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[Crius] Industry Landscape feedback

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Author
CCP Greyscale
C C P
C C P Alliance
#1 - 2014-06-10 13:57:11 UTC  |  Edited by: CCP Ytterbium
Hi all, we’d love some feedback on the industry landscape features on the test server, notably:

- Slots are gone!
- As detailed in this blog, prices are now calculated based on industrial activity in the system.
-- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)
-- The multi-run discount is not currently being capped; this is expected to see further balancing.
-- Text for some outpost upgrades have not been updated yet and still refer to slots.
- You can use specialized teams in your jobs, as detailed in this blog this blog.
-- There are teams for manufacturing, research time, research material and copying in, but be aware that all filtering options are not in yet.
-- Selecting a team updates the quota for the job (cost, time and materials needed), you can do this for any team, anywhere, but note that you can only start the job if the team you have selected is in the same system you’re in.

Please leave any comments, questions or feedback on the cost scaling and teams here!
ElectronHerd Askulf
Aridia Logistical Misdirection
#2 - 2014-06-10 14:01:30 UTC
CCP Greyscale wrote:

-- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)


Is this bonus a linear function of the number of modules of that type, or some higher-order scaling?

Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?
ElectronHerd Askulf
Aridia Logistical Misdirection
#3 - 2014-06-10 14:18:41 UTC
CCP Greyscale wrote:

- As detailed in this blog, prices are now calculated based on industrial activity in the system.


Oh! Also, what is the basis for activity on this SiSi release? Copied from Tranquility, or native?
Vicar2008
MCMLXXVI
#4 - 2014-06-10 14:30:10 UTC
Ok,

I logged on Sisi and have a quick look at the new templates for reprocessing for example. I am 0.0 but are the station basic station's or will they have what ever upgrades are in them as with current Tranquilty settings? I cant get access to a station service as I aint an owner.

Hope that made sense!

Vic
CCP Greyscale
C C P
C C P Alliance
#5 - 2014-06-10 14:32:51 UTC
ElectronHerd Askulf wrote:
CCP Greyscale wrote:

-- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)


Is this bonus a linear function of the number of modules of that type, or some higher-order scaling?

Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?


Linear, we add them together and then multiply the cost.

No additional fanciness is in place yet.
CCP Greyscale
C C P
C C P Alliance
#6 - 2014-06-10 14:44:14 UTC
ElectronHerd Askulf wrote:
CCP Greyscale wrote:

- As detailed in this blog, prices are now calculated based on industrial activity in the system.


Oh! Also, what is the basis for activity on this SiSi release? Copied from Tranquility, or native?


Should be working based on the TQ mirror. They're just using average market prices currently, we've not hooked them up to our manipulation-buster yet.

Vicar2008 wrote:
Ok,

I logged on Sisi and have a quick look at the new templates for reprocessing for example. I am 0.0 but are the station basic station's or will they have what ever upgrades are in them as with current Tranquilty settings? I cant get access to a station service as I aint an owner.

Hope that made sense!

Vic


These should have been mirrored across properly. The settings window may not be fully functional right now, though.
Sales Alt negrodamus
SalesAltCorp
#7 - 2014-06-10 14:59:57 UTC
Greyscale, two issues of note right off the bat:

* People are having severe trouble running jobs due to cost issues.
* There are no teams for rigs, though there are teams for station egg / component construction.

Please fix :)
CCP Greyscale
C C P
C C P Alliance
#8 - 2014-06-10 15:02:00 UTC
Sales Alt negrodamus wrote:
Greyscale, two issues of note right off the bat:

* People are having severe trouble running jobs due to cost issues.
* There are no teams for rigs, though there are teams for station egg / component construction.

Please fix :)


Can you elaborate on the first point?
Altrue
Exploration Frontier inc
Tactical-Retreat
#9 - 2014-06-10 15:11:06 UTC
It may be based on the very low industry activity on sisi, but it costed me ~400 000isk to build a condor that, in itself, is worth about the same price u_u. In a low-sec where I'm pretty sure there is no industry activity.

Furthermore, hiring a team proved to actually decreasethe build tax, and increasethe build time...

It was a material reduction team for small ships...

So it sounds like the numbers and calculations are all messed up right now :D

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Sales Alt negrodamus
SalesAltCorp
#10 - 2014-06-10 15:11:22 UTC
I'll be more specific when I get my tower anchored and run into the issue myself.

One person on sisi is saying they get that when they try to do research a station can't support.

The error is:

Jacques Olivier > Unable to install job due to the following reasons:
FACILITY_ACTIVITY

Error.FACILITY_ACTIVITY (4,)

Another person in this thread is having an issue:

https://forums.eveonline.com/default.aspx?g=posts&t=351170&find=unread
Eva Peacemaker
Brave Newbies Inc.
Brave Collective
#11 - 2014-06-10 15:12:54 UTC
Ariana Industrialis
Society of Penguins
#12 - 2014-06-10 15:37:13 UTC  |  Edited by: Ariana Industrialis
CCP Greyscale wrote:
Sales Alt negrodamus wrote:
Greyscale, two issues of note right off the bat:

* People are having severe trouble running jobs due to cost issues.
* There are no teams for rigs, though there are teams for station egg / component construction.

Please fix :)


Can you elaborate on the first point?


My original system has crazy high job cost (30-100% of the TQ price for T1 items).

I then moved to Hek for easier access to mats. And now everything is the other way around, since apparently this specific system enjoys a -99.3% job cost reduction.

Edit: Nakugard has Reference.System at -99.9%. While this is cool for cheap jobs, I don't think it's going to be very representative of the build costs we can expect on TQ, right ? :(
Max Kolonko
Caldari Provisions
Caldari State
#13 - 2014-06-10 15:47:00 UTC
CCP Greyscale wrote:
ElectronHerd Askulf wrote:
CCP Greyscale wrote:

-- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)


Is this bonus a linear function of the number of modules of that type, or some higher-order scaling?

Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?


Linear, we add them together and then multiply the cost.

No additional fanciness is in place yet.



Per tower or per system? In other words can a conglomerate corporation with multiple poses in one system have even better reduction or is it for specified tower only?
Sales Alt negrodamus
SalesAltCorp
#14 - 2014-06-10 15:47:04 UTC

Silly little text bug.


You contributed to the winning bid for Zero-G Research Firm
Team TTP00 on behalf of Assiettes The winning bid was 10,000,000 ISK and your contribution was 10,000,000 ISK ISK. Zero-G Research Firm
Team TTP00 is now available for hire in Assiettes.

"ISK ISK"
CCP Greyscale
C C P
C C P Alliance
#15 - 2014-06-10 15:49:03 UTC
Max Kolonko wrote:
CCP Greyscale wrote:
ElectronHerd Askulf wrote:
CCP Greyscale wrote:

-- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size of the bonus should be listed in the structure's show info. (Yes, there are "exploits" with offlining structures that we will be looking at further.)


Is this bonus a linear function of the number of modules of that type, or some higher-order scaling?

Did you implement any of the ideas that were thrown out to limit the number of jobs that could benefit from this sort of bonus simultaneously?


Linear, we add them together and then multiply the cost.

No additional fanciness is in place yet.



Per tower or per system? In other words can a conglomerate corporation with multiple poses in one system have even better reduction or is it for specified tower only?


Per tower.

---

I'm looking into the pricing weirdness now.
Niko Lorenzio
United Eve Directorate
#16 - 2014-06-10 15:57:10 UTC
The Cost of manufacturing 25 Omen Kador Edition is: 1,264,944,918 ... ? It's higher than the estimated value of the end product which is: 1,149,949,924
Solar system: Apanake VIII - Moon 8 - Sisters of EVE Bureau

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

CCP Greyscale
C C P
C C P Alliance
#17 - 2014-06-10 16:17:22 UTC
Update: turns out I misunderstood what the programmers were telling me, prices on SiSi right now are in fact garbage and should be ignored. Sorry for the confusion! We'll let you know when we have realistic price data on SiSi to work from :)
Eva Peacemaker
Brave Newbies Inc.
Brave Collective
#18 - 2014-06-10 16:27:10 UTC
CCP Greyscale wrote:
Update: turns out I misunderstood what the programmers were telling me, prices on SiSi right now are in fact garbage and should be ignored. Sorry for the confusion! We'll let you know when we have realistic price data on SiSi to work from :)


Great thanks
Ralph King-Griffin
New Eden Tech Support
Transgress
#19 - 2014-06-10 16:39:11 UTC
CCP Greyscale wrote:
Update: turns out I misunderstood what the programmers were telling me,

you can understand themShocked
CCP Greyscale
C C P
C C P Alliance
#20 - 2014-06-10 16:48:06 UTC
Ralph King-Griffin wrote:
CCP Greyscale wrote:
Update: turns out I misunderstood what the programmers were telling me,

you can understand themShocked


Obviously not entirely :)
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