These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Get Rid of Learning Implants?

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#41 - 2014-06-09 15:10:44 UTC
Torsnk wrote:
De'Veldrin wrote:
tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them.


Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock.


Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here...
Torsnk
Mustang Capital
#42 - 2014-06-09 16:31:23 UTC
Corraidhin Farsaidh wrote:
Torsnk wrote:
De'Veldrin wrote:
tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them.


Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock.


Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here...


The "functionality" of jump cloning to a less expensive clone works just fine (which is not the purpose of this post to debate). However, this "functionality" doesn't add any enjoyment to the game.

Question:

1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#43 - 2014-06-09 16:35:28 UTC  |  Edited by: Corraidhin Farsaidh
Torsnk wrote:

Question:

1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?


As an Industrialist focused player it gives me better access to ice, ore and market opportunities. Feel free to remain docked and gain the extra 1200 SP per day if that is your primary goal, mine is to get out and get stuff done in the universe so I'm happy with my +3's. Those extra 1200 SP per day aren't earning you any isk whilst you stay docked so I would return a question of 'What's the point?'. Compromise and use +4's and whilst it takes a little longer to gain the next skill grab yourself some more isk and/or fun.

Note: That isn't intended as a dig at someone who stays docked with +5's, it's just not a choice I would make. And it is just that, a choice.
Dave Stark
#44 - 2014-06-09 17:11:08 UTC  |  Edited by: Dave Stark
Corraidhin Farsaidh wrote:
No skill that little bit earlier is worth hamstringing your gameplay for...


that would be a valid point; if pvp were the only activity in eve.
at the end of the day, character progression is important and people want to advance their characters. if you can do that best by going "i'll ignore 1 activity in eve, because i can still do the myriad of others" it's hardly surprising that people would rather have the SP than pvp.

people whine about the risk averse, and people who don't pvp being people "they don't want in eve" yet when ideas like this come up to encourage people to join in on the fun... people whine and shoot it down, i don't really get that.
Marsha Mallow
#45 - 2014-06-09 17:35:39 UTC
Solhild wrote:
Learning implants, attribute remapping, clone costs could all do with being looked at. When risk/reward stops people from casually engaging with the game then we have a problem.

This.

I can see the couterarguments, and yes some of it is about attitude and making meaningful choices. Part of that is that older players are used to the system and have accepted it, but it's still flawed. It's true you can PVP in implants or without, and sensible players will find workarounds. Still, why should non-combat characters acquire more SP than others? Even my own alts irritate me at times (and crap, I just noticed Marsha has no imps in at all and probably hasn't for months, fml, argh).

I really disagree with the principle of penalising players via clone costs or implants for pvping. Older players are more likely to have +5s and are probably heavily invested in their characters, but once you hit level 5 skills it's a system of diminishing returns anyway. It seems like we are being doubly penalised at times. Also a lot of rookies rush to get implants early on and they find it a deterent to pvping as well if they haven't figured out how to get clones without grinding the standings.

In null if you're doing a lot of subcap fleet stuff involving bubbles it does get expensive. Dictor and command ship pilots in particular have problems with implants and clones, and again, it seems unfair that particular playstyles suffer more than others. It's a different scenario in other areas of space, or for cap pilots, which just doesn't make sense.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#46 - 2014-06-09 17:39:51 UTC
Dave Stark wrote:
Corraidhin Farsaidh wrote:
No skill that little bit earlier is worth hamstringing your gameplay for...


that would be a valid point; if pvp were the only activity in eve.
at the end of the day, character progression is important and people want to advance their characters. if you can do that best by going "i'll ignore 1 activity in eve, because i can still do the myriad of others" it's hardly surprising that people would rather have the SP than pvp.

people whine about the risk averse, and people who don't pvp being people "they don't want in eve" yet when ideas like this come up to encourage people to join in on the fun... people whine and shoot it down, i don't really get that.


I stand by my point, I perform every activity in eve other than the nullsec and WH ones so far. Not once has 'only' having +3 implants stopped me from performing any activity. I may have waited a little longer but that's it, and yes that covers the whole range of science skills for refining, mining, invention, manufacture along with plenty of combat skills.

I am not a PvP player so much (in terms of combat) but would always argue for retaining the implants as they do in my opinion require a meaningful choice. Faster learning or less ISKat risk, it really is that simple.
Dave Stark
#47 - 2014-06-09 17:52:44 UTC
Corraidhin Farsaidh wrote:
Faster learning or less ISKat risk, it really is that simple.

in the context of pvp that's not a meaningful choice because all you're getting is more isk at risk.

hardwirings are meaningful choice; more isk at risk in order so that you're being better at something.

learning implants, on the other hand... you're either putting more isk at risk for no reward in your situation, or you're hamstringing your character as a whole by lowering your rate of character progression. that's not meaningful, that's just picking how you want to be penalised. it's like being asked if you'd rather be stabbed or shot. you don't really want either of them.

The unfortunate truth is that for most people; not bothering with 1 of eve's many activities is the lesser of the two evils. that's an issue when that one activity people would rather give up is the one that's at the core of the game.

when a choice is between two negatives, i'd find i hard to call that "good" or "meaningful" or "interesting".
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#48 - 2014-06-09 17:55:31 UTC
Dave Stark wrote:
...stuff...

learning implants, on the other hand... you're either putting more isk at risk for no reward in your situation...more stuff....


You are putting more isk at risk to have increased SP rate whilst going about other business whether it is PvP or PvE focussed.

So more isk at risk to have better SP rate...risk and reward.
Gully Alex Foyle
The Scope
Gallente Federation
#49 - 2014-06-09 17:57:17 UTC
Torsnk wrote:
1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?
If they are self-defined 'combat pilots' (ROFL) and remain docked, there are less risk-averse chickens flying around.

This improves my gaming experience, because risk-averse chickens rarely give good fights. Actually, they mostly run away, thus wasting my time.


So: Risk-averse pilots that remain docked improve my gaming experience because they don't waste my time. Big smile


Also: not undocking to train skills that you'll never use because you never undock is... mind blowing.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Minty Aroma
Deep Core Mining Inc.
Caldari State
#50 - 2014-06-12 10:55:14 UTC
I definitely support this, as I think the risk vs reward balance is completely thrown away with learning implants. With a lot of players in +5s, there is next to no risk as they spend their time in highsec and/or docked up whereas they get more SP/hour than the players slogging it out in low, null and j-space.

Possibly removing them completely and replacing the lost SP with a small reward of SP from destroying ships in pvp would be a strong incentive to get people to undock if they want to maximize their SP/hour. This may penalize the industrial pilot, so other mechanisms to gain SP in a similar manner may need to be thought through. (INB4 nerd rage, this is just a quick suggestion, I don't necessarily believe it would work).
w3ak3stl1nk
Hedion University
#51 - 2014-06-12 11:07:40 UTC
Just because you can doesn't mean you should. If you did a full officer fit frigate should you keep it parked in station? You make a choice so deal with it. If the risk too high you downgrade to what you feel comfortable with. Maybe the fix is too complicated? Don't fly what you can't afford to lose... Just because it's a pod does not make it an exception... Or maybe getting rid of pod killing?

Is that my two cents or yours?

Ray Kyonhe
Aliastra
Gallente Federation
#52 - 2014-06-12 11:10:41 UTC
Minty Aroma wrote:

Possibly removing them completely and replacing the lost SP with a small reward of SP from destroying ships in pvp would be a strong incentive to get people to undock if they want to maximize their SP/hour. This may penalize the industrial pilot, so other mechanisms to gain SP in a similar manner may need to be thought through. (INB4 nerd rage, this is just a quick suggestion, I don't necessarily believe it would work).

It was already state that nothing hold them from using clonejump function to get off +5 clone. The problem is many Eve players developed some malignant chronic kind of perfectionism and they are really concerned abouth some neglectable SP loss during time they spent in +4 PvP clone. It's there personal issue, the game cannot be blamed for this. I personally can't see a problem using +3 set for PvP and jump to +5 only when I'm intend to stay in them for a couple of days at least.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Nevyn Auscent
Broke Sauce
#53 - 2014-06-12 11:16:23 UTC
The same arguments come out every time this comes up and the ones against removing implants are just as weak every time.

You get the super rich (Mags) going "well I can afford to loose +5's so they don't matter'
You get the 'Lolz, u r carebear and will never PvP anyway' crowd.
And you get the 'meaningful choice' crowd.

None are good reasons to keep a poor mechanic. Learning skills were a more meaningful choice than implants since they created a 'things now or invest for things in the future' choice. Learning implants are just a sunk cost.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#54 - 2014-06-12 16:26:52 UTC
So remind me, what the issue is if they still dont undock after the rolling in of base skills?

Is this the famous bit where people would rather hurt themselves than have everyone receive equal benefits?
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#55 - 2014-06-12 18:05:40 UTC  |  Edited by: Barbara Nichole
better idea: keep the implants and bring back the learning skills. You've got jump clones use one for skill training.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Solitaire Project
Science and Trade Institute
Caldari State
#56 - 2014-06-12 21:01:14 UTC
I guess if you weren't so fixated on SP/hour, you'd not have this mess in the first place.

White light, shining bright!

Tipa Riot
Federal Navy Academy
Gallente Federation
#57 - 2014-06-12 21:49:15 UTC  |  Edited by: Tipa Riot
+1 remove learning attribute enhancements via implants and / or convert to boosters (to keep ISK sink)

IMO the learning implants 1) hinder younger capsuleers to take risks they otherwise would and 2) create frustration in case of loss, and hence contribute to the bad new player retention. The only way to find out probably is to make the change.

I'm my own NPC alt.

Kaarous Aldurald
Black Hydra Consortium.
#58 - 2014-06-12 21:59:05 UTC
Tipa Riot wrote:
+1 remove learning attribute enhancements via implants and / or convert to boosters (to keep ISK sink)

IMO the learning implants 1) hinder younger capsuleers to take risks they otherwise would and 2) create frustration in case of loss, and hence contribute to the bad new player retention. The only way to find out probably is to make the change.


It can easily be argued that the choice of implants, and the tradeoff thereof, is intended.

And your argument of "we can only find out by making the change" is beyond asinine. I can make precisely the same argument about removing CONCORD, or making NPC corps subject to wardecs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bohneik Itohn
10.K
#59 - 2014-06-12 22:45:20 UTC
I do a lot of risky stuff with learning implants, and I'm starting to get used to the idea of doing PvP stuff with pirate implants too. I really don't mind losing a set every now and then because the ships I fly typically cost as much or more than my full set of implants, and I enjoy the benefits they offer. Seems like a fair trade to me.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Tipa Riot
Federal Navy Academy
Gallente Federation
#60 - 2014-06-13 13:59:41 UTC
Kaarous Aldurald wrote:

It can easily be argued that the choice of implants, and the tradeoff thereof, is intended.

And your argument of "we can only find out by making the change" is beyond asinine. I can make precisely the same argument about removing CONCORD, or making NPC corps subject to wardecs.

Yeah, it's easy to argue with CCP's intention, but it's also weak as we don't know for sure. For me it's a mistake to force people to choose between getting faster into the game and practicing PvP at low cost. But I could be wrong and changing this would not make any difference in larger scale, I can't proof it.

BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.

I'm my own NPC alt.