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Kronos Feedback

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Author
Takara Mora
University of Caille
Gallente Federation
#181 - 2014-06-09 00:29:59 UTC  |  Edited by: ISD Ezwal
Anize Oramara wrote:
Telesk wrote:
Drones,

Over the years we have had some pretty fun times. I remember when i first trained my drones 5, and could use all five of you at once. Over the years we progressed together, through many ships and through many skills. You changed to mediums, to heavies, and then to my trusty sentry backup. We were an unstoppable team.

I'm sorry to say now, that my ships can no longer hold very many of you -- And i can use even less of you in space. I would have said this was maybe OK, but unfortunately your damage lacks so much that it unfortunately doesn't make sense to have you in my life. I think that unless something changes, I may have to sell all of you and part ways for good.

I'm seeking any help i can, but the outlook doesn't look very good. I'm sorry it has to end this way, you've always been there for me.

Yours Truly,

Telesk.


*Snip* Please refrain from personal attacks. ISD Ezwal.


*Snip* Please refrain from personal attacks. ISD Ezwal.

Especially considering the Gila. I've been doing exploration with it the last few days and I was able to beat out a sentry ishtar in a 4/10 a mere 30min ago with nothing more than a MWD, two valkyrie IIs and some RLML. That's with sub par skills too mind you.

While you are free to think what you want, at the end of the day you are missing out and you are still wrong :)

ps. Ok so I ran the numbers. I still have an eft from before kronos and I am comparing the rattle form pre to the one from post kronos.

Correct me if I'm wrong but using only t2 modules, All V skills and no implants the rattle from after kronos gets 300 MORE dps using heavies and 260 dps more using sentries? Combined with that the fact that you now don't have to recall drones EVER?

*Snip* Please refrain from personal attacks. ISD Ezwal.



Yeah Rattler with Heavies or Sentries still has good DPS, just lost a lot of flexibility ...

Gila now cannot fit Heavies or Sentries at all though (Bandwidth 20) ....

They basically seriously gimped the Gila and Rattler (in terms of flexibility, making them only good for specific drone sizes each) in favor of the Sisters, Gallente, and Amarr drone boats (which are still fully flexible) ... probably trying to provide some differentiation between them .... very sad for those who really really loved their Gila and Rattler ... they were iconic ships (the kind you used to live in) but now must be relegated to niche use. Ahhh well ... time to fully train out those Laser/Armor/Hybrid skills.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#182 - 2014-06-09 02:16:04 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Wrayth Osu
Intergalactic House of Pi
#183 - 2014-06-09 02:22:26 UTC
Still absorbing many of the changes, but I have to say this:

The new Condor and Moa models are freaking gorgeous!

Pretty sweet sliding module effect when in and out of warp on the Crow.
(guess I need to look for things like that on other ships)

Anize Oramara
WarpTooZero
#184 - 2014-06-09 07:42:47 UTC
The typhoon is also really good looking and has some moving parts. got a fleet one just because it's so sexy.

I think most 'new' ships they add will now have moving bits.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

NotaPost AltAtAll
Science and Trade Institute
Caldari State
#185 - 2014-06-10 18:52:17 UTC
Wow CCP so basically Kronos is your attempt to kill your own game by killing high sec industry off... oh well I'm sure with the profit numbers your posting that you can afford to drive off some of your playerbase away by blatantly swinging the nerf hammer around on industrial aspects of EVE.... wait whats that? CCP's revenue books are terrible and your basically in a giant tail dive in concerns to your profits?

Well then don't let me stop you from your slow suicide attempt.
Zorrkinae vonHui
Gnostics of the Sense of Life
#186 - 2014-06-10 21:39:25 UTC
why are those new warp-sounds not applied to all ships?
It seems to me like only miningbarges and haulers have the new warpsound....
my frigs definitely sound all the same, aswell as those cruisers I got into since.....
can someone confirm this or are my ears broken?

and other point... AA looks still broken even with 64x SLI AA .... frickeling borders anywhere, new stations look great but most of them made this AA problem even worse =(

"there are million ways to death, but only one way leads to life"

Korasha Kuvakami
Doomheim
#187 - 2014-06-12 02:41:47 UTC
I don't know if this is Kronos-related, but I have a week old petition that hasn't been touched. I've put in very few in an EVE career spanning about five years but none of them have gone this long. Just wondering if there's a backlog from some bugs or what.
Enola Reven
We Did A Thing
Probably Up to No Good
#188 - 2014-06-13 19:24:05 UTC
Greetings,

I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?

Thank you so much for your efforts & with great respect, I remain,

Enola Reven
Shay Stryker
Fitted for Failure
#189 - 2014-06-13 19:39:32 UTC
Enola Reven wrote:
Greetings,

I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?

Thank you so much for your efforts & with great respect, I remain,

Enola Reven



I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways.

Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton.

In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#190 - 2014-06-14 10:59:45 UTC  |  Edited by: Brainless Bimbo
Exploration:

With the new loot tables many people are leaving cans that are empty and whole sites that contain nothing but carbon and empty cans....


This is not good.

Suggest solution: Make all spawn containers NON scan-able, you have to open to see whats in them and set a de-spawn timer at 10 seconds for loot retrieval and then DE-SPAWN the container no ifs or buts about it.

Hacking should be a lottery card type experience, a scratch off and see type activity, it adds to the emotional value of the reward driver.

already dead, just haven´t fallen over yet....

Darkblad
Doomheim
#191 - 2014-06-14 11:40:50 UTC  |  Edited by: Darkblad
Shay Stryker wrote:
Enola Reven wrote:
Greetings,

I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?

Thank you so much for your efforts & with great respect, I remain,

Enola Reven



I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways.

Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton.

In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless.
Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were:

  • Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
  • Drake Kinetic Damage Buff
  • Cruise Missible Buff
  • Raven Navy Issue Missile Change (+1 launcher, rof nerf - see CM Buff, explosion radius buff)
  • Phoenix Buff


As before, the pros and cons for Missiles are:
  • One specific Damage Type can be used
  • Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
  • Damage application isn't instant
  • Missiles can be destroyed during their flight to the target
  • No influence on Missiles' attributes by other ships

Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets.

Turret pros and cons:
  • Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
  • Distance and (Angular) Velocity both have impact on chance/amount of damage
  • Damage Application is instant
  • Charges can't be destroyed before impact
  • Range and Tracking can be decreased (or increased) by other ships

NPEISDRIP

Enola Reven
We Did A Thing
Probably Up to No Good
#192 - 2014-06-15 10:18:52 UTC
Darkblad wrote:
Shay Stryker wrote:
Enola Reven wrote:
Greetings,

I am concerned about the progress missile ships has taken in regards to dps. It has basically came down to where missile ships are always basically useless by comparison of overall dps and thus, most of the Caldari Race, is being neglected by the user base. It is a major imbalance & I am finding it very difficult, even with moderatly high skills, to make my way into incursions and most dps fleet. I have even noticed that in standard NPC missioning and ratting that missile ships are nearly obsolete while other races have a very distinct advantage. I feel this is an non end-user type of exploit. I'm speaking on the behalf of a majority & realize that this is a common disposition amongst other pilots. If it would be in the interest of more enriched gameplay, I am requesting that it be taken into consideration to revise the periodic developments and 'nerfs' to not focus on dps but, perhaps another flight attribute, such as either surviveability, maneuverability, or one of the many ship / module attributes that can greatly balance this situation. Will KRONOS address this more aggressively?

Thank you so much for your efforts & with great respect, I remain,

Enola Reven



I second this. I flew Caldari ships for a long time on another pilot, once the nerf happened and kept getting worse, it was near pointless to fly a missile ship because all the other avaliabilties in ships outweighed Caldari missile ships in a lot of ways.

Not asking to bring back Tengus shooting missiles over extremely vast distances, but a balance was asked for, and instead of being balanced, it was imbalanced in favor of other ships that didn't use missiles. Sure people still fly Caldari. I see drakes all the time (no where near as often as before). But it makes much more sense to fly any other ship unless you are just looking for something that tanks a ton.

In my opinion, bring back the way missiles use to be, at least some what, and take away other things from missile based ships, like EHP or something. I can live without ridiculous amount of EHP, but I always loved missiles and it was terrible to watch them get cranked down to near useless.
Correct me if I miss something here but changes to missiles or ships that use them in the more recent past were:

  • Heavy Missile Changes (nerfs for: damage, flight time, explosion radius - buff to velocity)
  • Drake Kinetic Damage Buff
  • Cruise Missible Buff
  • Raven Navy Issue Missile Change (+1 launcher, rof nerf - see CM Buff, explosion radius buff)
  • Phoenix Buff


As before, the pros and cons for Missiles are:
  • One specific Damage Type can be used
  • Same amount of damage from 0m to maximum distance (influenced by target signature/velocity compared to missile attributes)
  • Damage application isn't instant
  • Missiles can be destroyed during their flight to the target
  • No influence on Missiles' attributes by other ships

Sure, target's signature radius and velocity always had quite some impact on the damage actually being applied, which may result in very low damage. But you don't have to take into account the target's Distance within Missile range or Angular Velocity. Target Painters have longer ranges to support your dps than Webifiers do for Turrets.

Turret pros and cons:
  • Damage Type selection not that flexible. Minmatar Turrets offer some, but always with other damage types mixed in
  • Distance and (Angular) Velocity both have impact on chance/amount of damage
  • Damage Application is instant
  • Charges can't be destroyed before impact
  • Range and Tracking can be decreased (or increased) by other ships



Yes, I believe you're right. However, I'm not disputing the nature of missiles. They are exactly as you describe and, I love missiles. Infact, it's the only main 'charge' based weapon type I use. But, unlike every other main charge based weapon it isn't as viable a solution at all for incursions. The incursion community will not accept missiles. Maybe ever once in a while you get a 'pity' invitation to fleet but, That's the point isn't it. Pity the Missiles. I like delayed damage and the flight.. but, it's known that any missile boat that SHOULD be able to incursion is out DPS'd almost DOUBLE by other 'fan boy' choices, and not because of missile flight times. Dispute that.
Elvara Maulerant
The Scope
Gallente Federation
#193 - 2014-06-15 12:23:32 UTC
Not sure if i'm posting that in the right place but with drone changes I thought the racial drone specialization would increase damage for the sentry but if you read the description it doesn't say anything about that.

Example for gallente

Quote:
Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium and heavy drones requiring Gallente Drone Specialization.


Is the changes not live yet or the skill description has not been changed?

Anize Oramara
WarpTooZero
#194 - 2014-06-17 14:04:11 UTC
I believe its just the description. they have been known to lag behind sometimes.

interesting fact for the guy thats complaining about missiles; autocannons and rails and pulse also isnt used in incurtions, its just one tiny part of the whole of eve. basing the balance of an entire weapon system on incurtions is silly in the extreme. what makes them the absolute best newby mission weapon platform can make them unsuitable in other areas.

rockets and light missiles are amazing in pvp, torps are great on bombers and for structure grind, hams are also great in pvp and cruises are really really good for a lot of pve content. just not incurtions. also cruises are the most extreme range weapon dealing the same damage from 0 to 250km. nothing else even comes close.

also cruise is long range like arty, rail and beam. torp is short range like blaster, pulse, ac. but each has different strength and weakness.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Vaju Enki
Secular Wisdom
#195 - 2014-06-18 21:29:05 UTC
Great patch CCP.

The FW plex system is amayzing, just look at all the farmer tears, they are crying all over the place. Glorious days!

The Tears Must Flow

Civire Desire
Minmatar Mining Manufacturing Mayhem and Madness
#196 - 2014-06-19 15:13:25 UTC
ergherhdfgh wrote:
Cassandra Mileghere wrote:
What dumb changes freighters and JumpFreighters have recieved. I now need 2 Expanded Cargoholds to still have less cargospace then before the change and also have 50k hitpoints less in my freighter. WHAT IS THE POINT IN DOING THIS? That third low slot is not going to remedy this. Flexibilty is a rather lame excuse for another "improvement" that actualy makes things worse.


It was a nerf plain and simple. If CCP told us that they were going to nerf freighters and JFs they would be subject to the rage of all the space truckers that keep this game going. So they do some bullshit with low slots and pretend like they are helping you out when if you look at the numbers no matter what you do your ship has less stats than before. That's an out and out nerf. The "flexibility enhancement" is only that you get to choose what type of dildo they stick in your ass.

This is a very common tactic. If you notice any time someone wants to **** you over they will invariably try to make it look like they are helping you. There is an entire industry built upon that very concept it's called marketing and public relations.



You forgot politics. And banking.
ButtFungus
SOONWAFFE
#197 - 2014-06-24 23:57:44 UTC

How wonderful, a 220 Megabyte patch. And in 220 MB, you have managed to:

"Gameplay
• Fixed a bug in the recruitment window that caused the corporation window to break in rare cases
Graphics
• Fixed camera-centering on Amarr System Stargates
Audio
• Mordu ships should now have functioning ship sounds
• Click/pop removed from many booster sounds"
That's from the patch notes.
So it takes 220 MB to make these 4 tiny changes to Eve? Will you please tell me how you can make a full page worth of changes with a 50 MB patch, yet to center a camera, unbreak a window, and correct 2 sounds takes 220 MB? Are the patch notes incomplete, or have completely given up any attempt to code properly?
Darkblad
Doomheim
#198 - 2014-06-25 09:11:08 UTC
ButtFungus wrote:

• Click/pop removed from many booster sounds"
That's from the patch notes.
So it takes 220 MB to make these 4 tiny changes to Eve? Will you please tell me how you can make a full page worth of changes with a 50 MB patch, yet to center a camera, unbreak a window, and correct 2 sounds takes 220 MB? Are the patch notes incomplete, or have completely given up any attempt to code properly?
Could be this. I'm no sound engineer, not even close, but maybe my guess that "fixing looped sounds to no longer have a click/pop noise within" might be what was done there. And "many" could be up to nearly 400 ship types. But that's just a wild guess.

NPEISDRIP

Rage Zombie
Blood Alcohol Content
T O P S H E L F
#199 - 2014-07-04 05:52:39 UTC
Prospect is best thing to happen to booster manufacturing ever
Skrizzy
Superior Plystic Group
#200 - 2014-07-04 16:50:05 UTC
Prospect is very nice, but the things that you can mine are close to nothing...