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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Barton Breau
University of Caille
Gallente Federation
#3161 - 2014-06-07 18:07:04 UTC
Dunno, personally i am still wrestling with idea of "comfortably killing" battleships with 550-650 dps torpedoes at close range while the drone bonus is wasted on 5 hobs chasing around frigates, something of a poor man's marauder, and why we should be so sad that this option is gone...
Arthur Aihaken
CODE.d
#3162 - 2014-06-08 03:06:46 UTC
Can we lock or at least unsticky all the "Kronos" threads? (particularly this one) They've served their purpose and have long since stopped being productive on any level...

I am currently away, traveling through time and will be returning last week.

Rowells
Blackwater USA Inc.
Pandemic Horde
#3163 - 2014-06-08 04:21:20 UTC
Arthur Aihaken wrote:
Can we lock or at least unsticky all the "Kronos" threads? (particularly this one) They've served their purpose and have long since stopped being productive on any level...

not until the last tear has been cried
xavier69
Stark Enterprises LLC
#3164 - 2014-06-08 17:31:01 UTC
why is it every time i log in something else i have invested years of skill training on is changed ?
I didnt spend all that time to have the rattlesnake changed. I do not like the idea of losing so much drone capacity and only being able to field 2 drones at a time. I will say after not login for 6 months this will most likely be the last time I ever pay you dam penny.

So that being said,

is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed


If theses changes = a less effective rattle snake bugger off you devs sux
baltec1
Bat Country
Pandemic Horde
#3165 - 2014-06-08 17:37:44 UTC
xavier69 wrote:
why is it every time i log in something else i have invested years of skill training on is changed ?
I didnt spend all that time to have the rattlesnake changed. I do not like the idea of losing so much drone capacity and only being able to field 2 drones at a time. I will say after not login for 6 months this will most likely be the last time I ever pay you dam penny.

So that being said,

is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed


If theses changes = a less effective rattle snake bugger off you devs sux


It has a great deal more firepower.
stoicfaux
#3166 - 2014-06-08 17:37:58 UTC
xavier69 wrote:

is the new rattle snake going to do the same or less damaged with a character who has maxed out everything for flying a rattle snake ? that's my point and why when ever you dev holes start changing stuff i get pissed

Kronos rattlesnake has:
More torpedo, cruise, heavy missile, heavy assault missile, light missile and rocket damage.
Same sentry and heavy drone damage.
Less medium and light drone damage.
Less heavy EW drone effects due to only having 50 drone bandwidth.
Same light and medium EW drone effects (but a smaller drone bay offsets this somewhat.)

Overall, it does more damage.


Quote:
If theses changes = a less effective rattle snake bugger off you devs sux

I would hazard to say that the Kronos Rattlesnake is more effective in more situations.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

afkalt
Republic Military School
Minmatar Republic
#3167 - 2014-06-08 17:56:03 UTC
I've got 500isk says these 'maxed out' characters can't even sport Cruise Missile Launcher II - otherwise we'd not be seeing these complaints.
Nalarin
#3168 - 2014-06-09 00:40:54 UTC
afkalt wrote:
I've got 500isk says these 'maxed out' characters can't even sport Cruise Missile Launcher II - otherwise we'd not be seeing these complaints.

That's what you think.

I'm sure everyone has seen his fair share of fits that were so sub-optimal it wasn't funny, the owner of it refusing any sensible aid.

Fitting misconceptions, wrong priorities, refusal to adapt, and worst of all laziness.

When someone fits a module he doesn't even know the working of, and then asks me why it ain't working the way he wants it to, and when I ask the questions "why did you fit it" and "how did you expect it to work" he 'stares at me blankly'...


I wouldn't be surprised if one or two of these maxed-out characters had Multitasking V.
Great deal of good that does them ofc.
svarog tupan
Tellurium Fighters
#3169 - 2014-06-09 01:54:08 UTC
The new RS is... meh !

This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.

Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.

At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit)
baltec1
Bat Country
Pandemic Horde
#3170 - 2014-06-09 03:36:21 UTC
svarog tupan wrote:
The new RS is... meh !

This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.

Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.

At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit)


New rattle will do 1600+ DPS at much greater range than a blaster domi and beats the domi on tank.
Arthur Aihaken
CODE.d
#3171 - 2014-06-09 04:39:52 UTC
The placement of the 5th launcher bugs me (and I suspect, others) to no end.

I am currently away, traveling through time and will be returning last week.

Doggy Dogwoofwoof
New Eden Corporation 98713347
Brotherhood of Spacers
#3172 - 2014-06-09 05:21:09 UTC
Arthur Aihaken wrote:
The placement of the 5th launcher bugs me (and I suspect, others) to no end.

BUT ITS THE STINGER Big smile Im ok with it, though it does seem strange sometimes
Nalarin
#3173 - 2014-06-09 07:08:20 UTC  |  Edited by: Nalarin
svarog tupan wrote:
Torps were awfully nerfed
And it does more damage(1), further out(2), with better application (3) with Cruise missiles than with Torps before.
Sounds better?
OFC if you had only torps trained, it stings a bit.
Silvetica Dian
Imperial Shipment
Amarr Empire
#3174 - 2014-06-09 11:51:27 UTC
Good news.
i bought and tested the new snake.
It is far better than my old navy issue raven and far better than my domi.
missions cleared in no time. rats of all types melted.
Even using fewer tank slots than i did on my domi or navy raven the tank is far stronger too.
Might drop to a 3 slot tank from the current 4 and add more application.
Very happy they nay sayers were wrong.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3175 - 2014-06-09 15:05:35 UTC
I have removed some rule breaking posts and those quoting them.

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svarog tupan
Tellurium Fighters
#3176 - 2014-06-09 19:51:00 UTC
Nalarin wrote:
svarog tupan wrote:
Torps were awfully nerfed
And it does more damage(1), further out(2), with better application (3) with Cruise missiles than with Torps before.
Sounds better?
OFC if you had only torps trained, it stings a bit.



yes, of course. Pardon me, I'm just a noob compared to you. Blink
svarog tupan
Tellurium Fighters
#3177 - 2014-06-09 20:01:51 UTC  |  Edited by: svarog tupan
baltec1 wrote:
svarog tupan wrote:
The new RS is... meh !

This is the 3rd time (if I remember well) CCP change this ship to a very different configuration. Long time ago, it was a missile boat with insane tank, then changed to a damn good drone boat with decent missile range. Now it's a strange done boat that can use large drones with some efficience and small drones with less. I can adapt and accept this, but the inability to use a full set of large ECM drones is stupid (to keep this polite). Torps were awfully nerfed and the smaller drone bay won't let us carry many spares.

Nice damage for just two large drones , but what the hell, can't even deploy two geckos !! Okay, it may reach good dps but at a huge operational cost.

At the moment, I prefer the Domi Navy issue. Can go easy to 1300+ DPS with gardes II + blasters and tanks at least 150K (can go much more with proper implants and fit)


New rattle will do 1600+ DPS at much greater range than a blaster domi and beats the domi on tank.




I said I prefer the Domi, for a set of specific reasons. The main point is that the new RS is unable to use a full set or support drones. That's it.

You like the new ship, some people don't. For me, not the best ship neither the worst, just different and not attractive.
Arthur Aihaken
CODE.d
#3178 - 2014-06-09 23:41:37 UTC  |  Edited by: Arthur Aihaken
Doggy Dogwoofwoof wrote:
BUT ITS THE STINGER Big smile Im ok with it, though it does seem strange sometimes

It's not the one on top I have a problem with - but the one that sticks out on one side along the bottom.

Silvetica Dian wrote:
i bought and tested the new snake. It is far better than my old navy issue raven and far better than my domi.
missions cleared in no time. rats of all types melted.

Try a few Guristas missions with the Geckos. They get utterly bogged down on those.

I am currently away, traveling through time and will be returning last week.

Alp Khan
The Scope
Gallente Federation
#3179 - 2014-06-10 11:28:56 UTC
Fozzie and Rise, you told us that Rattlesnake was underutilized in EVE and you wanted to give it some love.

Well, you just made it even more useless than it was before. Now we've got a battleship that's useless anything smaller than a battleship in PvE and still worthless in PvP. Congratulations! Love you guys!

In any scenario that you'd like to engage frigates, guess what: There are T1 battleships with cheaper price tags that can do the job. And the so called love for Rattlesnake's DPS is only incremental and is the case when you fit missiles that cannot for the love of God hope to hit smaller than a battleship.

Please stop ~balancing~ ships according to whatever honorablu elite PvP mindset you guys had from before your CCP careers and find something else in EVE to change for the sake of change, TIA.
Jenn aSide
Soul Machines
The Initiative.
#3180 - 2014-06-10 12:28:28 UTC
Alp Khan wrote:
Fozzie and Rise, you told us that Rattlesnake was underutilized in EVE and you wanted to give it some love.

Well, you just made it even more useless than it was before. Now we've got a battleship that's useless anything smaller than a battleship in PvE and still worthless in PvP. Congratulations! Love you guys!

In any scenario that you'd like to engage frigates, guess what: There are T1 battleships with cheaper price tags that can do the job. And the so called love for Rattlesnake's DPS is only incremental and is the case when you fit missiles that cannot for the love of God hope to hit smaller than a battleship.

Please stop ~balancing~ ships according to whatever honorablu elite PvP mindset you guys had from before your CCP careers and find something else in EVE to change for the sake of change, TIA.


It's hard to see how anyone who plays a game about creativity can be this uncreative. While "congratulating" CCP for something you should congratulate your self for not being able to figure out how to use obvious buffs.

Like the fact that the RS can mount ANY missile launcher and get a bonus to kin and therm missiles, not just cruises. You can mount RHMLs, RLMLs, hell even regular HMLs and such on it and kill small stuff easily. For PVE you never ever have to use anything else but RHMLs with FoF missiles and they will sweep up all the small npcs while you control your drones and shoot BS.

Or how the RS has sooo many mid slots that adding mods to help tracking (or speed for non-sentries) is easy to do. Add to this the fact that GECKOS (super heavy drones that have superior base tracking and speed) exist along with target painters and such means that RS pilots don't HAVE to ever deploy light drones to kill small stuff again.

Like I said, it amazes me that people can miss the point this badly. The Guristas ships are pure monsters now. But only if you actually know how to fly a ship in EVE online.