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Capital Ship-Manufacturing Questions

First post
Author
gfldex
#21 - 2011-12-05 03:39:57 UTC
If you are into metagaming you can jump into lowsec right before downtime. Make sure your freighter is in warp when downtime hits. It's not easy to gank a freighter in less then one minute.

If you take all the sand out of the box, only the cat poo will remain.

Pardesi
Rocke-Starr Supply Svc.
#22 - 2011-12-05 12:41:27 UTC
Magnus Orin wrote:

With 0 velocity it will take the exact same amount of time to align to every single possible warp path in the system, whether it is in front or behind you.


I never knew this, Thanks for telling me. You've saved me a lot of time with my bookmarks scheme. I may stick to the Iteron V scenario. I can never find this system empty. There are always people there, red and with bounties on them.

Jongo Fett
Save Yourself Inc.
#23 - 2011-12-05 12:50:03 UTC
gfldex wrote:
If you are into metagaming you can jump into lowsec right before downtime. Make sure your freighter is in warp when downtime hits. It's not easy to gank a freighter in less then one minute.


This is your best bet, just get into the system 1 or 2 minutes before downtime and warp to the station by this time people will be logging off etc and you should manage to make it to the station fine.
RubyPorto
RubysRhymes
#24 - 2011-12-05 12:52:52 UTC
Pardesi wrote:
Magnus Orin wrote:

With 0 velocity it will take the exact same amount of time to align to every single possible warp path in the system, whether it is in front or behind you.


I never knew this, Thanks for telling me. You've saved me a lot of time with my bookmarks scheme. I may stick to the Iteron V scenario. I can never find this system empty. There are always people there, red and with bounties on them.




Pick a different system.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#25 - 2011-12-05 13:19:51 UTC
Tamiya Sarossa wrote:
Your freighter is pretty safe if you find a quiet system. Wait until no one is in local - this happens surprisingly often - and you'll be fine jumping in. On the off chance that someone somehow gets on grid with your freighter before you warp, log. Your ship will disappear in 30 seconds assuming you log *before* they manage to aggress you, and there is almost zero chance of them having the dps to drop you in that time. Then just use your alt scout to log in once the coast is clear. This mechanic exists, no reason not to use it to save a freighter if needed.
I agree with most of this, but making the assumption that a ship as large as a freighter will not be aggressed is bad, especially with the new Crucible mechanics.

As long as one aggressor gets off a shot, target paints, etc, then that ship will then sit in-space for another 15 minutes. Another shot? Another 15 minutes. That is plenty of time for a small gang to kill the freighter.

All of that said, the OP's perception that high-sec is safe is humorous. At any moment, a high-sec system can turn into a hauler's worst nightmare. Only when docked in high-sec, low-sec or null-sec are your assets relatively secure from Pirate

Keep that freighter docked. Use your alts to watch your target high-sec / low-sec gate and the dest. station. See who the players are in and around the area. Use the in-game map tools to learn of recent ship and pod kills, etc. etc. Learn the best time(s) when to move stuff from point A > B in your particular area. The investment made into the Charon AND the capital parts is worth the investment in time scouting.

And, btw, DT is still risky in an area where there are experienced PvP operators. Do not use DT as a safety and transport crutch.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

RubyPorto
RubysRhymes
#26 - 2011-12-05 13:27:32 UTC
Hakaru Ishiwara wrote:
Tamiya Sarossa wrote:
Your freighter is pretty safe if you find a quiet system. Wait until no one is in local - this happens surprisingly often - and you'll be fine jumping in. On the off chance that someone somehow gets on grid with your freighter before you warp, log. Your ship will disappear in 30 seconds assuming you log *before* they manage to aggress you, and there is almost zero chance of them having the dps to drop you in that time. Then just use your alt scout to log in once the coast is clear. This mechanic exists, no reason not to use it to save a freighter if needed.
I agree with most of this, but making the assumption that a ship as large as a freighter will not be aggressed is bad, especially with the new Crucible mechanics.

As long as one aggressor gets off a shot, target paints, etc, then that ship will then sit in-space for another 15 minutes. Another shot? Another 15 minutes. That is plenty of time for a small gang to kill the freighter.


That is only IF they get a shot in before you manage to hit Ctrl-Q, if not, it's 30s.

Quote:

All of that said, the OP's perception that high-sec is safe is humorous. At any moment, a high-sec system can turn into a hauler's worst nightmare. Only when docked in high-sec, low-sec or null-sec are your assets relatively secure from Pirate


The return needed to make it worth suicide ganking a freighter in hisec is x, the return needed to make it worth killing a neut freighter that shows up on your lowsec gate? Hey, lets shoot the freighter! Holy crap, that's really a freighter! Quick, kill it before it makes it back to gate! Get BUMPS!

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Irongut
Sex Money Guns
#27 - 2011-12-05 13:44:29 UTC
Mioelnir wrote:
[quote=Pardesi]
(b) 51 Seconds is ok'ish in a Charon that only travels highsec. For lowsec operation, you want full skills (44 Seconds). Add gangbonus (39 seconds), mindlink (37 seconds) and AY-2 (35 seconds). See? Way better.


Why bother with all that crap when a corp mate with dual webs can have you in warp in less than 5 seconds?
Darrow Hill
Vodka and Vice
#28 - 2011-12-05 14:05:49 UTC
Rattus Norwegius wrote:
As for moving the stuff to low-sec, a Jump freighter is your best option. Black Frog will do it for a feeSmile


+1

Don't mess around trying to jump this stuff yourself into lowsec, unless you are prepared to lose everything. Don't compound your first mistake by getting impatient now.

Bite the bullet, and contract it to Black Frog.
Klandi
Consortium of stella Technologies
#29 - 2011-12-05 14:28:04 UTC
Spose this is what experience is - making mistakes.

Fact - you cannot produce a carrier in a .5 and up (as the dev said - freighters excepted) so your Moros will have to be produced in a .4 or below. This you already know (now)

Another fact - you CAN get all the mins for the carrier and bpcs in ONE freighter - freighter 4 skill needed (without fittings oc) then construct them in the .4 system. Problem is that you may not find the build slots

My answer. Take the parts you have made into a low sec system and construct it. Don't choose Amamake or Rancer unless you need to lose the freighter and DO YOUR RESEARCH into the system, station and jumps.

R E S E A R C H !!!



I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

SMT008
Deep Core Mining Inc.
Caldari State
#30 - 2011-12-05 14:50:15 UTC
Well, what you can do (And it's pretty simple) is to park a tanked Huginn for exemple, on the highsec gate.

Now get your freighter in scanning range of the lowsec gate in the highsec system.

Now, check what's in local in the lowsec system.

If there is like 5/6 guys, go check where those guys are. Dock in every station, so you can check who's docked and who's not.

When you feel comfortable, check again the Dscan on the lowsec gate in highsec, just so you can check if someone's going to follow you. Then warp to the gate with your freighter.

Jump.

Web your freighter with your Huginn when your freighter reach 20% speed. The freighter should instawarp, if done properly. Try it in highsec first (With your toons both in the same corp, or else Concord will kill you etc).

And don't forget to make an "undock bookmark" on the station you're going to dock in. I mean, when you warp to a station, sometimes you end up at 3km away from docking range. Which isn't that bad when you're flying a Vagabond. It's much worse when you're flying a slow Caldari Freighter (Notice how I said slow three times ?).

So dock in this station with your pod or a random ship. Then go to Peoples & Places, Save Location, call it "Undock".

Then do what I told you to do, but warp to the bookmark "Undock" instead of warping to the station.

And it should be fine.

I mean, that's how I would do it, and I'm pretty sure it will work.

Also, the sentries on the gates, they will shoot at everything that did an aggression in the system. So don't fear cloacky bombers or regular cloacky ships. No cloacky ship (Except Cloacky T3s) will attack you on a gate. A bomber will instapop, any frigate will instapop, most recons will most likely die within seconds (Especially Falcons)...

So, heh. Good luck ;)
Mioelnir
Brutor Tribe
Minmatar Republic
#31 - 2011-12-05 17:42:48 UTC
Irongut wrote:
Mioelnir wrote:
[quote=Pardesi]
(b) 51 Seconds is ok'ish in a Charon that only travels highsec. For lowsec operation, you want full skills (44 Seconds). Add gangbonus (39 seconds), mindlink (37 seconds) and AY-2 (35 seconds). See? Way better.


Why bother with all that crap when a corp mate with dual webs can have you in warp in less than 5 seconds?

Because all that crap does not aggro-flag your freighter.
A corpmate with dualwebs does.

The cases in which this matters are pretty much edge cases of edge cases, but they exist.
IGNATIUS HOOD
Viziam
Amarr Empire
#32 - 2011-12-05 18:23:18 UTC
Pardesi wrote:
Magnus Orin wrote:

With 0 velocity it will take the exact same amount of time to align to every single possible warp path in the system, whether it is in front or behind you.


I never knew this, Thanks for telling me. You've saved me a lot of time with my bookmarks scheme. I may stick to the Iteron V scenario. I can never find this system empty. There are always people there, red and with bounties on them.



I would suggest another system then. There are two types of LS systems. Graveyards (you die) Ghost towns (nobody around)

Once you get comfortable (which doesn't take long) LS becomes an annoyance not a deal breaker. B-runners are your best best or cloaky scouts. IMO. B-runners are great becuase unless you're incredibly stupid you can move with impunity in LS in one. Given what you're trying to do just set one of your Alts up in a cloaked Frig 100km off gate to watch it.

But, find another systems. If the red hats are there, you don't want to be.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
IGNATIUS HOOD
Viziam
Amarr Empire
#33 - 2011-12-05 18:26:10 UTC
Klandi wrote:
Spose this is what experience is - making mistakes.

Fact - you cannot produce a carrier in a .5 and up (as the dev said - freighters excepted) so your Moros will have to be produced in a .4 or below. This you already know (now)

Another fact - you CAN get all the mins for the carrier and bpcs in ONE freighter - freighter 4 skill needed (without fittings oc) then construct them in the .4 system. Problem is that you may not find the build slots

My answer. Take the parts you have made into a low sec system and construct it. Don't choose Amamake or Rancer unless you need to lose the freighter and DO YOUR RESEARCH into the system, station and jumps.

R E S E A R C H !!!





I'd avoid Old Man Star too. Like the Bakara Market in there!
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Frothgar
State War Academy
Caldari State
#34 - 2011-12-05 18:30:12 UTC  |  Edited by: Frothgar
Definately the friend in a rapier suggestion works great. There are plenty of dead-end lowsec pockets people build capitals in that work great. Just avoid places like Jan, Tama, OldManStar, and Aunenen (Though nothing is off limitis if you have a Jump freighter and the station isn't a kick-out)

If you're successful and make some good proffit and want to do it again, I suggest mineral compression and a Jump Freighter. You can que up enough minerals to build 4+ dreads in a single compressed load.

Things that work well to compress are T1 Lg guns (Tachions, 425 rails) and Various Citadel torps to get the mineral ratio right for your build.

Hope that helps, I did supercapital building for a while on an alt, and intially got into it doing regular cap building in lowsec.

Its a vicious cycle, but ultimatley a fun one.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#35 - 2011-12-05 19:38:21 UTC

As has been mentioned:

1.) Having an alt to web your freighter SIGNIFICANTLY reduces the time to warp. Basically, you ship needs to be at 75% of max velocity to enter warp. Webs lower your max velocity, not your current velocity, sot they can help your ships enter warp very quickly. Realize, it will probably take 3 60% webs to instawarp your ship. Ships that get bonus to web range allow you to web your freighter as soon as they break cloak (Rapier, Huggin, Hyena). Remember, if your webber is NOT in corp with the freighter, it may be attacked by the gate guns, concorded, etc. Also, be careful in that webbing will give the 15 minute aggression timer to both the freighter and the webber, and your webber will have a 60s combat aggression timer that will prevent them from jumping/docking. You can web warp any ship... but this trick is normally only utilized on slow aligning capital ships.

2.) Watch local... both in low and hi sec before you move the freighter. Use D-Scan, possible at a narrowed range, to make sure there are no threats coming your way....

3.) When undocking, you can always use ctrl + space to stop your ship without breaking your ship's invulnerability. Do this if you undock into hostiles (although you should not have to worry about this too much!!!
Aqriue
Center for Advanced Studies
Gallente Federation
#36 - 2011-12-05 20:07:51 UTC
I am assuming this is a troll, OP sounds so dumb (dumber sounding the question while the more skilled they are..aka being able to build the ship but not where it can be built just sets the Bat Phone and Spidey Senses off) as to not relize where a ship can be manufactured before building it while manufacturing the parts, and then stresses how long it takes to get into warp, and needs to make a post on asking how to go about building a cap ship.

But I will bite the hook.

FFS, Google is the wise sage that lives on the mountain and you don't need to bring a gift nor have to learn enlightenment by starving yourself to death. 3 words minimum (probably 1 with in a decade, damn Skynet Ugh) and you have a pretty narrow search without needing more then 5 if necessary and if the results are crap...redefine it.

As for dealing with the issue...sell off the parts. Be a cap part builder, not a cap ship builder. Lowsec is a shithole and should be removed from game on to its own server (I know, I know...harsh sounding but I just hate dealing with the hassle of lowsec). It isn't worth the hassle of dealing with other players crapping on your game, to build 1 cap ship, which will take time to sell, by yourself with 3 accounts. If you were part of an alliance, you can split the cost/work of the ship instead of assuming the entire loss should you get popped transporting the parts where as its easier to build the parts of the ship which can fit into a smaller vessel and moved closed to highsec where someone else can deal with transporting it out for final construction.
Velicitia
XS Tech
#37 - 2011-12-05 20:35:24 UTC
Aqriue wrote:
Lowsec is a shithole and should be removed from game on to its own server (I know, I know...harsh sounding but I just hate dealing with the hassle of lowsec). .


You don't have to go there ... but lowsec is somewhat important.

If you're averse to PvP at all....

Hello Kitty Online is this way Arrow

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Serial Chi
White Knights of Equestria
#38 - 2011-12-05 21:17:23 UTC
your best bet is to use both your alts. have one with the webbing ship waiting for you in the low sec system to see whose in. have the other in the high sec system to see who MIGHT be jumping to your gate. have a safe spot for the webbing ship to warp to to wait out the timer.

its not as bad as it may seem, its always good to be careful but not everyone in low sec is just out to blow you up.

when i first started eve years ago, i was new and stupid and made 23 low sec jumps with no scout or escort, in an obelisk. ran into serveral people on the gates along the way. obviously, now i know better.

take the webbing/scout advice and just do it. if not, you will just be the kid who psycs himself up so much before the rollar coaster and never gets on.
Slade Trillgon
Brutor Force Federated
#39 - 2011-12-05 22:00:31 UTC
Pardesi wrote:
I

I have moved all my parts to a safe system next to a level 4 one. Now my only problem is trying to sneak 2.something Charon loads of goods in there.


Good luck with that one now. You better be scouting with one of those accounts and I would wait at two weeks or more before trying it as someone has probably already used a locater agent to find out the general location of your loads.


Slade

Pardesi
Rocke-Starr Supply Svc.
#40 - 2011-12-06 00:46:47 UTC
Thank again for all the good advice. I'd like to answer each post separately if I could.

To the one who thought I was too stupid to be real, no, I am just that dumb. I should probably not tell you some of the other worse things I've done. If you notice, i don't post here too often considering how long I've been playing. I should start coming here for advice and reading more on matters of concern.

To the one who said I believed hi-sec was safe, I do not. I know it is safer for me, but not safe. I sell most of my ships in Jita, and see what goes on there. I also shop at Amarr Royal Family station and that gets rowdy too. I never auto-pilot when carrying valuables, such as expensive blue prints. I current have an implant sitting in Amarr, while I wait for my Orca pilot to train cybernetcis level V. I won't carry a half billion chip with me.

So, I take necesary precautions in safe space.

I know mentioning this in a forum was not too bright, so I do plan to wait until people forget about this. I may still smuggle parts 3 at a time in my Iteron V.

All in all, it's been fun both producing those parts and now trying to get them to a lo-sec factory. I got startred when someone from a very large corp offered to buy all the capital ships I couild build. That's what gave me the idea. I turned them down because they wanted to low-ball me and there is plenty of market for these ships. But it piqued my interest and so I bought a Moros BPC (because it was the cheapest) and got started.

Ok, thanks again for the advice. I will do some more experiementing and RESEARCH. yes, Google is definately smarter than me.