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High sec GANKING

Author
chaosgrimm
Synth Tech
#101 - 2014-06-07 01:52:51 UTC
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.
Daichi Yamato
Jabbersnarks and Wonderglass
#102 - 2014-06-07 01:56:21 UTC
chaosgrimm wrote:
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


gank risk is low when done right, all that can screw u over is the loot fairy or a prepared freighter pilot.
freighter hauling is just as low when done right, the only thing that can screw u over is a prepared gank squad.

ive never been ganked myself, done plenty of freighter runs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#103 - 2014-06-07 01:56:46 UTC
Fragglewump wrote:
it does not matter if it is a profitable thing or not, a lot of the time gakers do it for fun.


Good.

It's a sandbox game. "Because I can" is always an acceptable reason for doing something.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paranoid Loyd
#104 - 2014-06-07 02:01:29 UTC
chaosgrimm wrote:
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


Hauler can prevent nearly all losses by not putting a profitable amount in his hauler.
Hauling is low risk.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Adira Nictor
Sebiestor Tribe
Minmatar Republic
#105 - 2014-06-07 02:01:48 UTC
Fragglewump wrote:
I don't have and issue with ganking itself, but I feel that there is not enough of a punishment for it, they get a sec stat hit use tags to get it back, they get kill rights they use and alt to get rid of it or some one sets the kill rights to high for some one to want to activate it, even freighters with reinforced bulkheads only rakes 4 bc's and 18 destroyers to gank it. I my self think that is not what eve is about, my feeling with eve is there should be a counter for every thing in the game and giving 3 low slots is not a good enough counter. and even the police in they game is running on a skeleton crew, as more crimes happen in a system the police should ramp up and and as the system cools down the police protection should lower and if there are criminals in the area the system should become more protected making them use more tags.


Ok let me see if I understand this. It takes 22 ships, that means 22 pilots, to kill a freighter and you think that is unbalanced? It tanks 22 ships, that is amazing. This comes off like you shouldn't have to be active and watch what your doing in a pvp game. Its silly and everyone knows the only safe place is in a station.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#106 - 2014-06-07 02:04:39 UTC
chaosgrimm wrote:
Didnt you just say a bit ago: "You are never supposed to be able to 100% decide your own fate" yet, but its okay that gankers can "always kill you."

Yes, I see that you can read.

chaosgrimm wrote:
You arent making any sense here...
If you believe ganking motivation lolz, this it is essentially WoW.
If you believe the motivation is isk, then risk vs reward is off balance for the ganking profession.

Not really. WoW doesn't have random non consensual PvP. Also, you have yet to show how the risk vs reward balance for ganking is off. Since you have obviously never ganked anyone yourself I don't think you are in a very good position to try and make such a case.

chaosgrimm wrote:

Again, im not sure what you are driving at here.
If you believe the ganking motivation is based on lolz and ganker can always kill, then you cant say droprates / isk losses are a risk.
If you believe the motivation to be isk related, then it is unreasonable to assume someone should spend their time ganking gankers.

Both are equally valid motivations. And both result in slightly different and equally valid types of emergent game play.

chaosgrimm wrote:
You know what happens when you assume. I can honestly say I've never lost a hauler to a hisec gank. I dont haul stuff myself anymore though, I have it shipped. As I have said over and over... The risk of hauling isnt the issue. The low risk when ganking is the issue.

So you decided to do something smart and let a professional take the risk for you with a suitable collateral. I think you may have discovered one of the common ways to counter gankers. Isn't it amazing what you can accomplish when you put some thought into something? And once again, you have still failed to show that ganking is a low risk profession.
baltec1
Bat Country
Pandemic Horde
#107 - 2014-06-07 04:12:47 UTC
chaosgrimm wrote:

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


So because we are smart and target the dumb pilots who have chosen to not protect themselves and stuff too much into a weakened ship its now low risk?

Its not us who are stuffing untanked ships full of booty. Its also not our fault they chose to not fly with an escort or use any of the many tools available to them. Its also not our fault that people in high sec chose to not engage us. You have a vast array of tools and tactics, if you chose to not use any of them then you have no right to complain.
Astroniomix
School of Applied Knowledge
Caldari State
#108 - 2014-06-07 04:44:34 UTC
baltec1 wrote:
chaosgrimm wrote:

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


So because we are smart and target the dumb pilots who have chosen to not protect themselves and stuff too much into a weakened ship its now low risk?

Its not us who are stuffing untanked ships full of booty. Its also not our fault they chose to not fly with an escort or use any of the many tools available to them. Its also not our fault that people in high sec chose to not engage us. You have a vast array of tools and tactics, if you chose to not use any of them then you have no right to complain.

It's kinda like how since I don't run red lights, there is no risk to running red lights.


Did I get that right?
baltec1
Bat Country
Pandemic Horde
#109 - 2014-06-07 05:11:38 UTC
Astroniomix wrote:

It's kinda like how since I don't run red lights, there is no risk to running red lights.


Did I get that right?


If we are going to use RL examples;

Flying an untanked, cargo expanded hauler stuffed full of goods is like loading a $billion of gold onto the back of this being driven by this person past these upstanding individuals.

Kaarous Aldurald
Black Hydra Consortium.
#110 - 2014-06-07 10:21:17 UTC
The risk/reward ratio of ganking is almost entirely determined by the victim.

And now that freighters have low slots, there are even more choices to make to that effect. I honestly don't know why they're complaining.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

admiral root
Red Galaxy
#111 - 2014-06-07 10:40:19 UTC
Kaarous Aldurald wrote:
And now that freighters have low slots, there are even more choices to make to that effect. I honestly don't know why they're complaining.


Because there is no victory until all you sociopathic gankers are banned for bullying and griefing. High sec should be absolutely safe.

No, your rights end in optimal+2*falloff

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#112 - 2014-06-07 10:56:44 UTC
If a player wants completely safe freighting us the red/black/lilac/mauve/etc frog companies. Other hauling yourself either ATK or AFK includes risk. Factor that risk into anything you do and never assume it is safe. Losses will come but so what? Include that in your profit/loss and live with it.

Think of it in RL terms, the most lucrative oil routes go past Somalia that has pirates. The oil companies don't care, they simply take it as a cost of doing business there.
Velicitia
XS Tech
#113 - 2014-06-07 11:12:37 UTC
chaosgrimm wrote:
Velicitia wrote:

- tanked = "target" doing something right
- warping off = "target" doing something right
- lolwtffalcon!? = "target" doing something right
- siege warfare booster = "target" doing something right (depends on what you're flying)
- [other] warfare booster = "target" doing something right (depends on what you're flying)
- logibros = "target" doing something right (depends on what you're flying)
- "instawarp" webbing = "target" doing something right (depends on what you're flying)
- Not using autopilot = "target" doing something right
- Insta undocks = "target" doing something right

gankers can counter all off these.
- tanked -> more dps
- warping -> bump / improve can res / corp spy or awoxer / etc
- lolwtffalcon -> requires engagement, offensive measures arent really an option
- warfare boosters -> the above
- logibros -> high alpha
- "instawarp" -> "instalock"
- Not using autopilot -> improve ganker QoL if a hauler uses it, but not a problem
- insta undocks -> bumps.


- tanked -> more dps -> if it's not dying to alpha, then logi
- warping -> bumping -> only if there's someone on grid to keep bumping you. If you're watching D-Scan and see 20 catty's at 3 AU out ... GTFO.

- falcon -> engagement -> seeing as they've gone criminal to gank you ...
- boosters -> engagement(?) -> nope, you just need to be in a fleet with them. Read what the skills (and links) do.
- logi -> high alpha -> never said it was a 100% guarantee (of which there are none) ... but if they're relying on the DPS from 30 catas to break a freighter ... and you have reps ... well, no freighter KM for them.

- instawarp -> instalock -> well, then he goes criminal, and you falcon the guy pointing you, and GTFO.
- no AP -> improve ganker QOL --> not sure what you're actually saying here
- insta undock -> bump -> you can't bump, since they're under the undock invulnerability, and at speed/heading such that hitting warp to the BM instantly puts you into the warp bubble.


chaosgrimm wrote:
Velicitia wrote:


See Ultima Online:Trammel Edition for what would happen to EVE.

Never played and not going to research it. feel free to elaborate though.


The devs took UO (which was very much like EVE -- ganking was OK, non-consensual PVP, etc) and made a carebear wonderland -- "Trammel" server.

It killed UO.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Owen Levanth
Sagittarius Unlimited Exploration
#114 - 2014-06-07 11:21:46 UTC  |  Edited by: Owen Levanth
chaosgrimm wrote:
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


This is like saying ganking risk for the victims is low because they can choose to not transport their cargo through a system they are "unsure of". Sure, the risk is low, because nothing is happening.

On the other hand, my industry alt got ganked three times already, but after the first time I got smart. The second and third try then just lead to the ganker crashing and burning. Quite literally, after CONCORD arrived. Lol

So a ganker has the same risk as his victims: The risk to be the stupid one.
Kaarous Aldurald
Black Hydra Consortium.
#115 - 2014-06-07 11:33:20 UTC
admiral root wrote:
Kaarous Aldurald wrote:
And now that freighters have low slots, there are even more choices to make to that effect. I honestly don't know why they're complaining.


Because there is no victory until all you sociopathic gankers are banned for bullying and griefing. High sec should be absolutely safe.


The longer I stay on these forums, the more sense the manifesto of James 315 makes to me. These people really won't give up until the game is ruined.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

chaosgrimm
Synth Tech
#116 - 2014-06-07 11:59:47 UTC
Owen Levanth wrote:
chaosgrimm wrote:
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


This is like saying ganking risk for the victims is low because they can choose to not transport their cargo through a system they are "unsure of". Sure, the risk is low, because nothing is happening.

On the other hand, my industry alt got ganked three times already, but after the first time I got smart. The second and third try then just lead to the ganker crashing and burning. Quite literally, after CONCORD arrived. Lol

So a ganker has the same risk as his victims: The risk to be the stupid one.


The risk is not the same here.

A similar scenario might be that the hauler knows where all the ganking are, when they are active, and a rough idea of how much tank they would need to ensure said hauler survives and all the gankers get concorded.
They then delay their route until all the gankers are gone
or only travel through ganking groups that wont have enough dps to kill them
and /or reroute around the groups that could kill them.

The ganker takes on much lower risk because they can choose to let non ideal target by with no risk of a loss. The hauler doesnt get to wait for the ideal ganking group.


Owen Levanth
Sagittarius Unlimited Exploration
#117 - 2014-06-07 12:11:08 UTC
chaosgrimm wrote:
Owen Levanth wrote:
chaosgrimm wrote:
Antillie Sa'Kan wrote:
chaosgrimm wrote:
Because as a hauler, you dont get to choose who engages you.

The ganker will pick a target based on their or their groups dps and cost. Or a target based on the amount of lol said target dying would contribute to the ganking group.

The hauler cant pick a ganking group based on its own tank or cargo value

But he can pick a ship and EHP total that is appropriate for his cargo, thus massively decreasing his risk of getting ganked regardless of what gank group happens to see him.

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


This is like saying ganking risk for the victims is low because they can choose to not transport their cargo through a system they are "unsure of". Sure, the risk is low, because nothing is happening.

On the other hand, my industry alt got ganked three times already, but after the first time I got smart. The second and third try then just lead to the ganker crashing and burning. Quite literally, after CONCORD arrived. Lol

So a ganker has the same risk as his victims: The risk to be the stupid one.


The risk is not the same here.

A similar scenario might be that the hauler knows where all the ganking are, when they are active, and a rough idea of how much tank they would need to ensure said hauler survives and all the gankers get concorded.
They then delay their route until all the gankers are gone
or only travel through ganking groups that wont have enough dps to kill them
and /or reroute around the groups that could kill them.

The ganker takes on much lower risk because they can choose to let non ideal target by with no risk of a loss. The hauler doesnt get to wait for the ideal ganking group.




The hauler could just insure himself by making a courier contract to outsource the risk to another hauler. Another idea.

But besides this, you missed my point. If the hauler refuses to take the risk of hauling, he doesn't haul and essentially doesn't get paid. If a ganker refuses to gank because he thinks the target isn't ideal, he doesn't get paid either.
chaosgrimm
Synth Tech
#118 - 2014-06-07 12:19:23 UTC
baltec1 wrote:
chaosgrimm wrote:

Ganker can prevent nearly all losses by not attacking a target he is unsure of.
Ganking risk is low.


So because we are smart and target the dumb pilots who have chosen to not protect themselves and stuff too much into a weakened ship its now low risk?

Its not us who are stuffing untanked ships full of booty. Its also not our fault they chose to not fly with an escort or use any of the many tools available to them. Its also not our fault that people in high sec chose to not engage us. You have a vast array of tools and tactics, if you chose to not use any of them then you have no right to complain.


An alternative statement for your first sentence is that the hauler chooses to risk more. Many times the intent is that hauler is trying to earn higher profits. The difference is that that hauler doesnt know his chances of getting ganked, how much dps he's going to be ganked with, where the gank is going to happen, etc. The gankers control all this.

While i dont disagree that there are many tools and tactics available to aid in an activity like hauling, there are more tools and tactics available to the ganker, and said gankers have more and better starting information to enable them to make more informed decisions.

If not eliminating ganking, there should be more factors that are unknown to the gankers before hand. What if cargo scanners didnt exist? or someother factor(s) that didnt allow you to know if the gank attempt would be worthwhile beforehand?
Kaarous Aldurald
Black Hydra Consortium.
#119 - 2014-06-07 12:20:32 UTC
chaosgrimm wrote:

A similar scenario might be that the hauler knows where all the ganking are, when they are active, and a rough idea of how much tank they would need to ensure said hauler survives and all the gankers get concorded.


This is exactly the case.

Is there anyone here who is actually going to tell me that they are unaware that Uedama, Perimeter and such are gank festivals?

You have your own EHP models, and hell the gankers themselves had a publicly available tool to calculate the EHP versus the cargo price. Granted it hasn't been redone since the freighter buff.

Hell, you can even know when they are active! It doesn't take much homework to look up the system's kill stats in DotLan. If you want to go the extra mile you can look at killboards and watchlist some of the more prolific characters to see if they are online.

But the whole point of this is that carebears don't want to do their homework, they don't want to go the extra mile, or even the first mile. They just want to float through space stuffed full of riches and entitlement, and get the cheese at the end of the rat wheel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Axe Coldon
#120 - 2014-06-07 12:38:14 UTC  |  Edited by: Axe Coldon
Fragglewump wrote:
I don't have and issue with ganking itself, but I feel that there is not enough of a punishment for it, they get a sec stat hit use tags to get it back, they get kill rights they use and alt to get rid of it or some one sets the kill rights to high for some one to want to activate it, even freighters with reinforced bulkheads only rakes 4 bc's and 18 destroyers to gank it. I my self think that is not what eve is about, my feeling with eve is there should be a counter for every thing in the game and giving 3 low slots is not a good enough counter. and even the police in they game is running on a skeleton crew, as more crimes happen in a system the police should ramp up and and as the system cools down the police protection should lower and if there are criminals in the area the system should become more protected making them use more tags.


I agree. Faster response times for concord in high sec, If you are 100% in warp you warp regardless of alignment (stops bumping)

The people that want to gank would whine and cry and complain..but the game would be better off and more new players would stay in the game.

Ever since they buffed ships dps ganking has run rampant. I remember when they had to use BC's to gank high sec mining ships. Now they show up with a few cheap destroyers and you are dead (unless you are in a skiff). I do admit in the case of mining there are options now, and in indy, I have been playing with the bustard and its not hard to get over 100k ehp on it.

Freighters should have power and cpu and low mid and high slots and rigs. IF the gankers don't like it, who cares. Where is the fairness when they can spend 300 miil to gank a ship that cost billions and carries billions more. If this was RL I would go to the ship yard and DEMAND more options on my freighter. OR at least the T2 freighters should have way more fitting options. Let that be the anti gank freighter. with its severely reduced cargo, it has no more options then a freighter. Surely a jump drive doesn't take up that much room. a Jump Freighter is the ONLY t2 Capital in the game and its sad the fitting options. I want the same fitting options as a carrier when it comes to defense (cap shield/armor reppers etc)

Let them venture into Low or Null if they want to live on the edge. Criminal activity in high sec has gotten out of hand.

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