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data sites/hacking

Author
Prof Anarchia
Perkone
Caldari State
#1 - 2014-06-11 09:44:01 UTC
Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.

When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.

I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.

then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.

Surely data sites should be worth 50mill +, then it would make them worthwhile.
Abrazzar
Vardaugas Family
#2 - 2014-06-11 09:47:36 UTC
How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions.
Nami Kumamato
Perkone
Caldari State
#3 - 2014-06-11 10:29:26 UTC
Abrazzar wrote:
How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions.


Well to her/his defense, there is a point in her argument.
Once the loot-spew mechanic was removed the value per shard decreased a lot.
With the loot spew you would find usually at least an encryptor worth 500k to 1mil minimum in the majority of shards, Now without the loot-spew, per a 3-shard site one usually contains Carbon and the others usually a datacore and the other encryptor (results may vary ofcourse but usually it's this).

Before Kronos the average pay-out on a site was, for me ~4.5 mils.
Now I'm happy if I get 2 mils per site - this in the rare case I actually FIND a site.

Personally I blame it on the huge influx of "explorers" brought on by Kronos.
Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.

There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see.
Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners.
But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee.

Fornicate The Constabulary !

Prof Anarchia
Perkone
Caldari State
#4 - 2014-06-11 10:39:23 UTC
Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke.
on average i would say data sites bring in about 5-15mill - filling half your cargo hold.
Relic sites 30-50mill, some at 100 mill (rare I acknowledge).

With relics you can hold over a billion worth of loot - more than worth the risk.
Data - about 250mill - they just aren't worth doing.

Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.

Either that or I will become a saboteur and purposely destroy all data sites until they are improved.
Nami Kumamato
Perkone
Caldari State
#5 - 2014-06-11 10:51:34 UTC
Prof Anarchia wrote:
Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke.
on average i would say data sites bring in about 5-15mill - filling half your cargo hold.
Relic sites 30-50mill, some at 100 mill (rare I acknowledge).

With relics you can hold over a billion worth of loot - more than worth the risk.
Data - about 250mill - they just aren't worth doing.

Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.

Either that or I will become a saboteur and purposely destroy all data sites until they are improved.


But but but my (rare, elusive and probably hipotethical) shineys! :(...

Fornicate The Constabulary !

Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#6 - 2014-06-11 10:52:03 UTC
Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.

Ramona McCandless
Silent Vale
LinkNet
#7 - 2014-06-11 10:52:52 UTC
Cool

More for the rest of them

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Webvan
All Kill No Skill
#8 - 2014-06-11 10:58:18 UTC
Prof Anarchia wrote:
or dispense with it altogther.

I second that Smile
Prof Anarchia wrote:
When I first subscribed a few months ago hacking was my chosen profession.

It was the main thing I did in this game for a few years, the thing that finally hooked me to this game. But since the changes, adding the mini-game, the hacking rigs etc, removing the rats to fight, it became crud and very un-EVE like. How I miss the pre-odyssey days. There were no complaints, it worked fine, and nothing about complaining over loot as all it has become now. sad-sad.

I'm in it for the money

Ctrl+Alt+Shift+F12

Gully Alex Foyle
The Scope
Gallente Federation
#9 - 2014-06-11 11:10:04 UTC
Ramona McCandless wrote:
Cool

More for the rest of them

And /thread.


OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'.

If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find.

Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs).

Why should players pay you more if they don't need the stuff you find?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nimrod vanHall
Van Mij Belastingvrij
#10 - 2014-06-11 11:12:03 UTC
the only thing i hate about exploration is that relic and data sites require different rigs ..
Ramona McCandless
Silent Vale
LinkNet
#11 - 2014-06-11 11:13:16 UTC
Nimrod vanHall wrote:
rigs ..


What? What on earth do you use rigs for? Are your skills at 1 or something?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#12 - 2014-06-11 11:15:24 UTC
Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........
Higgs Foton
Mission And Mining Inc
#13 - 2014-06-11 11:45:53 UTC
Seven Koskanaiken wrote:
Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........


Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space.

I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all.
Higgs Foton
Mission And Mining Inc
#14 - 2014-06-11 11:46:09 UTC
double post because forum fail.
Webvan
All Kill No Skill
#15 - 2014-06-11 12:22:44 UTC
Higgs Foton wrote:
Seven Koskanaiken wrote:
Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........


Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space.

I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all.

Good points, mostly agree. It was never the greatest way to make tons of ISK, but it was a good way to get by in the game. Some evenings I'd make 20mil, other evenings 200mil, sometimes even more when really lucky. But regardless of that, it was still fun, and so the whole luck thing was fine.

I've thought about it over some time, what they should do, and I think that it should be left as it is for the most part. But to do what they should have done in the first place which is have both the old system and the new system in place, running differently, different modules and such so it would work. Just reintroduce the old system as a new type of hacking site. Rats, can popping, all the stuff that made hacking sites fun. Then people that want to keep running the newbified mini-game sites with the rigs and the modules, well they still have that. Maybe even the reintroduced sites not spawning in highsec, but everywhere else.

I just don't think it should have been a rewrite of the old system which worked fine, but should have been a new thing for exploration while leaving the old. Adding something rather than overwriting it. The 'More Pssshhh' comes to mind, ya know? To me it seems like exploration had been hit with that mindset of overwrite to try to get some weird perfection goal rather than adding just more things to do with it which imo is much a better way to go.

I'm in it for the money

Ctrl+Alt+Shift+F12

Prof Anarchia
Perkone
Caldari State
#16 - 2014-06-11 12:39:11 UTC
Dilligafmofo wrote:
Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.



thanks for the tip. However, why should I be forced into another profession when I was sold on the idea of hacking from day 1? Plus, I have alts that do other things.

Another point: hacking and archaeology seemed to me (when reading the career chart) to be much more than scanning four repeatable sites to loot and sell. Surely, it can and should be vastly much more than this? exploration career paths should be just that, exploring the universe to discover lots of things. Hidden bases. Hidden habitations. Places where you can locate rogue agents who you can perhaps work for. who send you on cryptic quests all over the universe to unlock secrets/other bases....and tying in with lore.

wish I had a few million quid to invest in this gama because, awesome as it is, it always feels as if it promises but doesn't quite deliver; it doesn't quite hit the mark. Put ten million into hiring a lore department and enrich the pve experience.

For those who say exploration was better before - I wouldn't know as a relatively new player. But I do like the idea of scanning without sigs - as long as the loot is worth scanning down.

Inxentas Ultramar
Ultramar Independent Contracting
#17 - 2014-06-11 12:47:20 UTC
When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability.
Solecist Project
#18 - 2014-06-11 12:48:58 UTC
Inxentas Ultramar wrote:
When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability.

You mean "buy up tons of the crap while it's still cheap and bank later" ?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#19 - 2014-06-11 12:52:06 UTC  |  Edited by: Solecist Project
Nami Kumamato wrote:
Text.

Have someone gank them and do the sites yourself?
In highsec I mean, if there's too much competition around.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Prof Anarchia
Perkone
Caldari State
#20 - 2014-06-11 13:02:32 UTC
Gully Alex Foyle wrote:
Ramona McCandless wrote:
Cool

More for the rest of them

And /thread.


OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'.

If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find.

Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs).

Why should players pay you more if they don't need the stuff you find?


two cans containing only carbon? one can containing some power couplings? what has the market to do with that?

In relic sites we have cans that contain 15 power circuits - now that does set the heart racing, one can worth 30mill, very nice. All CCP has to do to increase value is put 10 augmentations (esoteric or whatver they are called) in the odd can.
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