-bling ships making sure you're aligned and paying attention so you can insta-warp. Alternatively, go to the system next door where there aren't any afk cloakies. If he/she really is AFK they won't follow you and will stay in an empty system. If they follow you, you know they're not AFK.

In conclusion, there are already plenty of ways around the issue for those with imagination and the ability to adapt to changing situations and short of a sensible solution which doesn't screw over other utterly valid forms of gameplay the AFK cloaky campers are here to stay, I'm afraid.
Tchulen
Trumpets and Bookmarks
#7 - 2014-06-11 11:23:50 UTC  |  Edited by: Tchulen
I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols.
Owen Levanth
Sagittarius Unlimited Exploration
#8 - 2014-06-11 11:33:28 UTC
Tchulen wrote:
I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols.


Don't worry, at least this time the forum didn't eat your post completely, like it happened to me two times already.

(I could have sworn there was an icelandic voice mocking me with laughter every time it happened, too.)
Mag's
Azn Empire
#9 - 2014-06-11 11:34:58 UTC
Tchulen wrote:
I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols.
It's been happening all morning for me. At first I thought it was firefox, but after testing elsewhere, realised it's this unfinished site that's at fault.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tchulen
Trumpets and Bookmarks
#10 - 2014-06-11 11:47:30 UTC
Owen Levanth wrote:
Tchulen wrote:
I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols.


Don't worry, at least this time the forum didn't eat your post completely, like it happened to me two times already.

(I could have sworn there was an icelandic voice mocking me with laughter every time it happened, too.)


Yeah, I write all my posts in notepad++ now as I've got fed up of losing them. It's pretty frustrating, I'll grant you.
Silvetica Dian
Imperial Shipment
Amarr Empire
#11 - 2014-06-11 11:51:32 UTC
Owen Levanth wrote:
Danika Princip wrote:
What about introducing something to prevent posting the same ides five hundred times? Perhaps a forum ban for someone who cannot be bothered to use the 'search' feature?


At this point I've seen this tired argument often enough I can only assume people like the OP are lazy or dumb. I'm nice here and say he is lazy.

So yeah, a forum ban may be a bit harsh, but people like the OP should at least get a warning and then a ban only if they keep up with reposting their stupid ideas.


because only lazy or dumb people can't deal with afk campers. thus they are they only ones to make threads about it.
if having a non blue in your system shuts down your whole corp/alliance then maybe move back to highsec and moan about gankers instead.
adapt. make a plan. HTFU etc.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

baltec1
Bat Country
Pandemic Horde
#12 - 2014-06-11 12:00:22 UTC
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-06-11 12:14:24 UTC
ahllamaar wrote:
Hi,
I know this is a subject that periodically comes around,


Yep.

Reported.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arya Regnar
Darwins Right Hand
#14 - 2014-06-11 12:20:09 UTC
Sigh, I reported it without replying as soon as it came up but I guess bumping stupid posts is unavoidable.

EvE-Mail me if you need anything.

De'Veldrin
Republic University
Minmatar Republic
#15 - 2014-06-11 13:40:02 UTC
Mag's wrote:
Tchulen wrote:
I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols.
It's been happening all morning for me. At first I thought it was firefox, but after testing elsewhere, realised it's this unfinished site that's at fault.


This is what happens when you let game designers write a forum instead of using one of the many excellent off the shelf products already available.

If I am not mistaken, we all told them then it was a bad idea to do it trhemselves, but you know...CCP. They're like puppies in a room of chew toys.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

De'Veldrin
Republic University
Minmatar Republic
#16 - 2014-06-11 13:41:01 UTC
baltec1 wrote:
http://desusig.crumplecorn.com/afkcloaker.jpg

Hey whatever happened to Crumple?

And AFK Cloaker?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Velicitia
XS Tech
#17 - 2014-06-11 13:51:02 UTC
Danika Princip wrote:
What about introducing something to prevent posting the same ides five hundred times? Perhaps a forum ban for someone who cannot be bothered to use the 'search' feature?


I see your forum ban, and raise you biomass.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Samillian
Angry Mustellid
#18 - 2014-06-11 14:13:25 UTC
ahllamaar wrote:
With no way of getting the AFK guy it is unfair to a lot of people.


Show me where it says EvE must be fair.

Life in EvE has risks and problems. Face them, solve them or live with them but if something as minor as AFK cloaking has this much of an effect on you I hate to think how your going to deal with a real threat.

Not supported.

NBSI shall be the whole of the Law

suid0
Pandemic Horde Inc.
Pandemic Horde
#19 - 2014-06-11 14:38:56 UTC
ahllamaar wrote:
but to avoid AFK char that block activities


AFK char doesn't stop you doing anything... you stop yourself.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Dakor Istamer
Perkone
Caldari State
#20 - 2014-06-11 14:59:44 UTC
To be Frank i Like the Afk camping mechanic but wish CCP would Rebalance it To something similar
that To actually have a Cost to Run the Cloaking Module Ie Requiring to have a Faction Relay to make it Cap Stable
and that the Overall Mass of the Vessel has a Factor in a Energy cost


Another Function that could be introduced is a Chance to Fail Dependant on skill ad a second Tier Skill Called something like Cloaking Efficiency making it with just cloaking v you have a 45% chance that the Cloak May fail but if you train the secondary skill could lower that down to 10 % and a Implant can lower that to 5%


Or even a Deployable Module that Will for with in a 80 km Range cloaks will be Disrupted but the module its self can not be placed With in 200k from gates and that the deployable is similar to the mobile cyno Inhibitor were it lasts for only one hour

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