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Player Features and Ideas Discussion

 
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Improve Hi Sec Wars

First post
Author
Velenia Ankletickler
Silverflames
#341 - 2014-06-08 10:34:07 UTC
Daichi Yamato wrote:


like kaarous says, if ppl start shooting eachother when their slider is all the way to PvE, they will make it so that u have an equivalent of EVE's green safety until u put ur slider to PvP, at which point u barely see anyone. most importantly u dnt see ppls indy chars. Making industry so safe that competition is dead and the economy is only saved by the fact that NPC's intervene. U'll be so happy that no matter what u do, NPC's will be there to make sure u dnt **** the game up or have any meaningful impact. Yay power to the players NPC overlords.


Haven't seen the penalty for PvPing on a PvE slider, but alright that could fix some of it.

If you don't see anyone with a PvP slider, than I guess it is because no one cares to PvP, why try force people to play a game they don't like?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#342 - 2014-06-08 10:39:03 UTC
But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business...
Velenia Ankletickler
Silverflames
#343 - 2014-06-08 11:23:20 UTC
Corraidhin Farsaidh wrote:
But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business...


In Eve the war system has little to do with pirating - until hiding haulers in NPC corps is fixed?

If you don't control griefers you have no players, first everyone else leaves, then the griefers have no one to grief and leaves. It just won't work.

If you had a healthy player community, where people looked for challenge etc when picking a fight, you could have a completely open PvP system, no restrictions and everyone still having fun (Diablo (no not the later sorry excuses for games, the first), Counter-Strike, Neverwinter Nights (not the later attempts to sell on the name, the first) etc all proved this). I have often walked by people that could kill me just by looking at me in other games, but since I was no challenge, why waste time on me? They would gain nothing from the fight, neither player knowledge or in-game rewards.

But in a game like Eve, a game full of people who live for others tears, to insult others (just check how few threads there are on these forums where CCP haven't had to remove completely out of line posts) and even without hesitation try threaten other players from using the game boards and dedicate blogs outside the game to try insult or humiliate players or groups of players (minerbumping, gankerbumping and others that have been linked in this thread but are deleted for example). You need very strict rules or the griefers will remove the game play from everyone else.

Some say Eve has the greatest community, well, it is the worst I have ever met. There are many fan sites etc about Eve, but they are generally always of a negative character (dedicated to insults, threats etc). And threats against players when discussing game mechanics? I don't remember ever seeing that before anywhere.
Kaarous Aldurald
Black Hydra Consortium.
#344 - 2014-06-08 11:23:48 UTC
Corraidhin Farsaidh wrote:
But isn't this trying to force the PvP pirates to play a certain way? As far as I remember Eve is sold and promoted on the basis that pilots are free to do as they wish and nowhere is truly safe. You basically accept that upon undocking and have to mitigate the risk with fittings, companions or an acceptable rate of loss to your business...


This is the basic point.

I'm not "forcing" anyone to do anything. At least not something they didn't already agree to anyway by subscribing to EVE and undocking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#345 - 2014-06-08 12:00:33 UTC
In terms of hisec wars I would encourage corps to have their players diversify into a few areas of business. Learn to fly cloaked and go exploring when wardec'd, learn to fly in losec and be safe in the knowledge that anyone in local is a threat whether a war target or not. Teach your corpies about fast dock/undocks. There are many ways to evade WT's without comprimise on the time you spend in Eve and it can be fun even without shooting people. Some of the best adrenaline rushes I had are when jumping through gate camps in a nereus...Just think of the ganker tears when they fail to scram you and you warp away..

And yes, the pirate comments was actually intended for the thread about gankers :D
Daichi Yamato
Jabbersnarks and Wonderglass
#346 - 2014-06-08 14:13:57 UTC
and yet eve has been going on for 11 years, growing in subscriptions pretty steadily

what ur missing completely is that the ppl who come to eve come for the griefing, the non-consensual PvP and the ruthlessness that is this game. thats why we play.

i am sick to death of ppl saying 'well if we grief everyone out the game there will be no one left to grief'. are u forgetting that many griefers have mission running and indy alts? do u think its some how impossible to grief other griefers? do u think all indy chars are gutless pansies? its the same as ppl saying 'well if all the carebears go, whos going to build all ur ships?'. ill do it myself, and make a freaking fortune!!

allow me to share some long term goals with u:
i will bump and gank (or pay someone to gank) every mofo that mines in the same area as me until the only ppl left mining in the game are me and my blues. i will war dec (or pay someone to wardec) anyone who does industry until the only ppl left doing it are me and my blues.

now considering neither PL/NC or CFC are blue to me, i have an interesting few years (if not decades) ahead of me. and if i ever get to this point where we are the only ones doing indy in the game, there will still be me and my blues who could be griefed. come at me bro.

in closing, this is not a game where u are meant to get along with ur fellow capsuleer. u dnt have to use 'below the belt' kind of tactics if u dnt want to, but this game is deliberately designed to allow such options, provided u are willing to pay the price. The price of neut logi is suspect status. doesnt matter if u dnt like it, doesnt matter if u think its dishonorable, doesnt matter if u think its un fair. HTFU or GTFO.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ray Kyonhe
Aliastra
Gallente Federation
#347 - 2014-06-08 16:17:22 UTC  |  Edited by: Ray Kyonhe
What actually are you arguing about now? "PvP slider", "Leave carebears alone"... Thats just already became rediculous. You are proposing to shield some part of playerbase from PvP activities completely, despite the fact that Eve desn't offer you enough tools to do something else, and you think it's a sane decision? If you remove some neglectable threat out of generic highsec caribear's life, what is left here for him? Pointless and horribly boring "defeat all these crosses!" activity? For what? To stuff your rusty boat with milliards of officer modules? This is so insane that almost make me puke. Btw, I'm not a PvPer myself.

Griefers and free PvP zones currently is only thing that make PvE in Eve somewhat tolerable, remove these and you are left with absolute nill PvE gameplay (I don't think it's a good thing, but thats how it is). To allow some higsec manufacturer to mindlessly set his jobs all the time without need to coopearate and engage in social activities other than trading seems solid market mechanics for you? Is it how it done IRL, you mean (despite the fact the New Eden is even harsher place than our old Earth)?

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#348 - 2014-06-08 16:27:18 UTC
Um, Ray? We were talking about Star Citizen.

Which does precisely that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velenia Ankletickler
Silverflames
#349 - 2014-06-08 17:55:13 UTC
Daichi Yamato wrote:
and yet eve has been going on for 11 years, growing in subscriptions pretty steadily

what ur missing completely is that the ppl who come to eve come for the griefing, the non-consensual PvP and the ruthlessness that is this game. thats why we play.


That graf however, stops before some changes that greatly increased the possibilities for griefing in high sec (among those the current war system), and CCP has stoppet giving data to the people making those kind of graphs (http://mmodata.blogspot.com/), so not really a good argument in this case.

Daichi Yamato wrote:
i am sick to death of ppl saying 'well if we grief everyone out the game there will be no one left to grief'. are u forgetting that many griefers have mission running and indy alts?


When they are their own target, I think the fun goes away. If they wanted to fight PvP oriented people, they wouldn't be playing in high sec currently, but be off in low and null. But this is all speculation.

Daichi Yamato wrote:
in closing, this is not a game where u are meant to get along with ur fellow capsuleer. u dnt have to use 'below the belt' kind of tactics if u dnt want to, but this game is deliberately designed to allow such options, provided u are willing to pay the price. The price of neut logi is suspect status. doesnt matter if u dnt like it, doesnt matter if u think its dishonorable, doesnt matter if u think its un fair. HTFU or GTFO.


It might be so, and current changes surely seems to suggest that CCP does not want social people in the game as anything but targets. If that is the case however, I know a few people who won't be here much longer as we are here to play WITH others, not AGAINST others (since a lot of people are going to misunderstand this, let me clarify that killing each other can very well be playing WITH each other, the difference is in reasons).
Ray Kyonhe
Aliastra
Gallente Federation
#350 - 2014-06-08 18:00:58 UTC
Kaarous Aldurald wrote:
Um, Ray? We were talking about Star Citizen.

Which does precisely that.

You are pretty derailed then from the initial topic, lol. Disregard what I wrote then.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#351 - 2014-06-08 18:15:17 UTC
Ray Kyonhe wrote:
Kaarous Aldurald wrote:
Um, Ray? We were talking about Star Citizen.

Which does precisely that.

You are pretty derailed then from the initial topic, lol. Disregard what I wrote then.


It was actually mostly in regards to how PvP *could* be handled. Star Citizen being the stick of the two, as it expressly discourages social interaction and segregates the playerbase quite severely.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#352 - 2014-06-08 21:17:23 UTC
Velenia Ankletickler wrote:
so not really a good argument in this case.


ISD Ezwal wrote:
CCP will release those numbers if and when they want to release them. Until then any speculation on those numbers is nothing more then that: speculation.


numbers up to last year are still relevant to my point that players have been coming for this play for years. what is it that makes u think griefing has become easier since 2013? The changes dealing with war decs and neutral logi were back in 2012 and before this change neutral logi was only attackable by the corp that the logi was allied against, rather than the entire eve community.

Really would like to know. If subscriptions are down, we should be blaming the carebears for whining until the game is dull and boring and making everyone want to go else where for a challenge (flash back of ultima online). i'd like to see u prove any different. CCP's revenue from subs and in game sales is however up in their last statement (5).

Quote:
When they are their own target, I think the fun goes away. If they wanted to fight PvP oriented people, they wouldn't be playing in high sec currently, but be off in low and null. But this is all speculation.


then they can goto SC too.

Quote:
It might be so, and current changes surely seems to suggest that CCP does not want social people in the game as anything but targets. If that is the case however, I know a few people who won't be here much longer as we are here to play WITH others, not AGAINST others (since a lot of people are going to misunderstand this, let me clarify that killing each other can very well be playing WITH each other, the difference is in reasons).


like what?
what change suggests CCP doesnt want players to interact with each other?
just like u say, killing each other is playing with. thats why ppl come to this game, to compete with eachother, sporting or un sporting.

killing is just a means of communication

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Velenia Ankletickler
Silverflames
#353 - 2014-06-08 22:30:36 UTC
Daichi Yamato wrote:
[quote=Velenia Ankletickler ]
numbers up to last year are still relevant to my point that players have been coming for this play for years. what is it that makes u think griefing has become easier since 2013?


The removal of max 3 non-consensual wars.
Daichi Yamato
Jabbersnarks and Wonderglass
#354 - 2014-06-08 23:38:23 UTC
that again was 2012. Or even earlier, i actually dnt remember having a limit on outgoing decs, but maybe we just didnt dec that many ppl at once back then.


Quote:
Q: Limit on number of wars?
A: No, apart from the increased cost of war deccing many.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Velenia Ankletickler
Silverflames
#355 - 2014-06-14 15:43:35 UTC
I have tried finding the dates for the changes, but not much luck.

Seems the 3-cap was removed with the 2012 change.

According to https://wiki.eveonline.com/en/wiki/Wars the increased cost per aggressor war is removed, but can't find any statements as to when, according to this " Q: War dec cost, number of aggressor wars. A: The number of wars the declaring corp has still modifies the cost." it was not removed with the 2012 change.

Daichi Yamato
Jabbersnarks and Wonderglass
#356 - 2014-06-14 20:18:52 UTC
Bounties, Kill Rights, New Modules and War in Retribution (21.11.2012)

Quote:
The other story is a bit of refactoring of the war declaration cost. We’ve removed the cost multiplier based on number of wars you’re in, as this was causing issues when wars are being copied around, plus it’s much more severe to be multiplying the base cost now compared to before (50 million and 2 million respectively).


dnt u think ur grasping at straws now?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Velenia Ankletickler
Silverflames
#357 - 2014-06-16 23:01:52 UTC
If you call trusting what CCP SoniClover writes in an official dev blog for grasping at straws, then yeah.

I already gave the quote above.