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[Crius] Manufacturing and general UI feedback

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2014-06-10 21:53:56 UTC  |  Edited by: Steve Ronuken
The ability to define custom filters for the blueprints would be ideal.

Filters such as:

Tech 2
Blueprint copy
X runs. (greater than, less than)
Facility
ME level
TE level
Type (armour, shield, ship, etc, component.)
inverse versions of the above.
activities possible. ('I only want to see blueprints I can invent from')


Also:

Memory for input output locations.
Updating the sheet when you change the input location, not just when you change the output location.
Not changing the ordering of the inputs, depending on the blueprint. (thermic disapation amp has extras at the top, then datacores and interface. Small tractor beam is interface, datacores, extras)

(Small tractorbeam also fails to invention, with no possible output)

Job durations don't appear to be affected by modifiers in the ui. Example: I put in an expanded cargohold I blueprint copy to invent in a design lab. The UI says, 1 hour, 55 minutes. After I accept it, and check the job list, it says about half that.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Nullarbor
C C P
C C P Alliance
#22 - 2014-06-10 22:04:58 UTC
Steve Ronuken wrote:
Memory for input output locations.


It does this, but on a per-type and facility basis. So manufacturing blueprint X at facility Y will remember your input / output locations.

Steve Ronuken wrote:
Updating the sheet when you change the input location, not just when you change the output location.


I have a bug registered for this, will get it fixed before TQ.

Steve Ronuken wrote:
Not changing the ordering of the inputs, depending on the blueprint. (thermic disapation amp has extras at the top, then datacores and interface. Small tractor beam is interface, datacores, extras)


This has to do with the number of items in each group, but I'll chat to our UI guy to see if it can be made more consistent.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#23 - 2014-06-10 22:06:07 UTC
Utremi Fasolasi wrote:
I'm getting that the cost to install is invalid.


This is mentioned in the known issues thread, I submitted a fix today so we should hopefully see it working tomorrow.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2014-06-10 22:19:47 UTC
Just for a tweak:

A compress contents context menu entry on compression arrays.
And a refine contents context menu entry in reprocessing arrays.

I should have realised it's a context menu item on the contents themselves, but I was hunting for a little time.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Multiple Mus
Hounds of War.
#25 - 2014-06-10 22:40:38 UTC  |  Edited by: Multiple Mus
When searching for BPO/BPCs using the drop down menu for facility it wont show BPO/BPCs in a POS anchored Corp Hanger, is this intentional?

Also when testing out the invention tab when switching between decryptors i couldn't see the run modifier on the outcome area.... was this just me not looking in the right area?

If i am inventing from a Rifter BPC the job cost changes when i switch between the Wolf and Jaguar outcomes should this happen (they both use the same materials during invention)?

Other then that I'm loving the new look Big smile

Edit: Found reason for second comment
cia informant
State War Academy
Caldari State
#26 - 2014-06-10 22:43:19 UTC
Are these numbers right? http://puu.sh/9o28p/7b8635a83f.jpg

If so I am really sad that a major part of my isk making would be practically killed with the run time being quadrupled. I can't imagine with all the changes that the margin is suddenly going to quadruple as well.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2014-06-10 23:23:12 UTC
In an design lab:
Jobs which have run down their time do not show as complete.

(Ahh. adjusting the columns a lot shows me an enddate column that's not complete. the status column indicates no time left)


UI issues:
changing the width of column headings (on the jobs tab) has no effect on the text in the column unless you click onto a different tab, click back, and wait a moment.
It's not wide enough to see all the details, with no scroll bar available. you can shrink it down, but them you're loosing some text, on the blueprint name, and possibly the facility.
While you can select all the text, you can't copy it to paste elsewhere.

I have a bug in with a screen shot.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Takumi Kishunuba
Ulrich Cadalene Corp
#28 - 2014-06-11 00:07:59 UTC
I move blueprints from one pos array to another and it doesn't seem to update the blueprint browser. Relogging seems to force a resync though.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#29 - 2014-06-11 00:08:11 UTC
The inability to deliver multiple jobs at a time is somewhat annoying.

As is no feedback if the invention job is successful or not.

The start button shouldn't show up on the history.

History is incomplete. (I'm seeing 3 completed jobs when I've just delivered 9. There's still no indication of invention success or not, just the blueprints showing up in the output hangar (which isn't the one I specified. It's the first hangar in the array)

(I'm actually having trouble getting to the history. it's /very/ sporadic about what shows up. now it's blank)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Regan Rotineque
The Scope
Gallente Federation
#30 - 2014-06-11 00:53:17 UTC
Okay - Feedback on new UI

I am in the new industry screen trying to manufacture from a BPC in G-D0N3 in null sec - a Minmatar Station

Some general remarks:
I like the overall feel of the screen
I really like the skills showing up on the manufacturing jobs and control range (nice touch !)

Things not working:
- Like others I am getting the insufficient funds error (not a big deal) i plodded around on the screen anyways

- The central dial - I must say i did not realize at first how this worked about selecting the number of runs. I did not find it intuitive at all - i spent time looking for a "+" or "-" key near the value or just typed it manually. I would suggest that a button near the value is much better than the dial thing. I think it looks 'cool' but it is hard to select say 3 out of the 5 run BPC or whatever your trying to do easily. I would find it far easier selecting with buttons. Tried it again - yup I do not really like the dial thing ... sorry.

- there are two arrow circles immediately to the left of the central dial - when i hovered over them they gave me the individual mineral amounts/cost of the item being built. On the bottom it says "total estimated price" however i do not see anywhere that it is actually summarized with a total - just the individual amounts.

- in the Outcome window - you do get a "total estimated cost" valuation - however is this total mineral cost? total mineral + station fees ? Can it be broken down ?

- Input hanger and Output hanger have only one option which is personal hanger - even though i have corp offices rented at this station and role/access to them

- the tab for sorting of blueprints you have "invention copies" which is fine if all of my copies were somehow tagged as invention however not all copies are invention copies. Some of my BPCs that I own are for actual production - not having a way to say show me all my BPCs that are ship BPCs is a bit annoying. I can see all my BPOs. Maybe there is a way to tag a BPC as 'invention' so that they can be filtered out. Though i do see the manual type box - i can always go there and search for say "tornado" find the one I am looking for. Just seemed odd the auto sort feature says invention copies when not all are for that purpose.

- Team section - would be nice to be able to search for a team with a specific skill your looking for - also i dont get the wording for the skills "engineering systems" what is covered by that? What specific items would it benefit?

- Bidding on team - this makes no sense at all - the first field is "Search for Solar System" ??? The second field is enter an amount to bid. I finally got it to do something by doing the following:
1 - type in solar system and then hit enter (wait) it will then acknowledge your solar
2 - place bid
you cannot use the mouse to go to the bid field nor can you hit tab - both of which I would normally do....hitting enter has always been something i try to avoid as it "commits" things.

That's it for now - interesting so far - looking forward to the account payment bug being squashed so i can do some building.
Dread Nanana
Doomheim
#31 - 2014-06-11 01:04:14 UTC
Steve Ronuken wrote:
The inability to deliver multiple jobs at a time is somewhat annoying.


There is a button to deliver all jobs, but there isn't seem to be one to deliver only selected ones.

Xercodo
Cruor Angelicus
#32 - 2014-06-11 01:56:10 UTC
The reprocessing window REALLY needs a list view for our spreadsheets :3

Also I'd that the renaming be "Refining" for all activities because reprocessed doesn't really make that much sense for ore :/

Unless you logic is that it was already processed once by the mining laser, and thus is being reprocessed to get the inner stuff.

The Drake is a Lie

ElectronHerd Askulf
Aridia Logistical Misdirection
#33 - 2014-06-11 02:22:00 UTC
A lot of the 'what if' type features discussed in dev blogs seem to be missing:
Ability to drag and drop a non-owned blueprint onto the indy screen.
Attempting to select a different installation in the industry screen doesn't seem to do anything. This one is pretty critical given the relationship between cost and location.

Also, when I select 'Corp Owned Facilities', it shows me 2 stations owned by Federal Defense Union. My indy alt is also in RITES, so this seems like a bug. Once my POS anchors I'll be able to see if its facilities show up like I'd expect them to.

Also getting a lot of flashing of the window under windows 8, directX 11, windowed mode. Opening the settings window is particularly bad. This is with the window size set to screen resolution on my primary monitor. Maximizing the window (so that the windows toolbar isn't covering the bottom of it) seems to help a bit.

Arana Mirelin
Te'Rava Industries
#34 - 2014-06-11 02:58:24 UTC
A few comments:


  1. 'Not input items required' should be 'No input items required.' http://i.imgur.com/6IpLTTu.png
  2. Must close / reopen industry dialog before being able to deliver completed job.
  3. For 200mm Autocannon invention, don't see where to select the T2 BPC to invent, and it is not selected by default. http://i.imgur.com/PK45ssV.png
Allandri
Liandri Industrial
#35 - 2014-06-11 03:40:04 UTC  |  Edited by: Allandri
For the test server:

Better yet, just lower ore prices instead so people can test reprocessing as well
Quintessen
The Scope
Gallente Federation
#36 - 2014-06-11 04:07:42 UTC
I cannot install jobs with blueprints that are in cans. I'm getting:

"Cannot use this blueprint from its current location"
Error.INVALID_BLUEPRINT_LOCATION (,)

Job Duration on the primary screen isn't matching up with what's showing up in the actual job window.

There doesn't appear to be a way to remove the currently selected blueprint.

Most tooltips aren't actually showing the estimated price.

Job Cost tooltip isn't including taxes

The UI indicates that you can deliver ships to the Item Hangar, but really shouldn't it be delivered to the ship hangar? General confusion in that the Ship Hanger isn't real, but a view on the Item Hangar.

There is no way to filter out security level in the facilities tab.

There is no way to only show facilities that have multiple activities (e.g. copying and invention)

There is no way to filter on facility type.

No way to see the due date for jobs in the jobs screen.

No way to filter on just BPOs or just BPCs on the blueprints screen.

Please make is to that multiple blueprints of the same exact statistics stack on the blueprints screen. Currently I may have 200 BPCs or the exact same blueprint and I have to scroll a ton just to get past them. Most of them have the same statistics. Though stacking has its own problems. Perhaps a checkbox that toggles between stacked and unstacked. Or just something that allows us to not have to scroll quite so much.

Please show via icon the current facility's activities so that they are shown when viewing a blueprint at that facility. Perhaps where the facility information currently is or somewhere on the bar with the buttons that toggle the activity shown. A little blue underline bar under the ones that are available would be appreciated.
Rowells
Blackwater USA Inc.
Pandemic Horde
#37 - 2014-06-11 04:19:48 UTC
Is there a way to make the new industry window smaller? it takes up a huge amount of space on my laptop and the only thing that adjusts is the list part at the bottom.
ElectronHerd Askulf
Aridia Logistical Misdirection
#38 - 2014-06-11 04:41:21 UTC
Arana Mirelin wrote:

  • For 200mm Autocannon invention, don't see where to select the T2 BPC to invent, and it is not selected by default. http://i.imgur.com/PK45ssV.png
  • [/list]


    I found 150mm and 200mm autocannons (and a few other modules that slip my mind) aren't inventable right now - I got an error indicating that there was no valid output. Other modules with only one possible output do not require selection.
    RZN
    Primary Hive Cluster
    #39 - 2014-06-11 04:58:12 UTC
    I would like to start out by saying I am an industry noob. Being that these changes are target at noobs I felt I should share my impressions.


    General UI
    The main interface is very pretty and feels as though someone spent an inordinate amount of time making it pretty. As pretty as it is, it is not very user friendly. Furthermore, the center focal point of the interface is a large circle that doesn't seem to give enough useful information to account for the space it consumes.

    The short list

    1. Favors Icons over text. (I have no idea what the icon for Tritanium looks like.)
    2. The exclusive use of tool tips for detailed information makes it hard to get a grasp on what is required.
    3. Massive waste of screen space.
    4. Does not resize.
    5. The lower blueprint list can be a bit cumbersome when dealing with a large number of blueprints.
    6. No indication of what blueprint is loaded.


    Manufacturing
    I really like the outcome window and the jobs display. The facility, input and output windows are not intuitive and took a minute to figure out why it could not find the minerals. Over all the interface is lacking vital information. Again icons are pretty but do not help me figure out what I need, a break down of time and materials required per run would be a far more useful use of screen space.

    Research
    Again the upper pain is mostly wasted space and would be far better served displaying research Time/Material vs. build Time/Material (for the none spread sheeters) or at the very least explain what Time/Material Efficiency does. The Outcome window tells me nothing I did not already know. Facility is nice to know I guess.

    Copying
    Same issues as Research.

    Invention
    Waiting for copies to finish because of the 0 isk bug.

    Blueprint list
    The list seems very informative and I really like the ability to click the icons in the activities column to load the blueprint. Advanced filters or selectable containers would go a long way to help sort large amounts of blueprints.

    Facilities
    Only suggestion i have is make corp pos facilities more obvious.

    Jobs
    Add the ability to deliver only selected jobs.

    Teams
    I have no clue what's going on here.


    I think if the designers had smaller screens and their tool tips taken away we would have a much more useful interface to work with.

    Over all I give the interface a noob friendly rating of 2.

    Kenneth Feld
    Habitual Euthanasia
    Pandemic Legion
    #40 - 2014-06-11 04:58:51 UTC
    When i start up Industry UI and select a BPO, the default input/output are selected for me and the minerals are not indicated as being present because they aren't

    I select the input for my minerals and nothing happens

    I have to select an output OTHER than the default to get it to see the minerals, then back to the default in order to have the output go there.