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High sec GANKING

Author
Kaarous Aldurald
Black Hydra Consortium.
#141 - 2014-06-07 13:47:12 UTC
chaosgrimm wrote:

Where is the ganker's risk / reward decision? They have an idea of the ehp of a target they can take, the rough value of said target, they know their penalties in advance, they handpick a target.
They have nearly a complete picture of their risks.
What if gankers had a few unknowns to deal with as well? such as not knowing the cargo value of their target.


Now, they have to deal with freighters having fittings. This, combined with potentially boosting, can make the min/max bounds on the tank of a freighter vary wildly, by 50k EHP or more easily.

It also means that pilot skills have much more of an effect on freighter tank than before.

So no, they don't have a complete picture of their risks. Far from it, especially when you consider the loot fairy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#142 - 2014-06-07 13:53:11 UTC
Kaarous Aldurald wrote:
chaosgrimm wrote:

What is unique to highsec ganking is that the gankers get to take the role the aggressor 99% of the time.


When you deliberately make the choice to be a prey animal, that tends to be the effect.


Everyone is a potential prey animal to gankers. In low or null, roles would switch from time to time.

Hisec isnt setup in such a way where gankers are a realistic choice to be prey, so they are able to stay in the role of the aggressor nearly indefinately. As a result, their 'losses' are generally limited to losses via opportunity cost
Kaarous Aldurald
Black Hydra Consortium.
#143 - 2014-06-07 13:59:59 UTC
chaosgrimm wrote:

Everyone is a potential prey animal to gankers. In low or null, roles would switch from time to time.



I don't think you really understand.

If you choose to fly a freighter, you have chosen to be a pure prey animal. To other people, you exist only to die. To yourself you exist to not be killed.

Quote:

Hisec isnt setup in such a way where gankers are a realistic choice to be prey, so they are able to stay in the role of the aggressor nearly indefinately. As a result, their 'losses' are generally limited to losses via opportunity cost


Being neg ten means that anyone can shoot you, at any time. Shooting people out of the blue means that you have to deal with killrights.

And if you think they aren't ever prey, you need to talk to this guy. One of his favorite activities is hunting gankers with killrights.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ray Kyonhe
Aliastra
Gallente Federation
#144 - 2014-06-07 14:08:45 UTC
Haven't read all piece, but I saw too much protesters against such proposals chattering about that it's victim who is to blame as she stuffed her untanked t1 indie with stuff worh of billions and autopiloted it to destination. Well, this convinient worldview now became pretty much obsolete - I heard too much stories recently about people who lost their manuall pilotedtanked indies, having paltry ~200m worth loot in cargo. What next? We have to pilot ships with cargo worth of 50m manually next year, then it will be the time to take it seriously? It became too easy to pool and risk/effort/profit magnified by ease of multiply account creation and permission to use automation toos are too favorable to SG. I've never heard any SG whining about how hard his life is and how much efforts it takes from him to keep it moving. All of them refere to this activity as some fun and very profitable kind of farming.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

chaosgrimm
Synth Tech
#145 - 2014-06-07 14:09:57 UTC
Kaarous Aldurald wrote:
chaosgrimm wrote:

Where is the ganker's risk / reward decision? They have an idea of the ehp of a target they can take, the rough value of said target, they know their penalties in advance, they handpick a target.
They have nearly a complete picture of their risks.
What if gankers had a few unknowns to deal with as well? such as not knowing the cargo value of their target.


Now, they have to deal with freighters having fittings. This, combined with potentially boosting, can make the min/max bounds on the tank of a freighter vary wildly, by 50k EHP or more easily.

It also means that pilot skills have much more of an effect on freighter tank than before.

So no, they don't have a complete picture of their risks. Far from it, especially when you consider the loot fairy.


gankers can scan for the modules their target has equipped to get an idea of the ehp and/or have additional pilots on standby. They arent really taking a giant risk here because they are still able to make an informed decision. They could come equipped with enough dps to take out a boosted freighter, even alpha it if they wanted to. They can calculate the max total hp a freighter could have. You can always add more dps, you cant just keep adding more ehp.

lol loot fairy. Your group knows the ship to be ganked and when the gank is going to happen. again, the gankers have the info and the control. Why should they be able to have all this knowledge? What if they didnt know the value of the cargo and actually had to commit to taking a risk? what is so bad about that?
Kaarous Aldurald
Black Hydra Consortium.
#146 - 2014-06-07 14:17:43 UTC
chaosgrimm wrote:

gankers can scan for the modules their target has equipped to get an idea of the ehp and/or have additional pilots on standby.


That actually is the solution some of us have adopted. Just use enough dps to apply to the maximum potential situation given their fittings.

This however means that we have had to raise the minimum cargo value we can accept for a gank. And it notably increases the risk of getting hosed by the loot fairy.


Quote:


They arent really taking a giant risk here because they are still able to make an informed decision.




Just like haulers. If you haul correctly, there is nearly zero risk. In fact if you haul correctly, you have less risk than a suicide ganker, because the loot fairy can't screw you over.



Quote:

They could come equipped with enough dps to take out a boosted freighter, even alpha it if they wanted to. They can calculate the max total hp a freighter could have. You can always add more dps, you cant just keep adding more ehp.


You do realize that you are allowed to die in highsec, right? I don't give two ****s how expensive your pretty little ship was, no one person should be immune to the concentrated efforts of more than a dozen other players, and it sounds like you are suggesting you should be.


Quote:
Why should they be able to have all this knowledge?


Because we work for it. It's the same kind of advantage you would have, if you weren't so effort averse.

Quote:

What if they didnt know the value of the cargo and actually had to commit to taking a risk? what is so bad about that?


It would almost completely eliminate ganking and highsec piracy as a profession. Those things existing are something CCP supports and promotes as an aspect of the game.

So, I'll ask you a question.

What are you willing to give up in exchange for basically removing profitable ganking? I suggest that CONCORD stops existing at all. Why don't we let the players police one another as they see fit? What is so bad about that?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#147 - 2014-06-07 14:26:39 UTC  |  Edited by: chaosgrimm
Kaarous Aldurald wrote:
chaosgrimm wrote:

Everyone is a potential prey animal to gankers. In low or null, roles would switch from time to time.



I don't think you really understand.

If you choose to fly a freighter, you have chosen to be a pure prey animal. To other people, you exist only to die. To yourself you exist to not be killed.

I dont think we are on the same page. My argument isnt that haulers take too much risk, it's is that gankers dont take enough.

Quote:


Being neg ten means that anyone can shoot you, at any time. Shooting people out of the blue means that you have to deal with killrights.

And if you think they aren't ever prey, you need to talk to this guy. One of his favorite activities is hunting gankers with killrights.


So the ganking fleet is risking cheap ABCs and / or Destroyers, the value of which is split up across several ships. While freighters should risk a bil in the hull alone, before taking cargo into consideration? Ganker risk is very very low.
Kaarous Aldurald
Black Hydra Consortium.
#148 - 2014-06-07 14:32:03 UTC
chaosgrimm wrote:

I dont think we are on the same page. My argument isnt that haulers take too much risk, it's is that gankers dont take enough.


And I think that you're incorrectly discounting the risks that they do take, and incorrectly minimizing the responsibility the "victim" bears in abdicating his own self defense.


Quote:


So the ganking fleet is risking cheap ABCs and / or Destroyers, the value of which is split up across several ships. While freighters should risk a bil in the hull alone, before taking cargo into consideration? Ganker risk is very very low.


Did you actually read that guy's killboard? He has literally dozens of kills in the last 3 months of gankers who were attacked by him because they had killrights on them, costing them a ship for no gain.

They have plenty of risk. You just think that because it's not exactly the same kind of risk that a hauler has to deal with that it doesn't exist.

Yes, freighters should risk a billion plus, and their cargo. Because that's what they choose to risk. Their choices can and should have consequences.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#149 - 2014-06-07 14:32:37 UTC
Axe Coldon wrote:

The people that want to gank would whine and cry and complain..but the game would be better off and more new players would stay in the game.



wont somebody think of the CHILDREN!!!

hahahaha

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#150 - 2014-06-07 14:34:09 UTC
chaosgrimm wrote:

scanners
passive targeters
eft
show info
scouts
moar ships
penalty documentation

You have an idea of whether or not the gank will be worthwhile before you attempt the gank. The hauler doesn't know whether or not the precautions he is taking are enough until its too late.


He can see exactly how much his cargo is worth and exactly how much tank he has before he even undocks. How exactly are we at an advantage here? We need the hauler pilot to make all the mistakes.

Your seriously saying that we need to be nerfed because the hauler is making terrible choices?
baltec1
Bat Country
Pandemic Horde
#151 - 2014-06-07 14:36:39 UTC
chaosgrimm wrote:
Kaarous Aldurald wrote:
chaosgrimm wrote:

From a tactics standpoint, getting to choose the targets
Haulers and miners dont get to hand pick their gankers


No, but they are 100% capable of choosing their haul. They have all the advantage.


No.
for the hauler:
By choosing lower valued goods, they are hit with opportunity cost
By choosing a more valuable haul, the are risking getting ganked and taking an actual capital loss.

for the ganker:
their net losses are generally limited to opportunity costs


So what you are saying is that for greater rewards or less effort they have to take higher risks. How is that bad?
Alvatore DiMarco
Capricious Endeavours Ltd
#152 - 2014-06-07 14:52:36 UTC  |  Edited by: Alvatore DiMarco
This thread. I just don't even. How can so many gutless people exist in one place? Is this a troll?

The devs are reading this thread and laughing at all of you pathetic highsec-dwellers. They've got to be, it can serve no other purpose.

As someone who bases out of highsec (well-stocked markets are hard to argue with) I can say that I am ashamed for all of you. This is not WoW. It's nothing like WoW. Comparisons to WoW don't even belong here.

Maybe none of you realize this, but CCP has already officially stated (I believe it was at the CSM7 Winter Summit) that ganking is an important part of what keeps highsec balanced. Let me rephrase that in words you can understand:

If CCP nerfs the scary gankers, they'll nerf highsec into the ground too.

HTFU, STFU or GTFO. This isn't Mommy Hold My Hand Online. This is EVE. Everyone vs Everyone. You're not safe and you're not supposed to be safe. If you don't like it, leave. Nobody will miss you and nothing of value will be lost by one or two or fifty or even five thousand spineless cowards running back to their hand-holding themeparks instead of continuing to cry that highsec isn't safe enough for their little fantasies about being the invincible hero of everything.


"The ability to ruin someone else's day is the cornerstone upon which EVE was built." - CCP

Edit: For the record, I don't gank and I am beyond terrible at PvP - even 1v1. I even run missions and do exploration for fun rather than strictly for ISK. Even so, I still make a point of having a working familiarity with how ganks are done and what criteria make a target more interesting than others. That's the least a person should be required to do in highsec, for all the other protections that it gives.

Even with all the beariness I'll undoubtedly be accused of, I still think the people posting in this thread are so full of incompetence and impotent cowardice that they should feel compelled to biomass, unsub and uninstall.
chaosgrimm
Synth Tech
#153 - 2014-06-07 14:55:44 UTC
baltec1 wrote:
chaosgrimm wrote:
Kaarous Aldurald wrote:
chaosgrimm wrote:

From a tactics standpoint, getting to choose the targets
Haulers and miners dont get to hand pick their gankers


No, but they are 100% capable of choosing their haul. They have all the advantage.


No.
for the hauler:
By choosing lower valued goods, they are hit with opportunity cost
By choosing a more valuable haul, the are risking getting ganked and taking an actual capital loss.

for the ganker:
their net losses are generally limited to opportunity costs


So what you are saying is that for greater rewards or less effort they have to take higher risks. How is that bad?

For haulers it's not bad.

For gankers it's bad. They have a nearly complete picture of whether or not the gank attempt will be worthwhile before they try.
chaosgrimm
Synth Tech
#154 - 2014-06-07 14:59:12 UTC
baltec1 wrote:
chaosgrimm wrote:

scanners
passive targeters
eft
show info
scouts
moar ships
penalty documentation

You have an idea of whether or not the gank will be worthwhile before you attempt the gank. The hauler doesn't know whether or not the precautions he is taking are enough until its too late.


He can see exactly how much his cargo is worth and exactly how much tank he has before he even undocks. How exactly are we at an advantage here? We need the hauler pilot to make all the mistakes.

Your seriously saying that we need to be nerfed because the hauler is making terrible choices?

I am saying you need nerfed because you can more or less predict your outcomes ahead of time and your losses are generally in the form of opportunity cost, while the losses of other operators are usually captial
Kaarous Aldurald
Black Hydra Consortium.
#155 - 2014-06-07 15:01:47 UTC  |  Edited by: Kaarous Aldurald
chaosgrimm wrote:

I am saying you need nerfed because you can more or less predict your outcomes ahead of time and your losses are generally in the form of opportunity cost, while the losses of other operators are usually captial


A hauler can predict his outcome ahead of time very easily. Much more easily than a ganker can, in fact, since random loot distribution is not in play. Oh and direct losses of ships, especially guaranteed one, are also capital losses, if that's what you want to call it.

Buff ganking. Or nerf CONCORD, same difference.

[edit: Oh, and we can only predict our outcomes as well as we do, because people like you are so consistently prone to make bad decisions. Your weakness is literally our strength.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#156 - 2014-06-07 15:02:00 UTC
chaosgrimm wrote:


For gankers it's bad. They have a nearly complete picture of whether or not the gank attempt will be worthwhile before they try.


And?

Why should we be nerfed (again) for doing our homework?
chaosgrimm
Synth Tech
#157 - 2014-06-07 15:06:09 UTC
Kaarous Aldurald wrote:
[quote=chaosgrimm]
Oh and direct losses of ships, especially guaranteed one, are also capital losses, if that's what you want to call it.


If I buy a $10.00 bill with a $5.00 bill. how is that a loss? You know what you will loose, and approximately what you will gain ahead of time.

Alvatore DiMarco
Capricious Endeavours Ltd
#158 - 2014-06-07 15:08:43 UTC
I think the teary-eyed bear known as "chaosgrimm" needs to learn anything at all about ganking, loot mechanics and just general economic principles.
Kaarous Aldurald
Black Hydra Consortium.
#159 - 2014-06-07 15:10:03 UTC  |  Edited by: Kaarous Aldurald
chaosgrimm wrote:

If I buy a $10.00 bill with a $5.00 bill. how is that a loss? You know what you will loose, and approximately what you will gain ahead of time.



Now suppose you are paying four dollars to flip two coins. For each heads, you get a five dollar bill.

That's ganking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#160 - 2014-06-07 15:13:18 UTC
baltec1 wrote:
chaosgrimm wrote:


For gankers it's bad. They have a nearly complete picture of whether or not the gank attempt will be worthwhile before they try.


And?

Why should we be nerfed (again) for doing our homework?


Because other cant get information about gankers without several times more effort. And even if other decided to gather this information. It would not come close to the level of accuracy. It's not an balanced playing field.