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salvage on pirate vessels - what's the point??

Author
Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#21 - 2014-06-08 22:36:11 UTC
Stanley Savior wrote:
That is nice to hear a new player/novice to salvaging has decent gil source. Every new player should venture out and try salvaging such wrecks even in dangerous areas.


FF mmo player. {Found it}
Stanley Savior
The Scope
Gallente Federation
#22 - 2014-06-09 01:59:25 UTC
Evi Polevhia wrote:
Stanley Savior wrote:
That is nice to hear a new player/novice to salvaging has decent gil source. Every new player should venture out and try salvaging such wrecks even in dangerous areas.


FF mmo player. {Found it}


Oh my~! I mentioned "gil" I meant ISK sink.
Brink Albosa
Republic Military School
Minmatar Republic
#23 - 2014-06-09 04:07:54 UTC  |  Edited by: Brink Albosa
Evi Polevhia wrote:
Stanley Savior wrote:
That is nice to hear a new player/novice to salvaging has decent gil source. Every new player should venture out and try salvaging such wrecks even in dangerous areas.


FF mmo player. {Found it}

Moat carps. {Do you need it?}
Vol Arm'OOO
Central Co-Prosperity Union
#24 - 2014-06-09 16:16:55 UTC
Stanley Savior wrote:
Vol Arm'OOO wrote:
Once upon a time salvage from rats and pc ships was a decent way for a new player to make isk. Then ccp changed exploration and flooded the market making it generally pointless to go through the effort. In fact, the general consensus seems to be that when you do missions you should ignore the wrecks and just blitz for maximum isk/hour.


I disagree, low level salvage/exploration allows new players and novices to such devices learn. It does not have to "be" about Isk and getting rich, you may find relic sites exploration sites and find items that you can use later on, if you truly love this game, anything you do should be worth while. Do not sprint such negativity on new eden's next generations.

Ugh


You missed the where the op was asking about "isk" in relation to salvaging. Sure, if you enjoy salvaging go for it. But as an eve "profession" it has been gutted and there are many more isk per hour worthwhile activities that new players can be directed to so that they can fund their play styles.

I don't play, I just fourm warrior.

Li Quiao
Imperial Academy
Amarr Empire
#25 - 2014-06-09 18:31:26 UTC
Evi Polevhia wrote:
Stanley Savior wrote:
That is nice to hear a new player/novice to salvaging has decent gil source. Every new player should venture out and try salvaging such wrecks even in dangerous areas.


FF mmo player. {Found it}


We're out there. Fear us.
Li Quiao
Imperial Academy
Amarr Empire
#26 - 2014-06-09 18:32:25 UTC
Brink Albosa wrote:
Evi Polevhia wrote:
Stanley Savior wrote:
That is nice to hear a new player/novice to salvaging has decent gil source. Every new player should venture out and try salvaging such wrecks even in dangerous areas.


FF mmo player. {Found it}

Moat carps. {Do you need it?}


No, but I've got these beehive chips if you're interested...
Winter Archipelago
Autumn Industrial Enterprises
#27 - 2014-06-10 17:36:09 UTC
Vol Arm'OOO wrote:
Once upon a time salvage from rats and pc ships was a decent way for a new player to make isk. Then ccp changed exploration and flooded the market making it generally pointless to go through the effort. In fact, the general consensus seems to be that when you do missions you should ignore the wrecks and just blitz for maximum isk/hour.


Carry around a few Mobile Tractor Units and drop one in each pocket, bookmark it, and continue with the mission. After a mission or two, go back, grab the loot and the Tractor Unit, and repeat with the next mission. Loot can often be fairly valuable, and mobile tractor units really make it easy to grab.
Kesshisan
#28 - 2014-06-11 05:50:55 UTC  |  Edited by: Kesshisan
I believe that salvaging is one of the best ways for a very new player to get a small amount of isk. I salvage incursions and while I won't make nearly as much as running them, it's a nice way to pass the time while on a wait list. If you're a new player and didn't understand that last sentence, it's okay, the only words you need to remember are "Salvage" and "Incursions."

Here is what I salvage incursions with:

[Rifter, Incursions Salvager]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

1MN Microwarpdrive II
Cap Recharger II
Cap Recharger II

Salvager II
Salvager II
Salvager II
Salvager II

Small Capacitor Control Circuit I
Small Salvage Tackle I
Small Salvage Tackle I


You could easily run this with a T1 variant, as T1 modules require much less isk and training.

Here's the breakdown from current Dodixie prices:

Rifter: 430,000 isk
Nanofiber Internal Structure I: 8,500 x3 = 25,500 isk
Cap Recharger I: 39,000 x2 = 78,000 isk
1MN Microwarpdrive I: 58,000 isk
Salvage I: 35,000 isk x 4 = 140,000 isk
Small Capacitor Control Circuit Rig: 349,000 isk
Small Salvage Tackle Rig: 750,000 x2 = 1,500,000 isk

For a grand total of: 2,580,500 isk

That's right, 2.6 million isk is all you need to start salvaging incursions and making about 5-20 mil isk / hour. Again, this isk isn't great, but for the [in-game] skills required, and investment required, it will get you started. If you wish to go the whole T2 module route, the whole ship costs about 10million isk, but salvages much faster. Still, it's not a big problem if you "lose" it by accident.

I warn you, though, doing Incursions Salvaging requires some out-of-game skills. That is, knowledge about parts of EvE that aren't gained through skill points.

Here is an incomplete list of stuff you should know in order to not lose your ship and increase profit per hour:


  • A very basic understanding of incursions. (HQ vs VG, etc.)
  • A basic understanding of the directional scanner. (Extremely important.)
  • How to manage your overlay such that the appropriate items are shown, and clutter is not shown.
  • How to bookmark a location in space.
  • How bookmarks in deadspace pockets are affected by people "completing" the incursion event. (That is, how bookmarks in space accessed by acceleration gates are affected. When you can warp directly to them, and when you are required to use the acceleration gate.)
  • Access to some incursion channels.


I love "ninja" salvaging incursions. It's not big isk/hour, but I enjoy the relaxing nature of it. Once I get my bookmarks setup, and warp to the now-empty-pocket my rifter takes off on a ballet, dancing from one wreck to another, casually taking it by the hand for a cycle before doing a pirouette and heading towards the next wreck, to take the new partner by the hand and repeat until the room is barren save myself in a rust coloured frigate.

If someone is interested in more on this topic please ask (here or in a PM) and I will go into greater detail.
Kesshisan
#29 - 2014-06-11 06:08:20 UTC
Okay, now that I've discussed salvaging Incursions, onto salvaging Level 4s. (For clarity sake, I decided to make this a separate post.)

I fly a Dominix Sniper for completing the level 4 missions, and I fly a Noctis, a dedicated salvage ship, to salvage the previously run mission. While running my missions I drop off Mobile Tractor Units in the missions to speed up the salvaging. The biggest isk/hour from salvaging comes from looting the Mobile Tractor Unit, not the time spent salvage. Even knowing this I still salvage the mission.

Why?

I like salvaging. It's peaceful, it's risk free*, it's okay income. Running the Level 4s is better income, but that requires attention, and planning, and reading mission reports, and changing out drones and scripts and... You get the idea.

*Nothing is EvE is risk free. It's very low risk. I doubt someone is going to shoot at my Noctis.

Regardless, I have the skills to non-stop run level 4s, but I take the time to salvage [most of my] level 4s. The isk/hour isn't as high, but I enjoy it more. After all, that's why I'm here; enjoyment.
Inxentas Ultramar
Ultramar Independent Contracting
#30 - 2014-06-11 07:20:23 UTC
Notice small T1 rig BPO's do not need ME research to be efficient, and take salvage as components. If you plan on blowing up lots of frigates, it may be worthwhile to manufacture your own rigs (depending on your SP in manufacturing).
Sabriz Adoudel
Move along there is nothing here
#31 - 2014-06-11 07:36:53 UTC
Kesshisan wrote:

*Nothing is EvE is risk free. It's very low risk. I doubt someone is going to shoot at my Noctis.


You would be surprised. Suicide ganking Noctii on station docking rings is more lucrative than you might be aware, as they pop so easily and sometimes hold good stuff.

I support the New Order and CODE. alliance. www.minerbumping.com

Kesshisan
#32 - 2014-06-11 17:02:04 UTC  |  Edited by: Kesshisan
Sabriz Adoudel wrote:
Kesshisan wrote:

*Nothing is EvE is risk free. It's very low risk. I doubt someone is going to shoot at my Noctis.


You would be surprised. Suicide ganking Noctii on station docking rings is more lucrative than you might be aware, as they pop so easily and sometimes hold good stuff.


#1 Don't fly what you can't afford to lose.

#2 Tank your Noctis.

#3 This is a thread discussing how bad salvaging missions is. Even I, the one who salvages, admits how bad salvaging is. Why would you say that suicide ganking Noctii is worth it? Either salvaging is good enough to be worth doing and thus suicide ganking Noctii, or salvaging isn't worth doing and thus suicide ganking Noctii isn't worth doing.

On an average level 4 mission I might come home with 10-20mil worth of crap in my cargohold + 5mil * the number of Mobile Tractor Units. We're talking about ~40mil, max, and only on rare and specific missions with 4 rooms and really good luck in salvaging drop rates. And that's 40 mil including 4x Mobile Tractor Units. Lets say 3/4 of the loot drops (only 50% is supposed to drop.) That's still only 30mil worth of loot. You're going to spend far more than 30mil in ships to successfully suicide gank a Noctis with a bit of tank.

You're saying that it's "lucrative" to suicide gank a tanked Noctis for maybe possible once-in-a-while 30mil worth of loot. And I disagree with that statement because of everything above.

I'm not saying people won't shoot at you for other reasons, some people just like to shoot at easy targets, but to claim it's lucrative is in error.
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