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[Kronos] Mining Barges and Exhumers

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Author
ELWhappo Sanchez
#861 - 2014-06-08 00:29:43 UTC
mining crystals need to be buffed.
the cycle time changes are chewing through t2 crystals.
or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals.
Smugest Sniper
neko island
Deedspace Consortium
#862 - 2014-06-08 01:28:43 UTC
ELWhappo Sanchez wrote:
mining crystals need to be buffed.
the cycle time changes are chewing through t2 crystals.
or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals.


All Hail the T1 mining laser supremacy
LordSpook Anpumesses
Kurupt.
Sedition.
#863 - 2014-06-08 04:26:40 UTC
couldn't we just have buffed the coveter/hulk's mining yield instead of nerfing the others XRoll way to go (double face palm cause one just aint enough)


i do have to say the procurer/skiff defense and drone buffs are nice, mite see some low sec mining finally, and before you "elite" low sec pvp'ers poop your pampers about "how dare some one not pvp in low bla bla bla boo hoo" it gives you more to shoot at
Erutpar Ambient
The Scope
Gallente Federation
#864 - 2014-06-08 05:35:36 UTC
Daichi Yamato wrote:
the issues u've pointed out suggest u cant trust the ppl u play with. this does not happen this often with every group of players. Some ppl work together very well, hence null sec, incursion fleets etc.

The nature of EVE is to not trust anyone, and even besides that, you're putting a lot of trust in people to not mess up. When they're hauling everyone's stuff around there's a chance they'll misplace things too. What my point is here is that, unlike other fleet activities where you get isk/time paid directly to you, for mining you have to count on other people. Trust and faith in their abilities. Have you ever had someone refine all of the ore at a lower rate than you can refine, and then try to figure out the distribution of minerals? Or they want you to wait until they sell all the minerals before you get paid and then they don't get on for a week. And don't forget about people that aren't paying attention and let their lasers fall of all the time, or the hauler who doesn't have to do much of anything getting an equal share as the most dedicated and consistent miner causing animosity and the development of a rift between people. This is why incursions are the only viable fleet for profit mechanic. Because you can't be inconsistent or you'll lose your ship/spot.

Quote:
because u'd make more money. 5x man incursions are poorly paid.

So you're saying L4 payout /5 is better than 5man incursion x5????

Quote:
Nikk Narrel wrote:
Some of you talk about ops like they are a common, everyday type of experience.

Log in, join an op, be happy.


wasnt my intention. im aware the vast majority of miners are solo players. from post #516

No, the vast majority of miner's aren't solo players. Mining is just a profession that naturally resists group activity.

Quote:

what im arguing is the rewards are there when the effort is made. and i think its a good thing that there is a significant reward gap between players who work together well and those that work together less well or play solo.

ill point out again i was actually against the rettie yield drop. i dnt think it was warranted. i merely came back to this thread because one guy said my hulk fit was so bad i was clearly an inexperienced miner (lol), and then again when someone doomed and gloomed that their solo life was destroyed in an MMO, when really, the yield drop is quite small, solo mining is still viable and it makes sense to give incentive for group play.

First of all, can we qualify what you mean by play solo? I consider myself a "solo" miner but i run an Orca for boosts and a couple of barges.

For me there is basically no significant reward for fleet mining with the exception of someone else running boosts and i get to run an extra barge. But generally, it's not a cohesive fleet, we just find our own spots and mine separately.

And if by solo you mean single account miner, then yeah, they get a bonus to their yield with mining boosts. But still they don't really need to be in the same place as everyone else. They can still be off in their own spot and still receive the boosts. But as a single account pilot, the most convenient ship to fly is the Retriever/Mackinaw because you mine for longer periods of time without having to dock undock and warp around constantly.

This is why we have this climate. I seriously doubt that the changes they made to barges in Kronos will have much of an impact on the usage percentages at all.

So please explain to me what are these "rewards" for group mining? What is this "significant reward gap" you're going on about.
DrysonBennington
Eagle's Talon's
#865 - 2014-06-08 13:25:15 UTC
I still think that miners still need a dedicated combat barge that can mount a few weapons in high slots while still mounting mining modules.

This would be a good time to think about Automated Defense System Rigs that when placed into the Rig slots would add automated defense systems that would be based off of the pilots skills - 60% of the total damage, optimal range and tracking for the associated skill sets.

For example the pilot is skilled in blasters and rail guns and wants a defense system for their ship. The pilot chooses blasters because they are close quarters.

The pilot then mounts the Dual Ion ( EMP Critical) Rig to the ship. The rig would cost 15 million for T1 and 25 million for T2. Calibration cost would be 100 points per rig.

When the ship is attacked the ADSR would function like the drones do when attacked by NPC and would auto target and begin to fire as long as there was ADSR Ammo in the cargo hold. The ADSR Rigs would also auto fire when attacked by war targets or gankers as well.

Skills could be learned to reduce the penalties of the ADSR rigs that when trained to level five would raise the penalty to a - 50% overall rating.

Bethan Le Troix
Krusual Investigation Agency
#866 - 2014-06-08 17:04:37 UTC
Darkblad wrote:
Quadpush wrote:
Can you tank a hulk vs this https://zkillboard.com/kill/39145482/?
a single catalyst? yes


I'm not sure you can survive a gank attempt by a single T2 fit Catalyst now. With full passive fleet bonuses, a shield harmonizing link without shield mindlink, tanking rigs and modules, and a DC II module you are talking about 14.5k EHP. It won't be enough therefore you have to rely on location , local ganker intelligence, D-scan, and being at the keyboard all the time.

This is why the Hulk needed more EHP - probably as much as the Mackinaw which can be fit to survive a single T2 Catalyst gank - in the 3rd June changes. Maybe CCP Fozzie can look at this at a latter date. Otherwise there will not be a significant take-up in new Hulk use.

NB. I should state I am talking about 0.5 & 0.6 systems here. 0.7 and above you might stand more chance of surviving in a Hulk given the quicker CONCORD response times.

As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.
Bethan Le Troix
Krusual Investigation Agency
#867 - 2014-06-08 17:11:29 UTC
Nikk Narrel wrote:
Quadpush wrote:
Can you tank a hulk vs this https://zkillboard.com/kill/39145482/?

According to EFT, using the all level V profile, this ship goes over maximum CPU by about 5.5 points.

Did they have something boosting their CPU, and if so, what cost point was it?
This is a very cost effective fitting except for that possible detail.

[Catalyst, Forum Monster Gank1]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Warp Scrambler I
[empty med slot]

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]



You are quite correct. Some hardwirings also need to be fitted to use this fitting. I won't go into which ones here.

In the second mid slot a Prototype Sensor Booster with a Scan Resolution Script is usually fitted. Sometimes the Warp Scrambler is replaced with an additional Sensor Booster & Script to gain a bit more speed & DPS.

The alternative ship is the Vexor. More info can be found on this on the miner bumping site. Big smile
Daichi Yamato
Jabbersnarks and Wonderglass
#868 - 2014-06-08 19:11:15 UTC
Erutpar Ambient wrote:
So you're saying L4 payout /5 is better than 5man incursion x5????


first u take 50/50 to mean 50 and 50, now '5x man' means '5man x5'?? lol. ur either an idiot or obtuse.

again ur pointing out flaws that i know are very human, but dont extend to everyone ever. it is not the nature of eve to not trust anyone, if anything its more the nature of eve to only trust ppl u trust. Not everyone has the same experience with other players as u, and if u cant trust other players thats ur problem. Some ppl are able to forge fruitful relationships with trust. CEO's hand out roles to other players when the work load becomes too much for them alone. Corps can share ships like orcas to be available for those that can fly them so they dnt have to rely on ppl being online or several ppl having their own orcas. Its more efficient.

From what ur saying, its ppl that resist group activity, not the mechanic of mining. U urself seem like an anti-social player because u feel u cant trust anyone and u seem to demand payment immediately rather than allowing time for investment or growth (and add to that the disingenuous response quoted above limiting the amount of ppl that want to be around u), so there is little wonder that ur having a hard time making group play work. Lets take this:

Quote:
For me there is basically no significant reward for fleet mining with the exception of someone else running boosts and i get to run an extra barge. But generally, it's not a cohesive fleet, we just find our own spots and mine separately.


Ur actually working with another player here. Just because u choose to spread out to avoid cannibalistic mining doesnt mean ur not working together. If that extra barge is not significant to u then why do u use it when ur not boosting? The truth is, it is.

What u could do further, with a little trust, is share a hauler. This would free up another account. Even if ur in different belts, a miasmos or an orca with a tractor and mwd makes a good runner, and having a hauler separate to a booster means u dnt have to shut off boosts every time u go to station.

The fleet history records what miner has mined how much of which rocks, so u know who's owed what. It takes a little going through, but if finding out exactly how much everyone has mined is important to u, then u put the work in. Or make a third party software do it for u. However much is skimmed off of each miner for the hauler and booster are up to u and ur buddy. Seeing as u and ur partner are both using one alt each to not mine, they may not need paying at all.

As i keep saying, the rewards are there if u put the work in and have ppl u can trust. Theres no set way of working together. The above description is just something u could do to get the most out per account and still monitor exactly how much each person has mined.

Quote:
So please explain to me what are these "rewards" for group mining


no need to thank me. ur welcome.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#869 - 2014-06-08 19:13:25 UTC  |  Edited by: Daichi Yamato
@ Bethan

Daichi Yamato wrote:

If i can make a hulk resist two cats and jam a third, so can u.

[Hulk, Hulk tank] 25k EHP (or 27k against blasters)
Mining Laser Upgrade I
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Survey Scanner II
Thermic Dissipation Amplifier I

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hornet EC-300 x5
Hobgoblin II x5



so the hulk can tank as much as cruisers.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sentamon
Imperial Academy
Amarr Empire
#870 - 2014-06-08 19:42:32 UTC  |  Edited by: Sentamon
Bethan Le Troix wrote:

As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.


Too bad you're wrong.

... and it's time CCP stops listening to AFK miners that can't fit and fly their ships.

~ Professional Forum Alt  ~

Phoenix22
H.I.D.R.I.A Industries
#871 - 2014-06-08 20:35:54 UTC  |  Edited by: Phoenix22
ELWhappo Sanchez wrote:
mining crystals need to be buffed.
the cycle time changes are chewing through t2 crystals.
or just make a t2 strip for ore like the t2 ice miner strip and drop all the crystals except merc crystals.


i agree shot be better to remove the t2 crystals and add t2 strip

and the hulk shot have a roll Bonus maybe 20% 30% mining yield ore extra cargo hold.
Dorian Wylde
Imperial Academy
Amarr Empire
#872 - 2014-06-09 01:02:50 UTC  |  Edited by: Dorian Wylde
LordSpook Anpumesses wrote:
couldn't we just have buffed the coveter/hulk's mining yield instead of nerfing the others XRoll way to go (double face palm cause one just aint enough)


i do have to say the procurer/skiff defense and drone buffs are nice, mite see some low sec mining finally, and before you "elite" low sec pvp'ers poop your pampers about "how dare some one not pvp in low bla bla bla boo hoo" it gives you more to shoot at



Google "power creep" to see why yours is a bad idea.

Also, CCP doesn't want mineral prices to go down, which is all your idea would accomplish.
Smugest Sniper
neko island
Deedspace Consortium
#873 - 2014-06-09 01:35:53 UTC
Dorian Wylde wrote:


Google "power creep" to see why yours is a bad idea.

Also, CCP doesn't want mineral prices to go down, which is all your idea would accomplish.


Mineral and other prices will follow the same trend as always regardless of any such short term knocks, there is simply so much money in the game that there is very very little for any price to do but rise and do so rapidly the moment a choke point is made.

Your ignorance at the real definition and scale on power creep is meaningless in this context.

Mineral prices are where they are because of the Risk V Reward and player based economic system. making a hulk/covetor something actually useable in a practical situation is not going to cause a power creep because the only place that can use them is still 99% secure space with an organized mining fleet.

Hulkageddon is still always in effect, and no Exhumer pilot is ever safe from loss or hotdrops.

Mining in eve is a dangerous activity, more so than any other occupation save perhaps exploration of Relic/Data sites in a non T3 ship in Sov/NPC Null.

They are at best still a sitting duck, save that Procurer hulls now have teeth strong enough to kill even some cruiser pilots if properly fit.
Vhelnik Cojoin
Pandemic Horde High Sec Division
#874 - 2014-06-09 05:51:39 UTC
Daichi Yamato wrote:
so the hulk can tank as much as cruisers.
Only if you don't care to use it for mining.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Ankin Skywalker
Atlas Manufactorum
#875 - 2014-06-09 08:58:06 UTC  |  Edited by: Ankin Skywalker
TrouserDeagle wrote:
links, T3s and capitals go unnerfed while you're messing with barges




Im gonna ssume troll and guess that you're just one of them lowlys that like to gank helpless miners.

T3s aren't OP, they're billion isk+ ships, and therefore they're hard to kill,

Links? Dude, you don't understand how long it actually takes to accumilate the skillpoints to use them effectivly, and even then, they're quite expensive to use effectivly, even once you have the kill.

And capitals? Bah! They're pretty well useless against everything BUT other capitals, if you think they were OP, look back in '08 when titans could DD sub caps, tell me they're OP now, because they honestly Aren't, If anything they're utterly useless in 9/10 scenerios, and the few they're good at is killing eachother, and stationary, non moving targets. Carriers do what they're designed to do, kill everything from a distance, but even then they're not OP. Carriers that are shooting normally lack optimal tankage, they push damage, carriers that are tanking, typically have a logistical role, and therefore have no real threat value directly; Aside from keeping its buddys alive.

And barges ? They NEED the attention, because little do people know, for every barge that pops, ships get a little bit more expensive, the stronger all the barges are, the cheaper ships get; Again. Remember back when it costed 80M for a domi, And 105 For a hype? Duncha want that again? -- I know i do. Fix the barges. Fix the econ. Help Fight suicide ganking hi-sec industry, Yes, lowsec and null have industry, but its not working for hi-sec mission runners, pve players, Hi-sec FW or hi-sec vs lowsec wars.


I rather like what im seeing here, But it stil looks to me like freighters need to get some CPU, fit a DC atleast. The orca needs a bit of a buff, that blasted thing cant muster 1/10th of an EHP per isk spent on it. and most of the time its a big target that dosn't pay for itself unless its hauling.
Bethan Le Troix
Krusual Investigation Agency
#876 - 2014-06-09 15:17:32 UTC
Sentamon wrote:
Bethan Le Troix wrote:

As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.


Too bad you're wrong.

... and it's time CCP stops listening to AFK miners that can't fit and fly their ships.


I will check out Daichi's hulk fit above but it doesn't look right. Not sure what his reference to blasters meant as all competent gankers will use blasters. Also a T1 MLU and no mining drones isn't going to do much for the yield.

I still think a miners primary defence is location along with an up to date contacts list and local intelligence. Once the ganker/s are in-system your **** is toast. Active defence modules are a definite yes though as a lot of gankers will pass you by then.

And no. I'm never AFK, on autopilot, or mining. Too bad you're wrong. Big smile
Nikk Narrel
Moonlit Bonsai
#877 - 2014-06-09 15:41:15 UTC
Bethan Le Troix wrote:
I still think a miners primary defence is location along with an up to date contacts list and local intelligence. Once the ganker/s are in-system your **** is toast. Active defence modules are a definite yes though as a lot of gankers will pass you by then.


I see this as the big obstacle to mining.
The implied lack of self sustaining defense by miners.

It is not reasonable to expect other players to sacrifice play time acting as a deterrent / security force for mining.
Suggesting such a thing, beyond a socialized novelty event, steps into a fantasy game we simply are not playing here.

It is second rate gameplay to have miners need to flee before expecting to meet other players.
The miner is giving the game time and a place for an opponent to find them, WHY are we throwing this away by having the miner run from the encounter as a best response?!?

The mining vessel is NOT a roam or assault ship, it is both too slow as well as too heavily reliant on drones for this.
Having a miner be able to set up a long term position in order to be combat capable does not unbalance the game.

Long story short, that mining ship is only a threat to players who CHOOSE to get onto grid with it.
Once that second party has agreed to go into the grid with a miner, the hostile expecting to win by default diminishes the game.

We want the fight to happen, we want the results to be unclear most of the time, and having one side expect running as the best answer is against this higher goal.

I believe EVE is the most fun when we slug it out, compared to avoiding the contest whenever possible.
Let's not cater to the perception that miners are easy targets.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#878 - 2014-06-09 17:51:56 UTC
Bethan Le Troix wrote:
[
I'm not sure you can survive a gank attempt by a single T2 fit Catalyst now. With full passive fleet bonuses, a shield harmonizing link without shield mindlink, tanking rigs and modules, and a DC II module you are talking about 14.5k EHP. It won't be enough therefore you have to rely on location , local ganker intelligence, D-scan, and being at the keyboard all the time.

This is why the Hulk needed more EHP - probably as much as the Mackinaw which can be fit to survive a single T2 Catalyst gank - in the 3rd June changes. Maybe CCP Fozzie can look at this at a latter date. Otherwise there will not be a significant take-up in new Hulk use.

NB. I should state I am talking about 0.5 & 0.6 systems here. 0.7 and above you might stand more chance of surviving in a Hulk given the quicker CONCORD response times.

As someone who polices asteroid belts to prevent unsustainable mining you can trust in my above statement.



Though every thing you said is true, what most stood out for me is the last line.

You are a ganker. It does NOT matter what you call it or why you do it. You prey on unarmed miners.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#879 - 2014-06-09 18:05:12 UTC
for those of you who think the Mackinaw and Retriever are used ONLY by 'afk miners', I say no.

I have never piloted any other mining barge or exhumer and I don't afk mine. I stay quite busy positioning to enable the two strip miners of my ship (especially when my targetting range is hampered by having a warp stab). The way I plan the mining cycles is part of it. I usually have them alternating loads, so I have a cycle ending every 90 seconds (unboosted).

I extend my stay in the belt by using MTUs to hold more ore. Each MTU can hold 27 Km3 of ore and both the Retriever and the Mackinaw can carry 4 MTUs. The retriever works real well with the MTU because the retriever's ore hold is about the same size as the MTU's cargo hold.

I figure (have not tried) the other mining barges and exhumers would benefit very well if the players used MTUs.

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#880 - 2014-06-09 18:25:26 UTC
DrysonBennington wrote:
I still think that miners still need a dedicated combat barge that can mount a few weapons in high slots while still mounting mining modules.

This would be a good time to think about Automated Defense System Rigs that when placed into the Rig slots would add automated defense systems that would be based off of the pilots skills - 60% of the total damage, optimal range and tracking for the associated skill sets.

For example the pilot is skilled in blasters and rail guns and wants a defense system for their ship. The pilot chooses blasters because they are close quarters.

The pilot then mounts the Dual Ion ( EMP Critical) Rig to the ship. The rig would cost 15 million for T1 and 25 million for T2. Calibration cost would be 100 points per rig.

When the ship is attacked the ADSR would function like the drones do when attacked by NPC and would auto target and begin to fire as long as there was ADSR Ammo in the cargo hold. The ADSR Rigs would also auto fire when attacked by war targets or gankers as well.

Skills could be learned to reduce the penalties of the ADSR rigs that when trained to level five would raise the penalty to a - 50% overall rating.



I like your idea.

I propose a slightly different idea... A "Q-rig". It turns the Mining hull into a secretive combat ship.
Let's look at one designed for the Venture mining frigate (or the prospect)...

each rig:
requires 1000-1600 m3 of a ore hold
adds one high slot (small weapons turret or missile launcher)
may add a flat bonus to shield, shield regen, cap, and/or cap regen
may add 5 m3 to drone bay and 5 mb to bandwidth

Since the Venture could mount 3 of these (with very little ore hold left), the defensive buffs and the 3 high slots for weapons could make the equipped Venture a true surprise to the 'ganker-fitted' destroyer coming in for an 'easy kill'.