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Out of Pod Experience

 
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Anyone else miss City of Heroes?

Author
Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#1 - 2014-06-09 20:13:06 UTC
Man, it feels like it's been shut down for centuries now.

I used to play a Warshade as my main character, managed to get to the point where I had perma eclipse/hasten... it was epic. I miss my old purple fluffies too Cry

Someone released some software which lets you play around with the costume creator and fly about Atlas Park if you didn't know already, it's pretty useful for getting your fix of CoH from time to time.

If you used to play, what was your main? what do you miss the most?
Webvan
All Kill No Skill
#2 - 2014-06-09 22:39:04 UTC  |  Edited by: Webvan
oh... ill/rad controller named X86 (i.e. the CPU) which was a small android/robot. My attempt to inject geekdom into nerdom! Good at launch, caught wind that they were going f2p and bringing in microtransactions so left. Generally when a game does that, they lose focus on the game and community and move towards trying to milk the under-developed (mostly younger players) vulnerable player type with schemes to cha-chang on their credit cards, sacrificing fun-factor.

Best thing... probably super jump, but had it on my primary-alt which was a scrapper (or second main, whatever). Looked like a big cat and with those wolverine type blades, pouncing from above with super jump. Also liked the simplicity of item drops which were mostly those skill tokens or whatever. Didn't stick around for all the changes revolving around items and junk which was inevitable for going f2p/microtransaction, and inevitable it would eventually close over it's direction change.

I'm in it for the money

Ctrl+Alt+Shift+F12

Marsha Mallow
#3 - 2014-06-09 22:55:37 UTC
Shamefully, I found the character creator hypnotic and spent more time there than I did ingame (shoulda screenied those). Was just before they canned it though so I didn't really get chance to play.

As Webvan mentioned, the MT thing was a bit invasive and irritating, really put me off. I liked their forums though, had a quick browse, seemed like a funny group. I liked some of the player artwork there. They had impressive high res artwork of massive groups of players. Plus some of the in-character stuff was epically funny.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

stoicfaux
#4 - 2014-06-09 23:11:25 UTC
Tried it at open and quickly hated it. The powersets were essentially the same within an archetype but with different graphics (in the meta sense, e.g. all the blaster powers.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#5 - 2014-06-10 09:53:47 UTC
stoicfaux wrote:
Tried it at open and quickly hated it. The powersets were essentially the same within an archetype but with different graphics (in the meta sense, e.g. all the blaster powers.)



To a certain extent yes. Though they differentiated in damage, secondary effects, recharge times etc.

Quote:
Shamefully, I found the character creator hypnotic and spent more time there than I did ingame (shoulda screenied those). Was just before they canned it though so I didn't really get chance to play.

As Webvan mentioned, the MT thing was a bit invasive and irritating, really put me off. I liked their forums though, had a quick browse, seemed like a funny group. I liked some of the player artwork there. They had impressive high res artwork of massive groups of players. Plus some of the in-character stuff was epically funny.


I spent hours making costumes too, it really was one of the best features about the game. I miss all the old costume contests that were held beneath the globe in Atlas Park too. There was rarely any 2 people that looked alike which was what I liked most, everyone was unique.

@Webvan, ill/rad controllers were so powerful, I was in the process of purpling one out with enhancements before the game closed. They could solo anything with their perma phantom army! Also I was more of a superspeed kind of guy Pirate

Also I felt the same with the introduction of F2P and the microtransactions, however I didn't quite expect it to come to the sudden stop that it did
baltec1
Bat Country
Pandemic Horde
#6 - 2014-06-10 10:05:03 UTC
It suffered the same problems that almost every MMO has faced. No long term content.
Debora Tsung
Perkone
Caldari State
#7 - 2014-06-10 10:22:37 UTC
Made a character with a cool costume, played for a little bit, then some time later the EU servers were shut down (or something like that) and suddenly lag made the game unplayable so I stopped playing.

Returned some time later after it was f2p, wanted to play my old character and the game was all like "You'll have to pay for that costume options!" and I was like "Dafuq!? I already payed for that costume options, I bought the game, I had a subscription!" So I left again.

Can't say I miss it much either.

Only thing is, I have to laugh at any other game that claims to have a "deep" character customization, those impostors can't hold a candle to the city of hereoes character customization. Ugh

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Major 'Revolver' Ocelot
Deep Core Mining Inc.
Caldari State
#8 - 2014-06-10 10:36:00 UTC
baltec1 wrote:
It suffered the same problems that almost every MMO has faced. No long term content.


I guess but I found content in creating new heroes at least. I also think CoH was the MMO to get leveling up right.

It encouraged teaming by giving exp boosts with the more team members present. You could change the difficulty of your encounters to either have more or less enemies and have them either lower level than you or higher. That was really great, granted pretty much all missions are instanced but I think it was worth it.
Webvan
All Kill No Skill
#9 - 2014-06-10 10:42:01 UTC
baltec1 wrote:
It suffered the same problems that almost every MMO has faced. No long term content.

For a theme park, eq1 didn't have that prob, but then it wasn't an f2p model.

I'm in it for the money

Ctrl+Alt+Shift+F12

Brujo Loco
Brujeria Teologica
#10 - 2014-06-10 18:52:10 UTC  |  Edited by: Brujo Loco
Mastermind Mercenaries/Traps here as a main,

Mastermind Robotics/Dark Miasma, Mastermind Thugs/Poison and Blaster Assault Rifle/devices as alts, and many other altlings.

Yes, I miss it. A LOT

It was an awesome game back in the day, but died to many reasons, but I would gladly play again in a pirate shard

Masterminds are for me the peak of Pet Play in an MMO after Necromancers in EQ1.

I really really enjoyed Thugs too as a power pool.

Good memories. good memories indeed.

Like many others have mentioned before, endgame was severely lacking, and the joy was mostly derived from making alts and the cool costume options.

Badge hunting was I remember, back in pure COH days a chore for me after hitting cap, and was relieved when CoV was released, for me it was the best thing about the mmo.

Just loved Masterminds and even had the cool script macros via text scripts keyed to numpad for easier management, but yeah, endgame it stopped abruptly.

I still fail to see how the daily/rep/token/symbol/sigil/point grind of most MMO´s these days has been accepted as a norm for "endgame" holdover.

Endgame is such a brutally needed aspect for a solid MMO and few IF ANY manage to get it "right" for me.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Za Sunji
State War Academy
Caldari State
#11 - 2014-06-11 01:43:48 UTC
I tried it out when they had a free 10 day trial. I had hours of fun with the character creator! But the game itself didn't hook me.
Zimmy Zeta
Perkone
Caldari State
#12 - 2014-06-15 17:56:57 UTC
Plant/Kinetic Controller.
Awesomeness incarnate. The Carrion creepers were roaring like an angry Godzilla while my debuffs were laying waste to the baddies. Playing this character kind of felt like the curse-Necro in Diablo 2, only better.


Ah...memories...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Reiisha
#13 - 2014-06-16 13:19:30 UTC
I miss my kat/sr scrapper and nrg/nrg blaster... km/wp scrapper was also a lot of fun.

If you do things right, people won't be sure you've done anything at all...

Marc Durant
#14 - 2014-06-16 13:25:47 UTC
I played it from launch on US, then got the expansion (Villains), at some point moved to euro. It was a funky entertaining MMO that didn't try to be more than it was; simple fun. Have to respect that.

Yes, yes I am. Thanks for noticing.

Rin Valador
Professional Amateurs
#15 - 2014-06-17 18:28:48 UTC
Look up City of Titans. It may be a bit off till release but you may be pleasantly surprised.

"There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." - The Scriptures, Book of Reclaiming 25:10