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New Ashimmu \o/

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#1 - 2014-06-10 08:17:11 UTC  |  Edited by: ChromeStriker
New pirate faction cruisers are out, and they breathed some new energy into the best looking cruiser i know Blink
Two fits, depending on your preferance, mine is the second lol
What do the grand members of the Ships & Modules think... critisism welcome....

[Ashimmu, Small Gang DPS]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 400
Stasis Webifier II
Faint Warp Disruptor I

Medium Unstable Power Fluctuator I
True Sansha Medium Nosferatu
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x3
Hobgoblin II x2

Dps has always been... lacking... on the ashimmu, but now with 400-470dps, a full set of bonused tackle, and the ability to shut off hardeners and reps... things have certainly changed for the better Big smile

[Ashimmu, Fleet Full Neut]
Damage Control II
Armor Explosive Hardener II
Shadow Serpentis Armor Kinetic Hardener
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN Microwarpdrive I
Stasis Webifier II
Warp Disruptor II
Stasis Webifier II

Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
True Sansha Medium Nosferatu
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I

Medium Anti-EM Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Hammerhead II x3
Hobgoblin II x2

[Edited thanks to this thread Big smile]

This has unbonused drone damage for dps, which is enough to pwn a frig or 2 (double webbed and so heavily neuted you could turn your point off). But thats off topic, this is an awesome addition to a small to medium gang. Expect to be primaried, but with the new changes this little cruiser is hard to get rid of (6 slot tank Straight)

Bring lots of nanite paste Twisted

No Worries

Dato Koppla
Spaghetti Militia
#2 - 2014-06-10 08:30:53 UTC
For starters, Corpum C-Type nos are cheaper and better than True Sansha and though they take up more powergrid, I'd try my best to fit them on there. Also T2 trimarks are quite cheap and give a sizeable boost to tank, I'd definitely go for those. I like the 3/2 for the nos/neut though. Other than that, faction webs would be nice but that's a personal preference/wallet thing.
Lloyd Roses
Artificial Memories
#3 - 2014-06-10 08:37:00 UTC
You should reiterate on the second fit. An ashimmu with 3 c-type NOS and 2 neuts should land at 108k EHP with links. (126 with hardeners OH). So, plate, 3 hardeners, eanm, dcu and three trimark IIs. The anti-em pump is a waste.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#4 - 2014-06-10 08:39:05 UTC  |  Edited by: ChromeStriker
Dato Koppla wrote:
For starters, Corpum C-Type nos are cheaper and better than True Sansha and though they take up more powergrid, I'd try my best to fit them on there. Also T2 trimarks are quite cheap and give a sizeable boost to tank, I'd definitely go for those. I like the 3/2 for the nos/neut though. Other than that, faction webs would be nice but that's a personal preference/wallet thing.


All fair points Big smile will definetly look at T2 trimarks...
Corpum's "neut" less but have a bit longer range, i went for more neut power.
Faction webs i felt put the price up a little too much for the benifit they gave... (save them for my huginn lol)

edit: T2 primarks definetly Lol

No Worries

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#5 - 2014-06-10 08:49:46 UTC  |  Edited by: ChromeStriker
Lloyd Roses wrote:
You should reiterate on the second fit. An ashimmu with 3 c-type NOS and 2 neuts should land at 108k EHP with links. (126 with hardeners OH). So, plate, 3 hardeners, eanm, dcu and three trimark IIs. The anti-em pump is a waste.


Would be interested to see this fit.... i can get 108k OH'ed with the tank you suggested (not 126) and thats with a 1% CPU, and not including the more CPU intensive c-type nos's???

I also like resists more than an already inflated buffer... (im not going into an alpha fleet situation lol)

No Worries

Lloyd Roses
Artificial Memories
#6 - 2014-06-10 09:10:42 UTC
ChromeStriker wrote:
Lloyd Roses wrote:
You should reiterate on the second fit. An ashimmu with 3 c-type NOS and 2 neuts should land at 108k EHP with links. (126 with hardeners OH). So, plate, 3 hardeners, eanm, dcu and three trimark IIs. The anti-em pump is a waste.


Would be interested to see this fit.... i can get 108k OH'ed with the tank you suggested (not 126) and thats with a 1% CPU, and not including the more CPU intensive c-type nos's???

I also like resists more than an already inflated buffer... (im not going into an alpha fleet situation lol)


http://puu.sh/9n6k1/4119532410.png cold, http://puu.sh/9n6l7/1ba522aa96.png hot. I should get CS V for my booster.
My Ashimmu's got only C-type NOS. It 's just there to show that the fitting is sufficient to either turn two C-types to B-types OR one c-type to an A-type.
Rose Roses
#7 - 2014-06-10 09:16:14 UTC
Lloyd Roses wrote:
I should get CS V for my booster.


Or atleast the 10hrs re-train for rangefinding V...
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#8 - 2014-06-10 09:32:11 UTC
Lloyd Roses wrote:
ChromeStriker wrote:
Lloyd Roses wrote:
You should reiterate on the second fit. An ashimmu with 3 c-type NOS and 2 neuts should land at 108k EHP with links. (126 with hardeners OH). So, plate, 3 hardeners, eanm, dcu and three trimark IIs. The anti-em pump is a waste.


Would be interested to see this fit.... i can get 108k OH'ed with the tank you suggested (not 126) and thats with a 1% CPU, and not including the more CPU intensive c-type nos's???

I also like resists more than an already inflated buffer... (im not going into an alpha fleet situation lol)


http://puu.sh/9n6k1/4119532410.png cold, http://puu.sh/9n6l7/1ba522aa96.png hot. I should get CS V for my booster.
My Ashimmu's got only C-type NOS. It 's just there to show that the fitting is sufficient to either turn two C-types to B-types OR one c-type to an A-type.


The faction hardener really make the fit lol i like it!
Still goint to keep the shorter ranged, heavier nos's but very nice Big smile

I very much stand corrected Roll

No Worries

Maeltstome
Ten Thousand Days
#9 - 2014-06-10 12:24:56 UTC
Once you cap out yourself and cap out your target, Neuts become useless. Nos cycle faster and are better for killing cap boosted setups that Neuts are.

Nos, nos, more nos.
Lloyd Roses
Artificial Memories
#10 - 2014-06-10 12:27:36 UTC
We're wormholes here. We need to make the most out of 5 slots, we can't just cyno in a blob of poorly fitted ships.

Thus: 2 neuts, 3 nos. 5 neuts with guardian chain.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#11 - 2014-06-10 12:44:42 UTC  |  Edited by: ChromeStriker
Maeltstome wrote:
Once you cap out yourself and cap out your target, Neuts become useless. Nos cycle faster and are better for killing cap boosted setups that Neuts are.

Nos, nos, more nos.


Lloyd Roses wrote:
We're wormholes here. We need to make the most out of 5 slots, we can't just cyno in a blob of poorly fitted ships.

Thus: 2 neuts, 3 nos. 5 neuts with guardian chain.


neuts and nos work better than just nos as Roses says, you dont need to run the neuts once theyre cap is out for a start, and you can always move onto another target if theyre in range Roll The idea is to cap out the target asap and keep them there, one or 2 nos's can keep them there (unless cap boosted) the rest is gravy. If you cap yourself out your doing it wrong.

No Worries

Maeltstome
Ten Thousand Days
#12 - 2014-06-10 14:53:41 UTC
ChromeStriker wrote:
Maeltstome wrote:
Once you cap out yourself and cap out your target, Neuts become useless. Nos cycle faster and are better for killing cap boosted setups that Neuts are.

Nos, nos, more nos.


Lloyd Roses wrote:
We're wormholes here. We need to make the most out of 5 slots, we can't just cyno in a blob of poorly fitted ships.

Thus: 2 neuts, 3 nos. 5 neuts with guardian chain.


neuts and nos work better than just nos as Roses says, you dont need to run the neuts once theyre cap is out for a start, and you can always move onto another target if theyre in range Roll The idea is to cap out the target asap and keep them there, one or 2 nos's can keep them there (unless cap boosted) the rest is gravy. If you cap yourself out your doing it wrong.


Nos was nerfed years ago for a reason, a very good reason. This ship removes that nerf and you continue to use neuts? If you are in a fleet, capping out targets, use the curse or Bhaalgorn.
Butzewutze
Doomheim
#13 - 2014-06-10 15:00:35 UTC
Maeltstome wrote:
ChromeStriker wrote:
Maeltstome wrote:
Once you cap out yourself and cap out your target, Neuts become useless. Nos cycle faster and are better for killing cap boosted setups that Neuts are.

Nos, nos, more nos.


Lloyd Roses wrote:
We're wormholes here. We need to make the most out of 5 slots, we can't just cyno in a blob of poorly fitted ships.

Thus: 2 neuts, 3 nos. 5 neuts with guardian chain.


neuts and nos work better than just nos as Roses says, you dont need to run the neuts once theyre cap is out for a start, and you can always move onto another target if theyre in range Roll The idea is to cap out the target asap and keep them there, one or 2 nos's can keep them there (unless cap boosted) the rest is gravy. If you cap yourself out your doing it wrong.


Nos was nerfed years ago for a reason, a very good reason. This ship removes that nerf and you continue to use neuts? If you are in a fleet, capping out targets, use the curse or Bhaalgorn.


The problem with nos wasn't only that it caps your target out but that you can sustain mad activetanks with that cap at the same time. No active tanks here in that thread tho...
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#14 - 2014-06-10 15:08:29 UTC  |  Edited by: ChromeStriker
Quote:
Nos was nerfed years ago for a reason, a very good reason. This ship removes that nerf and you continue to use neuts? If you are in a fleet, capping out targets, use the curse or Bhaalgorn.


What else would you use 5 nos's for then to cap someone out? If your doing that you might as well throw in a couple of neuts to speed up the process... the ashimmu has a bonus to neuts too Blink

Bhaalgorn is a bit of a step up lol, and the curse has a bit of trouble in an armour gang (still a great ship)...

Now if you'd said a geddon id have understood... tho a bit slow for small gang stuffBlink

No Worries

Kosetzu
The Black Crow Bandits
Northern Coalition.
#15 - 2014-06-10 15:08:40 UTC
I haven't had the time to test the Ashimmu as much as the Cruor, but going all nos does give you the ability to hold down more targets at the same without having cap issues because some of the targets require a neut. Unless you're facing a huge buffer tanked ship with capless weapons nos will do just fine in shutting down a critical part of their ships, be it the tank or the guns, or both if lucky.

Even after this huge change with nos you still need to actually consider what to engage which should make a lot of the issues moot in my opinion.
Butzewutze
Doomheim
#16 - 2014-06-10 15:18:45 UTC  |  Edited by: Butzewutze
Trying to bring another light into this thread. How about this:

[Ashimmu, New Setup 1]
Medium Armor Repairer II
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Ancillary Current Router I

Hammerhead II x3
Hobgoblin II x2

Clicky

Edit: Made an error: switch scram for disruptor
Lloyd Roses
Artificial Memories
#17 - 2014-06-10 15:34:09 UTC  |  Edited by: Lloyd Roses
You're still overlooking that, no matter how much special effects and nifty magic involved, a neut still drains a capacitor at 250% the speed of a Nos. Is NOS good and viable? Yes. Are neuts vastly superior ? Yes.

So, having only gangs of 10 people max, do you want the fit with the special effects or the one that is vastly more proficient at its job?

Ed: in the case of that ashimmu fit I linked above, it got neuts and NOS in a mix so that your hardeners don't go out and you can ditch the cap chain. Also, more free mids for second web. I would use more neuts, but 3-2 is rock solid, comparably carefree and 2 neuts already instacap a proteus mid-fight.
Charlie Firpol
Brutor Tribe
Minmatar Republic
#18 - 2014-06-10 16:22:57 UTC
I would love to get some numbers about the cap usage of these Ashimmus. My first feeling was "I would just fit all NOS" too. How much cap pressure can your Ashimmu take before it has to stop using Neuts?

The Butcher of Black Rise - eve-radio.com

Maeltstome
Ten Thousand Days
#19 - 2014-06-10 16:28:29 UTC
Lloyd Roses wrote:
You're still overlooking that, no matter how much special effects and nifty magic involved, a neut still drains a capacitor at 250% the speed of a Nos. Is NOS good and viable? Yes. Are neuts vastly superior ? Yes.

So, having only gangs of 10 people max, do you want the fit with the special effects or the one that is vastly more proficient at its job?

Ed: in the case of that ashimmu fit I linked above, it got neuts and NOS in a mix so that your hardeners don't go out and you can ditch the cap chain. Also, more free mids for second web. I would use more neuts, but 3-2 is rock solid, comparably carefree and 2 neuts already instacap a proteus mid-fight.


Your logic is backwards. The smaller the gang, the more versatile each member has to be. You'd be better running 3 nos and 2 energy transfers to pump cap into other ships with neuts in utility highs.

Or better yet, slap some Guns onto it and burn peoples cap by doing damage. It's also infinitely better against a brick ship who doesn't use cap; At least then you can kill them.

I use 2x webs, but you can easily swap one for a shield booster just to hammer through capacitor and increase tank.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#20 - 2014-06-10 17:07:55 UTC  |  Edited by: ChromeStriker
Charlie Firpol wrote:
I would love to get some numbers about the cap usage of these Ashimmus. My first feeling was "I would just fit all NOS" too. How much cap pressure can your Ashimmu take before it has to stop using Neuts?


The 3/2 set ups above are cap stable in nos range

Quote:
Your logic is backwards. The smaller the gang, the more versatile each member has to be. You'd be better running 3 nos and 2 energy transfers to pump cap into other ships with neuts in utility highs.

Or better yet, slap some Guns onto it and burn peoples cap by doing damage. It's also infinitely better against a brick ship who doesn't use cap; At least then you can kill them.

I use 2x webs, but you can easily swap one for a shield booster just to hammer through capacitor and increase tank.


Under a 5 man gang i would agree... after that you can start specialising ships... dedicated tackle, logi, neuts, dps... depends on whats called for or what you want to fly...
I dont even know what your thinking with the energy transfer stuff.... apart from being unusable, why would you do that when your own neuts are substantially better Shocked

There is a fit with guns.... and a brick tanked ship with no hardeners, prop, EWAR or possibly weapons isnt much of a threat...
Do you even neut?

Why would you have a shield booster on an armour ship???? burn through cap? you know these nos's don’t need that...

you sir are talking backwards...

No Worries

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