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Issues, Workarounds & Localization

 
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Request to reconsider the Data / Relic Site loot value 'balance'.

First post
Author
Rob Kashuken
School of Applied Knowledge
Caldari State
#1 - 2014-06-07 23:31:45 UTC
Hi there.

As a result of the data / relic site loot 'spew' mechanic which was removed in Kronos, the loot value associated with running those sites was tweaked, ostensibly for 'balance'.

I think that they have been tweaked too far down.

Most players that have gone into exploration readily managed to read up on which of the old spew-cans were the ones with valuable loot in them, and were generally able to retrieve most, if not all of the value of each hacked can/site.

With the new mechanic, whilst people can now get the entirety of the container from a successful hack, the value of the items is so low, it often isn't worth the time to do this.

Since Kronos, whenever I've been out exploring on my usual circuit, I could expect to pick up about (on average) 5-8m in 1.5 hours, whereas pre-Kronos, I was averaging about 30m for the same timespan.

Could the level of change to the value of the loot spew please be changed back to pre-Kronos levels?
GM Arcade
Game Masters
C C P Alliance
#2 - 2014-06-08 09:16:27 UTC
The best place for this feedback would probably be the 'Features & Ideas Discussion' section of the forums or any dev blog comments thread where the change was discussed.

Lead GM Arcade | Customer Support Manager

Unkind Omen
State Protectorate
Caldari State
#3 - 2014-06-09 12:10:25 UTC
Rob Kashuken wrote:
Hi there.
Since Kronos, whenever I've been out exploring on my usual circuit, I could expect to pick up about (on average) 5-8m in 1.5 hours, whereas pre-Kronos, I was averaging about 30m for the same timespan.?


The actual change was not that dramatic. It is just a matter of good luck for you previously and bad luck this time.