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EVE New Citizens Q&A

 
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I need some questions from new & fairly new low SP players

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Author
Shell Scott
State War Academy
Caldari State
#41 - 2014-06-07 13:46:08 UTC
I've never been to null because the only time I poked my head into 0.4 I got blapped. So sure I'd like to but I dont know how to physically get there successfuly
Bland Inquisitor
Ministry of War
Amarr Empire
#42 - 2014-06-07 15:09:41 UTC
I believe part of the problem we are facing here is the empire chat channels, if you run around with a herd of cattle, your going to see the world very differently than if your a sheepdog for the farmer.

The main questions that I feel need to be set right would be;


What can I do in Null?

The answer is simple, everything you can do in empire space + more. In essence Null is just a more content rich environment. Yes you will die, part of being immortal is death isn't going to stop you achieving your goals. You shouldn't be worried about death as much as profit and loss. If you make 60m an hour grinding anomalies (easiest form of isk generation in Null) getting caught and killed in a 40m ship means you only have to rat for an hour to turn a 20m profit.


Entering 0.4 and below gets you vaporized, not true

Your auto-pilot is your enemy when your planning to enter or exit Hi-Sec to Low-Sec, Low-Sec to Null. Certain systems are choke-points, often these will be popular travel routes by auto-pilot. Learning to properly use the map tools allows you to see hostile activity in the last 24 hours, last 30 minutes, players in space, ships destroyed as a heat map.

Once you understand these gatecamps are only in highly traveled routes and you start breaking out into Null you will find that a lot of the systems are empty, the ones that are used by corporations or alliances max out at around 10-30 people in space and its only really alliance staging systems that have 100-200+ members in system, of which 90% of the time they are all docked and afk.

The best ship to travel around in currently is an interceptor. They get into warp very fast, warp very fast and are immune to bubbles. The only issue you will ever have in an interceptor is a gatecamp setup to kill interceptors. These take a while to setup and often do not move for long periods of time, they use bonuses from command links combined with remote sensor linking to give their ships the ability to lock and point your interceptor before you can warp. If you decide to live in Null, often you will gain access to intel channels with the locations of such camps so you can avoid them, however as said they often show on the map tools due to them often camping chokepoints of the map.


"sounds dangerous and also sounds like a lot of effort. I'll just stay here 'till I'm ready'"

This game has a 50% drop out for new players, part of the problem is that until you join a real corporation (my definition of one would be one based in Null or Wormholes) your missing out on what this game is all about.

You will never be ready in empire. The more skill points you gain, the more expensive your clone costs to replace, so too will your ships (as more skill points means bigger better ships :P).

There are a lot of reasons you should head out into the unknown, the main one being, this is a space game and traveling into the unknown is kinda why you subbed in the first place no? :P The money is better, the landscape is molded by the players and not rigid NPC entities and the communities our in Nullsec are like family. Everyone works together with common goal, trust comes easier because your already blue and the punishment for cheating/scamming/shooting your own is extreme. Often involving that player getting black-listed from that entire alliance and its allies (which these days can mean 1/2 the sov map), not to mention often a full reimbursement of your loss from the corporation harboring them.

Simply put, in my eyes the game doesn't even start until your in a player made corporation working as part of a team towards a common goal. Hi-Sec is not a good place to be, its where your most at risk and entirely on your own.


With low SP, am I any use there? Can I survive / earn ISK there?

There is always something you can do. The game continues to make it even easier for new players to get in on the action. All you really need is the ability to fit a point to be useful in pvp (the module that prevents enemy ships from warping :)) as you can never have enough tackle.

For alliance "strategic ops" such ships as interceptors, even more so interdictors (the ones that drop in notorious bubbles!) will see you "useful" in every kind of fleet. Logistics ships are often the cheapest entry point into fielding a "doctrine ship" which will be covered by any alliances ship replacement programs (means you get a new ship for free if it explodes in combating the enemy).

However, its not ALL about the strategic, sovereignty battles. Many view these kinds of fleets as payment to their alliances for having free access to the space they live in and the roaming fleets they join. PvE is often done in small groups of like-minded individuals and is setup, maintained and run entirely independent. SiG (Special Interest Groups) maybe setup for content requiring larger amounts of people, such as incursions or black ops, however your free to pursue your own interests alone or with others as you see fit. Some people only play for the Strat Ops, sub with real money and with jumpfuel/ammo/ships reimbursable they never have to grind isk. Others build capitals in their private PoS, or dive into wormholes, run level 4 pirate missions which pay A LOT more than your standard empire missions.


Are you part of CFC ? cause if so, thanks but no thanks.


Do not so quickly draw a line in the sand, if your truly a new player. Remember that this game is about resource grabbing, espionage, asset destruction. There are no civilian pod-pilots, if your not blue to an entity your an enemy. Anyone blue has gone through an API check to see if their account harbors an enemy combatant or has any affiliation or ties with an enemy,

The CFC treats its members very well, internally they share guides, fittings and intel on hostile movements. Externally you will be set on fire, any alliance in null would do the same.

Bland

Shell Scott
State War Academy
Caldari State
#43 - 2014-06-07 17:23:09 UTC
Bland Inquisitor wrote:


Entering 0.4 and below gets you vaporized, not true




I checked dotlan, no kills in the last hour, light traffic, no autopilot. Jumped in and blooey. Apparently I need a lot more isk before I start losing ships hammer and tong trying to get to null.

Maybe I'll ask someone to escort me sometime and see if that works
William Ruben
University of Caille
Gallente Federation
#44 - 2014-06-07 19:11:03 UTC
Shell Scott wrote:
Bland Inquisitor wrote:


Entering 0.4 and below gets you vaporized, not true




I checked dotlan, no kills in the last hour, light traffic, no autopilot. Jumped in and blooey. Apparently I need a lot more isk before I start losing ships hammer and tong trying to get to null.

Maybe I'll ask someone to escort me sometime and see if that works

Are you just going to poke your head in for a look around or have you already gotten into a corp? If the former, you will be neutral to all and thus a target to all. If the latter, as I said earlier, the best and fastest way to get to null is to clone jump.
Bland Inquisitor
Ministry of War
Amarr Empire
#45 - 2014-06-07 21:13:06 UTC
Shell Scott wrote:
Bland Inquisitor wrote:


Entering 0.4 and below gets you vaporized, not true




I checked dotlan, no kills in the last hour, light traffic, no autopilot. Jumped in and blooey. Apparently I need a lot more isk before I start losing ships hammer and tong trying to get to null.

Maybe I'll ask someone to escort me sometime and see if that works


Your Lossmail

Ok, first things first. a mining barge is a very slow ship, its not very good for an inital probe into low/null. If you really want to try mining in lowsec, I'd buy a barge out there and move the mods out on a frigate.
Pheusia
Vanishing Point.
The Initiative.
#46 - 2014-06-07 21:38:15 UTC
further to this: a blog of someone who did that~~

http://nosygamer.blogspot.co.uk/
Shell Scott
State War Academy
Caldari State
#47 - 2014-06-07 22:00:17 UTC
Bland Inquisitor wrote:
Shell Scott wrote:
Bland Inquisitor wrote:


Entering 0.4 and below gets you vaporized, not true




I checked dotlan, no kills in the last hour, light traffic, no autopilot. Jumped in and blooey. Apparently I need a lot more isk before I start losing ships hammer and tong trying to get to null.

Maybe I'll ask someone to escort me sometime and see if that works


Your Lossmail

Ok, first things first. a mining barge is a very slow ship, its not very good for an inital probe into low/null. If you really want to try mining in lowsec, I'd buy a barge out there and move the mods out on a frigate.


However I was tanked out the wazoo and it took a while, which was interesting
Bland Inquisitor
Ministry of War
Amarr Empire
#48 - 2014-06-08 01:22:49 UTC
Ideally you want an MWD to burn back to the gate if your tackled. So long as you don't aggro them you should be able to jump back, as they have an aggression timer for shooting you, they can't follow. However, I'm surprised they managed to tank the gate guns as shooting people at stations and gates in low sec triggers gate gun aggro.

I hope you enjoyed the experience at any rate, its all part of the learning process.
Shell Scott
State War Academy
Caldari State
#49 - 2014-06-08 02:26:30 UTC
Lol I did, learned a tanked procurer is a tough nut to crack. Had a good talk with one of them, its all good!
Shell Scott
State War Academy
Caldari State
#50 - 2014-06-08 02:33:44 UTC
Does make me wonder if I'd be better off trying to get to null in a procurer
Bland Inquisitor
Ministry of War
Amarr Empire
#51 - 2014-06-09 09:50:32 UTC
move out in something small, fast and cheap. If your looking to mine on your own, its possible. Scout around NPC Nullsec or Lowsec and find an area that is relatively dead in your timezone, preferably one that isn't on a pipeline between regions (as they are the ones that will be traveled down the most).

Cloaky ships in lowsec means practically 0 risk for moving around. Cov-Ops being the cheapest, alternatively you can do well with an interceptor. The nice thing about interceptors now is that they are immune to bubbles making them excellent ships for null-sec travel.

A mining barge is not a good ship to travel around with, even with a scout they are fat and slow, an easy target :P

Once you have found your new home, use the same scouting ship to setup bookmarks around the systems you will use, instant undocks are easy to setup, just undock from a station and turn on an mwd until your a long way from station (200km+ is usually enough). Gate pings are next, warp to a gate when its empty and start mwd'ing away from the gate above or below and bookmark that location, make sure its 150km away so when you warp to that "ping spot" you can warp down to the gate if it looks safe to do so.

Finally safe spots, while in warp open your bookmarks, add a new one (button at the bottom of the bookmark gui) while in warp. It will save the location at the location your ship is at when you press the ok button. This is known as an in-line safe, mainly because its between two celestial often between gates, deeper safes can be created by making safe spots between two of these in-line safe spots.

Finally probing, when you in a safe spot or ping spot you can be probed out. Its important here to note that there is a tool in-game called the directional scanner, you may have played around with it, In its basic function you set it to its max range of 14au and at a 360 degree scan to check for combat probes. If you see combat probes you know someone is trying to scan you in your safe spot.

The easiest way to combat most combat probes is to simply continuously warp to multiple safe spots at different ranges. The larger the ship, the easier to scan and the slower you will warp which will increase the chances of you getting caught.

I hope this information does not put you off your adventures. It sounds much harder than it actually is and once you get used to bookmarking safe spots and ping spots it becomes a breeze. The nice thing about them also is once you have them, they last forever! Many null-sec/low-sec vets will have 1000's of these bookmarks.

Personally, I have 100km, 200km above and below every gate and station. 1000km off-grid for every gate as well as an instant undock (so when you undock you can warp away instantly) as well as an instant dock for every station (instant dock bookmarks are the location where you appear in space when you undock, often 10km+ inside the docking range of a station. Warping to stations at 0km often results in you being 2km away from docking range which can result in ship losses).


Laertes Ansari
Perkone
Caldari State
#52 - 2014-06-09 21:45:31 UTC
I had people give me free ISK, a couple of ships, and a ton of other stuff. I flat out declined to join anyone in space with a security status lower than 0.5. What was even better was their refusal to take back their ships and ISK Lol

I wanted to learn the game on my own for a bit, in safety, before making any further decisions. I also understood that the feeling of not having lost a single ship would quickly vanish as soon as I entered null sec.

My question?

"Is there any way I could postpone your offer until I learned the game more in high sec, first?"

I still have a lot of pending offers, too.

If I ever saw CCP Falcon's character in real life I think I'd politely ask him to kick my ass just so I could brag about it.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#53 - 2014-06-09 21:53:05 UTC
Laertes Ansari wrote:
I had people give me free ISK, a couple of ships, and a ton of other stuff. I flat out declined to join anyone in space with a security status lower than 0.5. What was even better was their refusal to take back their ships and ISK Lol

I wanted to learn the game on my own for a bit, in safety, before making any further decisions. I also understood that the feeling of not having lost a single ship would quickly vanish as soon as I entered null sec.

My question?

"Is there any way I could postpone your offer until I learned the game more in high sec, first?"

I still have a lot of pending offers, too.

FYI, hisec actually has more rules, people and competition than nullsec usually does. Assuming the nullsec group you hooked up with are on top of their stuff to ameliorate the harder parts of living out there (e.g. supplying your activities), nullsec can actually be simpler in terms of gameplay (not easier, but simpler).

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

William Ruben
University of Caille
Gallente Federation
#54 - 2014-06-10 19:27:14 UTC
Laertes Ansari wrote:
I had people give me free ISK, a couple of ships, and a ton of other stuff. I flat out declined to join anyone in space with a security status lower than 0.5. What was even better was their refusal to take back their ships and ISK Lol

I wanted to learn the game on my own for a bit, in safety, before making any further decisions. I also understood that the feeling of not having lost a single ship would quickly vanish as soon as I entered null sec.

My question?

"Is there any way I could postpone your offer until I learned the game more in high sec, first?"

I still have a lot of pending offers, too.

On the other hand, what is more fun than learning how to travel in null, making perches, while also scouting ahead of a medium sized fleet on its way to cause some havoc? I'm in my third week or so and I got to watch a number of capital and supercapital ships appear out of a cyno and begin hammering a player owned station, which was amazing. Can't do that in highsec.
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