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High sec GANKING

Author
chaosgrimm
Synth Tech
#161 - 2014-06-07 15:14:22 UTC  |  Edited by: chaosgrimm
Kaarous Aldurald wrote:
chaosgrimm wrote:

If I buy a $10.00 bill with a $5.00 bill. how is that a loss? You know what you will loose, and approximately what you will gain ahead of time.



Now suppose you are paying four dollars to flip two coins. For each heads, you get a five dollar bill.

That's ganking.


where is the loss? you get to choose whether play for a $5 a $10, a $20, etc, and still play $4 to play the game

Not to mention, there usually are more than 2 coins
Alvatore DiMarco
Capricious Endeavours Ltd
#162 - 2014-06-07 15:15:28 UTC  |  Edited by: Alvatore DiMarco
chaosgrimm wrote:
Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


You clearly have never tried to gather even the slightest speck of information about anyone or anything if you think what you just said is true.
Kaarous Aldurald
Black Hydra Consortium.
#163 - 2014-06-07 15:16:41 UTC
chaosgrimm wrote:

Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


DotLan.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#164 - 2014-06-07 15:17:58 UTC
Kaarous Aldurald wrote:
chaosgrimm wrote:

Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


DotLan.

show me on dotlan where it tells where the ganking fleets are and how much dps they are capable of
Alvatore DiMarco
Capricious Endeavours Ltd
#165 - 2014-06-07 15:22:05 UTC  |  Edited by: Alvatore DiMarco
chaosgrimm wrote:
Kaarous Aldurald wrote:
chaosgrimm wrote:

Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


DotLan.

show me on dotlan where it tells where the ganking fleets are and how much dps they are capable of


I use EveEye myself rather than DotLan, but I'm pretty sure there's a setting on Dotlan to tell you recent ship kills/pod kills in the last 1h/24h. It's not hard to use Eve-Kill or zKill to see what was killed in those systems, by whom it was killed and when the kill took place.

Gankers have been known to watch potentially-tasty systems over a period of time to see what sort of targets tend to fly through them, how those targets tend to be fitted and how much stuff those targets tend to carry. You can do the same thing: watch potentially-risky systems to see what sort of gank fleets hang around in them, when they tend to appear and what sort of fleet composition they most often fly in. You can find the names of those gankers and add them to your watchlist (there's a reason it's not called a friend list) as -10 so that whenever they're online you know it and can look for them.

So much easy vigilance, yet you do none of it. What a disgrace.
Kaarous Aldurald
Black Hydra Consortium.
#166 - 2014-06-07 15:22:37 UTC
chaosgrimm wrote:
Kaarous Aldurald wrote:
chaosgrimm wrote:

Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


DotLan.

show me on dotlan where it tells where the ganking fleets are and how much dps they are capable of


http://www.minerbumping.com/p/blog-page.html for what fittings they use. DPS can be easily extrapolated from that.

http://evemaps.dotlan.net/system/Uedama

That took me about forty seconds.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#167 - 2014-06-07 15:23:44 UTC
Heres a challange for bear haulers.

Every time you reach you destination you roll a dice for every stack of items in your hold, on 1 2 3 you keep it, on 4 5 6 you delete it.Also you have to delete you ship and everything fitted also gets the dice roll. You also cannot undock for 15 min in anything other than your pod. You also take a sec hit. Kill rights can go to the guy you just undercut in the market.

Kaarous Aldurald
Black Hydra Consortium.
#168 - 2014-06-07 15:24:31 UTC
It's incontrovertible that the information is there, for anyone who cares to look for it.

The only "problem" is that requires effort. Even a tiny amount like using Google or skimming killboards is too much to ask for you people.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#169 - 2014-06-07 15:28:18 UTC
chaosgrimm wrote:

For haulers it's not bad.

For gankers it's bad. They have a nearly complete picture of whether or not the gank attempt will be worthwhile before they try.


as do haulers know they are worthwhile before the gank happens. in fact, a hauler can know if hes worthwhile before he undocks. what the gankers dnt know is exactly what back up the hauler is bringing with him.

my god man. some ppl wont be happy until ganking is made impossible.

- carebear is stupid
- gets ganked
- whines on forums
- ganking gets nerfed
- the rewards of hauling are lowered
- gankers adapt
- carebear doesn't adapt and is still stupid
- gets ganked
- whines on forums
- ganking gets nerfed
- the rewards of hauling are lowered again
- and so on...


EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

chaosgrimm
Synth Tech
#170 - 2014-06-07 15:31:40 UTC
Kaarous Aldurald wrote:
chaosgrimm wrote:
Kaarous Aldurald wrote:
chaosgrimm wrote:

Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.


DotLan.

show me on dotlan where it tells where the ganking fleets are and how much dps they are capable of


http://www.minerbumping.com/p/blog-page.html for what fittings they use. DPS can be easily extrapolated from that.

http://evemaps.dotlan.net/system/Uedama

That took me about forty seconds.


So what ganking fleets are currently there right now? and what are those fleets capable of? What is the minimum amount of ehp a freighter will need to make it through Uedama right now?

Gankers get near realtime info, and that info is more specific
Alvatore DiMarco
Capricious Endeavours Ltd
#171 - 2014-06-07 15:33:39 UTC  |  Edited by: Alvatore DiMarco
Maybe you aren't aware of all the coordination and preplanning that goes into a freighter gank.

Maybe you aren't aware of how easy it is to not be the victim of a freighter gank.

Maybe you should stop flying a freighter.

Wait, nevermind. I have a strong suspicion that MiniLuv already helped you with that problem - am I right?


However, if you must persist, I will answer your questions.

It does not matter which fleets are there - always assume tornado/talos fleets with a bumping ship.

The DPS of any gank fleet is always sufficient to cleanly kill a freighter until proven otherwise.

If it really makes you uncomfortable to not have eyes in a system then either make a friend that isn't Aura or put an alt in that system before you're within 5 jumps of it.
chaosgrimm
Synth Tech
#172 - 2014-06-07 15:37:57 UTC
Daichi Yamato wrote:
chaosgrimm wrote:

For haulers it's not bad.

For gankers it's bad. They have a nearly complete picture of whether or not the gank attempt will be worthwhile before they try.


as do haulers know they are worthwhile before the gank happens. in fact, a hauler can know if hes worthwhile before he undocks. what the gankers dnt know is exactly what back up the hauler is bringing with him.

my god man. some ppl wont be happy until ganking is made impossible.

- carebear is stupid
- gets ganked
- whines on forums
- ganking gets nerfed
- the rewards of hauling are lowered
- gankers adapt
- carebear doesn't adapt and is still stupid
- gets ganked
- whines on forums
- ganking gets nerfed
- the rewards of hauling are lowered again
- and so on...



*sigh, i dont have a problem with the risk involved of hauling. As stated several times.

The issue is risk posed to ganking. They dont need to commit, they have enough information to make very accurate risk assessments. They handpick engagements, and their losses are usually in the form of opportunity cost.
Kaarous Aldurald
Black Hydra Consortium.
#173 - 2014-06-07 15:38:59 UTC
chaosgrimm wrote:

So what ganking fleets are currently there right now? and what are those fleets capable of? What is the minimum amount of ehp a freighter will need to make it through Uedama right now?

Gankers get near realtime info, and that info is more specific


They get realtime info because they scout ahead of themselves with an alt.

If you do the same, you get the same benefit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#174 - 2014-06-07 15:39:02 UTC
chaosgrimm wrote:


*sigh, i dont have a problem with the risk involved of hauling. As stated several times.

The issue is risk posed to ganking. They dont need to commit, they have enough information to make very accurate risk assessments. They handpick engagements, and their losses are usually in the form of opportunity cost.


Emphasis mine for comedy gold.
Daichi Yamato
Jabbersnarks and Wonderglass
#175 - 2014-06-07 15:42:31 UTC
chaosgrimm wrote:

*sigh, i dont have a problem with the risk involved of hauling. As stated several times.

The issue is risk posed to ganking. They dont need to commit, they have enough information to make very accurate risk assessments. They handpick engagements, and their losses are usually in the form of opportunity cost.


haulers handpick their cargo, and their escorts.

sigh all u want, nerfing ganking just means even crapper rewards for haulers doing it right.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

chaosgrimm
Synth Tech
#176 - 2014-06-07 15:43:31 UTC
Kaarous Aldurald wrote:
chaosgrimm wrote:

So what ganking fleets are currently there right now? and what are those fleets capable of? What is the minimum amount of ehp a freighter will need to make it through Uedama right now?

Gankers get near realtime info, and that info is more specific


They get realtime info because they scout ahead of themselves with an alt.

If you do the same, you get the same benefit.

no.

the hauler's scout would accurately need to asses several ships. And doesn't have a guarantee that as to which ships will attempt to gank and which will not.
Alvatore DiMarco
Capricious Endeavours Ltd
#177 - 2014-06-07 15:44:33 UTC  |  Edited by: Alvatore DiMarco
Daichi Yamato wrote:
haulers handpick their cargo, and their escorts.

sigh all u want, nerfing ganking just means even crapper rewards for haulers doing it right.


Nerfs to ganking mean crappier everything for everyone.

Chaosgrimm just doesn't realize it because he's too busy being myopic about the whole thing.

chaosgrimm wrote:
no.

the hauler's scout would accurately need to asses several ships. And doesn't have a guarantee that as to which ships will attempt to gank and which will not.

Any good scout should be able to assess several ships - and do it quickly. They ought to be more than able to determine ships are intended to scan potential gank targets as well as the gank fleet itself. If your scout can't do this, they shouldn't be a scout in the first place.
Kaarous Aldurald
Black Hydra Consortium.
#178 - 2014-06-07 15:45:44 UTC
chaosgrimm wrote:

no.

the hauler's scout would accurately need to asses several ships.


Nope, just one of them. They all tend to be fit the same in order to easily calculate how many of them you need to kill somebody. It's pretty well doctrinal in that respect.


Quote:

And doesn't have a guarantee that as to which ships will attempt to gank and which will not.


You don't get a "guarantee" of anything in EVE. If you want guarantees, go play a themepark game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#179 - 2014-06-07 15:46:53 UTC
Daichi Yamato wrote:
chaosgrimm wrote:

*sigh, i dont have a problem with the risk involved of hauling. As stated several times.

The issue is risk posed to ganking. They dont need to commit, they have enough information to make very accurate risk assessments. They handpick engagements, and their losses are usually in the form of opportunity cost.


haulers handpick their cargo, and their escorts.

sigh all u want, nerfing ganking just means even crapper rewards for haulers doing it right.

haulers who are "doing it right" take losses in the form of opportunity costs.
What do the gankers who "do it right" lose?
Kaarous Aldurald
Black Hydra Consortium.
#180 - 2014-06-07 15:48:05 UTC
chaosgrimm wrote:

haulers who are "doing it right" take losses in the form of opportunity costs.
What do the gankers who "do it right" lose?


Yeah, turns out haulers have risk/reward ratios as well.

Working as intended.

Idk why you feel entitled to have that skewed more in your favor.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.