These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Can Missile users get some options?

First post
Author
Alexander Wellspring
Corporation of Independent Merchants
#21 - 2011-12-05 09:25:51 UTC
actualy if you wonna do decent with the tengu, it need perfect cap skill too
Onictus
Federal Navy Academy
Gallente Federation
#22 - 2011-12-05 09:45:13 UTC  |  Edited by: Onictus
Mike Whiite wrote:


Secondly I don't get this comparing Missiles with Drones, drones are used over many ships, together with a second weapon system, missile launchers are the primairy weapon on their ships (I know there are carriers though that is not realy a a thing you want to compaire this with) .


No true, almost all matar ships have can mount launchers Tyhoopn is bonused for Torps Huginn usually mounts HMLs, a number of Gallente ships as well on Lach/Arazu they are a primary weapon, hell even Abbadons and Megathrons can mount a launcher....it would be dumb but you can. Sacrilage is a missile ship, HAM Legion is arguably the best PvP fit for it.

You don't often see Matar with launchers in small gang because anywhere you can put a launcher you can also put a neut...and you can going to get more mileage out of the neut.


P.S. Those Tengu pre-reqs are basics that pretty much every pilot should be working on anyway, and with the exception of shield OP V and Cruiser V they are damn near all rank 1 and 2s that take a week or less to train up.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#23 - 2011-12-05 11:06:22 UTC
Onictus wrote:
Mike Whiite wrote:


Secondly I don't get this comparing Missiles with Drones, drones are used over many ships, together with a second weapon system, missile launchers are the primairy weapon on their ships (I know there are carriers though that is not realy a a thing you want to compaire this with) .


No true, almost all matar ships have can mount launchers Tyhoopn is bonused for Torps Huginn usually mounts HMLs, a number of Gallente ships as well on Lach/Arazu they are a primary weapon, hell even Abbadons and Megathrons can mount a launcher....it would be dumb but you can. Sacrilage is a missile ship, HAM Legion is arguably the best PvP fit for it.

You don't often see Matar with launchers in small gang because anywhere you can put a launcher you can also put a neut...and you can going to get more mileage out of the neut.


P.S. Those Tengu pre-reqs are basics that pretty much every pilot should be working on anyway, and with the exception of shield OP V and Cruiser V they are damn near all rank 1 and 2s that take a week or less to train up.


Okay I can follow that, but I was trying to tell that drones are a weapon you have on the side (big guns and drones) missiles are your main weapon, on your ship. you don't have big guns and zome missiles on the side, which in my humble opinion makes Missiles a primairy weapon system especialy to Caldari who have more missiles ships than hybrid ships and Navy Faction ships are missile ships.

I Agree that the hml don't need attention, though the large platforms would need some attention, the Ham's and Light should be open for debate.

P.S. I understand that those skills are usefull to have anyway, though that doesn't mean you need to train them, not to mention those minimums don't let you fit it in a way that would impress anyone.

Onictus
Federal Navy Academy
Gallente Federation
#24 - 2011-12-05 11:14:32 UTC
Mike Whiite wrote:
Onictus wrote:
Mike Whiite wrote:


Secondly I don't get this comparing Missiles with Drones, drones are used over many ships, together with a second weapon system, missile launchers are the primairy weapon on their ships (I know there are carriers though that is not realy a a thing you want to compaire this with) .


No true, almost all matar ships have can mount launchers Tyhoopn is bonused for Torps Huginn usually mounts HMLs, a number of Gallente ships as well on Lach/Arazu they are a primary weapon, hell even Abbadons and Megathrons can mount a launcher....it would be dumb but you can. Sacrilage is a missile ship, HAM Legion is arguably the best PvP fit for it.

You don't often see Matar with launchers in small gang because anywhere you can put a launcher you can also put a neut...and you can going to get more mileage out of the neut.


P.S. Those Tengu pre-reqs are basics that pretty much every pilot should be working on anyway, and with the exception of shield OP V and Cruiser V they are damn near all rank 1 and 2s that take a week or less to train up.


Okay I can follow that, but I was trying to tell that drones are a weapon you have on the side (big guns and drones) missiles are your main weapon, on your ship. you don't have big guns and zome missiles on the side, which in my humble opinion makes Missiles a primairy weapon system especialy to Caldari who have more missiles ships than hybrid ships and Navy Faction ships are missile ships.

I Agree that the hml don't need attention, though the large platforms would need some attention, the Ham's and Light should be open for debate.

P.S. I understand that those skills are usefull to have anyway, though that doesn't mean you need to train them, not to mention those minimums don't let you fit it in a way that would impress anyone.



Typhoon can fit 5 launchers and 3 turrets (or vice versa) likewise Tempest has 4 launcher slots if the pilot desires (which I can't imagine), likewise Cyclone has 5 launcher points, Huggin 3 or 4 Vagabond 2, Munin3 Lachesis 3 or 4 Rapier three.

Yes, you very much can go guns and missiles, most don't because BS missile suck, and there are other mods that are generally better in that slot.

Likewise Gallente have a a number of ships that Drones are the primary weapons and guns are just cake Ishkur Ishtar Vexor Dominix Sin Myrm.....Myrmidon doesn't have a turret bonus at all......that is how they relate.
Spookyjay
Brain Farmers Inc
#25 - 2011-12-05 12:39:58 UTC
So the argument here is What?

Caldari have a problem with types of ships?
Caldari have to few missile boats?
Caldari what?

Nope afraid i do not see it. They have more main weapon ships than other races imo.
Complaints from caldari pilots who lack hybrid skills are funny.

Gal pilots Have to train Rails, Blasters and Drones.
Minmatar Have to train Missiles, Project, ECM and some drones. armour and shield
Amarr have to train Lasers, Armour, missiles and some drones.
Caldari have to train Missiles, Rails and shield tank. and least drones of all races.


Get over it.


Mike Whiite
Deep Core Mining Inc.
Caldari State
#26 - 2011-12-05 14:31:37 UTC
Spookyjay wrote:
So the argument here is What?

Caldari have a problem with types of ships?
Caldari have to few missile boats?
Caldari what?



The argument is for CCP to take a good look at missiles and missile ships, because newer Caldari players tend to get stuck after a while and find out they need to start an entire new skill tree to learn the other weapon platforms, where as the other weapon platforms are in the same skill tree.

Not an uncommon complaint when you're scanning the board. So looking in to it might not be sucha bad thing.

and on your list:

Minmatar: have 3 missile ships within T1 Frigates and Cruisers including navy faction
Anmar: Have 2 missle ships within T1 frigates and Cruisers including navy faction


Easy to ride without the need of training missiles


Caldari; have 7 missile ships within T1 frigates and Cruisers including navy faction
7 ships of the 13, that makes it split between missiles and hybrid, now look at the SP difference between that and the others
Mike Whiite
Deep Core Mining Inc.
Caldari State
#27 - 2011-12-05 14:31:47 UTC
arggh double post
Gypsio III
State War Academy
Caldari State
#28 - 2011-12-05 14:59:06 UTC
Mike Whiite wrote:
Spookyjay wrote:
So the argument here is What?

Caldari have a problem with types of ships?
Caldari have to few missile boats?
Caldari what?



The argument is for CCP to take a good look at missiles and missile ships, because newer Caldari players tend to get stuck after a while and find out they need to start an entire new skill tree to learn the other weapon platforms, where as the other weapon platforms are in the same skill tree.


You appear to be complaining that Caldari is the most SP-intensive race. Well, one race has to be. In any case, why are you advising that CCP look at missiles and not rails? Refocusing Caldari more on to rails would reduce the non-transferable SP problem that you're complaining about; focusing on missiles would make it worse.
Jayrendo Karr
Caldari Provisions
Caldari State
#29 - 2011-12-05 15:03:05 UTC  |  Edited by: Jayrendo Karr
Rails should be the secondary weapon system for Caldari.
Just give rails to Gallente! That's their weapon system! Every other race has one weapon system. Caldari has 2 weapon systems. On top of that, niether of them is very versatile, the basic Caldari method of combat is to sit behind strong shields and pump out missiles. if other races get missile boats why can't Caldari get blasterboats or laser platforms?
Caldari need missiles as a FACTION WEAPON. Ammar have Lasers, Minnie has Guns, Gallente has Blasters, but everyone has missiles.
CAN I fit launchers onto a Rokh? Yes
But whats the point if it's just another sniper platform with no missile bonuses?
Any good missile boat for Calderi takes excruciatingly long training.
Nighthawk, Rattlesnake, Cerberus.
Why was the drake a success because it was a missile boat!
Why was the rave a success? It was a missile boat.
Although rarely used people call the Cerberus a very good ship because of it's missiles.
Why was the manticore so good? It was a missile boat(and while stealth bombers are usable by all races the manticore is most used because why train missiles to fly one ship as amarr or minnie?)

All railboats are very situation specific to long range engagements. Rokh sucks outside of sniping or very high SP blaster fit, Ferox is beyond a joke,
When was the last time you saw a railboat and thought "If he locks me I COULD be obliterated in less than ten seconds" probably never because while extremely useful railboats are solely support ships. If a Megathron locks you within 50 km you gtfoasap, if a Rokh does the same (without adequate backup) you laugh and warp out or just close the gap on the slow moving beast.
I'm not saying to redo the rokh.
I'm saying just give missile users something to work with besides the standard Raven/drake/tengu.
Lucas Schuyler
Federal Navy Academy
Gallente Federation
#30 - 2011-12-05 15:40:17 UTC
Jayrendo Karr wrote:
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...

You know those take an ungodly amount of time to train for properly right?


Isn't this true over every race? It is fairly easy to get into Medium Weapons and Crusier/BCs but the jump to BS weapons and ships is more skill intensive, as is T3 (although I would argue T3s are usually quicker to skill into).

Or is this a stealth complaint about the Naga?
CCP Phantom
C C P
C C P Alliance
#31 - 2011-12-05 15:52:52 UTC
Moved from Ships and Modules.

CCP Phantom - Senior Community Developer

Gypsio III
State War Academy
Caldari State
#32 - 2011-12-05 17:28:17 UTC
Jayrendo Karr wrote:
Rails should be the secondary weapon system for Caldari.
Just give rails to Gallente! That's their weapon system! Every other race has one weapon system. Caldari has 2 weapon systems. On top of that, niether of them is very versatile, the basic Caldari method of combat is to sit behind strong shields and pump out missiles. if other races get missile boats why can't Caldari get blasterboats or laser platforms?
Caldari need missiles as a FACTION WEAPON. Ammar have Lasers, Minnie has Guns, Gallente has Blasters, but everyone has missiles.
CAN I fit launchers onto a Rokh? Yes
But whats the point if it's just another sniper platform with no missile bonuses?
Any good missile boat for Calderi takes excruciatingly long training.
Nighthawk, Rattlesnake, Cerberus.
Why was the drake a success because it was a missile boat!
Why was the rave a success? It was a missile boat.
Although rarely used people call the Cerberus a very good ship because of it's missiles.
Why was the manticore so good? It was a missile boat(and while stealth bombers are usable by all races the manticore is most used because why train missiles to fly one ship as amarr or minnie?)

All railboats are very situation specific to long range engagements. Rokh sucks outside of sniping or very high SP blaster fit, Ferox is beyond a joke,
When was the last time you saw a railboat and thought "If he locks me I COULD be obliterated in less than ten seconds" probably never because while extremely useful railboats are solely support ships. If a Megathron locks you within 50 km you gtfoasap, if a Rokh does the same (without adequate backup) you laugh and warp out or just close the gap on the slow moving beast.
I'm not saying to redo the rokh.
I'm saying just give missile users something to work with besides the standard Raven/drake/tengu.


What an amazingly incomprehensible post. This must be what a diet of L4 missions does to the brain. You have a missile BC, T3 and BS, what more could you possibly want?
Jayrendo Karr
Caldari Provisions
Caldari State
#33 - 2011-12-05 17:38:18 UTC
Lucas Schuyler wrote:
Jayrendo Karr wrote:
Aamrr wrote:
Sure. Just look at the cerberus, nighthawk, CNR, golem...

You know those take an ungodly amount of time to train for properly right?


Isn't this true over every race? It is fairly easy to get into Medium Weapons and Crusier/BCs but the jump to BS weapons and ships is more skill intensive, as is T3 (although I would argue T3s are usually quicker to skill into).

Or is this a stealth complaint about the Naga?

Its true for each weapon system Caldari have 2 completely seperate weapon systems other races have 2 weapon systems but they aren't that dfferent so many of their skills are the same. Large t2 Laser whether pulse or beam wil both require Large Energy weapon Skills but if you want to switch from pulse to beam you have most of the skills needed except for the 3 specialization skills.


http://wiki.eveonline.com/en/wiki/Dual_Heavy_Pulse_Laser_II
to
http://wiki.eveonline.com/en/wiki/Dual_Heavy_Beam_Laser_II

The transition is fairly basic between pulse and beam requirements.



missiles have low requirements but the transition from missile to rails is a bit much
Not to mention having to train for different ammo types FOF and t2
http://wiki.eveonline.com/en/wiki/Siege_Missile_Launcher_II
http://wiki.eveonline.com/en/wiki/350mm_Railgun_II


Caldari have to start from the ground up
Xtover
Cold Moon Destruction.
#34 - 2011-12-05 17:43:39 UTC
Mike Whiite wrote:
Onictus wrote:

....and lol ungodly, take three weeks to do cruiser V for a Tengu.


Just wondering which Tengu do you fly with only Cuiser V.

Because I need this list of minimum skills:


Caldari Strategic Cruiser I
Caldari Cruiser V
Spaceship Command III
Caldari Frigate IV
Caldari Defensive Systems I
Shield Operation V
Engineering I
Mechanic III
Caldari Electronic Systems I
Electronics V
Caldari Engineering Systems I
Engineering V
Caldari Offensive Systems I
Missile Launcher Operation V
Gunnery III
Caldari Propulsion Systems I
Navigation V

While you're on it you might be able to explain where you get about 500,000,000.00 ISK in three weeks to finance it.

I don't want to be deff to your arguments but lets keep them realistic.

Secondly I don't get this comparing Missiles with Drones, drones are used over many ships, together with a second weapon system, missile launchers are the primairy weapon on their ships (I know there are carriers though that is not realy a a thing you want to compaire this with) .



ok so let's swap the missile subsystem for the hybrid one:

You'd drop Missile Launcher Operation V

But add in:

Gunnery IV
Sharpshooter V
Surgical Strike IV
Trajectory Analysis IV
Weapon Upgrades V
AWU V (in order to fit the guns you need this)
Rapid Firing IV
Small hybrid Turret V
Small Railgun Specialization IV
Medium Hybrid Turret V
Medium Railgun Specialization IV


You need those to HIT, something missiles do every time. Oh you need blasters? Train Small and medium Blaster spec to IV also.

Missiles are a secondary weapon system in that they are "easy mode." They're so nubs like you can go off and make some iskies to buy shiny new T1 stuff and learn the game, becoming effective without all the grown-up concerns of tracking, optimal, transversal, and range. Nah, just align somewhere and hit F1. Easy Peasy.
Xtover
Cold Moon Destruction.
#35 - 2011-12-05 17:45:23 UTC
Mike Whiite wrote:
Spookyjay wrote:
So the argument here is What?

Caldari have a problem with types of ships?
Caldari have to few missile boats?
Caldari what?



The argument is for CCP to take a good look at missiles and missile ships, because newer Caldari players tend to get stuck after a while and find out they need to start an entire new skill tree to learn the other weapon platforms, where as the other weapon platforms are in the same skill tree.


The problem is that CCP needs to give hybrids a focus once again, so those newer Caldari players don't get some false idea in their head that missiles are a primary weapon system.
Jayrendo Karr
Caldari Provisions
Caldari State
#36 - 2011-12-05 17:56:16 UTC
Xtover wrote:



Missiles are a secondary weapon system in that they are "easy mode." They're so nubs like you can go off and make some iskies to buy shiny new T1 stuff and learn the game, becoming effective without all the grown-up concerns of tracking, optimal, transversal, and range. Nah, just align somewhere and hit F1. Easy Peasy.

You mean like explosion radius, explosion velocity, missile velocity compared to the enemy, swapping ammo types, target priority, wasting ammo, and such?
Your're rail guns do damage in comparison to distance, you CAN just kite away and tracking speed and optimal range are basically just guidelines. ie ignoring resistances You do 200 base damage at 50km whether its a frigate or a battleship. Missiles have 1 none module weapon upgrade as opposed to other weapons. Just because a missile user CAN hit F1 and just sit there doesnt mean that it's the best option. I can barely take out frigates, but I'll blow a BS to smithereens.

Any moron can use any weapon system but it takes brains to use any weapon system well.


Missiles are a primary weapon system just like any other.
Xtover
Cold Moon Destruction.
#37 - 2011-12-05 18:26:45 UTC  |  Edited by: Xtover
Jayrendo Karr wrote:
You mean like explosion radius, explosion velocity, missile velocity compared to the enemy, swapping ammo types, target priority, wasting ammo, and such?
Your're rail guns do damage in comparison to distance, you CAN just kite away and tracking speed and optimal range are basically just guidelines. ie ignoring resistances You do 200 base damage at 50km whether its a frigate or a battleship. Missiles have 1 none module weapon upgrade as opposed to other weapons. Just because a missile user CAN hit F1 and just sit there doesnt mean that it's the best option. I can barely take out frigates, but I'll blow a BS to smithereens.

Any moron can use any weapon system but it takes brains to use any weapon system well.


Missiles are a primary weapon system just like any other.


Spoken like someone who never uses guns.

explosion radius= dealt with the same as tracking when figuring amount to hit = same issue with gunnery
ammo types = same with gunnery except can't be switched... so thanks for giving me another point
target priority.. REALLY? You think this is MISSILE SPECIFIC? Roll

And no, you can't do ANY base damage.. what the hell are you talking about? There's no "base" it's a chance to hit based upon every little variable between ywo ships... just TO HIT which missiles do EVERY TIME.

Missiles are easy mode. Why? Because during a fight, your explosion radius can't be changed. You can't use your skill to do anything unless you click another module to paint your target.

I'm sick of morons comparing the fact missiles use explosion radius to calculate hit damge as if it's some kind of hurdle you need to think about when in combat. IT'S NOT. It just means you won't hit a little ship for full damage. NOTHING in your skillful little mind will change that save the big red TP button- not your transversal, not your speed. It's your unmodifiable-during-combat explosion VELOCITY, and even then it's nothing about YOU but the person you are fighting.

Missiles are easy mode. You fire and hope they hit for more damage than is being dealt to you. Nothing YOU DO modifies this during a fight unless you forget to activate your target painter.


You're an idiot.

Now go away.
FlinchingNinja Kishunuba
Crunchy Crunchy
#38 - 2011-12-05 18:46:13 UTC
Really not sure why there is so much aggro about this, buff rails, buff defense missiles.

Or is this a OMG I want my life made easier thread? Or perhaps a wait this weapon system is slightly different to another one, it has different pros and cons.... OMG!

I demand that all races are balanced to the point that only the graphical effect of the weapon and ships differentiate them!
Jayrendo Karr
Caldari Provisions
Caldari State
#39 - 2011-12-05 19:13:30 UTC  |  Edited by: Jayrendo Karr
Well then CCP either needs to state CLEARLY that missiles are NOT a primary weapon, or just delete missiles because their useless and noone likes them. /sarcasm.


All people say is TRAIN MISSILES AND GET A DRAKE
So I spent six months training to fly a drake properly with all the engineering/electronics/cpu/powergrid upgrades only to find out that missiles aren't my race's primary weapon.
Maybe if the ferox didn't suck **** I'd of chosen differently.
I'm angry because Caldari needs to be rails or missiles and that any moron should be able to figure out whether Caldari is rails or missiles.

From my perspective guns are ez-mode.
Kite and shoot amirite?
No thats not right but I'm not going to dismiss the weapon system just because some people use easy tactics.
Missiles are fine as is, what I want are some options with which to use missiles ie maybe a fast ship with less tank.
There's also no need for insults.
So how about instead of whining because you think missiles are easy and boring you propose a change to make them fun or interesting or hard or whatever.
Joe Risalo
State War Academy
Caldari State
#40 - 2011-12-05 20:06:43 UTC  |  Edited by: Joe Risalo
Mike Whiite wrote:
Onictus wrote:

....and lol ungodly, take three weeks to do cruiser V for a Tengu.


Just wondering which Tengu do you fly with only Cuiser V.

Because I need this list of minimum skills:


Caldari Strategic Cruiser I
Caldari Cruiser V
Spaceship Command III
Caldari Frigate IV
Caldari Defensive Systems I
Shield Operation V
Engineering I
Mechanic III
Caldari Electronic Systems I
Electronics V
Caldari Engineering Systems I
Engineering V
Caldari Offensive Systems I
Missile Launcher Operation V
Gunnery III
Caldari Propulsion Systems I
Navigation V


that's bare mininmal skills, if you want sufficient skills you need to add

Caldari strategic cruiser IV
defensive system IV
Electronic system IV
Engineering systems IV
Offensive Systems IV
Propulsion systems IV
heavy missiles V or HAM V
heavy missile pecialization I or Ham specialization 1
Targetting V
Long range targetting III
ALL the missile support skills to 4
Several other skills that I can't think of that have to do with cap, cpu, power, shields, rigs, and whatever else the tengu relys on.

Again, the skills you gave were the bear minimal. You need to have several more skills to actually fly the ships properly with the average tank and dps you see on most tengus.

As far as the whole comment on missile boat progression.

the difference between turrets and missiles is that turrets have a line of progression. The skills you're training to better yourself in that frig are going to help your cruiser, the skills you're training in that cruiser will help to better your bc, the skills in the bc help to better your bs's, etc. etc...

Way different with missile. Expecially since the caracal and drake are best used as passive tanks, which don't really help with active tank ships.