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Band-aid for the "40% just levels his raven": highsec issue supers

First post
Author
Ray Kyonhe
Aliastra
Gallente Federation
#201 - 2014-06-09 19:54:03 UTC  |  Edited by: Ray Kyonhe
Ved Riru wrote:

Give custom ship skins for achievements, for an amount of achievement points, make achievers stand out from the crowd by implementing custom designs.

I just can't believe that so much people really care about these. May be I lost some point, but you can be shure that almost no one will see your flashy paint, they will just pass by indifferently, as you are somewhat around 9000th square in their overview today, or just lock on and blow you up as fast as possible, and their camera will be zoomed out pretty much away during this, to have situational awarness, so even they will see it at best only after you've hit their killboard.

By knowing that, I can find exaclty zero points of motivation to do something to get one. What I need this for, to gaze at it while spinning my ship in the hangar? Social/status things don't work that way. If almost no one apart from a couple of your closest friends ingame can see you have one, it has almost nill value. Why are you so confident this will motivate somebody enough?

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Ved Riru
#202 - 2014-06-10 06:10:57 UTC
Ray Kyonhe wrote:
By knowing that, I can find exaclty zero points of motivation to do something to get one. What I need this for, to gaze at it while spinning my ship in the hangar? Social/status things don't work that way. If almost no one apart from a couple of your closest friends ingame can see you have one, it has almost nill value. Why are you so confident this will motivate somebody enough?

Well, I've tried to suggest giving people useful things like pretrained characters or attribute remap packs or free unlimited remaps for a period of time for new accounts, but nobody appreciated the thought and shot every suggestion down. So I tried to suggest something with limited use like a titan used to mine stuff in one system. And from previuos posts I gathered that some people just like looking at their ships. They don't even have to show them off to anyone else to feel good about themselves.

There are multiple truths in every fact. I protect my truths with a passion.

Ray Kyonhe
Aliastra
Gallente Federation
#203 - 2014-06-10 07:26:16 UTC
Ved Riru wrote:

Well, I've tried to suggest giving people useful things like pretrained characters or attribute remap packs or free unlimited remaps for a period of time for new accounts, but nobody appreciated the thought and shot every suggestion down.

Those hardly relevant to achivement system with visible indications (which, if I got it right, you suggest to use to induce some feel of gradual advancement for players, mostly new ones(we, bittervers, are more resistable to such things Smile)) we talking about now.
Ved Riru wrote:

So I tried to suggest something with limited use like a titan used to mine stuff in one system. And from previuos posts I gathered that some people just like looking at their ships. They don't even have to show them off to anyone else to feel good about themselves.

Welp..But will this allone motivate players enough? I still believe to unleash the full potential of such status and social related things we absolutely need some platform of universal visibility for them.

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Gevlon Goblin
Science and Trade Institute
Caldari State
#204 - 2014-06-10 18:38:40 UTC
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give ships. Now giving useful ships would motivate people to leave nullsec and come highsec. So nothing else left than giving useless ships.

My blog: greedygoblin.blogspot.com

Pete Butcher
The Scope
Gallente Federation
#205 - 2014-06-10 18:52:09 UTC
Gevlon Goblin wrote:
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give ships. Now giving useful ships would motivate people to leave nullsec and come highsec. So nothing else left than giving useless ships.


No, it wouldn't be ignored. Such useless elements are in every MMO, which aims at the exact type of players you aim at. And it has been proven to work (prime example would be LOTRO, where literally everything is bound to such achievement). You don't understand those people, fine; but you can't dispute the fact it works in themeparks - the single player oriented MMOs. The question is - do we want or need such thing in Eve? That may be open to debate for whoever cares. But the fact remains, your idea is terrible, period. And no - you will NOT get a titan the easy way. Deal with it and don't mask it under some absurd ideas.

http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool

Alp Khan
The Scope
Gallente Federation
#206 - 2014-06-10 19:08:17 UTC
Gevlon Goblin wrote:
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give ships. Now giving useful ships would motivate people to leave nullsec and come highsec. So nothing else left than giving useless ships.


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

So, dear Gevlon: This is what it was all about. You want people to leave null and uh, go to empire space!

Let me rephrase. You want the implementation of useless money sinks, because you think they'd make people want to move from null to empire space.

I am not even going to bother telling you why this is a ridiculous idea which will never get taken seriously. But this line of thinking and inability to comprehend essential concepts is why you are a failure at EVE that has yet to achieve any goal that involves other players in a direct way, despite having spent years at the game already.

Although for laughs, I rewrote your post as if it was related to World of Warcraft rather than EVE.

World of Warcraft is about doing quests, instances and raids. Anything you do is about doing quests, instances or raids.

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give (sic) items from raids.. Now (sic) giving useful items would motivate people to fish more instead of doing raids. So nothing else left (sic) than giving useless items.


Fact: Achievement system, according to Blizzard data, is not ignored in any shape or form in World of Warcraft.
Alavaria Fera
GoonWaffe
#207 - 2014-06-10 19:29:16 UTC
Alp Khan wrote:
Gevlon Goblin wrote:
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give ships. Now giving useful ships would motivate people to leave nullsec and come highsec. So nothing else left than giving useless ships.

So, dear Gevlon: This is what it was all about. You want people to leave null and uh, go to empire space!

Let me rephrase. You want the implementation of useless money sinks, because you think they'd make people want to move from null to empire space.

Better they live in highsec than become serfs to some nullsec overlord, right?

Quite a rationale there, of course, goes against what CCP has been working towards for a while, so hmm

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ray Kyonhe
Aliastra
Gallente Federation
#208 - 2014-06-11 00:30:47 UTC  |  Edited by: Ray Kyonhe
Gevlon Goblin wrote:
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

Eve has potential and should aim to become much more than that. It was only about ships for more thant 10 years - a bit too much. At least it needs some complemental planes of players' intercations, different from core gameplay. It always was just "make things to shoot in space", "sell things to shoot in space" and "use those things to shoot someone in space", plus some social component, and probably it's time to add something completely new to this combination.
Gevlon Goblin wrote:

An achievement system that gives only points on some UI interface would be ignored, unless it somehow give ships.

I can't agree with that. One of the main reasons Incarna and WiS failed is that aside from some new locations and fancy stuff they brought no meaningfull gameplay. With such approach to implementation it will definetly be ignored again. So, the answer is simple as that - that social platform have to be universally accessible, intresting and sometimes even unavoidable part of Eve world.

The first could be achieved with assistance from fruits of technological advancements - in 21k century you don't need to attend station always in flesh, the combination of VR and holographic technologies will do the trick for you; so one can easly roam the station lobby in some neat small window (which is part of standart UI of game client, so no irritating ALT+TAB stuff) while at the same time ratting in belts, mining or sitting cloacked in some relic site waiting for his victim to arrive. Some additional incentives to visit it in flesh could be added to flavor/spice this approach, though. Like small and hard to achieve possibilitiy to forge such "virtual manifestation" and impersonate somebody, so if you are attending some secret meeting or plan to participate in important deal, or are heading to gambling room with pretty high stakes, a holographic image is no go.

There were many proposals regarding the second one. Gambling integrated into the game's engine, what would allowed such otherwise unattainable (or pretty hard to pull without breaking the EULA) and awesome bids like "severe loss of sp or even death of a character VS claim in a region" or "POS ownership VS CEO rights", besides, of course, more traditional ones. Or some duelling mechanics which are completely independent from "spaceships in space" part of the game - and even some tools to reach those who never leave the station using it (like some kind of assasinations). Outposts and conquerable stations could be enhanced with upgrades adding voicechat functionalities for its lobbies, so people usually separated and spread throughout their corporate/alliance voicechat servers/channels could enjoy borderless social environment for some time, if they wish. Some securtiy monitor in a lobby, showing general security statistics in nearby systems, snippets of warnings from some regional security channels and some outdoor camera's feedback from the station undock area, which in times of undock camps would gather around itself those who got locked in here. This is not to mention trivial minigames you could enjoy there (with access to enhanced bidding options mentioned above, so if you feel like playing "Go of death", you are welcome)

As for third, some of the important ingame operations could be now bound to WiS content and will force you to visit some station in flesh - creating an opportunities for someone to intercept you here. Like, assets of selected [pretty valuable] types changing hands, or aquiring some access codes (like some passwords to POSes, or access tokens to jump bridges) would force you to attend some corp terminal or office in flesh (say, for the sake of biometric authentications) - and allow other party somehow sneak there to take them from you by force, or just silently interfere with your connection and sniff it from the line. Moreover, aforementioned gambling things would required to buy some casion chips which could be also forced from you by some hijacker.

By having all those three components in place (and some others that will spring to life in time) we can make stations crouded with people enough to make those social things (achivements' indicatiors, fancy clothes, may be even some twisted alien-looking pets of sort, lol) actually work and have some value.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Velicitia
XS Tech
#209 - 2014-06-11 09:50:47 UTC
Ray Kyonhe wrote:
Gevlon Goblin wrote:
EVE is about flying in spaceships. Anything you do is about getting ships or using them.

Eve has potential and should aim to become much more than that. It was only about ships for more thant 10 years - a bit too much. At least it needs some complemental planes of players' intercations, different from core gameplay. It always was just "make things to shoot in space", "sell things to shoot in space" and "use those things to shoot someone in space", plus some social component, and probably it's time to add something completely new to this combination.


Or, better yet ... don't **** with it, because it has worked for 10 years now.

Seems like they're having better success getting away from "core EVE stuff" by simply making "not eve" (Dust/Legion, Valkyrie).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Velicitia
XS Tech
#210 - 2014-06-11 09:51:09 UTC
oops dbl post... Shocked

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#211 - 2014-06-11 12:14:00 UTC  |  Edited by: Ray Kyonhe
Velicitia wrote:

Or, better yet ... don't **** with it, because it has worked for 10 years now.

Such mentality clearly contradicts with reality - if development process were driven by it, we would have Eve of year 2003 today, which is a pretty nasty and poor in content and tools thing which wouldn't gathered today even this humble online current Eve has. But it was expanded and many its systems were redesigned significantly during those 10 years. That fear of changes could be not less harmfull for the project in long run than attempts to mindlessly change everything.
Velicitia wrote:

Seems like they're having better success getting away from "core EVE stuff" by simply making "not eve" (Dust/Legion, Valkyrie).

They are simply of no good and can't be compared to Eve in any way. And the idea is not making "not Eve", but creating additional planes of players' interactions, and enhance social related content - what, in fact, is "enrich" and "expand", not a "remake".

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Velicitia
XS Tech
#212 - 2014-06-11 12:27:00 UTC
Ray Kyonhe wrote:
Velicitia wrote:

Or, better yet ... don't **** with it, because it has worked for 10 years now.

Such mentality clearly contradict with reality - if development process were driven by it, we would have Eve of year 2003 today, which is a pretty nasty and poor in content and tools thing which wouldn't gathered today even this humble online current Eve has. But it was expanded and many its systems were redesigned significantly during those 10 years. That fears of changes could be not less harmfull for the project in long run than attempts to mindlessly change everything.



Well, seeing as the ONE instance that CCP has tried taking the core EVE gameplay (Internet Spaceships) in a different direction (WiS) ended up with them totally messing it up, and having massive problems with their customers (Incarna) ...

... "don't **** with the core gameplay" is quite a valid approach.

Velicitia wrote:

Seems like they're having better success getting away from "core EVE stuff" by simply making "not eve" (Dust/Legion, Valkyrie).

They are simply of no good and can't be compared to Eve in any way. And the idea is not making "not Eve", but creating additional planes of players' interaction, and enhance social related content - what, in fact, is "enrich" and "expand", not a "remake".[/quote]


Well, that's your opinion. I happened to enjoy Dust for what it was, though haven't had a chance to try Valkyrie yet.

However, my point was that rather than trying to cram "not eve" stuff into eve (i.e. "dogfighting", "first person shooting", etc.), CCP should probably make them as side projects.

If these side projects kick off to a point where rolling them all into the same client makes sense (and is technically feasible) ... all the better.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ray Kyonhe
Aliastra
Gallente Federation
#213 - 2014-06-11 17:57:39 UTC  |  Edited by: Ray Kyonhe
Velicitia wrote:

Well, seeing as the ONE instance that CCP has tried taking the core EVE gameplay (Internet Spaceships) in a different direction (WiS) ended up with them totally messing it up, and having massive problems with their customers (Incarna) ...

The problem is not with WiS itself, but with wrong approach taken, and really bad timing/priorities' handling by devs. This is not the first idea CCP screw up right on the day they added it to the game, but some peoply tend to ignore those inconvenient facts in all the cases but WiS. Some horribly undeveloped content with spaceships was added - "Welp, this happens, grr CCP, just finish it already!". Some horribly undeveloped content with walking capsuleers was added - "OMG that things is horrble I'll never walk myself even IRL to the end of my days never NEVER this ever should be attempted in my Eve!" This is pretty biased, at best.
Velicitia wrote:

... "don't **** with the core gameplay" is quite a valid approach.

Exactly. And what I laid out above almost parallel to the core gameplay, so hardly can **** with it. In fact any traditional expansion **** with core gameplay incomparably more. WH space, numerous nerfs and buffs, tierocide, FW and wardecs, t2 ships all those "****s" with core gameplay changed Eve forever and to the best. But not all of them was so good the moment they came to life, should I remind this to you? And some of them are pretty far from perfection even now.
Velicitia wrote:

However, my point was that rather than trying to cram "not eve" stuff into eve (i.e. "dogfighting", "first person shooting", etc.), CCP should probably make them as side projects.

Create another game client for gambling gameplay, another client for dueling on station/assasinations, another client for brushing your teeth, another client for petting your dog. And lets get stuck in original client for another 50 years because the future is too uncertain and universe is fraught with countless dangers. Or maybe such trivial things as basic out-of-pod experince should simply complement existent core gameplay, making the game world somewhat more authentic and believable?

We almost at point when Bible of Eve could be scribbled and for attempts to enhance pretty old teachings one could get even burned at stake. "How dare you question its perfection, it was created by THE Devs 10 years ago!", like that. Aside from fact, that THE Devs questioned its perfection themselves to such extent they spent 2 years to develop Incarna/WiS. "God is dead, long live the God!"..I probably screw something up again Roll

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Ray Kyonhe
Aliastra
Gallente Federation
#214 - 2014-06-11 18:17:04 UTC  |  Edited by: Ray Kyonhe
Can you even somehow explain the contradictory statement that, despite there are so much "spaceship" games out there which combine the fighting in space with WiS-resembling features, in Eve this combination somehow can't be refered to as "core gameplay"? Why? Because it wasn't there in 2003? Well, a ton of other things that now are weren't too then, what now?

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Carniflex
StarHunt
Mordus Angels
#215 - 2014-06-12 12:58:18 UTC
Why not just allow them to build the outposts. Or at least attempt to do so (until bad people blow up their egg). Flip the outpost to NPC sov after the one is built, perhaps add the corporation/alliance/ the name who anchored the egg into some little show info window for "epeen" n stuff.

So that these "I'm leveling my raven2 guys could ship spin in the station they made themselves. Until they get bitter enough to level up to the stage where they are only in forums and no longer log in like a proper bittervet.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Ray Kyonhe
Aliastra
Gallente Federation
#216 - 2014-06-12 13:04:02 UTC  |  Edited by: Ray Kyonhe
Carniflex wrote:
Why not just allow them to build the outposts. Or at least attempt to do so (until bad people blow up their egg). Flip the outpost to NPC sov after the one is built, perhaps add the corporation/alliance/ the name who anchored the egg into some little show info window for "epeen" n stuff.

So that these "I'm leveling my raven2 guys could ship spin in the station they made themselves. Until they get bitter enough to level up to the stage where they are only in forums and no longer log in like a proper bittervet.

Outposts in Eve are pretty useless things beyond sov mechanics. You can't do much here aside from hiding there from someone or building there something. What they need to build it for? Most of highsec dwellers don't want to go to nulls to hide here in outpost built by them. And they are not enough customizable at the moment to make them as cool as officer stuff fitted and flashy painted raven. You got the point.

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Kaarous Aldurald
Black Hydra Consortium.
#217 - 2014-06-12 13:04:35 UTC
Ray Kyonhe wrote:
Can you even somehow explain the contradictory statement that, despite there are so much "spaceship" games out there which combine the fighting in space with WiS-resembling features, in Eve this combination somehow can't be refered to as "core gameplay"? Why? Because it wasn't there in 2003? Well, a ton of other things that now are weren't too then, what now?


How many of those games melted your graphics card the first time you walked out of your ship?

Nevermind that any discussion of adding WiS features needs to answer one critical question. Will it have an in game mechanical benefit attached to it, or will it just be fluff?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#218 - 2014-06-12 13:07:49 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

How many of those games melted your graphics card the first time you walked out of your ship?

Thats a matter of proper optimization, not a inherent WiS problem.
Kaarous Aldurald wrote:

Nevermind that any discussion of adding WiS features needs to answer one critical question. Will it have an in game mechanical benefit attached to it, or will it just be fluff?

It's actually a main point - it must have these to be meaningfull. If you scroll the page up a bit you can find my outlines on some of them.
Edited: here you go

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Kaarous Aldurald
Black Hydra Consortium.
#219 - 2014-06-12 13:18:22 UTC
Ray Kyonhe wrote:

It's actually a main point - it must have these to be meaningfull. If you scroll the page up a bit you can find my outlines on some of them.
Edited: here you go


Ok, so are said benefits available solely while in the CQ, or are they available from the hangar too?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#220 - 2014-06-12 13:35:41 UTC  |  Edited by: Ray Kyonhe
Kaarous Aldurald wrote:

Ok, so are said benefits available solely while in the CQ, or are they available from the hangar too?

Thats depends on what to consider as "being in hangar" taking into account that you are able to get remotely from any place in the region here. Well, we could allow anyone to "go" there by means of holographic image even from hangar if it what concerns you. I haven't gave too much thought to it as its somehow pointelss atm, as CCP claimed it's not their priority for years to come.

If you are against any form of "walking capsuleer" experience, than how, from your point of view, "Walking in station" could be implemented?

If you are concerned of will it be mandatory to participate or not, then no, most of the times. Aside from the aforementioned special cases, at least.

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