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New dev blog: Death to the session change timer!

First post First post
Author
CCP Atlas
C C P
C C P Alliance
#141 - 2011-12-05 12:40:18 UTC
Louis deGuerre wrote:
Change is effective as of today. I updated the Session_change_timer and Combat_Timers Evelopedia page accordingly.

Great, thank you! Smile
leich
Nocturnal Romance
Cynosural Field Theory.
#142 - 2011-12-05 14:51:17 UTC
Eve is broken again please fix.

When you undock you are now safe for 30 seconds but can redock after 20 This means JF are now invunerable and station games are even worse.

This is massive oversite and effects many other things.

Im all in favour of shorter session changes but the invul timer should match.

i shouldnt be able to sit outside for 10 seconds without being able to be shot thats crazy.

Ekil Ix
Shadow Foxes
#143 - 2011-12-05 15:18:04 UTC
This was intended.
Maxwell Albritten
The Scope
Gallente Federation
#144 - 2011-12-05 15:57:34 UTC
leich wrote:
Eve is broken again please fix.

When you undock you are now safe for 30 seconds but can redock after 20 This means JF are now invunerable and station games are even worse.

This is massive oversite and effects many other things.

Im all in favour of shorter session changes but the invul timer should match.

i shouldnt be able to sit outside for 10 seconds without being able to be shot thats crazy.



So....you're upset that the invuln time is the same as it's always been? The only docking game change is for the few stations where an extra 10 seconds means they might have gotten out of docking range, but the crying you're doing is completely out of sync with the actual change.

Wipe up your tears son.
el alasar
The Scope
Gallente Federation
#145 - 2011-12-05 17:21:37 UTC
great job! nice, when work hidden deep in the framework finally pays out. please continue!

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Ospie
Ministry of War
Amarr Empire
#146 - 2011-12-08 01:58:02 UTC
Good to see another stealth nerf to piracy. Watched 3 caps in last few days undock from a kickout (near kickout sorry, it isn't if you ctrl+space - thanks again for that change too ccp) and jump well within that 10 seconds of immunity.

People taking stupid risks by using a kickout should suffer the consequences of said stupid risks instead of being given yet another get out of stupid mistake card.

Granted, there are still retards out there so the cap kills do keep on coming.
Jack Dant
The Gentlemen of Low Moral Fibre
#147 - 2011-12-12 10:13:50 UTC
Since other threads are not getting dev replies, may as well try here. When jumping out of systems shortly after jumping in, a modal dialog sometimes shows up about "instability in the space-time continuum".

See this thread for more details.

It seems to be related to the reduced session timer. Can a dev please confirm whether it's a bug or intended?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#148 - 2012-02-24 16:52:50 UTC
CCP can you implement a change where the more times that you undock and redock, the longer your session timer to redock becomes. I hate station games.